Originally concieved by Blckeagls and supported here with permission
Completely rewritten over the past 3 and a half years to remove bugs and add functionallity.
Current Version: Version 6.88
Current Build: 167
Built-in support for Epoch or Exile.
Updated: Built in Headless client support.
New: includes tools to export missions from A3EDEN Editor - minimal editing/scripting required to generate new missions once the design is completed in the editr.
A complete static and dynamic mission system rolled into one.
AI infantry will aggressively pursue attackers, flank, use cover, and communicate with aircraft and ground vehicles.
Supports missions on land and underwater.
Includes hostage and arrest enemy leader style missions as well as conventional capture the crate missions.
Missions can have infantry, static weapons, armed vehicle patrols and aircraft defending the area.
Built in support for militarized missions with tanks and attack helis or jets if you wish.
AI loadouts can be defined by arrays or based on items in CfgPricing (Epoch) or the Arsenal (Exile)
Supports spawning of static AI infantry, vehicles, aircraft, surface vessels, static emplaced weapons and subs with scuba divers.
Includes tools forspawning map addons exported using M3EDEN editor plugin.
Includes tools for spawning static loot crates which can be randomized at each area, be spawned with a smoking wreck nearby to create that post-appocolyptic feels, and have randomized .oot.
To download go to: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC
For installation see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/INSTALLATION.txt
For a complete changelog see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/changeLog.sqf
Changes in V 6.88.
Many bugs have been addressed.
Code has been reviewed, cleaned up and optimized.
Many thanks to Ignatz-HeMan for countless suggestions.
Epoch Mod developer team, and in particular AWOL whose code has provided many lessons in scripting.
blckeagls - Original developer of mission system 2.0.2 Narines - bug fixes and improvements. Bill (DBD Clan) example compositions. cyncrwler for help with troubleshooting and testing Brian Soanes for helpful changes and performance tweaks. Grahame for many rounds of testing, feedback and suggestions regarding features. zxbutchxz for extensive testing of AI behavior. MGTDB for the fix for an issue with interacting with captives/targets on Exile servers. * Additional Credits include authors of other missions systems and scripts who's work influenced this release:
Halve and He-Man. Face (A3EAI) KiloSwiss (SEM) Hogscrapper (HC missions for A3) the Vampire (DZMS and VEMF) The FUCHS (EMS) lazylink (early A2 Epoch mission system) Matt11 (Wicked AI) Updates: License
This Mission System is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
Happy to announce the launch of our new custom server.
DayZ Epoch Chernarus
To connect search for "v666" in your DayZ Launcher
Romero Style Zombies
Snow & Cold Weather Effects (temp+breath)
Custom Intro Radio Broadcast
Spawn Location Options
Safe Trader Areas
Roaming/Driving/Flying AI Excursions
AI Mission System
Auto Re-fuel at any Gas Station
Day/Night Cycle w/6 Hourly Reboots
++Many more to come! Want something added? Request it here
Don't forget to register here for your own custom load-out and access to our community forums
This server is both PVP and PVE. We dont believe in giving players rules but cheating in any way will result in lifetime ban from whole community.
Hey guys I use to have my own server about 4 years ago and had an awesome time running it, it was small player base maybe 7-8 people online at all times but I still had a blast. I really missed the game and tinkering with scripts and decided it was time to come back and start up a new server, I'm not super great at scripting I have a lot of learning to do but I see myself being here for while and willing to learn. I want to create this not only for advertisement but also to get to know the community better behind the EPOCH mod, I want to tailor my server to what the people want, I also want to get suggestions on cool script ideas and ways to improve the server.
I'm super busy with work lately and don't have a lot of interaction time in-game with the few people I have seen on, I use DaRT Rcon and have noticed them asking question in-game and I'm unable to answer because by the time I'm home they are already offline. I'll post my server information below and will continue to add and improve to this thread as I think of things over time.
Server name: SJDayz
Server IP/Port: 184.108.40.206:6302
Mod type: Dayz Epoch 220.127.116.11
Current scripts: KH-Refuel, WAI missions, DZAI, Zabns take clothes, ZSC(single currency), Axe house lights.
Discord server name: SJDayz (if I need to provide more info for you to join discord let me know, never used it before).
Additional information: The server will primarily be PVE based meaning you can progress and obtain loot and currency quickly in the game without needing to interact with other players, however PVP is still encouraged so be aware.
Having issues with the epoch events, I don't seem to be getting my correct schedule timing the way I have it setup I should be getting an event spawn at 5 minutes and then another event spawn every 30, 5, and 20 minutes right?
EpochEvents = [["any","any","any","any",5,"event1"],["any","any","any","any",35,"event1"],["any","any","any","any",5,"event2"],["any","any","any","any",10,"event2"],["any","any","any","any",5,"event3"],["any","any","any","any",25,"event3"]];
So with event number 2 it seems to spawn the first one around 5 minutes and then the other one around 10 minutes but it doesn't continue to spawn after the first two initial ones.