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[Release] Garage Door Opener [Updated for 1.0.7]


salival

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Garage Door Opener is part of Epoch 1.0.7.1 now.

 

Hi guys,

Here's an in vehicle garage door opener I wrote a while ago, Original idea was from Sanbird.

It will scan while you're inside a vehicle for either a locked cinder or a locked wooden door, providing you have access to it, it will allow you to open/close it from inside the car.

https://github.com/oiad/garageDoorOpener

 

 

**** For Epoch 1.0.6.2 only **** >> Download <<

Visit this link: https://github.com/oiad/garageDoorOpener/tree/garageDoorOpener-Epoch-1.0.6.2

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  • 1 month later...
  On 11/23/2017 at 5:50 AM, l1nkrx7 said:

Some vehicles don't get option cause they are longer and can only get option side on anyway to increase the range it comes up from

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find this line in your fn_selfActions.sqf:

	_doors = nearestObjects [DZE_myVehicle, ["CinderWallDoorLocked_DZ","Land_DZE_GarageWoodDoorLocked"], 30];

Change the 30 to whatever distance you like, bare in mind the higher you make it the laggier it could be.

I would maybe set it to 60 instead.

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  • 1 month later...
  On 11/23/2017 at 8:40 AM, salival said:
  On 11/23/2017 at 5:50 AM, l1nkrx7 said:
  On 11/22/2017 at 11:50 PM, l1nkrx7 said:

 On 11/22/2017 at 11:50 PM, l1nkrx7 said:

Some vehicles don't get option cause they are longer and can only get option side on anyway to increase the range it comes up from

          find this line in your fn_selfActions.sqf:

	_doors = nearestObjects [DZE_myVehicle, ["CinderWallDoorLocked_DZ","Land_DZE_GarageWoodDoorLocked"], 30];

Change the 30 to whatever distance you like, bare in mind the higher you make it the laggier it could be.

I would maybe set it to 60 instead.

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Hey guys,

I'm still having this issue and I can't seen to find this line in the mod pack. 

Was it changed or am I just missing it?

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@salival

Strange thing lol - am I going crazy or is there code missing here ...

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  On 1/7/2018 at 11:05 PM, Bricktop said:

@salival

Strange thing lol - am I going crazy or is there code missing here ...

  Reveal hidden contents

 

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You have the version before I added in the garage door opener, you'll need to merge it in

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LOL 

So .. I merged and just couldn't figure out why it wasn't working. 

Everything was in place ... this is strange ...

==================

and then it struck me! 

I really shouldn't do this stuff at 3am 

 

my EXACT garageDoorOpener.sqf :blush:

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  On 1/8/2018 at 3:10 PM, Bricktop said:

LOL 

So .. I merged and just couldn't figure out why it wasn't working. 

Everything was in place ... this is strange ...

==================

and then it struck me! 

I really shouldn't do this stuff at 3am 

 

my EXACT garageDoorOpener.sqf :blush:

  Reveal hidden contents

 

Expand  

result of copying and pasting from github :)

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  On 11/23/2017 at 8:40 AM, salival said:

find this line in your fn_selfActions.sqf:

	_doors = nearestObjects [DZE_myVehicle, ["CinderWallDoorLocked_DZ","Land_DZE_GarageWoodDoorLocked"], 30];

Change the 30 to whatever distance you like, bare in mind the higher you make it the laggier it could be.

I would maybe set it to 60 instead.

Expand  

I tried changing this line to no effect,

seems you have to be very close for it to work as if you were walking up to it.

Any idea where i'd look to fix?

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i can confirm you dont need to be close to the door. When i installed this default, i was a fair distance from the door and was able to open it.

maybe something in the fn selfactions got messed up?

try diffmerging the files if you havnt.

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