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Players getting kicked for all sorts of restrictions?


Connorbarnes

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Please also describe the actions that are happening and the Battle Eye Kick Reasons.

 

If its also due to any added actions in my custom pack please direct to the pack thread itself as there we can consolidate and fix with Awol then focusing on awesome cool stuff.

 

If not yeah above ^^ so diagnosis can start.

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BattlEye: Script Restriction #254

BattlEye: SetPos Restriction #0

BattlEye: AttachTo Restriction #17

BattlEye: AttachTo Restriction #10

 

These are the most recent ones I can see on the log report I will try and get more information for you.

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find the code related to these kicks here

 

BattlEye: Script Restriction #254 = scripts.log

BattlEye: SetPos Restriction #0 = setpos.log

BattlEye: AttachTo Restriction #17 = attachto.log

BattlEye: AttachTo Restriction #10 = attachto.log

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im getting people being kicked for BattlEye: RemoteExec Restriction #0 a well, have checked the TemoteExec.txt file and already have 

5 "" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="[this] spawn BIS_Effects_AirDestruction" !="[this] spawn BIS_Effects_AirDestructionStage2" !="_this spawn fnc_plyrHit;"
1="[this] spawn BIS_Effects_AirDestruction"

// ban for empty patterns, such:
// 23.06.2013 17:16:25: Ruhzy (x.y.z.t:10202) deadbeef12341234 - #0 ""

in it. what is suggested to add is the same other then mine has 

!="[this] spawn BIS_Effects_AirDestructionStage2" 

extra in it. would this cause the problem?

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Chamging a 5 to a 1 is not the answer as just changes it from a kick to a log. What you need to do is look in the remoteexec.log file and find out what you was kicked for and then edit the remoteexec.txt file so it allowes this action

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ive looked at and have edited the log (many times), still a kick.  i have noticed that it logs for a crap load of different events.  if changing the 5 to a 1 makes it so it doesnt kick me, what the hell. i figure with all the mods im running and the changing 5s to 1s for the different mods to work, whats the difference (car radio, suicide, take clothes, etc.).  thanks for your input guys, ill keep you posted.

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Chamging a 5 to a 1 is not the answer as just changes it from a kick to a log. What you need to do is look in the remoteexec.log file and find out what you was kicked for and then edit the remoteexec.txt file so it allowes this action

 

What should i change about this?

1 "" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="[this] spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2" !="_this spawn fnc_plyrHit;"
1="[this] spawn BIS_Effects_AirDestruction"

// ban for empty patterns, such:
// 23.06.2013 17:16:25: Ruhzy (x.y.z.t:10202) deadbeef12341234 - #0 ""

Thanks.

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This is still an issue , has it been fixed yet? 

 

I've got the latest be filters, latest install of Epoch and my players are still being kicked for:

 

"[this, 2.22323, 5769.96]spawn BIS_Effects_AirDestructionStage2"

 

Then in the remotexec.txt file the stage1 and stage2 are both on line 0 starting with !=" , and then on line 1 there's another exception to just log stage 1.  I'm totally confused , it looks like someone has just gone through and thought "oh i'll try this here, does that work? aaah, I'll put it here too just to make sure.." .. Lol! A lot of your filters start with the !=" , but my players still get kicked for those exceptions, the minute I remove the = and just have !" , it works fine.. Can any of the devs explain why this would be the case and why all the other filters out there just start !" , yet yours start with !="  ? ? ? ? 

 

It frustrates me that devs aren't addressing these issues and claiming they were fixed or are going to be fixed in the next release.  When the best answer anyone seems to offer lately is set the 5 to 1 , which is completely retarded and you'd be better off just turning BE off altogether at that stage.. 

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