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[RELEASE][WORKSHOP][1.0.5.1]


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UPDATE V2. for 1.5.0.1

tnks @theduke & @Cherdenko for all the help.

NEW WORKSHOP OPTIONS:

  Reveal hidden contents

 

 

VIDEO PREVIEW OF NEW OPTIONS:

  Reveal hidden contents

 

 

 

INSTALLING:

***You will need a  custom: fn_selfactions.sqf//compiles.sqf//variables.sqf

DOWNLOAD HERE:http://www.mediafire.com/download/pyewpbmawt0k1d1/workshopV2.rar

 

1-IN INIT.SQF

 

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2-IN DESCRIPTION.EXT
A-

 

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B-Again in description.ext but at very bottom paste:

 

  Reveal hidden contents

 

4-NOW IN CUSTOM FN_SELFACTIONS.SQF

A-

  Reveal hidden contents

B-

  Reveal hidden contents

C-Again but now bellow of :    if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {

 

  Reveal hidden contents

D-Bellow it u will find:

  Reveal hidden contents

So steps B,C,D looks:

 

  Reveal hidden contents

E-

 

  Reveal hidden contents

5-IN CUSTOM COMPILES.SQF

A-

  Reveal hidden contents

6-IN CUSTOM VARIABLES.SQF

A-

  Reveal hidden contents

B-

  Reveal hidden contents

C-

  Reveal hidden contents

D-

  Reveal hidden contents

 

***SO STEPS A,B,C,D looks: (see lines in blue)***

  Reveal hidden contents

F:

  Reveal hidden contents

 

7-NOW YOU NEED GO TO YOUR dayz_server.pbo UNPACK IT.

A-open server_functions.sqf find:

  Reveal hidden contents

B-OPEN THIS 3 FILES AND MAKE THE SAME CHANGES FOR EACH ONE.

server_monitor.sqf // server_publishVehicle2.sqf // server_publishVehicle3.sqf

  Reveal hidden contents

C-Now take the "fnc_wra.sqf" located in download folder and drop it into  ....\@DayZ_Epoch_Server\addons\dayz_server\compile\

Done. You can repack your dayz_server.pbo.

8-CREATE THE PATH AND PLACE DOWNLOAD FOLDER

create: ......\MPMissions\DayZ_Epoch_11.Chernarus\custom\scripts\

and drop "workshop" folder inside.

9-ONLY INFISTAR USERS

tell infistar to notblock the dialogs, so go to your AHconfig.sqf ( tnks @Cherdenko)

in there we have to add these two dialofg numbers under:

  Reveal hidden contents

AND ITS DONE.

 

 

 

 

 

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  On 7/30/2016 at 7:11 AM, juandayz said:

This is to craft a workshop in plot area and make some others crafts using this workshop

WORKSHOP OPTIONS:

*WIRING : Its a Wiring Fence electrified...  zeds and players gonna be electrified if is near of this fence.

*LOUDSPEAKERS: With this u can launch a plot alarm if ure base is under attack.

*ANTENNA : you can catch frecuencys and get some supplys

*CARPENTER BENCH: You can craft 10 lumbers in only one step if u have 12 woodpiles in your inventory, also u can craft plywoods.

*DRESSMAKER TABLE: You can craft your own clothes, needs 4 bandages and 1 item razor.

*WATERTANK:  used to fill waterbottles.

*DOWGRADE ALL THIS using the workshop menu.

*INFO MENUS into whorkshop menu.

VIDEO PREVIEW:

 

INSTALL:

WARNING ! I DONT HAVE INFISTAR SO I CANT TEST ON IT.

You will need a:
custom fn_selfActions.sqf
custom compiles.sqf
custom variables.sqf

1-Open your init.sqf

  Reveal hidden contents

 


2-
A-Open your description.ext

  Reveal hidden contents

 

B-Again in description.ext but at very bottom paste:

  Reveal hidden contents


4-Now go to your custom fn_selfactions.sqf
A-//(if ure using my build houses based on survived days skeep this steap)

  Reveal hidden contents

B-

  Reveal hidden contents

 

again but now bellow of :    if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {

  Reveal hidden contents


    
C-Bellow it u will find:

  Reveal hidden contents

so its looks:

  Reveal hidden contents

D-

  Reveal hidden contents

 


5-Now go to your custom compiles.sqf (if ure using my build houses based on survived days skeep this steap)

  Reveal hidden contents

 

6-In your custom variables.sqf

A-

  Reveal hidden contents

 

B-

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C-

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7-Now Download the folder:  Link: http://www.mediafire.com/download/t27ged2az0a9dft/workshop.rar

8-Paste into Mpmissions\instance_11.chernarus\

so your new path must beMpmissions\instance_11.chernarus\custom\scripts\workshop

 

Expand  

Your video private :'(

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its needs a generator in inventory to start to craft.. my first idea was enable and disable the electrify trought the workshop  but i cant do it.. so i decided execute the electrify by server in all fences.

here i start a post about it, if u can help to modify it gonna be great!:

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heres is the electrify_init   ( im using the plot_green_draty (fence) as a trigger to start the electrify action.. heres where the change must be maked to get do you want

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another idea I had but discard was use Electro´s power plant to execute the server_electrify_init.sqf .. so when you are in this power
plant add a buttom or scroll menu action to start energy and electrified all fences.
 

 
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  Reveal hidden contents

How to make round a raft a field 1-20 identical designs?

Simply there is an idea! That players could create (MAP_smallTV and MAP_misc_videoprojector) for video observation installation on base?

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  On 7/30/2016 at 7:11 AM, juandayz said:

INSTALL:

WARNING ! I DONT HAVE INFISTAR SO I CANT TEST ON IT.

 

Expand  

Once you update it with the latest dialog numbers ill add the infistar part

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was faster then you @theduke

ok i fixed the infistar thing :D

took me a while but now i finally did it!

  Reveal hidden contents

 

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  On 8/1/2016 at 9:13 AM, Karabas said:
  Reveal hidden contents

How to make round a raft a field 1-20 identical designs?

Simply there is an idea! That players could create (MAP_smallTV and MAP_misc_videoprojector) for video observation installation on base?

Expand  

hey if u want  a tv and wacht tv:

first make a new sqf, called  uptv.sqf (paste into  custom\scripts\workshop\sqfs\)

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create another sqf, and paste in same location as above

gps.sqf

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now open your whorkshopmenu.hpp

and find this lines:

  Reveal hidden contents

replace by:

  Reveal hidden contents

now go at bottom of your fn_selfactions

paste:

  Reveal hidden contents

Now you need change watertank info by tv info:

open infoupgrades.sqf

find and replace lines in red by your owns

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and now open downgradewater.sqf

change this lines in red

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now: u need to make an .ogv video format (call it gps.ogv) and paste into custom\scripts\whorkshop\gps.sqf    Then go to MANAGE WORKSHOP  pick Craft Tv,  then  use your mouse whell on tv and choose Wach TV

here you have one of my old scripts with a ogv video, use it  ogv file to test if u want

http://www.mediafire.com/download/6fiknw6aassaxpw/erotic.zip

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Is there a typo in this part?

            s_player_tv = player addaction[("<t color=""#F7D708"">" + ("Wach TV+"</t>"),"custom\scripts\whorkshop\gps.sqf"];
        };
    } else {
        player removeAction s_player_tv;
        s_player_tv = -1;
    };   

 

Looks like its missing " ) " somewhere

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  On 8/4/2016 at 6:24 AM, chi said:

Is there a typo in this part?

            s_player_tv = player addaction[("<t color=""#F7D708"">" + ("Wach TV+"</t>"),"custom\scripts\whorkshop\gps.sqf"];
        };
    } else {
        player removeAction s_player_tv;
        s_player_tv = -1;
    };   

 

Looks like its missing " ) " somewhere

Expand  

not in there, before it.  whole code:

  Reveal hidden contents

fix:

  Reveal hidden contents

 

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UPDATE V2.

NEW WORKSHOP OPTIONS:

*CRAFT MOUNTED M2: Allow players to craft  only one static M2 in plot area.Needs 4xscrapmetal + 4xmetalpole + 3xDSHKM ammo  (spawn with ammo, after restart ammo will be removed).

*CRAFT MOUNTED DSHKM: Allow players to craft  only one static DSHKM in plot area. Needs 4xscrapmetal + 4xmetalpole + 3xDSHKM ammo (spawn with ammo, after restart ammo will be removed).

*CRAFT MOUNTED LANTERN: Allow players to craft a Static Lantern. Needs 4Metal Pole +1xPartGlass +1xLightbulb +1xGenerator

*CRAFT KITCHEN: Player can craft a kitchen to cook any kind of meat. Its needs 1xitembandage + 1xpillowood + matchbox  returns 2 cooked meats

*CRAFT ANIMAL HOUSE: Players can craft an Animal House and use it to breed animals (only 4 animals per plot area). Its needs 4xlumbers + 4xPlywoods + Toolbox. Breeding needs 1xBurlap + 1xWaterBottle.

*CRAFT BARBED WIRE FENCES: You can craft barbed wire fences with 2xlumbers + 1xItemWire + toolbox

*CRAFT LARGE SANDBAGS: Craft "L" sandbags with 6xsandbags + toolbox in inventory.

*CRAFT SMALL NEST: A small nest to make better cover. 4xSandbags + 4xLumbers +Toolbox

*CRAFT A BOMB: This is dangerus, you have 50% chances to make explode your workshop so take care. Needs 1XEmptyBriefcast + 4xGranades +1xToolbox +1xWatch +1xGPS + 1xRadio.

*MAKE DRUGS: Using 1xPain Killers + 1xEphifedrine + 1Nearest Kitchen  you can cook drugs. But take care you can feel druged in the process.

*CRAFT HOUSES BASED ON SURVIVED DAYS: This include my mod "Craft houses based on survived days" at workshop.

Basically: Survive 2 days +4xWoodWalls +1xFloorCelling = SMALL HOUSE.//Survive 4 days +2xCinderWalls +1xFloorCelling = MIDDLE HOUSE.//Survive 6 days +2xCinderWalls +1xFloorCelling = LARGEHOUSE.//Survive 2 days + (+5000) Humanity + 2xCinderWalls +1xFloorCelling =Hero Hospital. (you can heal in there)

VIDEO PREVIEW OF NEW OPTIONS:

  Reveal hidden contents

AND  THE OLD OPTIONS STILL WORKING:

*WIRING : Its a Wiring Fence electrified...  zeds and players gonna be electrified if is near of this fence.

*LOUDSPEAKERS: With this u can launch a plot alarm if ure base is under attack.

*ANTENNA : you can catch frecuencys and get some supplys

*CARPENTER BENCH: You can craft 10 lumbers in only one step if u have 12 woodpiles in your inventory, also u can craft plywoods.

*DRESSMAKER TABLE: You can craft your own clothes, needs 4 bandages and 1 item razor.

*WATERTANK:  used to fill waterbottles.

*DOWGRADE ALL THIS using the workshop menu.

*INFO MENUS into whorkshop menu.

INSTALLING:

***You will need a  custom: fn_selfactions.sqf//compiles.sqf//variables.sqf

DOWNLOAD HERE:http://www.mediafire.com/download/pyewpbmawt0k1d1/workshopV2.rar

1-IN INIT.SQF

  Reveal hidden contents

2-IN DESCRIPTION.EXT
A-

  Reveal hidden contents

B-Again in description.ext but at very bottom paste:

  Reveal hidden contents

4-NOW IN CUSTOM FN_SELFACTIONS.SQF

A-

  Reveal hidden contents

B-

  Reveal hidden contents

C-Again but now bellow of :    if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {

  Reveal hidden contents

D-Bellow it u will find:

  Reveal hidden contents

So steps B,C,D looks:

  Reveal hidden contents

E-

  Reveal hidden contents

5-IN CUSTOM COMPILES.SQF

A-

  Reveal hidden contents

6-IN CUSTOM VARIABLES.SQF

 

A-

  Reveal hidden contents

B-

  Reveal hidden contents

C-

  Reveal hidden contents

D-

  Reveal hidden contents

***SO STEPS A,B,C,D looks: (see lines in blue)***

  Reveal hidden contents

F:

  Reveal hidden contents

7-NOW YOU NEED GO TO YOUR dayz_server.pbo UNPACK IT.

A-open server_functions.sqf find:

  Reveal hidden contents

B-OPEN THIS 3 FILES AND MAKE THE SAME CHANGES FOR EACH ONE.

server_monitor.sqf // server_publishVehicle2.sqf // server_publishVehicle3.sqf

  Reveal hidden contents

C-Now take the "fnc_wra.sqf" located in download folder and drop it into  ....\@DayZ_Epoch_Server\addons\dayz_server\compile\

Done. You can repack your dayz_server.pbo.

8-CREATE THE PATH AND PLACE DOWNLOAD FOLDER

create: ......\MPMissions\DayZ_Epoch_11.Chernarus\custom\scripts\

and drop "workshop" folder inside.

9-ONLY INFISTAR USERS

tell infistar to notblock the dialogs, so go to your AHconfig.sqf ( tnks @Cherdenko)

in there we have to add these two dialofg numbers under:

  Reveal hidden contents

 

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