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WagnerMello

Body disappearing and without body on the map 1.6.2

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Hello friends I've been having some problem that I do not know how to solve
  The First one is not marking his body after he dies on the map

The second bodies after they die disappear in 20 seconds

Use Infistar
Does anyone know why?
Thanks for listening

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1 hour ago, WagnerMello said:

Hello friends I've been having some problem that I do not know how to solve
  The First one is not marking his body after he dies on the map

The second bodies after they die disappear in 20 seconds

Use Infistar
Does anyone know why?
Thanks for listening

Hello,

First question: You need to add these to your init.sqf AFTER this line: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf#L47 OR add it to your custom variables.sqf if you have one (Any of my mods do, ZSC, virtual garage, VKC etc)

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/configVariables.sqf#L123-L128

Second question: I'm guessing you are either using an AI script (WAI/DZMS etc) that is not updated to have the bodyName variable set on a dead unit which was changed here: https://github.com/EpochModTeam/DayZ-Epoch/commit/97431f81c2b903e532e6c1e818c274ceeeaa40c1 or your infistar is quite old and is removing the bodyName setVariable on players.

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    // CADA 2 MINUTOS
    // DELETE ZOMBIS
    NÃO DESCONTROLLADOS --- COLOCAR EM CORPSES DE JOGADOR FRESCOS --- RETIRAR VELHAS MOSCAS & CORPSES _delQtyZ = 0;
    _delQtyP = 0;
    _delQtyG = 0;
    _delQtyV = 0;
    _addFlies = 0;

Does this part keep the body just 2 minutes to be looted?

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8 hours ago, WagnerMello said:

Does this part keep the body just 2 minutes to be looted?

No, every 2 minutes that loop executes.

If your bodies are being removed prematurely then something is deleting them early, I would think infistar. Try running the server without infistar to test

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You have these in your init? Fot the marking body

// EPOCH CONFIG VARIABLES START //
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
dayz_groupSystem = true;
dayz_paraSpawn = true; // Halo spawn
dayz_markBody = 1;
dayz_markGroup = 1;

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3 hours ago, totis said:

You have these in your init? Fot the marking body

// EPOCH CONFIG VARIABLES START //
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
dayz_groupSystem = true;
dayz_paraSpawn = true; // Halo spawn
dayz_markBody = 1;
dayz_markGroup = 1;

/ EPOCH CONFIG VARIABLES START //
#include "scripts\configVariables.sqf" // Don't remove this line

// Group System
dayz_groupSystem = true; // Enable group system
dayz_markGroup = 1; // Players can see their group members on the map 0=never, 1=always, 2=With GPS only
dayz_markSelf = 1; // Players can see their own position on the map 0=never, 1=always, 2=With GPS only
dayz_markBody = 1; // Players can see their corpse position on the map 0=never, 1=always, 2=With GPS only
dayz_requireRadio = false; // Require players to have a radio on their toolbelt to create a group, be in a group and receive invites.

 

my problem is the marking of the dead bodies and the time they are gone this fast.

Tanks !!!

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On 11/01/2018 at 2:35 AM, salival said:

No, every 2 minutes that loop executes.

If your bodies are being removed prematurely then something is deleting them early, I would think infistar. Try running the server without infistar to test

I tested the server without infistar it and it continues deleting body

I used your modpack 162 to go faster then added wai dzms and spaw select

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Just now, WagnerMello said:

I tested the server without infistar it and it continues deleting body

I used your modpack 162 to go faster then added wai dzms and spaw select

There should be nothing in my modpack causing this, I'll PM you for you to send your mission and dayz_server pbo to me and i'll look

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