tdriftx Posted May 19, 2014 Report Share Posted May 19, 2014 class Markers { items=18; class Item0 { position[]={7839.6055,381.33774,8414.7324}; name="center"; type="Empty"; }; Script is not working for me when i join game my server gets a error with File mpmission\DayZ_Epoch_11.Chernarus\mission.sqm line 1177: '/Mission/Markers/Item0.position':'&' encoujtered instead of '=' Not sure how you managed it but under the class "Markers", each class "Item" for it has the position array being referenced as "position[]" when it should be referenced as "position[]". All you need to do is go through each "Item" class under the "Markers" class and change "position[]" to "position[]" and save the file and then it should work (as long as nothing else is different). P.S. PLEASE put the mission.sqm text into a spoiler so it does not take forever to scroll down the page. Link to comment Share on other sites More sharing options...
insta Posted May 24, 2014 Report Share Posted May 24, 2014 Finally got a spawn selector to work on my server using this however I am having the issue whereby for example I click Elektro & it spawns me next to north west air field. I have looked through the co-ordinates & they look spot on.... Any idea? Link to comment Share on other sites More sharing options...
DubFire Posted May 25, 2014 Report Share Posted May 25, 2014 ErrorMessage: File mpmissions\dayz_11.Chernarus\dayz_code\config\RscDisplaySpawnSelecter.hpp, line 57: /RscDisplaySpawnSelecter/Controls.Mainback: Undefined base class 'RscPicture' open your description.ext (missionfiles) and make sure that class RscPicture exists, it should be there by default. if not try to add it back. class RscPicture { access=0; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB"; sizeEx=0; lineSpacing=0; text=""; }; Hello, i have this problem, I follow the instructions, but nothing to do, descritpion.ext have the lines, and files upload correctly, any idea how to fix it? thanks for the script. Link to comment Share on other sites More sharing options...
Styx Posted June 30, 2014 Report Share Posted June 30, 2014 The instructions are really confusing...I was unable to get this to work. cheech 1 Link to comment Share on other sites More sharing options...
Anarior Posted July 1, 2014 Report Share Posted July 1, 2014 It worked really well with 1.0.4.2, but isn't compatible with 1.0.5.1 without an update. Link to comment Share on other sites More sharing options...
Cannon Posted July 6, 2014 Report Share Posted July 6, 2014 Likewise I loved this but since updating to 1.0.5.1 it complains that I'm on the wrong Epoch Version Link to comment Share on other sites More sharing options...
hansi Posted July 6, 2014 Report Share Posted July 6, 2014 hi you need a update in your player_monitor.fsm on my test server spawn selection is working, but all spawnplaces are random :( cheers Link to comment Share on other sites More sharing options...
jOoPs Posted July 7, 2014 Author Report Share Posted July 7, 2014 updated: player_monitor151.zip - simply replace the files .. btw. open your variables.sqf and add after DZE_SaveTime = 30; this line: _spawnSelection = 9; cheers Anarior and hansi 2 Link to comment Share on other sites More sharing options...
hansi Posted July 7, 2014 Report Share Posted July 7, 2014 hi thank´s spawnselection is working, but all spawnplaces are random :( cheers Edit: it´s working :) you need a update in server_playerSetup.sqf! download link: http://en.file-upload.net/download-9182155/server_playerSetup.sqf.html Link to comment Share on other sites More sharing options...
hybridfury Posted July 7, 2014 Report Share Posted July 7, 2014 updated: player_monitor151.rar - simply replace the files .. btw. open your variables.sqf and add after DZE_SaveTime = 30; this line: _spawnSelection = 9; cheers IIt's working, but I get an error saying, "dayz resource title serverLogo not found". I found that bit of code it is referring to in the player_monitor151.fsm file. While it still allows playing, the error is annoying. How do I fix it? Link to comment Share on other sites More sharing options...
hansi Posted July 7, 2014 Report Share Posted July 7, 2014 hi find this in your player_monitor151.fsm "" \n "//serverlogo" \n "100 cutRsc [""serverLogo"", ""PLAIN"",0];" \n "" \n "//GUI" \n "3 cutRsc [""playerStatusGUI2"", ""PLAIN"",0];" \n "//5 cutRsc [""playerKillScore"", ""PLAIN"",2];" \n and delete it cheers Link to comment Share on other sites More sharing options...
jOoPs Posted July 7, 2014 Author Report Share Posted July 7, 2014 ups my fault .. sry! files reuploaded! Link to comment Share on other sites More sharing options...
hybridfury Posted July 7, 2014 Report Share Posted July 7, 2014 Ty! Link to comment Share on other sites More sharing options...
artwaps Posted July 7, 2014 Report Share Posted July 7, 2014 Resource title serverLogo not found ? :rolleyes: Link to comment Share on other sites More sharing options...
jOoPs Posted July 7, 2014 Author Report Share Posted July 7, 2014 yes, your faster then my upload... files are up2date now.. added server_playerSetup.sqf to archive. Link to comment Share on other sites More sharing options...
hybridfury Posted July 8, 2014 Report Share Posted July 8, 2014 BTW what is that serverLogo? Can I put my server logo on the picture map where you select your spawn? Link to comment Share on other sites More sharing options...
jOoPs Posted July 8, 2014 Author Report Share Posted July 8, 2014 serverLogo is just a custom dialog which i use for different things, its not import for the spawnselector-addon. :) Link to comment Share on other sites More sharing options...
Guest Posted July 9, 2014 Report Share Posted July 9, 2014 hi there, scripts works perfect except a tiny little thing. if i press halo spawn, you will spawn in the air but you will not fall to the ground until you open the parachute ?? any ideas? Link to comment Share on other sites More sharing options...
jOoPs Posted July 9, 2014 Author Report Share Posted July 9, 2014 spawnselector isnt supposed to work with halo-spawn. its adapted from DayZ 1.7xx where halo-spawn doesnt exists. so dont use it. i will keep an eye on it in the next days. will report cheers back... paraSpawn works without any issues ...haloJump too! so some addon or customization you made could conflict with it. Link to comment Share on other sites More sharing options...
Anarior Posted July 10, 2014 Report Share Posted July 10, 2014 spawnselector isnt supposed to work with halo-spawn. its adapted from DayZ 1.7xx where halo-spawn doesnt exists. so dont use it. i will keep an eye on it in the next days. will report cheers back... paraSpawn works without any issues ...haloJump too! so some addon or customization you made could conflict with it. Using the spawn selector with a modified halo jump and it works really well, though I had to modify a few files to get it working with a custom UI. Thanks for the work you've done on this, our players love it. Link to comment Share on other sites More sharing options...
Alaskath13 Posted July 15, 2014 Report Share Posted July 15, 2014 im having some troubles with this one im struggeling with adding the correct files but will try and see if it works Link to comment Share on other sites More sharing options...
Vindomire Posted July 21, 2014 Report Share Posted July 21, 2014 Just installed it on a server. Is there a way to narrow the circle? I pick balota and constantly end on the west side of cherno... closer to cherno then balota. Berezhino spawn can spawn 2km away. Link to comment Share on other sites More sharing options...
kano5003 Posted July 24, 2014 Report Share Posted July 24, 2014 Once all installed i get this error, 8:40:16 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found 8:41:07 Game started. Running Epoch 1.0.5.1 and Server on Linux. Server runs fine with default server_monitor.sqf location. Any help would be appreciated. Thanks KaNo5003 Link to comment Share on other sites More sharing options...
jOoPs Posted July 25, 2014 Author Report Share Posted July 25, 2014 Just installed it on a server. Is there a way to narrow the circle? I pick balota and constantly end on the west side of cherno... closer to cherno then balota. Berezhino spawn can spawn 2km away. take a look into your mission init.sqf... spawnArea = 1500; // Default = 1500 now open and edit server_playerSetup.sqf in your server.pbo and search for .. _position = ([(getMarkerPos _mkr),0,spawnArea,10,0,2000,spawnShoremode] call BIS_fnc_findSafePos); replace the 2000 with spawnArea this should be all..now you can configurate it via init.sqf spawnArea variable cheers Link to comment Share on other sites More sharing options...
Vindomire Posted July 25, 2014 Report Share Posted July 25, 2014 Thanks for that. Link to comment Share on other sites More sharing options...
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