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#include broken in new arma update?


Halvhjearne

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#include working perfectly fine here for both configs and scripts... both MP and SP.

its changed, you cannot load an external file anymore, for security reasons i suppose. 

 

http://dev.arma3.com/post/spotrep-00048 

However depending if abosule paths are used then its likely this:
 

basicly its working now as it was supposed to from the begining ... -.-

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Download files from here: Link

 

Extract the files to the root of your server folder (should contain arma3server.exe).

 

Browse to @infiSTAR_servermod\addons\a3_infiSTAR

 

Add your run.sqf, A3AH.sqf and A3AT.sqf

 

Repack the a3_infiSTAR to a3_infiSTAR.bpo

 

Add @infiSTAR_servermod; to the end of your “-servermod=” start-up parameters.

 

Enjoy and wait for Chris to update.

 

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its changed, you cannot load an external file anymore, for security reasons i suppose. 

basicly its working now as it was supposed to from the begining ... -.-

Ahh, gotcha, so the issue is with filepatching as Awol stated. BI reversed the logic of it and you are right, it works as it was supposed to be working from the very start.

You can still enable filepatching server side, but it requires params used on client, too. If you are worried about security, just make sure to use cfgFunctions or a good alternative, its still a safe bet for these kind of things because fncs are finalized on game launch, not mission creation. Then again, there's plenty of creative people out there, so be careful if you decide to go this route, that's all I can say in public.

Edited by raymix
nvm, server side only question
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