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Basic.cfg help


DoS-gaming

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Hello

 

We ran 4 game servers at vilayer but we switched over to our own dedicated server. Everything is working fine except the basic.cfg it's spamming the message is pending thingy in the RPT and the server will lagg after 2 hours and eventually it will crash. We had this issue at vilayer aswell and they modified our basic.cfg and it was resolved. Now i copied over their basic.cfg but that doesn't work for our server. We have 4 servers and 1 of them is most of the time 50/50 players.

Can some1 maybe explain how the basic.cfg works as i have no idea how it works.

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What's at the bottom of yours?

 

This is my basic.cfg

MinBandwidth=1097152;
MaxBandwidth=1073741824;
MinErrorToSendNear=0.029999999;
MaxCustomFileSize=0;
adapter=-1;
Resolution_Bpp=32;
3D_Performance=1;
serverLongitude=2;
serverLatitude=49;
serverLongitudeAuto=2;
serverLatitudeAuto=49;
Windowed=0;
MaxSizeGuranteed=128;
MaxSizeNonguaranteed=64;
MinErrorToSend=0.0019999994;

I just noticed that we have exactly the same bandwith settings, and i mean exactly :p

And you said the minBandwith should be your connection but yours would be 1mb then? or do i have that wrong?

Your Maxbandwith is 1 GBit/s right?

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This is the most stable basic,cfg that i have atm

MinBandwidth=1097152;
MaxBandwidth=1073741824;
MinErrorToSendNear=0.029999999;
MaxCustomFileSize=0;
adapter=-1;
Resolution_Bpp=32;
3D_Performance=1;
serverLongitude=2;
serverLatitude=49;
serverLongitudeAuto=2;
serverLatitudeAuto=49;
Windowed=0;
MaxSizeGuranteed=128;
MaxSizeNonguaranteed=64;
MinErrorToSend=0.0019999994;

No laggs and no huge RPT file, only problem is that our server CPU is now spiking up to 90% while it was 40-50% before. any suggestions on that?

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Interesting thread. What about ur startup paramters? We have the problem that our server fps with ~20 player goes down to ~24 fps and with ~30 players to ~12 fps.

Our hardware is:

Intel I7 4770K @ 4.2GHz HT disabled

32GB RAM

128GB SSD and 2TB HDD

Connected with 1GB uplink with a bandwith ~300Mbps

 

Our startup parameters are: -noSound -cpuCount=2 -maxmem=2047 -exThreads=1 -noCB -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

 

With cpu binding to core 2+3

 

Any idea for tuning this?

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Interesting thread. What about ur startup paramters? We have the problem that our server fps with ~20 player goes down to ~24 fps and with ~30 players to ~12 fps.

Our hardware is:

Intel I7 4770K @ 4.2GHz HT disabled

32GB RAM

128GB SSD and 2TB HDD

Connected with 1GB uplink with a bandwith ~300Mbps

 

Our startup parameters are: -noSound -cpuCount=2 -maxmem=2047 -exThreads=1 -noCB -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

 

With cpu binding to core 2+3

 

Any idea for tuning this?

Not really sure but i think it's normal if you have quite a few mods, players and objects ingame.

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Updating again with my most stable basic.cfg

MinBandwidth=1097152;
MaxBandwidth=1073741824;
MinErrorToSendNear=0.029999999;
MaxCustomFileSize=0;
adapter=-1;
Resolution_Bpp=32;
3D_Performance=1;
serverLongitude=2;
serverLatitude=49;
serverLongitudeAuto=2;
serverLatitudeAuto=49;
Windowed=0;
MinErrorToSend=0.0019999994;
MaxSizeNonguaranteed=64;

3 hour uptime and we have a RPT of around 600 KB, no message is pending spam (compared to how it was) and quite stable CPU load as it was immense.

getting a 10% CPU load with 50 players using an intel xeon E3 1240 V3 and 32 GB ddr3 ram

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Updating again with my most stable basic.cfg

MinBandwidth=1097152;
MaxBandwidth=1073741824;
MinErrorToSendNear=0.029999999;
MaxCustomFileSize=0;
adapter=-1;
Resolution_Bpp=32;
3D_Performance=1;
serverLongitude=2;
serverLatitude=49;
serverLongitudeAuto=2;
serverLatitudeAuto=49;
Windowed=0;
MinErrorToSend=0.0019999994;
MaxSizeNonguaranteed=64; 

 

And about MaxMsgSend / MaxPacketSize and MaxSizeGuaranteed ?

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MinBandwidth=1097152;
MaxBandwidth=1073741824;
MinErrorToSendNear=0.029999999;
MaxCustomFileSize=0;
adapter=-1;
Resolution_Bpp=32;
3D_Performance=1;
serverLongitude=2;
serverLatitude=49;
serverLongitudeAuto=2;
serverLatitudeAuto=49;
Windowed=0;
MinErrorToSend=0.0019999994;
MaxSizeNonguaranteed=64;

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Using this : 3h uptime ~400ko RPT Log 

~40/45 players

MinBandwidth=1097152;
MaxBandwidth=524288000;
MaxMsgSend=1024;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=128;
MinErrorToSend=0.0049999999;
MinErrorToSendNear=0.025;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
class sockets
{
maxPacketSize=1400;
};
serverLongitude=2;
serverLatitude=49;
serverLongitudeAuto=2;
serverLatitudeAuto=49;
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I had an accident recently where I deleted my basic.cfg after having it tweaked fully to the best I could get it. (Awful.)

 

Currently rolling:

MinBandwidth=1097152;
MaxBandwidth=1073741824;
MaxMsgSend=512;
MaxSizeGuaranteed=256;
MaxSizeNonguaranteed=128;
MinErrorToSendNear=0.039999999;
MinErrorToSend=0.003;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
serverLongitude=-112;
serverLatitude=33;
serverLongitudeAuto=-112;
serverLatitudeAuto=33;
 
 
Server doesn't get desync'y until about 50 people at night. I get almost zero network pending messages - wondering, what do you guys think I should tweak in this to get some more performance?
 
Box is a 1270V2 Xeon @ 3.5GHz with 16GB of RAM
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Using this : 3h uptime ~400ko RPT Log 

~40/45 players

MinBandwidth=1097152;
MaxBandwidth=524288000;
MaxMsgSend=1024;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=128;
MinErrorToSend=0.0049999999;
MinErrorToSendNear=0.025;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
class sockets
{
maxPacketSize=1400;
};
serverLongitude=2;
serverLatitude=49;
serverLongitudeAuto=2;
serverLatitudeAuto=49;

 

 

Thanks for sharing this, it has helped my server quite a bit - once we hit over 35 players it went to shit but this config helped smooth things out significantly

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Does anyone know if basic.cfg settings have any effect on verifying BE guids or maybe tips for speeding that up?

 

I seem to get slow "wait for host" times which actually might be a client issue as not everyone gets them.  I will notice it's slow for me and try someone elses server and it's almost instant.  Other than this I have no lag issues with my current settings.

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Does anyone know if basic.cfg settings have any effect on verifying BE guids or maybe tips for speeding that up?

 

I seem to get slow "wait for host" times which actually might be a client issue as not everyone gets them.  I will notice it's slow for me and try someone elses server and it's almost instant.  Other than this I have no lag issues with my current settings.

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I always blame it on BE lol.  It seems like all/most of the servers are located in CZ/RU.

 

However I have no slowdown on my test server which happens to be running in a VM on my local machine lol.

 

I think there are multiple factors involved and if anyone has it figured out they're not willing to share.  

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a standard basic.cfg without

 

MinBandwidth=1097152;

MaxBandwidth=524288000;

 

I tried this but it didnt seem to help? Im not sure what is wrong I use the basic.cfg for 2 server the chernoarus one is really laggy for SA, trader, ect. and the Napf isnt. Napf Is running great with no problems. Any ideas?

 

MinBandwidth=1097152;

MaxBandwidth=524288000;

MaxMsgSend=1024;

MaxSizeGuaranteed=512;

MaxSizeNonguaranteed=128;

MinErrorToSend=0.0049999999;

MinErrorToSendNear=0.025;

MaxCustomFileSize=0;

Windowed=0;

adapter=-1;

3D_Performance=1;

Resolution_Bpp=32;

class sockets

{

    maxPacketSize=1400;

};

serverLongitude=-88;

serverLatitude=42;

serverLongitudeAuto=-88;

serverLatitudeAuto=42;

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