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CUP Terrains and Mission.sqm


arc7r7

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I've swapped out AllinArmaTerrain pack for CUP Terrains-Core and CUP Terrains-Maps on my server. I am now getting 43 different "Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted." in my server rpt.log . Do I need to add all of these into the addons array in my mission.sqm? Is there another way without adding 43 entries to get these warnings to go away?

Spoiler

"cup_misc3_config"
"cup_misc_e_config"
"cup_camisc"
"cup_castructureshouse_a_fuelstation"
"cup_buildings_config"
"cup_houseruins"
"cup_castructures_e_mil"
"cup_warfarebuildings"
"cup_castructureshouse_a_stationhouse"
"cup_cabuildings2_misc_cargo"
"cup_castructures_mil"
"cup_cabuildings2_a_pub"
"cup_castructureshouse_housebt"
"cup_shed_wooden"
"cup_cahouseblock_a"
"cup_castructureshouse_rail_station_big"
"cup_ind_vysypka"
"cup_castructuresland_a_municipaloffice"
"cup_barn_metal"
"cup_castructures_a_buildingwip"
"cup_castructureshouse_church_03"
"cup_a_tvtower"
"cup_castructures_ruins"
"cup_castructureshouse_housev2"
"cup_castructures_castle"
"cup_castructuresbarn_w"
"cup_rail_house_01"
"cup_castructureshouse_housev"
"cup_misc_powerstation"
"cup_castructures_e_ind_ind_fuelstation"
"cup_castructures_e_ind_misc_powerstation"
"cup_castructures_e_ind_ind_coltan_mine"
"cup_castructures_e_housea_a_mosque_big"
"cup_castructures_e_housea_a_mosque_small"
"cup_castructures_e_housec"
"cup_castructures_e_housek"
"cup_castructures_e_housel"
"cup_castructures_e_ind_ind_garage01"
"cup_ibr_plants"
"cup_castructures_e_ind_oil_mine"
"cup_castructures_e_housea_a_villa"
"cup_castructures_e_housea_a_office01"
"cup_ind_expedice"

 

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if you have added a @mod to your server you need to add it to your client side plus adding @mod; to both launch parameters server/client

you are running the files on your server yet your home pc does not have the mod files so there you are getting  "Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted."

go to C:\Program Files (x86)\Steam\steamapps\common\Arma 3
you will see the @Epoch mod inside

your arma3 installation folder this is where you want to add your other mods you want to play.

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Not sure why you have all of those being needed?!? I have CUP terrain and playing on Chernarus_Summer, this is addons section of my mission.sqm:

	addOns[]=
	{
		"A3_Soft_F_Car",
		"A3_Soft_F_Quadbike",
		"a3_soft_f_beta_quadbike",
		"A3_Boat_F_Civilian_Boat",
		"A3_Boat_F_Boat_Transport_01",
		"A3_Air_F_Heli_Light_01",
		"A3_Air_F_Heli_Heli_Transport_04",
		"A3_Air_F_Heli_Heli_Transport_03",
		"A3_Modules_F",
		"cup_chernarus_summer_config",
		"cup_cabuildings2_misc_cargo",
		"cup_buildings_config",
		"cup_camisc",
		"cup_ind_tank",
		"cup_misc3_config",
		"cup_misc_e_config",
		"a3_characters_f_gamma",
		"A3_Characters_F_OPFOR",
		"A3_Characters_F_INDEP",
		"A3_Characters_F_Civil",
		"A3_epoch_config",
		"A3_Modules_F_Curator_Curator",
		"a3_characters_f",
		"A3_Data_F_Curator_Virtual",
		"A3_Characters_F_BLUFOR",
		"ryanzombies",
		"ryanzombiesfunctions"
	};
	addOnsAuto[]=
	{
		"a3_epoch_config",
		"A3_Characters_F_BLUFOR",
		"a3_characters_f",
		"A3_Modules_F",
		"cup_chernarus_summer_config",
		"cup_misc3_config",
		"cup_misc_e_config",
		"cup_buildings_config",
		"ryanzombiesfunctions"
	};

NOTE: I do also have ryans zombies running on my server also.

 

I put on the complete pack not the core+maps.

 

 CUP Terrains – Complete – v1.0.1 <---- That one.

 

Regards,

Pry

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Check that the mods are actually being loaded correctly, The server RPT should have a block that shows all mods enabled. 

I don't think its necessary to add all of those missing but you may need to add additional classes to the mission.sqm addOns[] array. More likely when extra buildings or assets are added to the map from the CUP mod.

An easy way to figure out what addon classes might be needed for extra assets would be to make a blank mission in the editor and place all your objects then save. Next open the sqm and compare your addOns[] array and merge any additional ones with your existing array.

We support the CORE + MAPS because that is what is available on Steam workshop and in some cases only the CORE is needed with other custom maps.

http://steamcommunity.com/sharedfiles/filedetails/?id=583544987

http://steamcommunity.com/sharedfiles/filedetails/?id=583496184

After Arma 1.56 the built-in arma launcher will correctly download and install mods based on what the server is running and we embrace this with open arms! It will make it easier for even heavily modded servers to get players without the hassle of install, provided that is all the mods the server want to use are on the Steam workshop.

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On 2/15/2016 at 6:34 AM, PryMary said:

addOns[]= { "A3_Soft_F_Car", "A3_Soft_F_Quadbike", "a3_soft_f_beta_quadbike", "A3_Boat_F_Civilian_Boat", "A3_Boat_F_Boat_Transport_01", "A3_Air_F_Heli_Light_01",

I have these showing up in my server RPT.

cup_a2_editorobjects
cup_misc3_config
cup_castructures_e_misc_misc_market
cup_camisc
cup_misc_e_config
cup_cabuildings_misc
cup_a1_editorobjects

 I added them to my mission.sqm like so:

    addOns[]=
    {
        "exile_client",
        "cup_a2_editorobjects",
        "cup_misc3_config",
        "cup_castructures_e_misc_misc_market",    
        "cup_camisc",        
        "cup_misc_e_config",        
        "cup_cabuildings_misc",        
        "cup_a1_editorobjects",        
        "australia"
    };

BUT not sure what to add the my:

    addOnsAuto[]=
    {
        "exile_client",
        "australia"
    };

Can you are anyone else help me?

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