boyd Posted January 28, 2014 Report Share Posted January 28, 2014 ErrorMessage: File mpmissions\dayz_11.Chernarus\dayz_code\config\RscDisplaySpawnSelecter.hpp, line 57: /RscDisplaySpawnSelecter/Controls.Mainback: Undefined base class 'RscPicture' Any idea how to fix this? Link to comment Share on other sites More sharing options...
jOoPs Posted January 28, 2014 Author Report Share Posted January 28, 2014 open your description.ext (missionfiles) and make sure that class RscPicture exists, it should be there by default. if not try to add it back. class RscPicture { access=0; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB"; sizeEx=0; lineSpacing=0; text=""; }; Link to comment Share on other sites More sharing options...
boyd Posted January 28, 2014 Report Share Posted January 28, 2014 Thnx for the response but it was me not reading your instructions correctly. #include "dayz_code\config\RscDisplaySpawnSelecter.hpp" Dint add this to the Bottom of description.ext :P Link to comment Share on other sites More sharing options...
phantom Posted January 29, 2014 Report Share Posted January 29, 2014 1 person on my server keeps spawning to debug after i installed this mod. works great for eveyone else except for him. after i teleport him away he is fine but after death his stuck again? any idea which could help him? good work with the mod tho! love it! Link to comment Share on other sites More sharing options...
Geryon Posted January 30, 2014 Report Share Posted January 30, 2014 phantom it only happens when you die and get infected. I've rolled mine back before and investigating. Link to comment Share on other sites More sharing options...
jOoPs Posted January 30, 2014 Author Report Share Posted January 30, 2014 the included player_monitor.fsm is for dze v1.0.3.x .. the player_monitor.fsm for v1.0.4 added as attachment on first post DarkRanger 1 Link to comment Share on other sites More sharing options...
phantom Posted January 30, 2014 Report Share Posted January 30, 2014 phantom it only happens when you die and get infected. I've rolled mine back before and investigating. i killed him using admin tool several times and hes always stuck in debug. only gets away if i teleport him. and he hasnt been infected FIXED. removed everything about that player in databases. logs etc. works now Link to comment Share on other sites More sharing options...
Geryon Posted January 30, 2014 Report Share Posted January 30, 2014 Phantom in the future simply find the character_data row for that player that has the infected flag set to 1. Set it to 0 and profit. In 1.0.4 you can set the zombie player option to false in the init.sqf and you won't have this problem anymore. Check the change log for the global variable. Once JOops adds the 1.0.4 fsm file that's how I'll be running the server. For the most part the players simply call hoard on themselves when spawning in as a zombie or yell for admin to kill them (LOL). Link to comment Share on other sites More sharing options...
phantom Posted January 30, 2014 Report Share Posted January 30, 2014 Phantom in the future simply find the character_data row for that player that has the infected flag set to 1. Set it to 0 and profit. In 1.0.4 you can set the zombie player option to false in the init.sqf and you won't have this problem anymore. Check the change log for the global variable. Once JOops adds the 1.0.4 fsm file that's how I'll be running the server. For the most part the players simply call hoard on themselves when spawning in as a zombie or yell for admin to kill them (LOL). for me it has nothing to do with being zombie. 2 players got stuck in debug and they were not infected. only thing that helped was to remove all data of them from database. tried several other things but only that helped. can i use that 1.0.4 file when my server is running 1.0.3.1? Link to comment Share on other sites More sharing options...
adg Posted January 31, 2014 Report Share Posted January 31, 2014 I get these in my RPT: Error in expression <plr_Login2 = [_charID,player,_playerUID,_spawnSelection]; publicVariableServer "> Error position: <_spawnSelection]; publicVariableServer "> Error Undefined variable in expression: _spawnselection Epoch 1.0.4 with the correct player_monitor. \\Edit: Fixed by adding "private ""_spawnSelection"";" \n before "PVDZE_plr_Login2 = [_charID,player,_playerUID,_spawnSelection];" \n In player_monitor.fsm Link to comment Share on other sites More sharing options...
phantom Posted January 31, 2014 Report Share Posted January 31, 2014 had to remove this mod :( really liked it but wasnt working propely. some ppl got stuck in debug and i got bored of fixing them all the time Friendly 1 Link to comment Share on other sites More sharing options...
jOoPs Posted February 1, 2014 Author Report Share Posted February 1, 2014 ill keep an eye on it ... not sure yet but try to disable playerzombiespawn in your init.sqf with that flag... DZE_PlayerZed = false; Link to comment Share on other sites More sharing options...
feelgood Posted February 11, 2014 Report Share Posted February 11, 2014 hi! what about chernorus spawn selection on 1.0.4.1 :) ? Link to comment Share on other sites More sharing options...
oOSmokyOo Posted February 13, 2014 Report Share Posted February 13, 2014 Hi, anyone have a Update for this Spawnselector? I changed all the settings and images to use it on my Epoch 1.0.4.1 Napf Server but it does not working. Login Stops at "Loading Charakter data... Epoch 1.0.4.2 is now available, ideally an update of the selector for Epoch 1.0.4.2 Link to comment Share on other sites More sharing options...
oOSmokyOo Posted February 16, 2014 Report Share Posted February 16, 2014 Hello, i try it again with Epoch 1.0.4.2 but is does not work. I come InGame but no Selection Screen :unsure: i dont know where is the mistake.... Can anyone pleas look into my pbo´s and rpt? https://www.dropbox.com/s/tu52hz33gur7r3y/PBO%C2%B4s.zip Link to comment Share on other sites More sharing options...
glowpowner Posted February 16, 2014 Report Share Posted February 16, 2014 also not working over here used the updated files from epoch but when i go in the server its stucks on Loading character data please wait Link to comment Share on other sites More sharing options...
Rythron Posted February 16, 2014 Report Share Posted February 16, 2014 Hello, i try it again with Epoch 1.0.4.2 but is does not work. I come InGame but no Selection Screen :unsure: i dont know where is the mistake.... Can anyone pleas look into my pbo´s and rpt? https://www.dropbox.com/s/tu52hz33gur7r3y/PBO%C2%B4s.zip Try the player_monitor.fsm I attached ! ;) And i did not see the $PREFIX$ in your dayz_server? player_monitor.fsm PREFIX glowpowner 1 Link to comment Share on other sites More sharing options...
glowpowner Posted February 17, 2014 Report Share Posted February 17, 2014 Try the player_monitor.fsm I attached ! ;) And i did not see the $PREFIX$ in your dayz_server? player_monitor.fsm PREFIX Thanks for your player_monitor.fsm it works now :D Link to comment Share on other sites More sharing options...
oOSmokyOo Posted February 17, 2014 Report Share Posted February 17, 2014 Try the player_monitor.fsm I attached ! ;) And i did not see the $PREFIX$ in your dayz_server? player_monitor.fsm PREFIX Hey thanks, but what you mean with the prefix? Link to comment Share on other sites More sharing options...
Rythron Posted February 17, 2014 Report Share Posted February 17, 2014 Hey thanks, but what you mean with the prefix? normally if you open your pbo it has 3 files plus your map structure. it is missing PREFIX and PboPrefix.txt Thats why i added the file. Link to comment Share on other sites More sharing options...
oOSmokyOo Posted February 17, 2014 Report Share Posted February 17, 2014 Ah ok thanks, no it works :D Link to comment Share on other sites More sharing options...
Sukkaed Posted February 17, 2014 Report Share Posted February 17, 2014 Works fine for a while but then some players stuck on the loading screen and this is in .RPT. 17:43:14 Error in expression <rpos "respawn_west"; _distance = _debug distance _position; if (_distance < 2000> 17:43:14 Error position: <distance _position; if (_distance < 2000> 17:43:14 Error 1 elements provided, 3 expected 17:43:14 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 76 17:43:14 Error in expression <nd _findSpot} do { if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 17:43:14 Error position: <== 9) then { if (dayz_spawnselection ==> 17:43:14 Error Generic error in expression 17:43:14 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 201 17:43:14 Error in expression <nd _findSpot} do { Any ideas? Link to comment Share on other sites More sharing options...
Rythron Posted February 17, 2014 Report Share Posted February 17, 2014 Works fine for a while but then some players stuck on the loading screen and this is in .RPT. 17:43:14 Error in expression <rpos "respawn_west"; _distance = _debug distance _position; if (_distance < 2000> 17:43:14 Error position: <distance _position; if (_distance < 2000> 17:43:14 Error 1 elements provided, 3 expected 17:43:14 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 76 17:43:14 Error in expression <nd _findSpot} do { if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 17:43:14 Error position: <== 9) then { if (dayz_spawnselection ==> 17:43:14 Error Generic error in expression 17:43:14 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 201 17:43:14 Error in expression <nd _findSpot} do { Any ideas? Try this server_playerSetup.sqf and replace it in your dayz_server\compile\ server_playerSetup.sqf Link to comment Share on other sites More sharing options...
joe_candy Posted February 18, 2014 Report Share Posted February 18, 2014 delete Post. - see my mistake. Forget one file. Link to comment Share on other sites More sharing options...
Sukkaed Posted February 18, 2014 Report Share Posted February 18, 2014 Try this server_playerSetup.sqf and replace it in your dayz_server\compile\ server_playerSetup.sqf I don't have that spawnSelection == 9 error anymore but this is still coming up. 18:08:00 Error in expression <rpos "respawn_west"; _distance = _debug distance _position; if (_distance < 2000> 18:08:00 Error position: <distance _position; if (_distance < 2000> 18:08:00 Error 1 elements provided, 3 expected 18:08:00 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 75 Link to comment Share on other sites More sharing options...
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