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[RELEASE] BigEgg's Safe Zones **Updated 11/26**


BigEgg

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  • 1 month later...
On 1/5/2019 at 12:03 AM, FG_Trap said:

@[email protected] 

if (isNil "player_zombieCheck1") then {
  player_zombieCheck1 = player_zombieCheck;
  };
 

player_zombieCheck = {false}; // No zombie aggro.

 

Yes it does 

i was made aware that the reason this didn't work was specifically due to GTX game server hosting having out of date files.... I have since figured out "with help" what the issue was. 

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22 hours ago, [email protected] said:

i was made aware that the reason this didn't work was specifically due to GTX game server hosting having out of date files.... I have since figured out "with help" what the issue was. 

It doesn't prevent zombies in safezones tho. It just disabled their aggression. Means they still walk through the safezones but they won't attack anyone.

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  • 3 weeks later...

get error

On line 26 of your BattlEye scripts.txt paste all in and still have error

 

!="fired;\n};\nplayer_fired = { \ndeleteVehicle (_this select 6);\ncutText [localize \"STR_CL_SZ_FIRE\", \"WHITE IN\"];\n};\n\n[_speedLimit, _"
};
player_fired = {
deleteVehicle (_this select 6);
cutText [localize "STR_CL_SZ_FIRE", "WHITE IN"];
};

[_speedLimit, _"
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  • 2 months later...

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