axelrocket Posted April 23, 2017 Report Share Posted April 23, 2017 thx dude :) juandayz 1 Link to comment Share on other sites More sharing options...
axelrocket Posted April 25, 2017 Report Share Posted April 25, 2017 How can i make UpTime Counter ? Link to comment Share on other sites More sharing options...
Voltan Posted May 3, 2017 Report Share Posted May 3, 2017 @juandayz Thanks for sharing this script,I have adapted it for Sauerland, but I am having issues with DZAI patrolling helicopters attacking players and their vehicles inside a safe zone, sometimes resulting in people's vehicles being blown up if they aren't in it. Is there any way I can fix this? Maybe if I can despawn Ai vehicles within a certain range from traders? Not sure best method for avoiding this problem? Link to comment Share on other sites More sharing options...
juandayz Posted May 3, 2017 Author Report Share Posted May 3, 2017 Just now, Voltan said: @juandayz Thanks for sharing this script,I have adapted it for Sauerland, but I am having issues with DZAI patrolling helicopters attacking players and their vehicles inside a safe zone, sometimes resulting in people's vehicles being blown up if they aren't in it. Is there any way I can fix this? Maybe if I can despawn Ai vehicles within a certain range from traders? Not sure best method for avoiding this problem? try set it USE_AI_REMOVER = false; as true. to remove any ai in safezones. Voltan 1 Link to comment Share on other sites More sharing options...
Voltan Posted May 3, 2017 Report Share Posted May 3, 2017 Just now, juandayz said: try set it USE_AI_REMOVER = false; as true. to remove any ai in safezones. I already have that set, but I don't think it works if the AI is in a vehicle, only if they are on foot? Link to comment Share on other sites More sharing options...
juandayz Posted May 3, 2017 Author Report Share Posted May 3, 2017 1 minute ago, Voltan said: I already have that set, but I don't think it works if the AI is in a vehicle, only if they are on foot? if (USE_AI_REMOVER) then { { if ((!isNull group _x) && (getPlayerUID _x == '')) then { deleteVehicle _x; }; } forEach (player nearEntities ['Man',100]); }; heres the code, i think iy gonna delete the ai, and the helicopter gonna getdown.. anyway you can try change the distance amount. ['Man',100] by ['Man',250] to see what happend Voltan 1 Link to comment Share on other sites More sharing options...
Voltan Posted May 3, 2017 Report Share Posted May 3, 2017 4 minutes ago, juandayz said: if (USE_AI_REMOVER) then { { if ((!isNull group _x) && (getPlayerUID _x == '')) then { deleteVehicle _x; }; } forEach (player nearEntities ['Man',100]); }; heres the code, i think iy gonna delete the ai, and the helicopter gonna getdown.. anyway you can try change the distance amount. ['Man',100] by ['Man',250] to see what happend Thanks, will test it out! juandayz 1 Link to comment Share on other sites More sharing options...
oldmatechoc Posted May 9, 2017 Report Share Posted May 9, 2017 @Voltan I had this problem in 1051, this is what i did to stop the DZAI being dicks. And good fun watching the AI fall from the sky lol This just deletes the specified vehicles when they come within 1km from traders. You can use any vehicles just make sure you don't allow players to use them. That's why I used the Taki Huey and one of the Unarmed SUV variants. In DZAI DZAI_heliList = [ ["UH1H_TK_EP1",2] ]; DZAI_vehList = [ ["SUV_UN_EP1",5] ]; Then in safezones.sqf Under USE_AI_REMOVER = true; Paste USE_HUEY_REMOVER = true; USE_SUV_REMOVER = true; Find } forEach ((vehicle player) nearEntities ['zZombie_Base',100]); Paste below that Spoiler //-------------------------------------------------------------------------------// if (isNil 'USE_HUEY_REMOVER') then { USE_HUEY_REMOVER = false; } else { if (typename USE_HUEY_REMOVER != 'BOOL') then { USE_HUEY_REMOVER = false; }; }; if (USE_HUEY_REMOVER) then { { if !(isPlayer _x) then { deleteVehicle _x; }; } forEach (player nearEntities ['UH1H_TK_EP1',1000]); }; //-------------------------------------------------------------------------------// if (isNil 'USE_SUV_REMOVER') then { USE_SUV_REMOVER = false; } else { if (typename USE_SUV_REMOVER != 'BOOL') then { USE_SUV_REMOVER = false; }; }; if (USE_SUV_REMOVER) then { { if !(isPlayer _x) then { deleteVehicle _x; }; } forEach (player nearEntities ['SUV_UN_EP1',1000]); }; //-------------------------------------------------------------------------------// Hooty, juandayz and Voltan 3 Link to comment Share on other sites More sharing options...
Voltan Posted May 9, 2017 Report Share Posted May 9, 2017 36 minutes ago, oldmatechoc said: @Voltan I had this problem in 1051, this is what i did to stop the DZAI being dicks. And good fun watching the AI fall from the sky lol This just deletes the specified vehicles when they come within 1km from traders. You can use any vehicles just make sure you don't allow players to use them. That's why I used the Taki Huey and one of the Unarmed SUV variants. My Heli list and vehicle list is pretty big, is there an easy way to just include the whole array instead of individually naming each vehicle in the safezone.sqf? juandayz 1 Link to comment Share on other sites More sharing options...
oldmatechoc Posted May 9, 2017 Report Share Posted May 9, 2017 @Voltan not really. I used just the two different types so players could spot ai from players easily. all my ai wore stalker skins and could only drive those two vehicles. so players figured that out pretty fast. stopped them always having to ask if the heli was friendly and having to ask if it was a player or not lol Link to comment Share on other sites More sharing options...
Relentless Posted May 9, 2017 Report Share Posted May 9, 2017 31 minutes ago, Voltan said: My Heli list and vehicle list is pretty big, is there an easy way to just include the whole array instead of individually naming each vehicle in the safezone.sqf? Sure you can. Make two global arrays, for example in your variables.sqf and add all choppers and vehicles you have on your server and then whenever you need that list you can set this to the array. Example: globalVehArray = ["Some_cars","Some_cars"]; And then in your script: _myScriptVehArray = globalVehArray; Link to comment Share on other sites More sharing options...
oldmatechoc Posted May 9, 2017 Report Share Posted May 9, 2017 2 hours ago, DAmNRelentless said: Sure you can. Make two global arrays, for example in your variables.sqf and add all choppers and vehicles you have on your server and then whenever you need that list you can set this to the array. Example: globalVehArray = ["Some_cars","Some_cars"]; And then in your script: _myScriptVehArray = globalVehArray; He still has to list all the vehicles in his mission file though. which is what i think he is trying to avoid. Not sure. Be easier to add it in the safezone script though. juandayz 1 Link to comment Share on other sites More sharing options...
iben Posted May 9, 2017 Report Share Posted May 9, 2017 On 3. 5. 2017 at 2:34 AM, Voltan said: @juandayz Thanks for sharing this script,I have adapted it for Sauerland, but I am having issues with DZAI patrolling helicopters attacking players and their vehicles inside a safe zone, sometimes resulting in people's vehicles being blown up if they aren't in it. Is there any way I can fix this? Maybe if I can despawn Ai vehicles within a certain range from traders? Not sure best method for avoiding this problem? @Voltan ... as I remember, you can set blacklist area in your config. This prevents patrols attacking player at all. Default blacklist range around traders is 200m (I gues) which is not enough for heli patrols - you need adjust it. juandayz 1 Link to comment Share on other sites More sharing options...
harcosgoogle Posted May 14, 2017 Report Share Posted May 14, 2017 Napf coordinates: [ [[8246,15,15490],150,true],//Trader City Lenzburg [[12397,216,5068],150,true],//Trader City Schratten [[15520,5,13225],150,true],//Trader city Emmen [[10404,106,8282],150,true],//Bandit Vendor [[5150,71,4862],150,true],//Hero Vendor [[2125,13,7807],150,true],//West Wholesaler [[15128,19,16421],150,true],//AWOLs Airfield [[5372,5,16091],150,true],//NorthWholesaler [[6776,0,16955],150,true],//NorthBoatVendor [[16835,-2,5268],150,true]//Pauls Boats ]; How to mark the radius? Example: Red balls Thanks info @juandayz Link to comment Share on other sites More sharing options...
juandayz Posted May 14, 2017 Author Report Share Posted May 14, 2017 @harcosgoogle if u have the red balls then just USE_SIGNS = true; and if u want custom signs .. then uncoment the lines below and comment the first line. _object = createVehicle ['Sign_sphere100cm_EP1', _location, [], 0, 'CAN_COLLIDE']; // _object = createVehicle ['SignM_FARP_Winchester_EP1', _location, [], 0, 'CAN_COLLIDE']; // _object setVehicleInit 'this setObjectTexture [0,''Addons\SafeZones\sign.paa''];'; Link to comment Share on other sites More sharing options...
harcosgoogle Posted May 14, 2017 Report Share Posted May 14, 2017 @juandayz USE_CANBUILD = true; // if you don't want to define your own positions USE_TraderCity = true; // if you don't want to define your own positions (Epoch 1.0.5) USE_POSITIONS = true; // to use own positions and radius USE_AI_REMOVER = true; // use this to remove Missionbots (AI) within 100m of a player if the player is in a SafeZone USE_AntiSteal = true; // use this to block opening gear if another player is within 3m! USE_SPEEDLIMIT = true; // very secret function, nobody is supposed to find out what it does. SPEEDLIMIT = 50; // Only used if USE_SPEEDLIMIT is true. USE_SIGNS = true; // use this to build signs around the SafeZone LOG_EnterLeave = true; // This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack) It is activated but I can not see it Link to comment Share on other sites More sharing options...
juandayz Posted May 14, 2017 Author Report Share Posted May 14, 2017 try changing this line as false since youre using custom position USE_TraderCity = true; gernika 1 Link to comment Share on other sites More sharing options...
iben Posted May 14, 2017 Report Share Posted May 14, 2017 9 minutes ago, harcosgoogle said: It is activated but I can not see it I remember time I had similar problem... later I found out, I loaded script inside (!isDedicated) section in init... just in case... @harcosgoogle, make sure you loading file at very bottom of your init.sqf outside any (is...) section... gernika 1 Link to comment Share on other sites More sharing options...
gernika Posted May 14, 2017 Report Share Posted May 14, 2017 i can confirm the spheres works well @harcosgoogle . this is my code: USE_CANBUILD = false; // if you don't want to define your own positions USE_TraderCity = false; // if you don't want to define your own positions (Epoch 1.0.5) USE_POSITIONS = true; // to use own positions and radius USE_AI_REMOVER = false; // use this to remove Missionbots (AI) within 100m of a player if the player is in a SafeZone USE_AntiSteal = true; // use this to block opening gear if another player is within 3m! USE_SPEEDLIMIT = true; // very secret function, nobody is supposed to find out what it does. SPEEDLIMIT = 25; // Only used if USE_SPEEDLIMIT is true. USE_SIGNS = true; // use this to build signs around the SafeZone LOG_EnterLeave = true; // This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack) /* You can use USE_CANBUILD or/and (works together) the custom positions below (USE_POSITIONS) [position or zone,radius] */ _infiSZ = [ [[6325.6772,7807.7412,0],150,true],//stary [[4063.4226,11664.19,0],150,true],//bash [[11447.472,11364.504,0],150,true],//klen [[1606.6443,7803.5156,0],150,true],//bandit [[12944.227,12766.889,0],150,true],//hero [[4361.4937,2259.9526,0],50,true],//wholesalerSouth [[12060,12640,0],200,true]//air dealear ]; and my call in init.sqf waitUntil {scriptDone progress_monitor}; cutText ["","BLACK IN", 3]; 3 fadeSound 1; 3 fadeMusic 1; endLoadingScreen; }; //default init above //call safezone below [] execVM "safezones.sqf";// i use this call because i have placed the safezones.sqf in the root of mpmissions\my instance\ Link to comment Share on other sites More sharing options...
Ghostis Posted July 7, 2017 Report Share Posted July 7, 2017 I do not know how important it is, but just noticed: waitUntil {((!isNil 'dayz_animalCheck') || (!isNil 'dayz_medicalH') || (!isNil 'dayz_slowCheck') || (!isNil 'dayz_gui'))}; but - Duplicate functions have been renamed: - dayz_gui --> sched_gui Link to comment Share on other sites More sharing options...
Blestda86ta Posted August 20, 2017 Report Share Posted August 20, 2017 I don't want players to deploy building items in safe zone but is there a way to add a couple deployable's in safe zone like the bike and mozzie? Link to comment Share on other sites More sharing options...
Hooty Posted August 20, 2017 Report Share Posted August 20, 2017 This is how I got my spheres. In my custom buildings folder server side file name safezone.sqf Spoiler if (isServer) exitWith { { _center = _x select 1; _radius = _x select 2; for '_i' from 0 to 360 step (270 / _radius)*2 do { _location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0]; _dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1)); _object = createVehicle ['Sign_sphere100cm_EP1', _location, [], 0, 'CAN_COLLIDE']; _object setDir _dir; }; } forEach SafeZones; }; at bottom of server_functions.sqf Spoiler execVM"z\addons\dayz_server\buildings\safezone.sqf"; last in my configVariables add Spoiler SafeZones = [ ["Trader Camp South",[2084.27,5255.72,0.001297],100], ["Trader Camp North",[9619.54,11312.3,0.0913391],100], ["Hero",[13203.4,10670.2,0.0236549],50], ["Bandit",[1844.17,9107.95,0.0015564],50] ]; Fix to match your traders. juandayz 1 Link to comment Share on other sites More sharing options...
Aelenia Posted September 2, 2017 Report Share Posted September 2, 2017 Hey there! How can I reduce the radius for leaving the safezone? I changed [[6325.6772,7807.7412,0],150,true],//stary [[4063.4226,11664.19,0],150,true],//bash [[11447.472,11364.504,0],150,true],//klen [[1606.6443,7803.5156,0],150,true],//bandit [[12944.227,12766.889,0],150,true],//hero [[12060,12640,0],200,true]//air dealear into [[6325.6772,7807.7412,0],100,true],//stary [[4063.4226,11664.19,0],100,true],//bash [[11447.472,11364.504,0],100,true],//klen [[1606.6443,7803.5156,0],100,true],//bandit [[12944.227,12766.889,0],100,true],//hero [[12060,12640,0],100,true]//air dealear and I enter the safe zones when getting in a radius of 100 but leaving it after way more then 100... Link to comment Share on other sites More sharing options...
DieTanx Posted September 3, 2017 Report Share Posted September 3, 2017 5 hours ago, Aelenia said: Hey there! How can I reduce the radius for leaving the safezone? I changed [[6325.6772,7807.7412,0],150,true],//stary [[4063.4226,11664.19,0],150,true],//bash [[11447.472,11364.504,0],150,true],//klen [[1606.6443,7803.5156,0],150,true],//bandit [[12944.227,12766.889,0],150,true],//hero [[12060,12640,0],200,true]//air dealear into [[6325.6772,7807.7412,0],100,true],//stary [[4063.4226,11664.19,0],100,true],//bash [[11447.472,11364.504,0],100,true],//klen [[1606.6443,7803.5156,0],100,true],//bandit [[12944.227,12766.889,0],100,true],//hero [[12060,12640,0],100,true]//air dealear and I enter the safe zones when getting in a radius of 100 but leaving it after way more then 100... is it the actual safe zone, or just the message class Item0 { position[]={4063,365,11664}; TRGDEF name="zonebash"; expCond="(player distance zonebash) < 300;"; expActiv="[""trader city Bash"",true,""enter""] call player_traderCity;"; expDesactiv="[""trader city Bash"",true,""leave""] call player_traderCity;"; }; located in mission.sqm--- could be what your seeing? salival 1 Link to comment Share on other sites More sharing options...
Aelenia Posted September 3, 2017 Report Share Posted September 3, 2017 @DieTanx In mission.sqm it's also set to 100 (didn't change anything in there though) class Item0 { position[]={6325,304,7807}; TRGDEF name="zonestary"; expCond="(player distance zonestary) < 100;"; expActiv="[""trader city Stary"",true,""enter""] call player_traderCity;"; expDesactiv="[""trader city Stary"",true,""leave""] call player_traderCity;"; }; class Item1 { position[]={4063,365,11664}; TRGDEF name="zonebash"; expCond="(player distance zonebash) < 100;"; expActiv="[""trader city Bash"",true,""enter""] call player_traderCity;"; expDesactiv="[""trader city Bash"",true,""leave""] call player_traderCity;"; }; class Item2 { position[]={11447,317,11364}; TRGDEF name="zoneklen"; expCond="(player distance zoneklen) < 100;"; expActiv="[""trader city Klen"",true,""enter""] call player_traderCity;"; expDesactiv="[""trader city Klen"",true,""leave""] call player_traderCity;"; }; class Item3 { position[]={1606,289,7803}; TRGDEF name="zonebandit"; expCond="(player distance zonebandit) < 100;"; expActiv="[""Bandit Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Bandit Trader"",false,""leave""] call player_traderCity;"; }; class Item4 { position[]={12944,210,12766}; TRGDEF name="zonehero"; expCond="(player distance zonehero) < 100;"; expActiv="[""Hero Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Hero Trader"",false,""leave""] call player_traderCity;"; }; class Item5 { position[]={12060,158,12638}; TRGDEF name="zoneaircraft"; expCond="(player distance zoneaircraft) < 100;"; expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;"; }; Link to comment Share on other sites More sharing options...
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