calinova22 1 Report post Posted January 27, 2018 Was working fine before update. Happens frequently but not consistently. Player chooses loadout, then it starts to bring up the map to choose halo spawn, then spawns them at the coast. Quote Share this post Link to post Share on other sites
0 JohnnyBravo666 12 Report post Posted January 27, 2018 30 minutes ago, calinova22 said: Was working fine before update. Happens frequently but not consistently. Player chooses loadout, then it starts to bring up the map to choose halo spawn, then spawns them at the coast. What did you update? Quote Share this post Link to post Share on other sites
0 calinova22 1 Report post Posted January 27, 2018 epoch to 1.0.6.2 Quote Share this post Link to post Share on other sites
0 calinova22 1 Report post Posted February 13, 2018 Any ideas? Quote Share this post Link to post Share on other sites
0 Schalldampfer 88 Report post Posted February 14, 2018 I had the same problem and managed to fix it. but I forgot how I did. maybe old functions in ESS or vanila server scripts. Quote Share this post Link to post Share on other sites
0 calinova22 1 Report post Posted February 18, 2018 Still having the same issue. It is very random, different players and only happens like 1/10 times they spawn in. I took a snip of the RPT file from the time it happened today. Also looked at his client log and it looked fine. 8:10:58 "P1ayer PID#6(Bread) hit by AI with M2StaticMG from 493 meters in head_hit for 10.5764 damage" 8:10:58 "Bread (xxxxxxxxxxxxxxx) Bread was killed by AI with M2StaticMG from 493m @065017 [6521.99,13619.4,0.00146484]" 8:11:10 "<infiSTAR.de> CONNECTLOG: DISCONNECT - Bread(xxxxxxxxxxxxxxx)" 8:11:10 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["xxxxxxxxxxxxxxx","Bread"]" 8:11:10 Client: Remote object 6:0 not found 8:11:29 "<infiSTAR.de> CONNECTLOG: CONNECT - Bread(xxxxxxxxxxxxxxx)" 8:11:32 "INFO - Player: PID#6(Bread)(UID:xxxxxxxxxxxxxxx/CID:4055) Status: LOGGING IN" 8:11:37 "INFO - Player: PID#6(Bread)(UID:xxxxxxxxxxxxxxx/CID:4055) Status: LOGIN PUBLISHING, Location airstrip @050130" 8:11:53 "INFO - Player: Bread(UID:xxxxxxxxxxxxxxx/CID:4055) Status: CLIENT LOADED & PLAYING" 8:11:55 "B 1-1-E:1 (Bread) REMOTE, SafeZoneState, [0], 6" 8:11:55 "<infiSTAR.de> SAFEZONELOG: Bread(xxxxxxxxxxxxxxx) - Left SafeZone @812895" 8:12:02 "INFO: Cannot Sync Character Bread near respawn_west [-18700,25800,0.00149536]. This is normal when relogging or changing clothes." 8:12:06 "<infiSTAR.de> HLOG: Bread (xxxxxxxxxxxxxxx) | Gear Menu" 8:12:06 "<infiSTAR.de> HLOG: Bread (xxxxxxxxxxxxxxx) | Gear Menu" 8:12:06 "["PVAHR_0_w5e5e3018523b1343781411",["Bread","xxxxxxxxxxxxxxx","HLOG",[71,101,97,114,32,77,101,110,117]]]" 8:12:15 trigger - unknown animation source revolved 8:12:51 "DELETE DIRECT: SERVER deleted object with UID: 0" 8:12:51 "DELETE DIRECT: SERVER deleted object with UID: 0" 8:12:51 "DELETE DIRECT: SERVER deleted object with UID: 0" Quote Share this post Link to post Share on other sites
0 randall421 4 Report post Posted March 5, 2018 Go to your init file in the mission folder and where it says: spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland make sure it's 0 and not 1. Also if you have a default spawn loadout in your init file, comment it out like: //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight","ItemMap","ItemRadio","ItemToolbox"]; //DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //dayz_paraSpawn = false; // Halo spawn Quote Share this post Link to post Share on other sites
Was working fine before update. Happens frequently but not consistently. Player chooses loadout, then it starts to bring up the map to choose halo spawn, then spawns them at the coast.
Share this post
Link to post
Share on other sites