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[Release] Base Building 1.2 by Daimyo21 With improvements 0.3 by kikyou2 + More building materials


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DROP TABLE IF EXISTS `deployable`;
CREATE TABLE `deployable` (
  `id` smallint(5) unsigned NOT NULL AUTO_INCREMENT,
  `class_name` varchar(100) DEFAULT NULL,
  PRIMARY KEY (`id`),
  UNIQUE KEY `uq1_deployable` (`class_name`)
) ENGINE=InnoDB AUTO_INCREMENT=221 DEFAULT CHARSET=utf8;

--
-- Dumping data for table `deployable`
--

/*!40000 ALTER TABLE `deployable` DISABLE KEYS */;
INSERT INTO `deployable` (`id`,`class_name`) VALUES
 (219,'Base_WarfareBBarrier10x'),
 (220,'Base_WarfareBBarrier10xTall'),
 (6,'CamoNet'),
 (22,'Concrete_Wall_EP1'),
 (7,'DeerStand'),
 (24,'Fence_corrugated_plate'),
 (25,'Fence_Ind'),
 (26,'Fence_Ind_long'),
 (27,'Fort_RazorWire'),
 (17,'Gate1_DZ'),
 (29,'Grave'),
 (11,'HBarrier'),
 (4,'Hedgehog_DZ'),
 (32,'Hhedgehog_concrete'),
 (33,'Infostand_2_EP1'),
 (34,'Ins_WarfareBContructionSite'),
 (16,'LadderLarge'),
 (15,'LadderSmall'),
 (36,'Land_BagFenceRound'),
 (37,'Land_CamoNetB_EAST'),
 (38,'Land_CamoNetB_NATO'),
 (39,'Land_CamoNetVar_EAST'),
 (40,'Land_CamoNetVar_NATO'),
 (41,'Land_CamoNet_EAST'),
 (42,'Land_CamoNet_NATO'),
 (43,'Land_CncBlock'),
 (44,'Land_fortified_nest_big'),
 (45,'Land_fortified_nest_small'),
 (46,'Land_fort_bagfence_long'),
 (47,'Land_fort_rampart_EP1'),
 (48,'Land_Fort_Watchtower'),
 (49,'Land_HBarrier_large'),
 (50,'Land_Misc_Cargo2E'),
 (51,'Land_prebehlavka'),
 (52,'Land_pumpa'),
 (53,'Land_tent_east'),
 (54,'Misc_Cargo1Bo_military'),
 (55,'Misc_cargo_cont_small_EP1'),
 (5,'Sandbag1_DZ'),
 (13,'Sandbag2_DZ'),
 (14,'Sandbag3_DZ'),
 (9,'SandBagNest'),
 (12,'Scaffolding'),
 (19,'StashMedium'),
 (18,'StashSmall'),
 (218,'tent2017'),
 (1,'TentStorage'),
 (2,'TrapBear'),
 (60,'WarfareBCamp'),
 (61,'WarfareBDepot'),
 (8,'WatchTower'),
 (10,'Wire2'),
 (3,'Wire_cat1'),
 (65,'ZavoraAnim');
/*!40000 ALTER TABLE `deployable` ENABLE KEYS */;

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Hey :)

 

Oddly I get a black screen or debug forest (minus the trees!) when I use this - Straight pbo placing, no extra mods.

 

Was this 1.0.2,1? or 1.0.2?

0 issues using this on my server.. also fix for epoch building not saving height positions check this out...

http://dayzepoch.com/forum/index.php?/topic/1351-modular-buildings-are-aligned-to-the-ground-level-after-restart/#entry9523

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