Kenobi Posted March 17, 2018 Report Share Posted March 17, 2018 Hello, players noticed that Sledge don't works on wreck. So I tested it on all possible weapons on one certain wreck and result is: 70x with Sledge negative 70x with Maul negative 9x with Sword positive Anyone with the same issue? I don't know how much is random maximum but more then 70x is too much i think. Thanks, if you will take a look on it :-) Link to comment Share on other sites More sharing options...
He-Man Posted March 17, 2018 Report Share Posted March 17, 2018 Yeah, was my failure. Fix will come soon, but you can add it earlier: https://github.com/EpochModTeam/Epoch/commit/72fde8640aa9dd9584d4e2f0a742a481510abaf4 Sneer and Kenobi 2 Link to comment Share on other sites More sharing options...
Kenobi Posted March 17, 2018 Author Report Share Posted March 17, 2018 Thanks for quick reply, it works :-) Link to comment Share on other sites More sharing options...
Tarabas Posted March 18, 2018 Report Share Posted March 18, 2018 Is that file possibly connected with the multigun- revive aswell, which seems to be nomore working for me ? Link to comment Share on other sites More sharing options...
He-Man Posted March 18, 2018 Report Share Posted March 18, 2018 No, revive should work. But sometimes it is a bit hard to get the corpse correct in target. Then you have to take the weapon from the corpse first. Have a look on the icon with the crossed bones. If you see it, it is correct in target Link to comment Share on other sites More sharing options...
Tarabas Posted March 18, 2018 Report Share Posted March 18, 2018 Ok.. thank you.. going to try again like this and write again. Edit: that was it... thank you, it works. Aswell I tried to add the Epoch-defibrillator with your example code in action menu like: class player_revive { condition = "dyna_isDeadPlayer && ('ItemDefibrillator_wpn' in dyna_magazinesPlayer)"; action = "[dyna_cursorTarget, player, Epoch_personalToken] remoteExec ['EPOCH_server_revivePlayer',2];"; icon = "x\addons\a3_epoch_code\Data\UI\buttons\group_requests_ca.paa"; tooltip = "Revive Player"; }; But didn't get the effect/ actionmenu like that. sorry if it's going offtopic Link to comment Share on other sites More sharing options...
He-Man Posted March 18, 2018 Report Share Posted March 18, 2018 As "ItemDefibrillator_wpn" is not a magazine, but you want to check, if it is assigned use: ('ItemDefibrillator_wpn' in dyna_assigneditems) Link to comment Share on other sites More sharing options...
Tarabas Posted March 18, 2018 Report Share Posted March 18, 2018 Thank you again @He-Man defibrillator works fine aswell already like that :) He-Man 1 Link to comment Share on other sites More sharing options...
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