BigEgg Posted November 27, 2018 Author Report Share Posted November 27, 2018 Updated 11/26 Schalldampfer and Relentless 2 Link to comment Share on other sites More sharing options...
[email protected] Posted January 5, 2019 Report Share Posted January 5, 2019 does this prevent zombies in the safezones ? Link to comment Share on other sites More sharing options...
FG_Trap Posted January 5, 2019 Report Share Posted January 5, 2019 @[email protected] if (isNil "player_zombieCheck1") then { player_zombieCheck1 = player_zombieCheck; }; player_zombieCheck = {false}; // No zombie aggro. Yes it does Link to comment Share on other sites More sharing options...
[email protected] Posted January 6, 2019 Report Share Posted January 6, 2019 On 1/5/2019 at 12:03 AM, FG_Trap said: @[email protected] if (isNil "player_zombieCheck1") then { player_zombieCheck1 = player_zombieCheck; }; player_zombieCheck = {false}; // No zombie aggro. Yes it does i was made aware that the reason this didn't work was specifically due to GTX game server hosting having out of date files.... I have since figured out "with help" what the issue was. Link to comment Share on other sites More sharing options...
Relentless Posted January 7, 2019 Report Share Posted January 7, 2019 22 hours ago, [email protected] said: i was made aware that the reason this didn't work was specifically due to GTX game server hosting having out of date files.... I have since figured out "with help" what the issue was. It doesn't prevent zombies in safezones tho. It just disabled their aggression. Means they still walk through the safezones but they won't attack anyone. Link to comment Share on other sites More sharing options...
kuulpahe Posted January 22, 2019 Report Share Posted January 22, 2019 get error On line 26 of your BattlEye scripts.txt paste all in and still have error !="fired;\n};\nplayer_fired = { \ndeleteVehicle (_this select 6);\ncutText [localize \"STR_CL_SZ_FIRE\", \"WHITE IN\"];\n};\n\n[_speedLimit, _" }; player_fired = { deleteVehicle (_this select 6); cutText [localize "STR_CL_SZ_FIRE", "WHITE IN"]; }; [_speedLimit, _" Link to comment Share on other sites More sharing options...
kuulpahe Posted January 23, 2019 Report Share Posted January 23, 2019 Get new error 24.01.2019 03:55:37: jonas (ip) id - #46 "_vehicle setVariable ["safezoneEH", false]; _vehicle removeAllEventHandlers "Fired"; }; }; while {69 == 69} do Link to comment Share on other sites More sharing options...
Gallinacio Posted April 4, 2019 Report Share Posted April 4, 2019 On 1/6/2019 at 5:27 PM, [email protected] said: i was made aware that the reason this didn't work was specifically due to GTX game server hosting having out of date files.... I have since figured out "with help" what the issue was. What was issue? I have server on gtx and this safe zones just doesn't work. Link to comment Share on other sites More sharing options...
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