chaingun427 Posted October 27, 2014 Report Share Posted October 27, 2014 Do I do that at the top of the file? Link to comment Share on other sites More sharing options...
hellraver Posted October 27, 2014 Report Share Posted October 27, 2014 Can you make in the first line but you need not. https://community.bistudio.com/wiki/Variables Link to comment Share on other sites More sharing options...
chaingun427 Posted October 27, 2014 Report Share Posted October 27, 2014 sorry you lost me there, where should i put private ["_playerPOS","_nearSP"]; Link to comment Share on other sites More sharing options...
hellraver Posted October 27, 2014 Report Share Posted October 27, 2014 See my last contribution and the posted Link. I'm not a pro scripter. I'm still a beginner ;-) I'm still learning a lot on but I've learned a lot just by other scripts and learning by doing ;-) Link to comment Share on other sites More sharing options...
chaingun427 Posted October 27, 2014 Report Share Posted October 27, 2014 Between that link and reviewing a few scripts I think I've got it now, i'll test and report back :) thank you Link to comment Share on other sites More sharing options...
chaingun427 Posted October 29, 2014 Report Share Posted October 29, 2014 With private ["_playerPOS","_nearSP"]; it doesn't work at all, without it, it the script still works anywhere. I've changed the object I want the player to be in proximity to as well, it's now// Increase distance only if AIR || SHIP_playerPos = getPosATL player;_nearSP = count nearestObjects [_playerPos, ["Map_Heli_H_cross],15] > 0;_allowedDistance = 4;_isAir = cursorTarget isKindOf "Air";_isShip = cursorTarget isKindOf "Ship";if(_isAir || _isShip) then { _allowedDistance = 8;};/* Start the loop check */while{true} do { if (!isNull cursorTarget && (cursorTarget isKindOf "AllVehicles") && (player distance cursorTarget < _allowedDistance) && (!isEngineOn cursorTarget) && (_nearSP)) then { Link to comment Share on other sites More sharing options...
hellraver Posted October 31, 2014 Report Share Posted October 31, 2014 I'll write it to you, ok?This is wrong what are you doing.Not write the code behind //And check the new update file. Link to comment Share on other sites More sharing options...
Proximus Posted November 3, 2014 Report Share Posted November 3, 2014 [RELEASE] Vehicle Key Changer - For making Masterkey - V 1.5.4 (Updated 26/10/2014) Changes: Debugging (heli distance menu appears) I'm sorry. Was my fault. Have Fun! Best regards hellraver Hint: This is a unofficial version and is not from Otternas3!!! How to install this? I added the folder + server_updateObject to the right places, but it doesn't work? EDIT: Nvm, just follow the original install :lol: Link to comment Share on other sites More sharing options...
Proximus Posted November 3, 2014 Report Share Posted November 3, 2014 Other question How could i make it so that only some vehicles can be claimed. Something like _claimveh=["SUV_Blue", "SUV_Camo", "SUV_Charcoal", "SUV_DZ", "SUV_Green", "SUV_Orange", "SUV_Pink"]; And then in the claim part if (!isNull cursorTarget && /*(cursorTarget isKindOf "AllVehicles") not needed i guess???*/ && (player distance cursorTarget <= 10) && (!isEngineOn cursorTarget) && (cursorTarget in _claimveh)) then { Something like this? Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted November 4, 2014 Report Share Posted November 4, 2014 Other question How could i make it so that only some vehicles can be claimed. Something like _claimveh=["SUV_Blue", "SUV_Camo", "SUV_Charcoal", "SUV_DZ", "SUV_Green", "SUV_Orange", "SUV_Pink"]; And then in the claim part if (!isNull cursorTarget && /*(cursorTarget isKindOf "AllVehicles") not needed i guess???*/ && (player distance cursorTarget <= 10) && (!isEngineOn cursorTarget) && (cursorTarget in _claimveh)) then { Something like this? I thing that the following should work but I have not tested it myself: private ["_claimveh", "_typeveh"]; // this can be a seaprate listing of these private variables, or the variables can be added to the main listing at the top of the script. _claimveh=["SUV_Blue", "SUV_Camo", "SUV_Charcoal", "SUV_DZ", "SUV_Green", "SUV_Orange", "SUV_Pink"]; // array of vehicles that can be claimed _typeveh = typeOf cursorTarget; // get the class name for the vehicle. if (!isNull cursorTarget && (player distance cursorTarget <= 10) && (!isEngineOn cursorTarget) && (_typeveh in _claimveh)) then { I included the code to define _typeveh, but you can also omit it and just have the if statement as follows if (!isNull cursorTarget && (player distance cursorTarget <= 10) && (!isEngineOn cursorTarget) && (typeOf cursorTarget in _claimveh)) then { You might consider defining the list of vehicles that can be claimed using a global variable that is defined in the init file for the script to consolidate the settings, but that is a secondary point. Hope this is helpful, Ghost Link to comment Share on other sites More sharing options...
chaingun427 Posted November 4, 2014 Report Share Posted November 4, 2014 I've tried a few different ways to make it so this can only be used at certain locations, specifically within 10m of "Map_Heli_H_cross" which is my service point object. This is so the key changer will act like part of the service point, and players have to travel to a certain location to claim vehicles and change keys. Is that something you can help me accomplish? Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted November 4, 2014 Report Share Posted November 4, 2014 I've tried a few different ways to make it so this can only be used at certain locations, specifically within 10m of "Map_Heli_H_cross" which is my service point object. This is so the key changer will act like part of the service point, and players have to travel to a certain location to claim vehicles and change keys. Is that something you can help me accomplish? You can test whether an object like "Map_Heli_H_Cross" is near the player (or any other object really) with nearestObjects (object, ["array of items to look for nearby"], distanceToSearch];. You could try something like this: if (!isNull cursorTarget && (player distance cursorTarget <= 10) && (!isEngineOn cursorTarget) && (nearestObjects [player, "Map_Heli_H_Cross", 10] > 0)) then { Hope this is helpful. Link to comment Share on other sites More sharing options...
hellraver Posted November 5, 2014 Report Share Posted November 5, 2014 I've tried a few different ways to make it so this can only be used at certain locations, specifically within 10m of "Map_Heli_H_cross" which is my service point object. This is so the key changer will act like part of the service point, and players have to travel to a certain location to claim vehicles and change keys. Is that something you can help me accomplish?Why do not read my Question? I do not get it ^^ Link to comment Share on other sites More sharing options...
hellraver Posted November 5, 2014 Report Share Posted November 5, 2014 Other question How could i make it so that only some vehicles can be claimed.Something like _claimveh=["SUV_Blue", "SUV_Camo", "SUV_Charcoal", "SUV_DZ", "SUV_Green", "SUV_Orange", "SUV_Pink"];And then in the claim partif (!isNull cursorTarget && /*(cursorTarget isKindOf "AllVehicles") not needed i guess???*/ && (player distance cursorTarget <= 10) && (!isEngineOn cursorTarget) && (cursorTarget in _claimveh)) then {Something like this?Use this Code: vkc_AllowedClaimVehicle = [ "SUV_Blue", "SUV_Camo", "SUV_Charcoal", "SUV_DZ", "SUV_Green", "SUV_Orange", "SUV_Pink" ]; if (!isNull cursorTarget && (typeOf cursorTarget) in vkc_AllowedClaimVehicle && (player distance cursorTarget <= 10) && (!isEngineOn cursorTarget)) then { Proximus and Ghostrider-GRG 2 Link to comment Share on other sites More sharing options...
chaingun427 Posted November 6, 2014 Report Share Posted November 6, 2014 You can test whether an object like "Map_Heli_H_Cross" is near the player (or any other object really) with nearestObjects (object, ["array of items to look for nearby"], distanceToSearch];. You could try something like this: if (!isNull cursorTarget && (player distance cursorTarget <= 10) && (!isEngineOn cursorTarget) && (nearestObjects [player, "Map_Heli_H_Cross", 10] > 0)) then { Hope this is helpful. This didn't work, No option to claim anywhere, with the line you gave me removed it works though. /***********************************/ /* Vehicle Key Changer v1.5.4 */ /* Written by OtterNas3 */ /* January, 11, 2014 */ /* Last update: 26/10/2014 */ /* Advanced by hellraver */ /***********************************/ ///////////////////////////////////////////////// ///////////////////////////////////////////////// // Edit these settings to fit your needs/likes // ///////////////////////////////////////////////// ///////////////////////////////////////////////// ///// Claim Vehicles that do not have a Key ///// ///////// 0 = Not allowed | 1 = Allowed ///////// vkc_claimKey = 1; ///////////////////////////////////////////////// /////// Change Key to create a Masterkey //////// ///////// 0 = Not allowed | 1 = Allowed ///////// vkc_changeKey = 1; ///////////////////////////////////////////////// //////// Set to "0" to disable the costs //////// vkc_claimKeyPrice = "ItemGoldBar10oz"; ///////////////////////////////////////////////// //////// Set to "0" to disable the costs //////// vkc_changeKeyPrice = "ItemGoldBar10oz"; ///////////////////////////////////////////////// ////// Need KeyKit to use Claim Vehicle Key ///// ////////// 0 = Not needed | 1 = Needed ////////// vkc_claimNeedKeykit = 1; ///////////////////////////////////////////////// ///// Need KeyKit to use Change Vehicle Key ///// ////////// 0 = Not needed | 1 = Needed ////////// vkc_changeNeedKeykit = 1; ///////////////////////////////////////////////// // Change Key & Claim Vehicles costs this Item // /// Any Item can be used here, some examples: /// //// ItemTinBar, ItemSilverBar, ItemGoldBar, //// ////// ItemSilverBar10oz, ItemGoldBar10oz, ////// ///// ItemBriefcase20oz, ItemBriefcase100oz ///// ///////////////////////////////////////////////// ///////////////////////////////////////////////// /////////////// DONT EDIT BELOW ! /////////////// ///////////////////////////////////////////////// /* Wait for player full ingame so we can access the action-menu */ waitUntil {!isNil "dayz_animalCheck"}; /* Start the loop check */ while{true} do { if (!isNull cursorTarget && (cursorTarget isKindOf "AllVehicles") && (player distance cursorTarget <= 10) && (!isEngineOn cursorTarget) && (nearestObjects [player, "Map_Heli_H_Cross", 10] > 0)) then { vkc_cursorTarget = cursorTarget; vkc_ownerID = vkc_cursorTarget getVariable ["CharacterID","0"]; if (vkc_claimKey == 1 && vkc_ownerID == "0" && vkc_cursorTarget getVariable ["VKC_claiming_disabled", 0] == 0) then { vkc_magazinesPlayer = magazines player; vkc_itemsPlayer = items player; if (("ItemKeyKit" in vkc_itemsPlayer || vkc_claimNeedKeykit == 0) && (vkc_claimKeyPrice == "0" || vkc_claimKeyPrice in vkc_magazinesPlayer)) then { vkc_objectID = vkc_cursorTarget getVariable ["ObjectID","0"]; vkc_objectUID = vkc_cursorTarget getVariable ["ObjectUID","0"]; if (!(vkc_objectID == "0" && vkc_objectUID == "0")) then { if (s_player_claimKey < 0) then { s_player_claimKey = player addAction [("<t color='#00FFFF'>" + ("Claim Vehicle Key") + "</t>"),"custom\VehicleKeyChanger\VehicleKeyChanger.sqf",[vkc_cursorTarget, vkc_temp_keys, vkc_ownerID, vkc_temp_keysDisplayName, "0", "0", "0", vkc_claimKeyPrice],-1002,false,false,"",""]; }; } else { player removeAction s_player_claimKey; s_player_claimKey = -1; }; } else { player removeAction s_player_claimKey; s_player_claimKey = -1; }; } else { player removeAction s_player_claimKey; s_player_claimKey = -1; }; if (vkc_changeKey == 1 && vkc_ownerID != "0" && vkc_cursorTarget getVariable ["VKC_disabled",0] == 0) then { vkc_magazinesPlayer = magazines player; vkc_itemsPlayer = items player; if (("ItemKeyKit" in vkc_itemsPlayer || vkc_changeNeedKeykit == 0) && (vkc_changeKeyPrice == "0" || vkc_changeKeyPrice in vkc_magazinesPlayer)) then { vkc_objectID = vkc_cursorTarget getVariable ["ObjectID","0"]; vkc_objectUID = vkc_cursorTarget getVariable ["ObjectUID","0"]; if (!(vkc_objectID == "0" && vkc_objectUID == "0")) then { vkc_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]; vkc_temp_keys = []; vkc_temp_keysDisplayName = []; vkc_temp_keysDisplayNameParse = []; vkc_temp_keysParse = []; { if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in vkc_key_colors) then { vkc_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid"); vkc_keyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName"); vkc_temp_keysDisplayName set [count vkc_temp_keysDisplayName,vkc_keyName]; vkc_temp_keysDisplayNameParse set [vkc_ownerKeyId,vkc_keyName]; vkc_temp_keys set [count vkc_temp_keys,str(vkc_ownerKeyId)]; vkc_temp_keysParse set [vkc_ownerKeyId, _x]; }; } forEach vkc_itemsPlayer; vkc_hasKey = vkc_ownerID in vkc_temp_keys; if (vkc_hasKey && (count vkc_temp_keys) > 1) then { vkc_carKeyName = (vkc_temp_keysDisplayNameParse select (parseNumber vkc_ownerID)); vkc_targetVehicleKey = (vkc_temp_keysParse select (parseNumber vkc_ownerID)); vkc_temp_keys = vkc_temp_keys - [vkc_ownerID]; vkc_temp_keysDisplayName = vkc_temp_keysDisplayName - [vkc_carKeyName]; if (s_player_changeKey < 0) then { s_player_changeKey = player addAction [("<t color=""#0000FF"">" + ("Change Vehicle Key") + "</t>"),"custom\VehicleKeyChanger\VehicleKeyChanger.sqf",[vkc_cursorTarget, vkc_temp_keys, vkc_ownerID, vkc_temp_keysDisplayName, vkc_carKeyName, vkc_targetVehicleKey, vkc_changeKeyPrice, "0"],-1002,false,false,"",""]; }; } else { player removeAction s_player_changeKey; s_player_changeKey = -1; }; } else { player removeAction s_player_changeKey; s_player_changeKey = -1; }; } else { player removeAction s_player_changeKey; s_player_changeKey = -1; }; } else { player removeAction s_player_changeKey; s_player_changeKey = -1; }; } else { player removeAction s_player_claimKey; s_player_claimKey = -1; player removeAction s_player_changeKey; s_player_changeKey = -1; }; }; Hellraver i'm not sure what you mean, i know you don't speak english natively so we must be losing something in translation Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted November 6, 2014 Report Share Posted November 6, 2014 @chaingun, this is the same strategy used for servicepoints. I will take a look at this on a test server to see just where the problem is. Link to comment Share on other sites More sharing options...
chaingun427 Posted November 6, 2014 Report Share Posted November 6, 2014 Tried at the beginning and end of that line just for giggles and same situation. Maybe I can't use the MAP_Heli_H_Cross Class? It's a pain to work with in the editor anyways but I know it's not used anywhere else on the map. Also no errors in the local or server RPT files that point toward this script, just one from my bury/eat body script. Link to comment Share on other sites More sharing options...
hellraver Posted November 18, 2014 Report Share Posted November 18, 2014 In the next update i will integrate the nearest Object function ^^ Ok? Link to comment Share on other sites More sharing options...
orionjade Posted November 19, 2014 Report Share Posted November 19, 2014 Anyone get this working with Zupa's single currency (with soul's hive)? Link to comment Share on other sites More sharing options...
DamianL Posted November 21, 2014 Report Share Posted November 21, 2014 Best script ever! This is so good. Thank you very much for sharing. Link to comment Share on other sites More sharing options...
downtime89 Posted November 22, 2014 Report Share Posted November 22, 2014 So looked through the thread didnt see this but is there a way to add the master key to loadout. This is my current loadout.sqf //Default Loadout DefaultMagazines = ["ItemMorphine","ItemBandage","ItemBandage","HandChemRed","ItemHeatPack","ItemPainkiller","ItemWaterbottleBoiled","FoodCanSardines","64Rnd_9x19_SD_Bizon","64Rnd_9x19_SD_Bizon","64Rnd_9x19_SD_Bizon"]; DefaultWeapons = ["ItemMap","Binocular","ItemCompass","ItemToolbox","ItemHatchet","bizon_silenced"]; DefaultBackpack = "DZ_Patrol_Pack_EP1"; DefaultBackpackWeapon = "ItemMorphine","ItemMorphine"; //Admin Loadout if ((getPlayerUID player) in ["000000000000"]) then { //Admins high DefaultMagazines = ["ItemMorphine","ItemBandage","ItemBandage","ItemHeatPack","ItemPainkiller","ItemWaterbottleBoiled","FoodCanSardines","64Rnd_9x19_SD_Bizon","64Rnd_9x19_SD_Bizon","64Rnd_9x19_SD_Bizon"]; DefaultWeapons = ["ItemMap","Binocular","ItemKeyBlue592","ItemCompass","ItemToolbox","ItemHatchet","bizon_silenced"]; DefaultBackpack = "DZ_Patrol_Pack_EP1"; DefaultBackpackWeapon = "ItemMorphine","ItemMorphine"; //Admin Loadout if ((getPlayerUID player) in ["0000000000"]) then { //Admins low DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","FoodSteakCooked","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9"]; DefaultWeapons = ["ItemMap","ItemCompass","M9"]; DefaultBackpack = "DZ_Patrol_Pack_EP1"; DefaultBackpackWeapon = ""; }; Link to comment Share on other sites More sharing options...
Caveman1 Posted November 22, 2014 Report Share Posted November 22, 2014 In the next update i will integrate the nearest Object function ^^ Ok? First thank you and Nas for this awesome script. Have it on my test server and so far it's working great. One suggestion that might make this a little easier is some dialog telling users they must have both keys and a keymakers kit and the required gold/silver in their inventory in order to claim/change the key. I'm unsure where to put that dialog in the script. I assuming it's in the loop check. Link to comment Share on other sites More sharing options...
smexy Posted November 24, 2014 Report Share Posted November 24, 2014 It seems like nothing is being defined on a fresh install... Other people in the thread have had this problem but no one is giving a solution... How exactly do I fix these errors? EDIT: I also got these errors with OP's files and I did it again with hellravers and it still won't work... if (vkc_claimKey == 1 && vkc_ownerID == "0" && vkc_cursorTarget g> Error position: <vkc_ownerID == "0" && vkc_cursorTarget g> Error Undefined variable in expression: vkc_ownerid File mpmissions\__CUR_MP.Napf\custom\VehicleKeyChanger\VehicleKeyChanger_init.sqf, line 56 Error in expression <= -1; }; } else { player removeAction s_player_claimKey; s_player_claimKey = -> Error position: <s_player_claimKey; s_player_claimKey = -> Error Undefined variable in expression: s_player_claimkey File mpmissions\__CUR_MP.Napf\custom\VehicleKeyChanger\VehicleKeyChanger_init.sqf, line 154 Link to comment Share on other sites More sharing options...
DamianL Posted November 30, 2014 Report Share Posted November 30, 2014 This is such a great script! I installed it on my server just over a week ago (I think) and have had so many positive comments about it. Managing multiple keys was a real pain sometimes, and this has completely removed it. Also, being able to claim spawned vehicles is a really great feature, which again, has had lots of really great feedback. Thanks for making our gaming lives a lot easier OtterNas. Really appreciate your great work, and thank you for sharing this with us all. Link to comment Share on other sites More sharing options...
Caveman1 Posted December 7, 2014 Report Share Posted December 7, 2014 It seems like nothing is being defined on a fresh install... Other people in the thread have had this problem but no one is giving a solution... How exactly do I fix these errors? EDIT: I also got these errors with OP's files and I did it again with hellravers and it still won't work... if (vkc_claimKey == 1 && vkc_ownerID == "0" && vkc_cursorTarget g> Error position: <vkc_ownerID == "0" && vkc_cursorTarget g> Error Undefined variable in expression: vkc_ownerid File mpmissions\__CUR_MP.Napf\custom\VehicleKeyChanger\VehicleKeyChanger_init.sqf, line 56 Error in expression <= -1; }; } else { player removeAction s_player_claimKey; s_player_claimKey = -> Error position: <s_player_claimKey; s_player_claimKey = -> Error Undefined variable in expression: s_player_claimkey File mpmissions\__CUR_MP.Napf\custom\VehicleKeyChanger\VehicleKeyChanger_init.sqf, line 154 http://epochmod.com/forum/index.php?/topic/20979-s-player-settings-variable-in-several-scripts-and-generating-rpt-errrors-how-to-fix/?hl=charid#entry167595 Link to comment Share on other sites More sharing options...
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