82ndAB_Bravo17 Posted July 4, 2017 Report Share Posted July 4, 2017 Has anyone else noticed that the noise that used to be heard when the UAV spotted a player and dropped the AI is not happening any more? Not sure if it is something new in experimental, or something I have caused when updating the files, or something that has just happened. Link to comment Share on other sites More sharing options...
Eric the Viking Posted July 4, 2017 Report Share Posted July 4, 2017 I've noticed this too but thought little of it. I haven't seen any errors in the logs to indicate a problem so assume there's nothing I've done wrong. Maybe one of the many A3 updates has changed a setting or broken something - it could also be the survivor mode of Epoch which would remove these types of notifications. Link to comment Share on other sites More sharing options...
82ndAB_Bravo17 Posted July 9, 2017 Author Report Share Posted July 9, 2017 It seems that a lot of the Sapper noises are also AWOL, they seem to be able to creep up on you silently now. Link to comment Share on other sites More sharing options...
Eric the Viking Posted July 10, 2017 Report Share Posted July 10, 2017 I usually notice them when they explode next to me.... There is a setting in one of the config files which governs the chance of them making a noise but again, in a survivor mode game, these sort of warnings might be disabled. Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 11, 2017 Report Share Posted July 11, 2017 I had fixed errors for another mod concerning say3d. Bohemia has several syntaxes available for say3d type commands and at least one of them is broken right now. I will take a look into this, chat soon Link to comment Share on other sites More sharing options...
baal_jayjay Posted July 11, 2017 Report Share Posted July 11, 2017 I can also confirm that the uav no noise when discoverAnd the spawns of the npc is also funny so the spawen just 2 meters away from me Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 12, 2017 Report Share Posted July 12, 2017 Yes after an evening of testing, I can confirm there is an issue with the sound levels and have been working toward updating it. Here is my first round of code changes, starting with the subject of the topic, UAVs Link to comment Share on other sites More sharing options...
82ndAB_Bravo17 Posted July 12, 2017 Author Report Share Posted July 12, 2017 Sounding good... Thank you. DirtySanchez 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 13, 2017 Report Share Posted July 13, 2017 The above video for UAV's updated sounds has been approved. Video for round 2 of updates Helion4 and natoed 2 Link to comment Share on other sites More sharing options...
82ndAB_Bravo17 Posted July 13, 2017 Author Report Share Posted July 13, 2017 Much better! Thanks again .. DirtySanchez 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 16, 2017 Report Share Posted July 16, 2017 Merge Request is entered for the above fixes implemented to EPOCH eXperimentalhttps://github.com/EpochModTeam/EpochCore/pull/26 Link to comment Share on other sites More sharing options...
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