Jump to content
  • 0
calinova22

ESS spawning players at coast

Question

6 answers to this question

Recommended Posts

  • 0
30 minutes ago, calinova22 said:

Was working fine before update. Happens frequently but not consistently. Player chooses loadout, then it starts to bring up the map to choose halo spawn, then spawns them at the coast.

What did you update? 

Share this post


Link to post
Share on other sites
  • 0

Still having the same issue. It is very random, different players and only happens like 1/10 times they spawn in. I took a snip of the RPT file  from the time it happened today. Also looked at his client log and it looked fine.

 

 8:10:58 "P1ayer PID#6(Bread) hit by AI with M2StaticMG from 493 meters in head_hit for 10.5764 damage"
 8:10:58 "Bread (xxxxxxxxxxxxxxx) Bread was killed by AI with M2StaticMG from 493m @065017 [6521.99,13619.4,0.00146484]"
 8:11:10 "<infiSTAR.de> CONNECTLOG: DISCONNECT - Bread(xxxxxxxxxxxxxxx)"
 8:11:10 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["xxxxxxxxxxxxxxx","Bread"]"
 8:11:10 Client: Remote object 6:0 not found
 8:11:29 "<infiSTAR.de> CONNECTLOG: CONNECT - Bread(xxxxxxxxxxxxxxx)"
 8:11:32 "INFO - Player: PID#6(Bread)(UID:xxxxxxxxxxxxxxx/CID:4055) Status: LOGGING IN"
 8:11:37 "INFO - Player: PID#6(Bread)(UID:xxxxxxxxxxxxxxx/CID:4055) Status: LOGIN PUBLISHING, Location airstrip @050130"
 8:11:53 "INFO - Player: Bread(UID:xxxxxxxxxxxxxxx/CID:4055) Status: CLIENT LOADED & PLAYING"
 8:11:55 "B 1-1-E:1 (Bread) REMOTE, SafeZoneState, [0], 6"
 8:11:55 "<infiSTAR.de> SAFEZONELOG: Bread(xxxxxxxxxxxxxxx) -    Left SafeZone @812895"
 8:12:02 "INFO: Cannot Sync Character Bread near respawn_west [-18700,25800,0.00149536]. This is normal when relogging or changing clothes."
 8:12:06 "<infiSTAR.de> HLOG: Bread (xxxxxxxxxxxxxxx) | Gear Menu"
 8:12:06 "<infiSTAR.de> HLOG: Bread (xxxxxxxxxxxxxxx) | Gear Menu"
 8:12:06 "["PVAHR_0_w5e5e3018523b1343781411",["Bread","xxxxxxxxxxxxxxx","HLOG",[71,101,97,114,32,77,101,110,117]]]"
 8:12:15 trigger - unknown animation source revolved
 8:12:51 "DELETE DIRECT: SERVER deleted object with UID: 0"
 8:12:51 "DELETE DIRECT: SERVER deleted object with UID: 0"
 8:12:51 "DELETE DIRECT: SERVER deleted object with UID: 0"

Share this post


Link to post
Share on other sites
  • 0

Go to your init file in the mission folder and where it says: spawnShoremode = 0; // Random spawn locations  1 = on shores, 0 = inland make sure it's 0 and not 1. Also if you have a default spawn loadout in your init file, comment it out like: 

//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight","ItemMap","ItemRadio","ItemToolbox"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
//dayz_paraSpawn = false; // Halo spawn

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement
  • Advertisement
  • Supporters
  • Advertisement
  • Discord

×