Draundenth Posted May 9, 2017 Report Share Posted May 9, 2017 Hello, Do you have any guide how install mods on DayZ Epoch 1.0.6.1 server ? i can't find any guide, i need help. Please help me ;) Link to comment Share on other sites More sharing options...
lwbuk Posted May 9, 2017 Report Share Posted May 9, 2017 Pretty much all script authors include installation steps with their code. Find the thing you want to add and read it's install notes. Link to comment Share on other sites More sharing options...
Draundenth Posted May 9, 2017 Author Report Share Posted May 9, 2017 can i ask for link to mods section on this forum ? Link to comment Share on other sites More sharing options...
Draundenth Posted May 9, 2017 Author Report Share Posted May 9, 2017 I install DEPLOYABLE BIKE 2.8.2 from and when i try join to server loading stop on Reading Mission File... what i done wrong ? Link to comment Share on other sites More sharing options...
lwbuk Posted May 9, 2017 Report Share Posted May 9, 2017 Could be any number of things. Post your server and client rpt other wise it's stabbing in the dark Link to comment Share on other sites More sharing options...
Draundenth Posted May 9, 2017 Author Report Share Posted May 9, 2017 Iwbuk can you help me on steam ? Link to comment Share on other sites More sharing options...
Draundenth Posted May 9, 2017 Author Report Share Posted May 9, 2017 i install DEPLOYABLE BIKE 2.8.2 all is ok but when i click ppm on toolbox it's no deploy bike here, i have to add it manually ;o ? Link to comment Share on other sites More sharing options...
lwbuk Posted May 9, 2017 Report Share Posted May 9, 2017 What do you mean ppm? Are you saying you have no option to deploy when you right click? juandayz 1 Link to comment Share on other sites More sharing options...
Draundenth Posted May 9, 2017 Author Report Share Posted May 9, 2017 ok all work ok now, now i try install this: but i can't found fn_selfactions.sqf and Variables.sqf . Any help ? Link to comment Share on other sites More sharing options...
lwbuk Posted May 9, 2017 Report Share Posted May 9, 2017 In dayz_code.pbo. You need to make custom ones in your mission folder and change the calls for them. Juan posted a good tutorial here Relevemt steps Quote A-So now go to YOURSERVERROOT\@DayZ_Epoch\addons\ and unpack your dayz_code.pbo B-open \@DayZ_Epoch\addons\dayz_code\init\ and copy this two files: compiles.sqf and variables.sqf C-Now we have to create a new folder for this files so go to: YOURSERVERROOT\MPMissions\DayZ_Epoch_11.Chernarus\ and create a new folder called "custom". Then paste inside the compiles.sqf and variables.sqf D-Now we have to drop the fn_selfactions.sqf .. go to \MPMissions\DayZ_Epoch_11.Chernarus\ZSC\compiles\ copy fn_selfActions.sqf and paste into YOURSERVERROOT\MPMissions\DayZ_Epoch_11.Chernarus\custom\ with the new compiles.sqf and variables.sqf. Quote A-First open your init.sqf and find this line: call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; change by: call compile preprocessFileLineNumbers "custom\variables.sqf"; B-find this line: call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; change by: call compile preprocessFileLineNumbers "custom\compiles.sqf"; C-Find this line: progressLoadingScreen 1.0; bellow paste: fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf"; D-At least we need remove the original call for fn_Selfactions.sqf located into the new custom compiles.sqf so proceed to open your custom compiles.sqf located into the custom folder and find this line: fnc_usec_selfActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selfActions.sqf"; change by: (or just remove the whole line) //fnc_usec_selfActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selfActions.sqf"; Note:(when you use a bar before a line this is equal to remove the line.So now the call stop to work and we only calling selfactions.sqf from init.sqf). Note: For now on... everytime a mod ask for changes in compiles.sqf/variables.sqf or fn_selfactions.sqf we have to make this change into the files located in custom folder. juandayz 1 Link to comment Share on other sites More sharing options...
Draundenth Posted May 9, 2017 Author Report Share Posted May 9, 2017 what you mean " A-So now go to YOURSERVERROOT\@DayZ_Epoch\addons\ and unpack your dayz_code.pbo " i need to use 3rd progra mto do this ? Link to comment Share on other sites More sharing options...
Draundenth Posted May 9, 2017 Author Report Share Posted May 9, 2017 i done all but stop on: Quote C-Find this line: progressLoadingScreen 1.0; bellow paste: i have only: Quote initialized = false; call compile preprocessFileLineNumbers "custom\variables.sqf"; progressLoadingScreen 0.05; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; progressLoadingScreen 0.15; call compile preprocessFileLineNumbers "custom\compiles.sqf"; if (_verCheck) then { #include "DZE_Hotfix_1.0.6.1A\init\compiles.sqf" what to do ? Link to comment Share on other sites More sharing options...
Draundenth Posted May 9, 2017 Author Report Share Posted May 9, 2017 i add i like this: progressLoadingScreen 0.25; fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf"; call compile preprocessFileLineNumbers "logistic\init.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "addons\bike\init.sqf"; call compile preprocessFileLineNumbers "zedutility\walkamongstthedead\config.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early initialized = true; it's ok ? Link to comment Share on other sites More sharing options...
Draundenth Posted May 9, 2017 Author Report Share Posted May 9, 2017 plugin still not work =/ I doing all like in guide =/ Link to comment Share on other sites More sharing options...
lwbuk Posted May 9, 2017 Report Share Posted May 9, 2017 I didn't do it that way, I changed the call in my new compiles to the new fn_selfactions and removed the call for the original file. I'm on my iPad so cant paste any code in the spoiler tags to show you. I'll post it tomorrow if no one else answers. juandayz 1 Link to comment Share on other sites More sharing options...
Draundenth Posted May 9, 2017 Author Report Share Posted May 9, 2017 so you help me tomorrow ? Link to comment Share on other sites More sharing options...
lwbuk Posted May 9, 2017 Report Share Posted May 9, 2017 If I'm around yeah. Still need your server rpt to see why it's not working. juandayz 1 Link to comment Share on other sites More sharing options...
Draundenth Posted May 9, 2017 Author Report Share Posted May 9, 2017 what is rpt ? Link to comment Share on other sites More sharing options...
juandayz Posted May 9, 2017 Report Share Posted May 9, 2017 @Draundenth i remember when i start installings mods and all about thiss... pass 15 days before know what a F... is a custom compiles.ssqf/fn_selfactions.. and blabla.. glad to see you find someone like iwbuk who try to explain you. ServerRoot means the root folder of your server.. for example if u server is located in C:\user\epoch1.6.1\ then your serverroot is the content inside of epoch1.6.1\ Your server have 3 importants locations. Mpmissions folder Dayz_server.pbo Dayz_code.pbo the dayz_server.pbo and Dayz_code.pbo needs an external program like pbo manager to be opened. When you work in files into dayz_server.pbo.. after you finish. you beed save(pack) the folder again in pbo. format When you work in files into dayz_code.pbo the effects do not take effects.. so you need drop out of dayz_code this files and put into mpmissions folder or dayz_Server.pbo folder. First thing.. your custom compiles.sqf /variables.sqf and fn_Selfactions almost 90% of mods needs or use this files.. but this three are located in dayz_code.pbo... so you wiill need drop out from here.. and put in mpmissions folder. How you do that=? MAKE YOUR CUSTOM VARIABLES//COMPILES//FN_SELFACTIONS.sqf Spoiler A- go to YOURSERVERROOT\@DayZ_Epoch\addons\ and unpack your dayz_code.pbo B-open \@DayZ_Epoch\addons\dayz_code\init\ and copy this two files: compiles.sqf and variables.sqf C-open \@DayZ_Epoch\addons\dayz_code\compiles\ and copy fn_selfactions.sqf D-Now we have to create a new folder for this files so go to: YOURSERVERROOT\MPMissions\DayZ_Epoch_11.Chernarus\ and create a new folder called "custom". Then paste inside the compiles.sqf // variables.sqf // fn_selfActions.sqf Making the calls for this 3 new files: (fn_selfactions.sqf/compiles.sqf/variables.sqf). A-First open your init.sqf and find this line: call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; change by: call compile preprocessFileLineNumbers "custom\variables.sqf"; B-find this line: call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; change by: call compile preprocessFileLineNumbers "custom\compiles.sqf"; C-open your custom compiles.sqf located into the custom folder and find this line: fnc_usec_selfActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selfActions.sqf"; change by: fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf"; lwbuk 1 Link to comment Share on other sites More sharing options...
Draundenth Posted May 9, 2017 Author Report Share Posted May 9, 2017 my ServerRoot looks like that: Link to comment Share on other sites More sharing options...
juandayz Posted May 9, 2017 Report Share Posted May 9, 2017 Just now, Draundenth said: my ServerRoot looks like that: looks nice.. seems like u buy a server pack with all mods installed!!! i think you not need install anything more Link to comment Share on other sites More sharing options...
Draundenth Posted May 9, 2017 Author Report Share Posted May 9, 2017 it's clean epoch, i install only tow & lift and deployable bike, i try install more mods but i can't without help. Link to comment Share on other sites More sharing options...
juandayz Posted May 9, 2017 Report Share Posted May 9, 2017 1 minute ago, Draundenth said: it's clean epoch, i install only tow & lift and deployable bike, i try install more mods but i can't without help. do you have team viwer? Link to comment Share on other sites More sharing options...
Draundenth Posted May 9, 2017 Author Report Share Posted May 9, 2017 what xD ? Link to comment Share on other sites More sharing options...
Draundenth Posted May 9, 2017 Author Report Share Posted May 9, 2017 i have all this 3 files in: Link to comment Share on other sites More sharing options...
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