Flybynight Posted January 22, 2016 Report Share Posted January 22, 2016 When I played about a year ago, I finally tired of the AI automatically popping up in every single town you hit. It was just all over done and all suspense was gone. What little I've played lately seems to have transport trucks going by in close range, as well as AI soldiers on foot, and unless I engage them it feels as if they leave me alone. I really like that style far better...but probably just due to limited encounters. I know in the past these same situations would have resulted in a battle but then again...maybe I don't recall that well. Link to comment Share on other sites More sharing options...
TheStainlessSteelRat Posted January 23, 2016 Report Share Posted January 23, 2016 Epoch controlled AI are spawned by the drone, they are a group of three only. Transport trucks and random AI in towns etc are generated by external add on scripts. In both cases i am sure they are both fully configurable by host as to their potency and frequency. Link to comment Share on other sites More sharing options...
KPABATOK Posted January 23, 2016 Report Share Posted January 23, 2016 Epoch by default does not have random AI except sappers and drones (and dogs and goats and chickens). You played in a server were admins out of laziness added random AI (script/addon itself is beyond terrible, hate it with a passion) to create suspense and make people die without getting a chance to find a nice hat first. Most servers are named accordingly if they have random AI bullshit or not. Link to comment Share on other sites More sharing options...
axeman Posted January 26, 2016 Report Share Posted January 26, 2016 Our AI, as mentioned, is only applied to Epoch antagonists and animals, dogs have the most features of the animals We are currently working on a task / mission system that is due for release to experimental very soon. After that I intended to work on a similar system of individually configurable AI characters. There may be a first draft of this available in the task system. You can already see some of the behaviour in the generals daughter and the looting guy from the experimental branch ;) vbawol 1 Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted January 26, 2016 Report Share Posted January 26, 2016 Any plans to add configuration variables for the AI spawned in with drones? I believe we discussed that at one point and you thought you might include such a config in a future build. Thanks - Ghost TheStainlessSteelRat 1 Link to comment Share on other sites More sharing options...
Flybynight Posted January 27, 2016 Author Report Share Posted January 27, 2016 19 hours ago, axeman said: Our AI, as mentioned, is only applied to Epoch antagonists and animals, dogs have the most features of the animals We are currently working on a task / mission system that is due for release to experimental very soon. After that I intended to work on a similar system of individually configurable AI characters. There may be a first draft of this available in the task system. You can already see some of the behaviour in the generals daughter and the looting guy from the experimental branch ;) I continue to enjoy many aspects of this mod, with the antagonists probably being the best part. I understand having too many randomly spawn can create performance issues, and I admit to not understanding why there can be so many barking dogs and flying birds and yet not enough sappers or cultists. Also, many servers I have been on have what appears to be an abundance of AI soldiers without taking a toll on the server. If there are random "soldier" AI added in by the server owner that can be tolerable, as long as it isn't predictable...basically if you know every time you venture out there will be soldiers waiting....well, that really kills my interest. At the end of the day, I will keep hoping for more sappers/cultists/similar as well as any missions you may be working on. So much potential with this mod. TheStainlessSteelRat and axeman 2 Link to comment Share on other sites More sharing options...
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