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Install on dedicated server


elPescadort

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Hi,

Sorry for my english

I would like to put armaholic's pack on m'y dedicated server. But i don't know how... 
Anyone can help me step by step to instal this on m'y dedicated server ? I think, i should create à new folder (@mod) on the server's folder ? And put all the pbo inside ?

Please, can you help me ?

Best regard

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Follow that guide to get a server up and running on your dedi

Once you have a epoch server running and you test it and connect in game move on to adding other mods

To add a mod to your server download it

Each mod comes with a bikey

you will need to copy the bikey that comes with your mod into the keys folder in server root dir example: dayz_epoch1051.bikey

After you have added you mod files to the server root and the bikey next part is to add to the command line example:

"-mod=@DayZ_Epoch;@Whatever your mod is called;@DayZ_Epoch_Server;" (Running Epoch Whatever your mod is called)

 

To add Mods that change the map refer to step.27 in the install guide

Open "Config-Examples" from your Server files, then copy the matching instance number as your Mission //so if you were gonna use @Lingor mod you would use

instance_7_Lingor from "Config-Examples" folder and MPMission: DayZ_Epoch_7.Lingor

 

 

 

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Thanks so much for the answer

 

I have put the vehicul pack on server_folder/@mod/addon

After, i change the file .bat, i just put -mod=@mod;

There is no Key so on the config file i put 0 to the line "check signature" (i don't remember how it's call ^^

 

But on my Steam folder, i need to put pbo from vehicul's pack ? And i need to change steam's launcher ?

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27 minutes ago, elPescadort said:

Ok but i need to change the launcher on Steam ? For exemple put @mod ?

tech support say you: "-mod=@DayZ_Epoch;@Whatever your mod is called;@DayZ_Epoch_Server;" (Running Epoch Whatever your mod is called)

its means:

for example for epoch server:

you will find in the server root a .bat file called: Dayz_Epoch_instance_11_chernarus.bat   (edit this file):

Spoiler

@echo off
start "arma2" /min "D:\YOUR SERVER PATH\arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@Whatever your mod is called;@DayZ_Epoch_Server;"

this is for the server.  Now you and all player of this server needs download this vehicle package.

to activate it in your game you can try.. put the @Whatever your mod is called folder in your arma2oa game folder, execute the game, go to main menu/expancions/ and activate the @Whatever your mod is called mod. restart the game, execute the server and try to join.

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your client needs to call the mod and your server needs to launch the mod also.

So for me, i created a mod pack (added all mods in one folder, easier to manage)

my folder is called @eslk. i also use bat files for the client, instead of steam or any laucnher. Its a fool proof way on getting into any server bypassing all the launchers.

Here is the client launch bat file

Spoiler

::Author: TheDuke [ESLK]
@echo off
echo ===============================
echo ESLK Cherno Special Server Join Batch
echo -------------------------------
echo Author: TheDuke [ESLK]
echo ===============================
echo JOINING SERVER IN .....
timeout 3

::===============================================================================================================================================
::Configuration| Edit these to the proper file paths ==============================================================================================================================================
::---> ===============================================================================================================================================
:: YOUR Arma 2 Operation Arrowhead Directory
set arma2oapath=N:\SteamLibrary\SteamApps\common\Arma 2 Operation Arrowhead
:: YOUR Arma 2 Directory
set arma2path=N:\SteamLibrary\SteamApps\common\Arma 2
:: Server IP    
set IP=123.456.789
:: Server Port 
set PORT=2302
:: Required Mods [ Ex. @DayZ_Epoch;@DayZ_Namalsk ]
set MODS=@dayz_overwatch;@dayz_epoch;@eslk;
::---> ===============================================================================================================================================


::===============================================================================================================================================
:: DO NOT EDIT ANYTHING BELLOW THIS LINE OR YOU WILL BREAK THIS FILE ==============================================================================================================================================
::===============================================================================================================================================


start ""  "%arma2oapath%\ArmA2OA_BE.exe" 0 0 -skipintro -mod=%MODS% -noSplash -noFilePatching -world=empty -connect=%IP% -port=%PORT% -password=%PASSWORD% "-mod=%arma2path%;expansion;"

@exit

make sure you change the paths of arma 2 and arma 2 OA, also the ip and port.

the set mod lines is where its crucial. The mod in that line has to match what the folder is named in your arma 2 OA foler.

Example. If in your arma 2 OA folder, the epoch mod is @dayz_epoch1051. Then your set mod line in the bat will look like this
set MODS=@dayz_overwatch;@dayz_epoch1051;@eslk;

Same goes for your server launch bat.

Spoiler

"-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch1051;@eslk;@extdb;@DayZ_Overwatch_Server;"

also you will notice the @eslk mod in both bat files.

Dont forget, you need to place the PBOs in the addon folder, in your custom mod pack.

so create a folder @cusomtmod, in that folder create a addon folder, in that addon folder put he pbos

GL

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14 hours ago, elPescadort said:

Thank you TheDuke, very good tuto, but i just don't understand what i need write on the clien t launch bat :s 

Spoiler

::Author: TheDuke [ESLK]
@echo off
echo ===============================
echo ESLK Cherno Special Server Join Batch
echo -------------------------------
echo Author: TheDuke [ESLK]
echo ===============================
echo JOINING SERVER IN .....
timeout 3

::===============================================================================================================================================
::Configuration| Edit these to the proper file paths ==============================================================================================================================================
::---> ===============================================================================================================================================
:: YOUR Arma 2 Operation Arrowhead Directory
set arma2oapath=N:\SteamLibrary\SteamApps\common\Arma 2 Operation Arrowhead//tu directorio del juego arma2oa/your own arma2oa game directory
:: YOUR Arma 2 Directory
set arma2path=N:\SteamLibrary\SteamApps\common\Arma 2//tu directorio del juego arma2//your own arma2 game directory
:: Server IP    
set IP=123.456.789//Your server IP
:: Server Port
set PORT=2302
:: Required Mods [ Ex. @DayZ_Epoch;@DayZ_Namalsk ]//
set MODS=@dayz_overwatch;@dayz_epoch;@eslk;//Tus carpetas de @mods//your mods folders
::---> ===============================================================================================================================================


::===============================================================================================================================================
:: DO NOT EDIT ANYTHING BELLOW THIS LINE OR YOU WILL BREAK THIS FILE ==============================================================================================================================================
::===============================================================================================================================================


start ""  "%arma2oapath%\ArmA2OA_BE.exe" 0 0 -skipintro -mod=%MODS% -noSplash -noFilePatching -world=empty -connect=%IP% -port=%PORT% -password=%PASSWORD% "-mod=%arma2path%;expansion;"

@exit

 

 

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Hey :)

Is there a way to do this without using the batch file you posted because i start my server now with a few batch files 1 to start and 1 for restarts :) 

And if i add custom content to my server in a @custommods folder like you mention in your post will i have to upload that @custommods folder so other players on my server can use the content as well.. Or do they receive the content like receiving the normal mission when joining the server ? 

Thanx

And sorry if what i am asking is a bit silly.. This has had me stumped for a while and i been trying to figure it out myself but cant lolz :( 

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41 minutes ago, EagerBeaver said:

Hey :)

Is there a way to do this without using the batch file you posted because i start my server now with a few batch files 1 to start and 1 for restarts :) 

And if i add custom content to my server in a @custommods folder like you mention in your post will i have to upload that @custommods folder so other players on my server can use the content as well.. Or do they receive the content like receiving the normal mission when joining the server ? 

Thanx

And sorry if what i am asking is a bit silly.. This has had me stumped for a while and i been trying to figure it out myself but cant lolz :( 

Yes for the mod folder, there is not way around it. (unless you can figure out how to decipher the mod itself and move it to the mission.pbo. In which case it would make the mission HUGE lol. My mod pack is 4.5gb lol)

If you want people to use the custom content, not already available in epoch or arma, you will need to create your own mod pack, or use the ones provided (like the one you have with the server keys.)

So people will need to launch your mod, along with epoch and arma 2. The first bat file in my post, is the client bat file. Thats the one you can use to connect to the server.

the other is a LINE from my server launch bat. Your server needs to launch your mod also. mine is listed in red.

The only reason i use the client launch bat is because its MUCH easier to manage in my eyes.  And its a fool proof way of getting into the server.

If you want to see the possibilities, click the hidden contents on juandays post just above mine.  Its a video i made for our special server :)

GL

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