omc Posted April 21, 2017 Report Share Posted April 21, 2017 Add Satchel Charges"PipeBomb" to individual objects. Logs all attempts, eg. "[BASERAID_LOG] Player_Name (12345678909876543) IS TRYING TO BREAK INTO A BASE @ 073057 Owner: [["12345678909876543344",[116,104,105,110,103,50]]]" Damage to only the object its placed on when successful. Roll between 190 and 115 / 500 to destroy the object. https://github.com/ch0c/DZE_Bomb (This is a replacement/update for cracking doors with hotwire kits.) Hooty 1 Link to comment Share on other sites More sharing options...
Jim90 Posted April 21, 2017 Report Share Posted April 21, 2017 Does this stop the other methods of breaking down walls like Sledgehammer, Vehicle gun or placing a satchel charge on the ground? Think I just answered my own question. Use: DZE_GodModeBase =true; Link to comment Share on other sites More sharing options...
omc Posted April 21, 2017 Author Report Share Posted April 21, 2017 correct. updated github sorry. Link to comment Share on other sites More sharing options...
nova Posted June 2, 2017 Report Share Posted June 2, 2017 Hello @omc Is there a way for when doors get blown up for them to come back after restart? i say doors cause I disabled everything else but doors for base raiding. Link to comment Share on other sites More sharing options...
oldmatechoc Posted June 3, 2017 Report Share Posted June 3, 2017 you still want them to blow up? but come back. @nova correct? Link to comment Share on other sites More sharing options...
oldmatechoc Posted June 3, 2017 Report Share Posted June 3, 2017 @nova try find if (_ReadytoDestroy) then { call fn_bombexp; _Message = format ["%1 (%2) BROKE INTO A BASE @ %3 Owner: %4",dayz_playerName,dayz_playerUID, (mapGridPosition getPos player),_ownerID]; ["BaseRaid_Log",_Message,true] call fnc_log; PVDZ_obj_Destroy = [_objectID,_objectUID,player]; publicVariableServer "PVDZ_obj_Destroy"; _Object setDamage 1; deleteVehicle _Object; [format["<t size='1.2' color='#00EEFF'>Object Destroyed!!</t>"],0,0,2,2] spawn BIS_fnc_dynamicText; }; replace with if (_ReadytoDestroy) then { call fn_bombexp; _Message = format ["%1 (%2) BROKE INTO A BASE @ %3 Owner: %4",dayz_playerName,dayz_playerUID, (mapGridPosition getPos player),_ownerID]; ["BaseRaid_Log",_Message,true] call fnc_log; if (_Object isKindof DZE_DoorsLocked) then { // locked doors will respawn on restart } else { PVDZ_obj_Destroy = [_objectID,_objectUID,player]; publicVariableServer "PVDZ_obj_Destroy"; }; _Object setDamage 1; deleteVehicle _Object; [format["<t size='1.2' color='#00EEFF'>Object Destroyed!!</t>"],0,0,2,2] spawn BIS_fnc_dynamicText; }; ** untested! Link to comment Share on other sites More sharing options...
nova Posted June 3, 2017 Report Share Posted June 3, 2017 @oldmatechoc yes thats exactly what i was talking about. thanks! ill give this a try and let you know if this works Link to comment Share on other sites More sharing options...
DieTanx Posted June 3, 2017 Report Share Posted June 3, 2017 On 4/21/2017 at 6:47 AM, omc said: Add Satchel Charges"PipeBomb" to individual objects. Logs all attempts, eg. "[BASERAID_LOG] Player_Name (12345678909876543) IS TRYING TO BREAK INTO A BASE @ 073057 Owner: [["12345678909876543344",[116,104,105,110,103,50]]]" Damage to only the object its placed on when successful. Roll between 190 and 115 / 500 to destroy the object. https://github.com/ch0c/DZE_Bomb (This is a replacement/update for cracking doors with hotwire kits.) Expand Is there a way the raid message could be shouted to server? Like the ai missions? Link to comment Share on other sites More sharing options...
nova Posted June 3, 2017 Report Share Posted June 3, 2017 @oldmatechoc unfortionatly it did not work. doors are still gone after restart :( Link to comment Share on other sites More sharing options...
oldmatechoc Posted June 4, 2017 Report Share Posted June 4, 2017 @nova Any client rpt errors? Link to comment Share on other sites More sharing options...
nova Posted June 4, 2017 Report Share Posted June 4, 2017 no errors Link to comment Share on other sites More sharing options...
oldmatechoc Posted June 4, 2017 Report Share Posted June 4, 2017 @nova Hereya. Tested and working. this doesn't blow up the door but unlocks it feels more realistic. https://github.com/ch0c/DZE_Bomb/blob/master/DZE_Bomb/MissionSide/dayz_code/actions/player_bombobject[DOORSUNLOCK].sqf Link to comment Share on other sites More sharing options...
oldmatechoc Posted June 4, 2017 Report Share Posted June 4, 2017 On 6/3/2017 at 6:43 PM, DieTanx said: Is there a way the raid message could be shouted to server? Like the ai missions? Expand should be able to ill have a play and let you know what i come up with. this is due for an update :) DieTanx 1 Link to comment Share on other sites More sharing options...
oldmatechoc Posted June 4, 2017 Report Share Posted June 4, 2017 @nova sorry!! use this https://github.com/ch0c/DZE_Bomb/blob/master/DZE_Bomb/MissionSide/dayz_code/actions/player_bombobject[DOORSUNLOCK].sqf Link to comment Share on other sites More sharing options...
DieTanx Posted June 8, 2017 Report Share Posted June 8, 2017 On 6/4/2017 at 8:27 AM, oldmatechoc said: @nova sorry!! use this https://github.com/ch0c/DZE_Bomb/blob/master/DZE_Bomb/MissionSide/dayz_code/actions/player_bombobject[DOORSUNLOCK].sqf Expand Any way to make this send a message in side chat or somewhere where players can see that a base is being raided? Link to comment Share on other sites More sharing options...
oldmatechoc Posted June 10, 2017 Report Share Posted June 10, 2017 On 6/8/2017 at 9:57 PM, DieTanx said: Any way to make this send a message in side chat or somewhere where players can see that a base is being raided? Expand https://github.com/ch0c/DZE_Bomb/blob/master/DZE_Bomb/MissionSide/dayz_code/init/compiles.sqf try adding a systemChat under the dialog one eg. fnc_Log = { private ["_fileName","_message"]; _fileName = toLower (_this select 0); _message = _this select 1; if (!isDedicated) then { CD_LOG = [_fileName,toArray _message]; publicVariableServer "CD_LOG"; } else { _message = if (typeName _message == "ARRAY") then {toString _message} else {_message}; diag_log format ["[%1] %2",toUpper (_fileName),_message]; systemChat(format["%1",_message]); }; }; IF this does work it ill show the same message as the rpt. If it does work let me know and ill do an update with messages Link to comment Share on other sites More sharing options...
DieTanx Posted June 10, 2017 Report Share Posted June 10, 2017 no message displayed other than the normal message "object destroyed" Link to comment Share on other sites More sharing options...
oldmatechoc Posted June 12, 2017 Report Share Posted June 12, 2017 On 6/10/2017 at 1:15 PM, DieTanx said: no message displayed other than the normal message "object destroyed" Expand Ive got it working just doing some changes and ill post an update. DieTanx 1 Link to comment Share on other sites More sharing options...
kingpapawawa Posted June 20, 2017 Report Share Posted June 20, 2017 On 6/12/2017 at 2:07 AM, oldmatechoc said: Ive got it working just doing some changes and ill post an update. Expand any update on this? Link to comment Share on other sites More sharing options...
DieTanx Posted June 27, 2017 Report Share Posted June 27, 2017 On 6/12/2017 at 2:07 AM, oldmatechoc said: Ive got it working just doing some changes and ill post an update. Expand Did you get the raid/system message working? Link to comment Share on other sites More sharing options...
DieTanx Posted July 29, 2017 Report Share Posted July 29, 2017 Any update- would love to have this display somewhere on screen for all players to see where is being raided or even it marking on the map and making it a public mission Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now