lwbuk Posted January 16, 2017 Report Share Posted January 16, 2017 The amount of people base glitching is getting silly. Ive implemented all the fixes on 1.0.6, Played around with antiwall settings in init.sqf and it still possible to just park up beside a wall and get out through the wall with no damage at all. This is the case for cinder and metal. On my old 1.0.5.1 server this wasn't possible, you couldn't get out of a vehicle if you were too close to an object, or you would get killed if you did manage to get out. Trouble is I cant for the life of me find the code that did this. I know there will always be ways of glitching in, but this one is so easy to do, and its ruining the game for many. Link to comment Share on other sites More sharing options...
lwbuk Posted January 16, 2017 Author Report Share Posted January 16, 2017 Never mind fixed it. Moved files server side. player_AntiWall.sqf and vehicle_getout.sqf Seems to work now Link to comment Share on other sites More sharing options...
salival Posted January 16, 2017 Report Share Posted January 16, 2017 2 hours ago, lwbuk said: The amount of people base glitching is getting silly. Ive implemented all the fixes on 1.0.6, Played around with antiwall settings in init.sqf and it still possible to just park up beside a wall and get out through the wall with no damage at all. This is the case for cinder and metal. On my old 1.0.5.1 server this wasn't possible, you couldn't get out of a vehicle if you were too close to an object, or you would get killed if you did manage to get out. Trouble is I cant for the life of me find the code that did this. I know there will always be ways of glitching in, but this one is so easy to do, and its ruining the game for many. This got changed not long ago, We actually left out the anti wall stuff by mistake, it got readded so you may need to apply this fix: https://github.com/EpochModTeam/DayZ-Epoch/commit/46355aed389be663a3cc2276392c2a950961a793 Link to comment Share on other sites More sharing options...
lwbuk Posted January 16, 2017 Author Report Share Posted January 16, 2017 Yep added that, and it didnt work, then added the other file, player_antiwall to mission and it works on test server, but its not working on main, so I missed something out somewhere. Not surprising as I got interrupted half way through Link to comment Share on other sites More sharing options...
lwbuk Posted January 16, 2017 Author Report Share Posted January 16, 2017 Stumped. Works 100% on test server. Done the exact same as far as I can tell on main and it doesn't. Ive, moved antiwall and and vehicle getout to my serverside dayz_code folder. Edited vehicle_getout with the change from github, Added the calls in my custom compiles and changed the antiwall to 1 in init.sqf Why is this not working in the main server? So annoying. Link to comment Share on other sites More sharing options...
Richie Posted January 16, 2017 Report Share Posted January 16, 2017 why not just replace your test files with the live ? that way you're copying over your working files. Link to comment Share on other sites More sharing options...
lwbuk Posted January 16, 2017 Author Report Share Posted January 16, 2017 I have, that's why Im so confused. I cant put over the whole pbo as the test is in the middle of having other stuff tested that I don't want on the live yet, but I've copied over all the used files directly including the complies and new files for the server side DayZ code folder Im sure I've just missed something simple, as I got disturbed. I'll look with fresh eyes tomorrow. Link to comment Share on other sites More sharing options...
Richie Posted January 16, 2017 Report Share Posted January 16, 2017 For the best, I've spent hours looking for something I know has an error, next day and there is was, sometimes when you try too hard it doesn't work. Try using diffmerge https://sourcegear.com/diffmerge/ Maybe that will spot it, good luck. Link to comment Share on other sites More sharing options...
lwbuk Posted January 17, 2017 Author Report Share Posted January 17, 2017 Fresh eyes didnt help! This makes no sense. I wiped the test sever as it was getting messy with half finished stuff and copied all the live files across so both are now identical.. Anti wall doesnt work on live, does on test.. Completely stumped. Link to comment Share on other sites More sharing options...
jimmy565 Posted March 5, 2017 Report Share Posted March 5, 2017 Hey guys i'm still having issues with this,i am running a fresh install of 1.0.6.1 on a test server and you can still cycle up to the wall of a base press get out and end up inside the base. Any help would be much appreciated. Link to comment Share on other sites More sharing options...
lwbuk Posted March 5, 2017 Author Report Share Posted March 5, 2017 Have you added dze_antiwalllimit = 1 to the init? It might be in configvariables by default but I recall it was set at 3 when I saw it yesterday. Link to comment Share on other sites More sharing options...
LunatikCH Posted March 5, 2017 Report Share Posted March 5, 2017 If you use vehicles spawned by the server the antiwall works in 10 of 10 cases, if you use vehicles spawned in by infistar it does work in 0 of 10. salival 1 Link to comment Share on other sites More sharing options...
salival Posted March 5, 2017 Report Share Posted March 5, 2017 *edit* @LunatikCHis correct, If you are trying with vehicles spawned via infistar they won't have the vehicle getout event handler on them but server spawned (i.e purchased/restarted) vehicles will. I could get into a base with spawned vehicles from infistar but the server spawned ones wouldn't let me. LunatikCH 1 Link to comment Share on other sites More sharing options...
lwbuk Posted March 5, 2017 Author Report Share Posted March 5, 2017 Thats probably why i had the problem I did iniitally on 106 when I posted this thread. I was testing it out on the test server with a infistar spawn vehicle and it never worked. On the live server with the exact same files it worked 9/10 times.. I was using a bought vehicle to test there. Good to know why as it was driving me mad. Link to comment Share on other sites More sharing options...
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