umfufu Posted December 10, 2015 Report Share Posted December 10, 2015 this just always popsup with both Arma versions ,except the Attempt to override final function wich are 1.54 related no mention of bis_functions_param or bis_fnc_param Notice that its a plain A3 with Epoch 4:59:03 Connected to Steam servers 4:59:03 Starting mission: 4:59:03 Mission file: epoch 4:59:03 Mission world: Altis 4:59:03 Mission directory: mpmissions\epoch.Altis\ 4:59:10 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 4:59:10 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 4:59:17 Attempt to override final function - bis_functions_list 4:59:17 Attempt to override final function - bis_functions_listpreinit 4:59:17 Attempt to override final function - bis_functions_listpostinit 4:59:17 Attempt to override final function - bis_functions_listrecompile 4:59:17 Attempt to override final function - bis_fnc_missiontaskslocal 4:59:17 Attempt to override final function - bis_fnc_missionconversationslocal 4:59:17 Attempt to override final function - bis_fnc_missionflow 4:59:17 "Epoch: Init Compiles" 4:59:17 c:\w\profile\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 4:59:17 "Epoch: Starting ArmA3 Epoch Server, Version 0.3.5.0" 4:59:17 Unable to get file version size: D:\Arma 3 Server\@EpochHive\epochserver.dll 4:59:17 "Epoch: Init Variables" 4:59:17 "Loading config..." 4:59:17 "Epoch: Start Hive, Instance ID: 'NA123'" 4:59:17 "Epoch: Init PublicEH" 4:59:17 "Epoch: Setup Side Settings" 4:59:17 "Epoch: Setup World Settings for Altis" 4:59:17 "playerConnected::__SERVER__" 4:59:17 "Epoch: Loading buildings" 4:59:18 Error in expression <if (_arrCount >= 6) then{ _anims = _arr param[5, [], [[]]]; { _baseObj animate [> 4:59:18 Error position: <param[5, [], [[]]]; { _baseObj animate [> 4:59:18 Error Type Number, expected Array 4:59:18 File x\addons\a3_epoch_server\compile\epoch_bases\EPOCH_server_loadBuildings.sqf, line 81 4:59:18 Error in expression <if (_arrCount >= 6) then{ _anims = _arr param[5, [], [[]]]; { _baseObj animate [> 4:59:18 Error position: <param[5, [], [[]]]; { _baseObj animate [> 4:59:18 Error Type Number, expected Array 4:59:18 File x\addons\a3_epoch_server\compile\epoch_bases\EPOCH_server_loadBuildings.sqf, line 81 4:59:18 Error in expression <if (_arrCount >= 6) then{ _anims = _arr param[5, [], [[]]]; { _baseObj animate [> Link to comment Share on other sites More sharing options...
vbawol Posted December 11, 2015 Report Share Posted December 11, 2015 Thanks for the report, this should be fixed for the next update 0.3.6 soon. Link to comment Share on other sites More sharing options...
KPABATOK Posted December 11, 2015 Report Share Posted December 11, 2015 umfufu 1 Link to comment Share on other sites More sharing options...
umfufu Posted December 11, 2015 Author Report Share Posted December 11, 2015 Thx We keep an eye open till that day Link to comment Share on other sites More sharing options...
KPABATOK Posted December 11, 2015 Report Share Posted December 11, 2015 PM me umfufu when Awol updates Epoch Link to comment Share on other sites More sharing options...
umfufu Posted December 16, 2015 Author Report Share Posted December 16, 2015 replacing the EPOCH_server_loadBuildings.sqf from experimental branch realy did help me alot , turned out there where a few 'leftovers' from jan-feb this year Players still playing and they had placed these objects 'CinderWallHalf_EPOCH' but never upgraded them so in the database they had a sort of faulty placement Now u get a 'should be ["", [], "", "", 0, []] ' notify , so u need to a toolbox to fix the DB (just adding a few typos not that much , but it fixes the errors) Soon its your own Xmas tree that wanders around and may explode (its green so never expose your backside to it) Link to comment Share on other sites More sharing options...
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