hellraver Posted October 17, 2014 Report Share Posted October 17, 2014 The next update comes.... ;-) Link to comment Share on other sites More sharing options...
hellraver Posted October 19, 2014 Report Share Posted October 19, 2014 [RELEASE] Vehicle Key Changer - For making Masterkey - V 1.5.2 (Updated 10/19/2014)Hi Guys,here the next update.Changes: Improvements, bug fixes, code optimization (tidy), claim vehicle without a key completely revised, player action with Sound (sfx)Particulars: Claim vehicle key has its own menu. You can now select which Key color is claimed.You select for example a vehicle key red and a red car key with a new KeyID is now generated.If the player is in action then they hear now a repair Sound :DDemo Videohttps://www.youtube.com/watch?v=rgRyxF6c5HkHave Fun!Best regardshellraverNote: In the next and last update from my Vehicle Key Changer Version I will integrate the Epoch Return Change System and the Coin System ;-)Hint: This is a unofficial version and is not from Otternas3!!!All Credits goes to Otternas3VehicleKeyChanger_v1.5.2.zip Link to comment Share on other sites More sharing options...
hellraver Posted October 19, 2014 Report Share Posted October 19, 2014 i use this one I can not use the pbo files. I get in the rpt logs an error message. When I joine I remain hanging in wait for host ^^ Sorry! If I am to integrate it I need a functioning pbo. Link to comment Share on other sites More sharing options...
hellraver Posted October 23, 2014 Report Share Posted October 23, 2014 [RELEASE] Vehicle Key Changer - For making Masterkey - V 1.5.3 (Updated 23/10/2014)Changes: Fixed "something went wrong" problem that sometimes have some Players, improvements & code optimization (tidy)Have Fun!Best regardshellraverHint: This is a unofficial version and is not from Otternas3!!!VehicleKeyChanger_v1.5.3.zip fireplace 1 Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted October 23, 2014 Report Share Posted October 23, 2014 anyone get this to work with infiSTAR? Works great with infiSTAR on our servers so far. Link to comment Share on other sites More sharing options...
chaingun427 Posted October 23, 2014 Report Share Posted October 23, 2014 I have an older version working with Infistar on our GTX server, i'm looking at updating soon. Is it possible to add a check for a certain object, and only allow this to be performed within a set radius of that object? I would like to make it to where I can have this only be used at a vehicle service point. Link to comment Share on other sites More sharing options...
hellraver Posted October 23, 2014 Report Share Posted October 23, 2014 @chaingun427 Yes is possible. You could for example add a new trader. I have on my server a tool smith in Berezino and Zelenogorsk. The player can there build a chainsaw, night vision, weapon and more when he has certain items. I could also write a script that you can change and claim the vehicle key in the tool smith or other objects. I can insert the trader in the script so that it is loaded. The possible is limitless ;-) All just a question of how to apply the commands for something :-) Sorry! When my english is not correctly. I speak german ;-) Best Regards hellraver Link to comment Share on other sites More sharing options...
chaingun427 Posted October 24, 2014 Report Share Posted October 24, 2014 Danke! I speak very little Deutsch so I'd better stick with English lol. All I'd like to do with this script is limit it's use to a configurable radius around a trader model like "Worker4" which I'll use for my service point as well. I've got no skill in scripting but I feel the ability set areas that this can be done in would be an awesome addition to the script. Link to comment Share on other sites More sharing options...
hellraver Posted October 24, 2014 Report Share Posted October 24, 2014 Would you like a chaingun427 Edition? Link to comment Share on other sites More sharing options...
chaingun427 Posted October 24, 2014 Report Share Posted October 24, 2014 not really, I was just hoping someone could help me add a check for an object inside a certain radius before allowing the script to continue. I'm thinking it would go after if ((vehicle player) == player) then { and be something along the lines of If (player is within 15m of "worker4") then { But I have no idea how to write that so it will work, know what I mean? I know at the bottom I'd have to add another } else { [] call ON_fnc_vkcReset; or it would break the loop. Maybe if that wouldn't work I could setup coordinates instead, like I said i'm not great at coding Link to comment Share on other sites More sharing options...
hellraver Posted October 24, 2014 Report Share Posted October 24, 2014 Is this any help? ^^ Link to comment Share on other sites More sharing options...
CRAFT Posted October 24, 2014 Report Share Posted October 24, 2014 [RELEASE] Vehicle Key Changer - For making Masterkey - V 1.5.3 (Updated 23/10/2014) Changes: Fixed "something went wrong" problem that sometimes have some Players, improvements & code optimization (tidy) Have Fun! Best regards hellraver Hint: This is a unofficial version and is not from Otternas3!!! Thanks for keeping this mod alive hellraver! I read through all 17 pages, then installed 1.5.3 after 1.4 didn't work. I'm having a few issues though: - I can 'Claim Vehicle' and select a key color, but never get option to 'Unlock Vehicle'. Error on line #260 of VehicleKeyChanger.sqf. - Same results and error with the 'Change Key' Any ideas on where I'm going wrong? Here is an in game screenshot Link to comment Share on other sites More sharing options...
hellraver Posted October 24, 2014 Report Share Posted October 24, 2014 @CRAFTThanks for your Statment. I know where the error is. I will fix it. Test please 1.5.2 Version. Link to comment Share on other sites More sharing options...
CRAFT Posted October 24, 2014 Report Share Posted October 24, 2014 @CRAFT Thanks for your Statment. I know where the error is. I will fix it. Test please 1.5.2 Version. Thanks for the reply, I installed 1.5.2. I am recieving 'something went wrong' - FAIL and I am refunded the cost. This happens for both 'Claim Key' and 'Change Vehicle Key'. I am not getting the error on line #260 anymore, though. Any ideas on a solution? Here are some screenshots: http://i.imgur.com/ZThySmj.png http://i.imgur.com/PQ6X5go.png Link to comment Share on other sites More sharing options...
hellraver Posted October 24, 2014 Report Share Posted October 24, 2014 @CRAFT With 1.4 works it? Link to comment Share on other sites More sharing options...
CRAFT Posted October 24, 2014 Report Share Posted October 24, 2014 @CRAFT With 1.4 works it? Hi hellraver, Version 1.4.2 works properly! Though, I'd love to have the new features in 1.5.3 ;) Thanks and I look forward to the fix you mentioned! Link to comment Share on other sites More sharing options...
hellraver Posted October 24, 2014 Report Share Posted October 24, 2014 That is odd. Normally it should not work with 1.4.Do you use the Epoch Mod? Dayz Epoch with Panthera Map? Or Panthera Mod? Link to comment Share on other sites More sharing options...
CRAFT Posted October 24, 2014 Report Share Posted October 24, 2014 I do run Epoch Panthera. Is that why I can't run the newer versions? Link to comment Share on other sites More sharing options...
hellraver Posted October 24, 2014 Report Share Posted October 24, 2014 |#| <- That is the Problem. This is not written in the script. Ask me just whence this sign comes ^^ I will also install Epoch Panthera on my test server to see whether the error also appears for me. Can i have their mission.pbo and server.pbo file for testing and bug searching? Link to comment Share on other sites More sharing options...
hellraver Posted October 24, 2014 Report Share Posted October 24, 2014 I have installed "Dayz Epoch Panthera" on my Testserver. I have integrated "Vehicle Key Changer 1.5.3".It works fine :-) No Problems. No "undefined variable" error..ect. ^^Which arma version you use on your server? 1.63.125548? Link to comment Share on other sites More sharing options...
CRAFT Posted October 24, 2014 Report Share Posted October 24, 2014 Hi hellraver, I now have 1.5.3 working, ha. Thanks for your help and for keeping the mod alive! Cheers, CRAFT Link to comment Share on other sites More sharing options...
hellraver Posted October 24, 2014 Report Share Posted October 24, 2014 And what was the problem now? ^^ Link to comment Share on other sites More sharing options...
chaingun427 Posted October 26, 2014 Report Share Posted October 26, 2014 Newest version seems to be working fine for me. Thanks to Blite I think I've figured out how to make it so you can only change a key near a set object. I'm going to pop this on my test server tomorrow, but can you check it out and tell me what you think? // Increase distance only if AIR || SHIP _playerPos = getPosATL player; _nearSP = count nearestObjects [_playerPos, ["worker4"],15] > 0; _allowedDistance = 4; _isAir = cursorTarget isKindOf "Air"; _isShip = cursorTarget isKindOf "Ship"; if(_isAir || _isShip) then { _allowedDistance = 8; }; /* Start the loop check */ while{true} do { if (!isNull cursorTarget && (cursorTarget isKindOf "AllVehicles") && (player distance cursorTarget < _allowedDistance) && (!isEngineOn cursorTarget) && (_nearSP)) then { Link to comment Share on other sites More sharing options...
hellraver Posted October 26, 2014 Report Share Posted October 26, 2014 [RELEASE] Vehicle Key Changer - For making Masterkey - V 1.5.4 (Updated 26/10/2014)Changes: Debugging (heli distance menu appears) I'm sorry. Was my fault.Have Fun!Best regardshellraverHint: This is a unofficial version and is not from Otternas3!!!VehicleKeyChanger_v1.5.4.zip nachtmasse and Ghostrider-GRG 2 Link to comment Share on other sites More sharing options...
hellraver Posted October 27, 2014 Report Share Posted October 27, 2014 Newest version seems to be working fine for me. Thanks to Blite I think I've figured out how to make it so you can only change a key near a set object. I'm going to pop this on my test server tomorrow, but can you check it out and tell me what you think?// Increase distance only if AIR || SHIP _playerPos = getPosATL player; _nearSP = count nearestObjects [_playerPos, ["worker4"],15] > 0; _allowedDistance = 4; _isAir = cursorTarget isKindOf "Air"; _isShip = cursorTarget isKindOf "Ship"; if(_isAir || _isShip) then { _allowedDistance = 8; }; /* Start the loop check */ while{true} do { if (!isNull cursorTarget && (cursorTarget isKindOf "AllVehicles") && (player distance cursorTarget < _allowedDistance) && (!isEngineOn cursorTarget) && (_nearSP)) then { Yes would be a possibility but do not forget to set a private variable ;-) private ["_playerPOS","_nearSP"]; Link to comment Share on other sites More sharing options...
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