EagerBeaver Posted November 13, 2016 Report Share Posted November 13, 2016 Hey guys so i am wanting to rebuild the takistan trader areas and also move some of the existing objects in the already built trader city's... How do i do this ? I tried to create a map in editor with just a unit the copy and pasted everything from dayzserver/missions/dayzepoch_takistan mission file and tried to load it in the editor but ti did not work lol So any help would be much appreciated :) Link to comment Share on other sites More sharing options...
juandayz Posted November 13, 2016 Report Share Posted November 13, 2016 hey @EagerBeaver its me again LOL... your fine looking here..: dayzserver/missions/dayzepoch_takistan mission\ but to remake it you need the .beidi file (arma2 editor have 2 files.. for a same mission - .beidi and .sqf). beidi is for load the mission in the editor. but thers no .beidi for it... so the only way is: 1-take a picture of trade place. 2-delete the content of mission.sqf 3-remake it in arma20a editor 3d using the picture EagerBeaver 1 Link to comment Share on other sites More sharing options...
EagerBeaver Posted November 13, 2016 Author Report Share Posted November 13, 2016 I thought that was what i was missing :) And that was the reason it would not load :( I guess i will go with your option and use a picture :) Until i get a little bit more experienced in actually creating my own traders.... Thanx for your reply and your help :) juandayz 1 Link to comment Share on other sites More sharing options...
seelenapparat Posted November 13, 2016 Report Share Posted November 13, 2016 also it is possible to generate biedi files. there was a converter called sqftobiedi something on the internetz. juandayz 1 Link to comment Share on other sites More sharing options...
EagerBeaver Posted November 13, 2016 Author Report Share Posted November 13, 2016 14 minutes ago, seelenapparat said: also it is possible to generate biedi files. there was a converter called sqftobiedi something on the internetz. I found a sqm2beidi but not a sqf to beidi :( I been looking on the net for a few hours now lol Link to comment Share on other sites More sharing options...
EagerBeaver Posted November 13, 2016 Author Report Share Posted November 13, 2016 Thank you so so much :) You just made my night :D Link to comment Share on other sites More sharing options...
BigEgg Posted November 13, 2016 Report Share Posted November 13, 2016 You can also use this converter (creds to whoever made it - I grabbed this a while ago): https://drive.google.com/file/d/0B80xnidB7gMdSV85VFloZEFjXzQ/view?usp=sharing EagerBeaver 1 Link to comment Share on other sites More sharing options...
EagerBeaver Posted November 13, 2016 Author Report Share Posted November 13, 2016 I am now going to give the takistan traders a bit of a upgrade :D And maybe place down some new buildings a build a few more towns :P I feel takistan is 1 arma 2 map that is not played with by modders.. Usually everyone runs to chernarus or taviana.. I love them maps but feel its time for a change :) And takistan has so much potential ... Hopefully i can get it to work fine... Link to comment Share on other sites More sharing options...
juandayz Posted November 13, 2016 Report Share Posted November 13, 2016 wtf :( sometime ago took me 24hs rebuild stary market :( using a pic ... glad you find an easier "fix" eager! EagerBeaver 1 Link to comment Share on other sites More sharing options...
EagerBeaver Posted November 14, 2016 Author Report Share Posted November 14, 2016 Hey guys :) Now i know how to edit trader citys and stuff would anyone know where to find the section of code i need to edit that tells where vehicles spawn from the vehicle trader ? Is it also located in the mission file ? Or would i find it in my sensors and stuff in my mission sqf in my mpmissions folder ? Link to comment Share on other sites More sharing options...
juandayz Posted November 14, 2016 Report Share Posted November 14, 2016 8 minutes ago, EagerBeaver said: Hey guys :) Now i know how to edit trader citys and stuff would anyone know where to find the section of code i need to edit that tells where vehicles spawn from the vehicle trader ? Is it also located in the mission file ? Or would i find it in my sensors and stuff in my mission sqf in my mpmissions folder ? all objets called "HeliHEmpty" into mission.sqf (dayz_server\missions\yourinstance\) is used to define the place where trader spawn the vehicles. EagerBeaver 1 Link to comment Share on other sites More sharing options...
EagerBeaver Posted November 14, 2016 Author Report Share Posted November 14, 2016 1 minute ago, juandayz said: all objets called "HeliHEmpty" into mission.sqf is used to define the place where trader spawn the vehicles. Awesome :) Sounds easy enough... Now to find them in Arma2 Editor :P lol Thank you @juandayz juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted November 14, 2016 Report Share Posted November 14, 2016 1 hour ago, EagerBeaver said: Awesome :) Sounds easy enough... Now to find them in Arma2 Editor :P lol Thank you @juandayz i use a bike in arma2oa edito to set the place to spawn vehicles... once i finish it and save.. i open with note++ and change the "bike" id by "HeliHempty" EagerBeaver 1 Link to comment Share on other sites More sharing options...
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