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Vehicles vanish for a few restarts, then come back again.


82ndAB_Bravo17

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We are having an issue where a vehicle will be parked inside a base, vanish for a few restarts, and then magically reappear again. One time two vehicles that had been missing for some time both reappeared on the same restart and were half on top of each other. Since I discovered this just after a restart I tried another restart, and this time they were both gone again.

I had thought that the vanishing vehicles was caused by them getting damaged and exploding on a restart, but that can't explain them suddenly deciding to come back again.

 

Has anyone else experienced this, or is it unique to our server?

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Been doing some more research. Vehicle was fine for a few restarts, and then disappeared again this time.

Vehicle seems to be being placed OK, is being Filled and is still in database, but it is not in game. This is the Vehicle entry in the database, which looks OK to me.

 

["B_MRAP_01_EPOCH",[[[12177,13980,0],[0.458984,0.713867,0.00100231]],[0.462915,-0.886401,-0.00153682],[0.00109099,-0.00116401,0.999999]],0,[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],0.852876,[[["arifle_MX_GL_F","","","",[],""],["MMG_01_hex_ARCO_LP_F","","acc_pointer_IR","optic_Arco",[],"bipod_02_F_hex"]],[["1Rnd_HE_Grenade_shell","200Rnd_65x39_cased_Box","9rnd_45X88_magazine","150Rnd_93x64_Mag","150Rnd_93x64_Mag","150Rnd_93x64_Mag","150Rnd_93x64_Mag","150Rnd_93x64_Mag","FAK","FAK","FAK","FAK","FAK","FAK","FAK","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_93x64_DMR_05_Mag","10Rnd_93x64_DMR_05_Mag","10Rnd_93x64_DMR_05_Mag","10Rnd_93x64_DMR_05_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_93x64_DMR_05_Mag","10Rnd_93x64_DMR_05_Mag","10Rnd_93x64_DMR_05_Mag","10Rnd_93x64_DMR_05_Mag","10Rnd_93x64_DMR_05_Mag","10Rnd_93x64_DMR_05_Mag","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","30Rnd_65x39_caseless_mag_Tracer","3Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","30Rnd_65x39_caseless_mag_Tracer","100Rnd_65x39_caseless_mag_Tracer","100Rnd_65x39_caseless_mag_Tracer","100Rnd_65x39_caseless_mag_Tracer","100Rnd_65x39_caseless_mag_Tracer"],[1,200,9,150,150,150,150,150,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,1,1,1,3,3,30,3,3,3,3,3,3,3,3,3,3,3,3,3,30,100,100,100,100]],[["B_Carryall_cbr"],[1]],[["acc_pointer_IR","optic_Arco","bipod_02_F_hex","H_61_EPOCH","V_9_EPOCH","V_3_EPOCH"],[2,2,2,1,1,1]]],[],0]

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I will add some debug lines to the load vehicles function so we can see when this is happening. What Kenobi said makes me think its an issue with the token check. However now that I look, when our vehicle simulation handler is disabled so is this check (bug). https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_server/system/server_monitor.fsm#L325-L333

Also, do you have this line in your epochconfig.hpp set to true? https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/%40epochhive/epochconfig.hpp#L31

 

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Slightly off-topic:

 

It looks like the types of vehicles in the traders are not taken into account when choosing what to spawn to replace a destroyed vehicle. I sold 9 SUVs to a trader and destroyed 1 go-kart. It chose to respawn another SUV.

diag_log:

14:03:25 "Epoch: Vehicle SPAWN TIMER 10.325, LOADED 147 VEHICLES"
14:03:25 "Epoch: Spawning vehicles"
14:03:25 "DEBUG: count EPOCH_VehicleSlots: 11 EPOCH_storedVehicleCount: 9 _spawnCount 1"
14:03:25 "DEBUG: _allowedVehiclesList: ["C_SUV_01_EPOCH","C_SUV_01_EPOCH","C_SUV_01_EPOCH","C_SUV_01_EPOCH","C_SUV_01_EPOCH","C_SUV_01_EPOCH","C_SUV_01_EPOCH","C_SUV_01_EPOCH","C_SUV_01_EPOCH","K04","C_Heli_Light_01_civil_EPOCH"] "
14:03:26 "DEBUG: Created vehicle: 4da49600# 1814953: suv_01_f.p3d"

 

Still looking for why the vehicles vanish/don't spawn

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Again not quite the issue being looked at, but I had one instance when testing where a slot no that had been assigned to a vehicle that was created ended up being left in _vehicleSlotIndex and so the current vehicle was replaced. No idea how that happened, but if code is getting randomly not executed in the file it could explain the original issue. Look at slot 169 in the following rpt snippet:

Spoiler

13:21:45 "VEHICLE:Slot 167 is [1,["C_Rubberboat_04_EPOCH",[[[22125,6533,1],[0.125,0.79541,0.687859]],[-0.920993,-0.389578,-0],[-0,0,1]],0,[0.720183,0.154719,0.107199,0.136462,0.538177,0.559965,0.756115,0.788177,0.430003,0.380555],0.647673,[[["ruger_pistol_epoch","","","",[],""]],[["10rnd_22X44_magazine"],[10]],[[],[]],[["H_55_EPOCH","acc_flashlight"],[1,1]]],[],0]]"
13:21:45 "FILLING:Slot 167 _vehicle 50b88100# 1815257: boat_transport_01_f.p3d pos: [22125.1,6533.8,1.68786]"
13:21:45 "VEHICLE:Slot 168 is [1,["ebike_epoch",[[[18790,16991,0],[0.613281,0.257813,0]],[-0.918924,0.394434,-0],[-0,0,1]],0,[0.154048,0.743641,0.7577,0.0450521,0.291058,0.188875,0.710038,0.156207,0.755383,0.938267,0.234457,0.64469,0.615631,0.512409,0.0541625,0.899878,0.708683,0.0368642,0.838852,0.254265,0.00431737],0.28494,[[],[["ItemDocument","Chemlight_green","9Rnd_45ACP_Mag"],[1,1,9]],[[],[]],[[],[]]],[],0]]"
13:21:45 "FILLING:Slot 168 _vehicle 51b2ab00# 1815258: ebike.p3d pos: [18790.6,16991.3,0.0835419]"
13:21:45 "VEHICLE:Slot 169 is [1,["mosquito_epoch",[[[16699,16071,0],[0.300781,0.299805,-0.10586]],[-0.877331,-0.476603,0.0560409],[0.0481685,0.0287303,0.998426]],0.513773,[0.385066,0.945208,1,1,0.926396,0.0723128,0.819678,0.211367,0.0886957,0.314428,0.735541,0.251398,0.95554,0.857689,0.817757,0.0844102,0.0984249,0.297457],0.186203,[[["sr25_epoch","","","",[],""]],[["20Rnd_762x51_Mag","ItemSodaMocha"],[20,1]],[[],[]],[["optic_Holosight_smg"],[1]]],[],0]]"
13:21:45 "FILLING:Slot 169 _vehicle 51b29600# 1815259: mosquito.p3d pos: [16699.4,16071.3,-0.10586]"
13:21:45 "VEHICLE:Slot 170 is [1,["C_Offroad_01_EPOCH",[[[13135,20645,0],[0.458008,0.701172,0]],[-0.143874,-0.989596,0],[0,0,1]],0,[0.809381,0.729206,0.349344,0.771726,0.436772,0.360298,0.964758,0.826924,0.0936533,0.889543,0.717277,0.231042,0.0104711,0.706616,0.915749,0.0550977,0.159759,0.874776,0.417172,0.559771,0.251645,0.45255,0.820907,0.427211,0.862339,0.811474,0.0515638,0.358083,0.324634,0.263417,0.0493082,0.3776,0.897709],0.473758,[[["hgun_P07_F","","","",[],""]],[["16Rnd_9x21_Mag"],[16]],[[],[]],[["acc_flashlight","H_45_EPOCH"],[1,1]]],[],0]]"
13:21:45 "FILLING:Slot 170 _vehicle 51ab2b00# 1815289: offroad_01_unarmed_f.p3d pos: [13135.5,20645.7,0]"
13:21:45 "VEHICLE:Slot 171 is [1,["C_Quadbike_01_EPOCH",[[[6826,21780,0],[0.101563,0.015625,-0.00271606]],[-0.874551,0.484934,-0],[-0,0,1]],0,[0.324651,0.0515438,0.338568,0.419534,0.725378,0.808229,0.390276,0.105038,0.622554,0.0325481,0.348772,0.335533,0.308938,0.329646,0.54502,0.449096,0.670331,0.985458,0.487864,0.0671808,0.984709],0.373857,[[["srifle_DMR_01_F","","","",[],""],["hgun_ACPC2_F","","","",[],""],["SMG_02_F","","","",[],""],["m16_EPOCH","","","",[],""]],[["10Rnd_762x54_Mag","VehicleRepair","9Rnd_45ACP_Mag","30Rnd_9x21_Mag","30Rnd_556x45_Stanag"],[10,1,9,30,30]],[[],[]],[[],[]]],[],3]]"
13:21:45 "FILLING:Slot 171 _vehicle 51ab1600# 1815290: quadbike_01_f.p3d pos: [6826.1,21780,-0.00515747]"
13:21:45 "VEHICLE:Slot 172 is [1,["K04",[[[7999,13957,0],[0.310547,0.119141,0.00540161]],[-0.804818,0.593522,-0],[-0,0,1]],0,[0.102776,0.299575,0.722061,0.397652,0.0420661,0.175871,0.313984,0.315569,0.202528,0.302022,0.316043,0.620994,0.582846,0.247591,0.106877,0.268203,0.0107215,0.567828,0.426656],0.445306,[[["srifle_LRR_F","","","",[],""]],[["ItemCorrugated","7Rnd_408_Mag"],[1,7]],[[],[]],[["V_28_EPOCH","U_O_FullGhillie_sard"],[1,1]]],[],0]]"
13:21:45 "FILLING:Slot 172 _vehicle 519f0100# 1815300: kart_01_f.p3d pos: [7999.17,13957.3,0.189026]"
13:21:45 "VEHICLE:Slot 173 is [1,["O_Heli_Transport_04_EPOCH",[[[12636,6580,17],[0.673828,0.559082,0.375595]],[-0.360571,0.931374,0.0503103],[0.0535847,0.0745339,-0.995778]],1,[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],0.717413,[[["hgun_Pistol_heavy_01_F","","","",[],""]],[["11Rnd_45ACP_Mag","9rnd_45X88_magazine","sweetcorn_epoch"],[11,9,1]],[[],[]],[[],[]]],[],0]]"
13:21:45 "DEBUG: vehicle destroyed already (1) or invalid vehicle class: O_Heli_Transport_04_EPOCH"
13:21:45 "VEHICLE:Slot 174 is [1,["I_MRAP_03_EPOCH",[[[19320,15401,0],[0.919922,0.266602,0.145256]],[-0.981997,-0.188895,-0],[-0,0,1]],0,[0.452474,0.75407,0.678188,0.488152,0.127283,0.272122,0.0445471,0.146606,0.381602,0.473876,0.661175,0.415711,0.975646,0.731493,0.114845,0.238282,0.888912,0.308854,0.838818,0.515836,0.948564,0.974414,0.705496,0.770093,0.759466],0.191221,[[],[["30Rnd_65x39_caseless_mag_Tracer"],[30]],[[],[]],[["V_36_EPOCH","ItemWatch"],[1,1]]],[],0]]"
13:21:45 "A3EAI Debug: Static spawn not created at Amfissa. Acceptable positions: 3, Total: 5"
13:21:45 "FILLING:Slot 174 _vehicle 525f8100# 1815305: mrap_03_unarmed_f.p3d pos: [19320.9,15401.3,0.12808]"
13:21:45 "VEHICLE:Slot 175 is [1,["C_Hatchback_02_EPOCH",[[[23227,17669,0],[0.726563,0.896484,0.0578709]],[-0.513208,0.858264,-0.000691374],[-0.00020002,0.000685946,1]],0,[0.292483,0.350554,0.113472,0.593578,0.31011,0.642571,0.621484,0.174926,0.116564,0.984278,0.0160138,0.848984,0.0505851,0.169822,0.308945,0.489292,0.279769,0.136631,0.332281,0.554071,0.530509,0.513086,0.658925],0.1,[[["arifle_Mk20_F","","","",[],""]],[["meatballs_epoch","30Rnd_556x45_Stanag"],[1,30]],[[],[]],[["H_11_EPOCH"],[1]]],[],3]]"
13:21:45 "FILLING:Slot 175 _vehicle 52382b00# 1815309: hatchback_01_f.p3d pos: [23227.7,17669.9,0.0578709]"
13:21:45 "VEHICLE:Slot 176 is [1,["C_Rubberboat_02_EPOCH",[[[16726,13794,5],[0.0429688,0.543945,0.815192]],[-0.801665,0.597774,-0],[-0,0,1]],0,[0.992638,0.54473,0.281252,0.698849,0.193215,0.596563,0.0202846,0.284917,0.425513,0.773429],0.193316,[[],[["VehicleRepair","HeatPack"],[1,1]],[[],[]],[["U_O_CombatUniform_ocamo","V_34_EPOCH","muzzle_snds_M"],[1,1,1]]],[],0]]"
13:21:45 "FILLING:Slot 176 _vehicle 52380100# 1815311: boat_transport_01_f.p3d pos: [16726,13794.5,5.81519]"
13:21:45 "VEHICLE:Slot 177 is [1,["C_Van_01_transport_EPOCH",[[[13988,17853,0],[0.966797,0.808594,0.0375671]],[0.894921,-0.446225,0],[0,0,1]],0,[0.375874,0.419811,0.26874,0.167968,0.330382,0.672113,0.867333,0.911605,0.498509,0.224171,0.373686,0.997221,0.669435,0.536904,0.443431,0.778652,0.400947,0.714636,0.426995,0.798115,0.303501,0.156482,0.401305,0.32563,0.150445,0.708539,0.527753,0.435562,0.533176,0.137888,0.530588,0.714018,0.279959,0.846823,0.360861,0.190853,0.357174,0.171073,0.514657,0.590037,0.471735,0.105755,0.974382,0.49213,0.0934237,0.802804],0.1,[[["Rangefinder","","","",[],""],["m249Tan_EPOCH","","","",[],""]],[["200Rnd_556x45_M249"],[200]],[[],[]],[["V_10_EPOCH"],[1]]],[],0]]"
13:21:45 "FILLING:Slot 177 _vehicle 52311600# 1815314: van_01_transport_f.p3d pos: [13989,17853.8,0.0375671]"
13:21:46 "VEHICLE:Slot 178 is [1,["C_Quadbike_01_EPOCH",[[[17385,17325,0],[0.558594,0.976563,0]],[0.72258,0.691288,0],[0,0,1]],0,[0.0482577,0.440341,0.772345,0.67192,0.169911,0.91329,0.210978,0.634893,0.708972,0.242717,0.780106,0.0159513,0.357429,0.179398,0.554701,0.872224,0.683553,0.215915,0.162953,0.158937,0.292411],0.391457,[[],[["30Rnd_65x39_caseless_green_mag_Tracer"],[30]],[["B_Kitbag_rgr"],[1]],[["V_2_EPOCH"],[1]]],[],2]]"
13:21:46 "FILLING:Slot 178 _vehicle 52310100# 1815316: quadbike_01_f.p3d pos: [17385.6,17326,0]"
13:21:46 "VEHICLE:Slot 179 is [1,["ebike_epoch",[[[7748,17791,0],[0.0449219,0.0175781,0.0475159]],[0.257888,-0.966175,0],[0,0,1]],0,[0.236392,0.379437,0.231154,0.399449,0.513965,0.501904,0.506357,0.693408,0.0835545,0.509095,0.934647,0.844505,0.613908,0.636418,0.332792,0.419777,0.571494,0.981118,0.598568,0.568559,0.517255],0.412766,[[["hgun_Rook40_F","","","",[],""]],[["16Rnd_9x21_Mag","16Rnd_9x21_Mag"],[16,16]],[[],[]],[["V_15_EPOCH"],[1]]],[],0]]"
13:21:46 "FILLING:Slot 179 _vehicle 51025600# 1815319: ebike.p3d pos: [7748.04,17791,0.0784912]"
13:21:46 "VEHICLE:Slot 180 is [1,["K03",[[[18476,12279,0],[0.535156,0.326172,0.00521088]],[-0.404821,0.914396,-0],[-0,0,1]],0,[0.874574,0.401989,0.785023,0.0457369,0.0850012,0.645901,0.110334,0.646029,0.521214,0.686989,0.186289,0.397199,0.256466,0.431012,0.825747,0.0756229,0.380327,0.188523,0.49045],0.1,[[],[["100Rnd_65x39_caseless_mag","10Rnd_762x54_Mag","ItemSodaMocha"],[100,10,1]],[[],[]],[[],[]]],[],0]]"
13:21:46 "FILLING:Slot 180 _vehicle 51024100# 1815321: kart_01_f.p3d pos: [18476.5,12279.3,0.00367737]"
13:21:46 "A3EAI Debug: Static spawn not created at Xirolimni Dam. Acceptable positions: 0, Total: 0"
13:21:46 "A3EAI Debug: Static spawn not created at AAC airfield. Acceptable positions: 0, Total: 7"
13:21:46 "VEHICLE:Slot 181 is [1,["C_Offroad_01_EPOCH",[[[18591,7296,0],[0.826172,0.625977,0.0909729]],[-0.732806,0.680103,-0.0213296],[0.00771411,0.0396486,0.999184]],0,[0.241514,0.559026,0.461842,0.170759,0.632559,0.662943,0.611287,0.0103564,0.754108,0.510132,0.184719,0.841949,0.645889,0.362158,0.59644,0.714593,0.0986382,0.385757,0.81211,0.200653,0.283516,0.50804,0.773909,0.55193,0.402832,0.0710905,0.7847,0.385084,0.963851,0.989065,0.694913,0.865107,0.339705],0.701828,[[],[["Chemlight_green","ItemBattery"],[1,1]],[[],[]],[["bipod_03_F_blk"],[1]]],[],1]]"
13:21:46 "A3EAI Debug: Static spawn not created at Kastro. Acceptable positions: 4, Total: 5"
13:21:46 "FILLING:Slot 181 _vehicle 4b9d6b00# 1815325: offroad_01_unarmed_f.p3d pos: [18591.8,7296.69,0.110966]"
13:21:46 "VEHICLE:Slot 182 is [1,["C_Van_01_transport_EPOCH",[[[20512,18780,0],[0.806641,0.691406,0.0675049]],[0.359709,0.933064,0],[0,0,1]],0,[0.145387,0.967418,0.241325,0.0636679,0.482581,0.637711,0.125797,0.213393,0.923445,0.148137,0.676485,0.960055,0.336209,0.809217,0.81618,0.612037,0.448196,0.219291,0.599411,0.887567,0.413572,0.607369,0.693706,0.302287,0.121326,0.286682,0.669326,0.539254,0.749716,0.137295,0.900458,0.849126,0.698263,0.081397,0.0885734,0.998127,0.442956,0.86931,0.329866,0.187639,0.520974,0.227461,0.653713,0.522288,0.593753,0.649268],0.488438,[[["Binocular","","","",[],""]],[["VehicleRepair"],[1]],[[],[]],[["U_ghillie3_uniform"],[1]]],[],1]]"
13:21:46 "FILLING:Slot 182 _vehicle 51ff9600# 1815328: van_01_transport_f.p3d pos: [20512.8,18780.7,0.0675049]"
13:21:46 "VEHICLE:Slot 183 is [1,["K01",[[[12293,19329,0],[0.0410156,0.796875,0.0248337]],[0.726478,-0.686414,-0.0326402],[0.0244705,-0.0216276,0.999467]],0,[0.528554,0.740804,0.528718,0.398967,0.308071,0.434034,0.803816,0.77335,0.603055,0.274538,0.633119,0.184475,0.922655,0.818077,0.330748,0.547532,0.618498,0.316882,0.243713],0.822089,[[["ruger_pistol_epoch","","","",[],""]],[["10rnd_22X44_magazine","ItemLockbox"],[10,1]],[[],[]],[["U_C_Driver_1_green"],[1]]],[],0]]"
13:21:46 "FILLING:Slot 183 _vehicle 51ff8100# 1815330: kart_01_f.p3d pos: [12293.1,19329.8,0.0319672]"
13:21:46 "VEHICLE:Slot 184 is [1,["I_MRAP_03_EPOCH",[[[19580,12805,0],[0.140625,0.875977,0.0872498]],[0.979963,0.199177,0.000974893],[-0.000739349,-0.00125696,0.999999]],0,[0.565171,0.372279,0.241109,0.838339,0.796785,0.391108,0.223631,0.241683,0.934227,0.0452028,0.954473,0.471569,0.471706,0.375745,0.960983,0.176276,0.763686,0.0975503,0.441127,0.96452,0.861887,0.177564,0.0656095,0.649481,0.764342],0.796481,[[],[["ItemCoolerE"],[1]],[[],[]],[["H_57_EPOCH","H_64_EPOCH"],[1,1]]],[],0]]"
13:21:46 "FILLING:Slot 184 _vehicle 51e59600# 1815332: mrap_03_unarmed_f.p3d pos: [19580.1,12805.9,0.0876465]"
13:21:46 "VEHICLE:Slot 185 is [1,[]]"
13:21:46 "DEBUG: invalid vehicle data count: 0 != 8"
13:21:46 "EPOCH_VehicleSlots is ["169","173","185"]"
13:21:46 "Epoch: Vehicle SPAWN TIMER 17.642, LOADED 183 VEHICLES"

 

 

Also, the -1 at the end of line 60 of EPOCH_spawn_Vehicles.sqf seems to be not needed in order to get the last vehicle slot to fill.

 

_spawnCount = (count EPOCH_VehicleSlots - EPOCH_storedVehicleCount); seems to produce the correct number for _spawnCount.

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Even if it did get destroyed shouldn't the slot no have been removed from _vehicleSlotIndex  at line 59, but the vehicle isn't actually created and so can't get damaged until line 67? Looking at the Redis data I don't think that shows that it was destroyed previously and was still in the db either?

We have _immuneVehicleSpawn set to true, but that doesn't take effect until line 89

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This vehicle should have spawned in, is in the db still but not in game. We'll see if it reappears.

 

18:01:42 "VEHICLE:Slot 121 is [1,["O_Truck_02_covered_EPOCH",[[[18679,10236,56],[0.990234,0.623047,0.295166]],[-0.999754,0.0061078,-0.0213053],[-0.0212721,0.00543768,0.999759]],0,[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],0.742471,[[],[[],[]],[[],[]],[[],[]]],[],0]]"
18:01:42 "FILLING:Slot 121 _vehicle 55124100# 1820230: truck_02_covered_f.p3d pos: [18679.9,10236.6,56.2502]"

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According to the rpt this heli was created and is still in the database:

18:01:40 "VEHICLE:Slot 132 is [1,["I_Heli_Transport_02_EPOCH",[[[11376,14115,25],[0.539063,0.421875,0.616165]],[-0.80672,0.590811,0.0120659],[0.0135322,-0.00194333,0.999906]],0,[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],0.997062,[[],[[],[]],[[],[]],[[],[]]],[["168Rnd_CMFlare_Chaff_Magazine",120]],0]]"
18:01:40 "DEBUG: About to create vehicle: class: I_Heli_Transport_02_EPOCH, loc: [11376.5,14115.4,25.6162], slot 132"
18:01:40 "FILLING:Slot 132 _vehicle 4c29ab00# 1820188: heli_transport_02_f.p3d pos: [11376.6,14115.4,25.6156]"

 

But it is not in the game.

 

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Came in 15 minutes after restart, and the Hunter that should be there wasn't.

 

18:01:42 "VEHICLE:Slot 150 is [1,["B_MRAP_01_EPOCH",[[[12177,13980,0],[0.463867,0.708008,0.000995636]],[0.462965,-0.886375,-0.00153615],[0.00114848,-0.0011332,0.999999]],0,[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],0.99993,[[],[[],[]],[[],[]],[[],[]]],[],0]]"
18:01:42 "DEBUG: About to create vehicle: class: B_MRAP_01_EPOCH, loc: [12177.5,13980.7,0.000995636], slot 150"
18:01:42 "FILLING:Slot 150 _vehicle 56886b00# 1820358: mrap_01_unarmed_f.p3d pos: [12177.5,13980.7,0.000999451]"

 

As far as I can see it hasn't spawned elsewhere on the map - in fact there seem to be  4 Hunters (out of a total of 10) missing, if I counted correctly using the Admin menu

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I took another stab at it, this time making vehicles spawn at a temp location [0,0,0] totally immune to damage and after about 120 seconds re-enabling damage and setting hit points. (EPOCH_load_vehicles.sqf)

Also, the invalid vehicle token check was not working if the simulation handler was disabled (server_monitor.fsm) .

0.3.9.0528:

https://github.com/EpochModTeam/Epoch/commit/80f4f9a44962788659709e591bd60ac684e3c09f

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