daryl922 Posted August 16, 2018 Report Share Posted August 16, 2018 Server rpt PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" Link to comment Share on other sites More sharing options...
Schalldampfer Posted November 3, 2018 Report Share Posted November 3, 2018 (edited) The server stops while loading data after installing. I followed the instructions in README.md, it must be updated Spoiler After the server loads "\z\addons\dayz_code\init\compiles.sqf";, the server waits here call compile preprocessFileLineNumbers "\z\addons\dayz_server\rlnt\eventHandlers\RLNT_eventHandlers.sqf"; because of this block in the sqf Quote /* Error-Prevention */ while {isNil "rlnt_debug"} do { sleep 5; }; "rlnt_debug" is defined in "rlnt\addons\RLNT_init.sqf"; , but it's after "\z\addons\dayz_code\init\compiles.sqf" , so that the server won't define it. ' execVM "rlnt\addons\RLNT_init.sqf"; ' may be before "\z\addons\dayz_code\init\compiles.sqf". also. battleye kicks not only "RLNT_up_client" but "rlnt_initLoaded" and so on. now it works well after changing the position of ' execVM "rlnt\addons\RLNT_init.sqf"; ' Edited February 14, 2019 by Schalldampfer update Link to comment Share on other sites More sharing options...
spitfirez404 Posted February 13, 2019 Report Share Posted February 13, 2019 How would I go about using this in place of those annoying dynamic messages for the WAI missions? Link to comment Share on other sites More sharing options...
FG_Trap Posted February 13, 2019 Report Share Posted February 13, 2019 @spitfirez404 Anything server side you need to trigger the event handler. Link to comment Share on other sites More sharing options...
spitfirez404 Posted February 13, 2019 Report Share Posted February 13, 2019 @FG_Trap dayz_server\eventHandlers\server_sendToClient.sqf? Sorry I'm not to good at this stuff XD Link to comment Share on other sites More sharing options...
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