umfufu Posted April 11, 2016 Report Share Posted April 11, 2016 This is a line in the RPT Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed this is a call from a added part of me to mission.sqm , but cant solve this Hope someone can give some info Link to comment Share on other sites More sharing options...
He-Man Posted April 11, 2016 Report Share Posted April 11, 2016 Why do you remoteexec esecvm clientside? This is extreme dangerous! Define a function serverside and remoteexec this function from the client. Link to comment Share on other sites More sharing options...
umfufu Posted April 12, 2016 Author Report Share Posted April 12, 2016 Its a closed server and its used to spawn zombies As said its a gamelogic on the map , init="null=[] execVM ""cos\cosInit.sqf"";"; from this post Link to comment Share on other sites More sharing options...
Tech_Support Posted April 12, 2016 Report Share Posted April 12, 2016 2 hours ago, He-Man said: Why do you remoteexec esecvm clientside? This is extreme dangerous! Define a function serverside and remoteexec this function from the client. Why does 90% of the mods/addons have it in the install guide to add a execVM line to the init.sqf ? i have many mods on my arma2 epoch server with execVM lines in the init.sqf Grahame 1 Link to comment Share on other sites More sharing options...
viper179 Posted April 12, 2016 Report Share Posted April 12, 2016 Exevm is there to allow it to well exe it helps out alot to make the code work but if you no what your doing you can use a server side pv to send to the client so the client can see your code Link to comment Share on other sites More sharing options...
He-Man Posted April 12, 2016 Report Share Posted April 12, 2016 Execvm is no Problem, but not execvm via remoteexec. What exactly do you want? Execvm execute a local sqf file Execvm via remoteexec executes a given Function on a remote client or the Server. Edit: Sorry, misunderstood your plan. Your first post sounds, as you tried to remoteexec a function given from the client on the Server. Link to comment Share on other sites More sharing options...
umfufu Posted April 12, 2016 Author Report Share Posted April 12, 2016 For as far i know it aint a remote exec i just put it in mission.sqm class Item104 { dataType="Logic"; class PositionInfo { position[]={17519.039,15.683965,13059.484}; }; name="server"; init="if(isServer) then {null=[] execVM ""cos\cosInit.sqf"";}"; //init="null=[] execVM ""cos\cosInit.sqf"";"; --former 370 id=206; type="Logic"; }; Well point is it worked once , now the same problem even after disabling epochah and battleeye bare in mind this is for a closed (friends) server and we just like to see zombies as apart of A3 like old days(z) , not as a challenge but more as never lower your guard (funny part is we also do a statusbar that uses execvm inside init.sqf but that works and no remark in the .RPT) Link to comment Share on other sites More sharing options...
Grahame Posted April 12, 2016 Report Share Posted April 12, 2016 There's something else going on here. I have exactly the same line (though I use name SERVER (capitalized) and everything works fine on my server... Do make sure that that ID is unique though O Link to comment Share on other sites More sharing options...
umfufu Posted April 12, 2016 Author Report Share Posted April 12, 2016 Yeah upped ID from 205 to 206 (even a 500 usesless due to the fact the cos/cosinit.sqf is the only add to mission.sqm) But no zombies , well gonna try it for the last time now if it aint working then maybe some sleep and a new day may help Well found the culprit (no sleep needed tho ) while copy/paste also copied some wierd char not visualble (ascii 135 ???) after the last server-update 3.8.0 , did a total renew adding to cfgremoteexec.hpp with the wierd char Now a refresh of cfgremoteexec.hpp from the 3.7.0 descrition.ext and voila after spawn happily was group hugged by a dozen of zombies ager to slap me of the atlis map and beyond So this 1 is solved , and always do a compare on the working former and failing newer it might saves u a headache Link to comment Share on other sites More sharing options...
Grahame Posted April 13, 2016 Report Share Posted April 13, 2016 FYI, I removed all the CfgRemoteExec stuff for Ryan's Zombies after 0.3.7 (animations worked after those changes) so I didn't have them in my description.ext anymore. I don't have them and everything is working fine so you may want to remove them so you've one less change to remember when 0.3.9 comes out :) (assuming the RemoteExec stuff was related to the COS/Zombie stuff Link to comment Share on other sites More sharing options...
umfufu Posted April 15, 2016 Author Report Share Posted April 15, 2016 I moved them from description.ext to cfgremoteexec.hpp , not sure if needed to todo so (idd no mention in any .RPT file) As such they dont hurt and maybe in time the're ready for removal , but time will tell Link to comment Share on other sites More sharing options...
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