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Found 2 results

  1. exploadead

    Adding sensors to mission.sqm

    Please help! I want to add some new sensors to my mission.sqm, but no matter what i do, only first 3 sensors are working... all following sensors after those three are refusing to work! Why? class Sensors: class Sensors { items = 7; class Item0 { position[]={27042,0,24928}; a=100; b=100; id=200; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="SuperB1"; expCond="((vehicle player) in thislist;"; expActiv="SuperB1 = [] execVM ""superb1.sqf"";"; expDesactiv="terminate SuperB1; TitleText [""ВЫ ПОКИНУЛИ ТЕРРИТОРИЮ БАЗЫ."", ""PLAIN DOWN"", 3];"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="База Группы 1..."; }; }; class Item1 { position[]={21990.5,0,21041.8}; a=100; b=100; id=201; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="SuperB2"; expCond="((vehicle player) in thislist;"; expActiv="SuperB2 = [] execVM ""superb2.sqf"";"; expDesactiv="terminate SuperB2; TitleText [""ВЫ ПОКИНУЛИ ТЕРРИТОРИЮ БАЗЫ."", ""PLAIN DOWN"", 3];"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="База Группы 4..."; }; }; class Item2 { position[]={13330.902,2.2880001,14528.784}; a=150; b=150; id=202; angle=-88.355904; activationBy="ANY"; repeating=1; interruptable=1; type="SWITCH"; age="UNKNOWN"; expCond="this && (local player) && (vehicle player in thisList)"; expActiv="hint parseText format[""<t align='center' size='1.8' color='#15CF04'> ЗЕЛЕНАЯ ЗОНА::</t><br/><t size='1.2' color='#ffffff'>------------------------<br/>Любое насилие запрещено! <br/> За убийство в пределах зоны <br/> последует немедленное наказание <br/>""];player allowDamage false;"; expDesactiv="hint parseText format[""<t align='center' size='1.8' color='#ff0000'> ВНИМАНИЕ !</t><br/><t size='1.2' color='#ffffff' >------------------------<br/>Вы покинули торговую зону <br/> Ваша жизнь находится в потенциальной опасности. <br/>""]; player allowDamage true;"; }; class Item3 { position[]={6195.0264,88.872307,16855.523}; a=150; b=150; id=203; angle=-88.355904; activationBy="ANY"; repeating=1; interruptable=1; type="SWITCH"; age="UNKNOWN"; expCond="this && (local player) && (vehicle player in thisList)"; expActiv="hint parseText format[""<t align='center' size='1.8' color='#15CF04'>ЗЕЛЕНАЯ ЗОНА::</t><br/><t size='1.2' color='#ffffff'>------------------------<br/>Любое насилие запрещено! <br/> За убийство в пределах зоны <br/> последует немедленное наказание <br/>""];player allowDamage false;"; expDesactiv="hint parseText format[""<t align='center' size='1.8' color='#ff0000'> ВНИМАНИЕ !</t><br/><t size='1.2' color='#ffffff'>------------------------<br/>Вы покинули торговую зону <br/> Ваша жизнь находится в потенциальной опасности. <br/>""]; player allowDamage true;"; }; class Item4 { position[]={18474.422,24.701738,14291.331}; a=150; b=150; id=204; angle=-88.355904; activationBy="ANY"; repeating=1; interruptable=1; type="SWITCH"; age="UNKNOWN"; expCond="this && (local player) && (vehicle player in thisList)"; expActiv="hint parseText format[""<t align='center' size='1.8' color='#15CF04'>ЗЕЛЕНАЯ ЗОНА::</t><br/><t size='1.2' color='#ffffff'>------------------------<br/>Любое насилие запрещено! <br/> За убийство в пределах зоны <br/> последует немедленное наказание <br/>""];player allowDamage false;"; expDesactiv="hint parseText format[""<t align='center' size='1.8' color='#ff0000'> ВНИМАНИЕ !</t><br/><t size='1.2' color='#ffffff'>------------------------<br/>Вы покинули торговую зону <br/> Ваша жизнь находится в потенциальной опасности. <br/>""]; player allowDamage true;"; }; };I have 2 donate bases in first two sensors, and after them goes 3 green zones... If i place greenzones first they all will work fine (but not donate bases), if i place bases first then them and only one greenzone will work... I just dont get it, why?
  2. hi All. My simple safe zone (Green Zone) for Altis Epoch. Using Sensors and Markers on mission.sqm Step 1: Clear Markers block on you mission.sqm Step 2: Change Sensors and Markers block on this code class Sensors { items = 3; class Item0 { name = "bazar1_m"; position[] = {13321.2,-0.127439,14504.7}; a = 150; b = 150; angle = -130.966; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; expCond = "(vehicle player) in thislist;"; expActiv = "titleText [""YOU ENTERING IN GREEN ZONE (150 m radius not killing! Admin BANNED!!!)"", ""PLAIN DOWN"", 3];"; expDesactiv = "titleText [""GEEN ZONE EXIT!!! (PVP zone entering) "", ""PLAIN DOWN"", 3];"; class Effects{}; }; class Item1 { name = "bazar2_m"; position[] = {18454.9,0.148972,14272.8}; a = 150; b = 150; angle = -130.966; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; expCond = "(vehicle player) in thislist;"; expActiv = "titleText [""YOU ENTERING IN GREEN ZONE (150 m radius not killing! Admin BANNED!!!)"", ""PLAIN DOWN"", 3];"; expDesactiv = "titleText [""GEEN ZONE EXIT!!! (PVP zone entering) "", ""PLAIN DOWN"", 3];"; class Effects{}; }; class Item2 { name = "bazar3_m"; position[] = {6193.35,-0.210175,16834}; a = 150; b = 150; angle = -130.966; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; expCond = "(vehicle player) in thislist;"; expActiv = "titleText [""YOU ENTERING IN GREEN ZONE (150 m radius not killing! Admin BANNED!!!)"", ""PLAIN DOWN"", 3];"; expDesactiv = "titleText [""GEEN ZONE EXIT!!! (PVP zone entering) "", ""PLAIN DOWN"", 3];"; class Effects{}; }; }; class Markers { items = 6; class Item0 { position[] = {14939.9, 0.0534991, 15083.3}; name = "center"; type = "Empty"; }; class Item1 { position[] = {23600.6, 3.19, 18000.7}; name = "respawn_east"; type = "Empty"; }; class Item2 { position[] = {23600.6, 3.19, 18000.8}; name = "respawn_west"; type = "Empty"; }; class Item3 { position[]={13321.2,-0.127439,14504.7}; name="GREEN ZONE1"; text="GREEN ZONE"; markerType="ELLIPSE"; type="respawn_unknown"; colorName="ColorGUER"; a=150; b=150; }; class Item4 { position[]={6193.35,-0.210175,16834}; name="GREEN ZONE2"; text="GREEN ZONE"; markerType="ELLIPSE"; type="respawn_unknown"; colorName="ColorGUER"; a=150; b=150; }; class Item5 { position[]={18454.9,0.148972,14272.8}; name="GREEN ZONE3"; text="GREEN ZONE"; markerType="ELLIPSE"; type="respawn_unknown"; colorName="ColorGUER"; a=150; b=150; }; }; }; 3. Сhange in taste my message for you players: You have 3 GREEN ZONE (150m around) on the Altis map (3 Green solid Circle) and message on Entering or Exit Safe zone 150m around.
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