nachtmasse Posted September 17, 2015 Report Share Posted September 17, 2015 (edited) Since version 0.3.3.1, it is no longer possible to cut down trees. Several players have tried this without success. Edited September 17, 2015 by nachtmasse Ty4ka 1 Link to comment Share on other sites More sharing options...
Richie Posted September 17, 2015 Report Share Posted September 17, 2015 Have you customized your server ? there have been major changes to the setup, grab an untouched server download and compare your description.ext nachtmasse and Chainsaw Squirrel 2 Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted September 17, 2015 Report Share Posted September 17, 2015 Thanks Richie ! Link to comment Share on other sites More sharing options...
Old_Gregg Posted September 17, 2015 Report Share Posted September 17, 2015 Confirmed not to be working for us as well.We tested cutting a tree down with both hatchet, and every color chainsaw. We were confused after that, so I even tested with two tanks, 6 satchels, annd still nothing Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted September 18, 2015 Report Share Posted September 18, 2015 I updated description.ext to the 0.3.3.1 ver, used the compare in notepad ++ changed the differences that weren't stuff I installed, chopped down truck loads of trees . nachtmasse 1 Link to comment Share on other sites More sharing options...
umfufu Posted September 18, 2015 Report Share Posted September 18, 2015 use the class CfgEpochClient wisely , and probs just vanish Link to comment Share on other sites More sharing options...
Ty4ka Posted September 18, 2015 Report Share Posted September 18, 2015 (edited) author = "Epoch Mod Team"; class Header { gameType = Sandbox; minPlayers = 1; maxPlayers = 100; }; respawn = "BASE"; respawnDelay = 600; respawnDialog = 0; onLoadMission= "Epoch"; OnLoadIntro = "Welcome to Epoch Mod"; loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa"; OnLoadIntroTime = False; OnLoadMissionTime = False; onLoadName = "Epoch Mod"; disabledAI = true; scriptedPlayer = 1; disableChannels[]={0,1,2,6}; enableItemsDropping = 0; briefing = 0; debriefing = 0; enableDebugConsole = 0; joinUnassigned = 0; respawnOnStart = 0; forceRotorLibSimulation = 1; corpseManagerMode = 1; corpseLimit = 10; corpseRemovalMinTime = 1200; corpseRemovalMaxTime = 3600; wreckManagerMode = 1; wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; class cfgFunctions { class A3E { tag = "EPOCH"; class Client { file = "\x\addons\a3_epoch_code\init"; class init { preInit = 1; }; class postinit { postInit = 1; }; }; }; }; class CfgEpochClient { epochVersion = "0.3.3.1"; sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired buildingNearbyMilitary = 0; //1 to allow building nearby buildingNearbyMilitaryRange = 300; //Define radius of blocked area buildingRequireJammer = 0; // 1 = to allow building without a jammer buildingCountLimit = 300; // how many objects can be built within range of a jammer buildingJammerRange = 150; // jammer range in meters EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."}; antagonistSpawnIndex[] = { {"Epoch_Cloak_F", 1}, // {"type", limit} {"GreatWhite_F", 2}, {"Epoch_Sapper_F",2}, {"Epoch_SapperB_F",1}, {"I_UAV_01_F",2}, {"PHANTOM",1}, {"B_Heli_Transport_01_F",1} }; customVarsDefaults[] = { {"Temp",98.6}, // EPOCH_player + varName, default value {"Hunger",5000}, {"Thirst",2500}, {"AliveTime",0}, {"Energy",0}, {"Wet",0}, {"Soiled",0}, {"Immunity",0}, {"Toxicity",0}, {"Stamina",100}, {"Crypto",0}, {"HitPoints",{0,0,0,0}}, {"BloodP",100}, {"SpawnArray",{}} }; // controls max group limit and cost group_upgrade_lvl[] = {4,"100",6,"300",8,"500",10,"1000",12,"1500",13,"1750",14,"2000",15,"3000",16,"5000"}; lootClasses[] = { { "shelfPos", "Shelf_EPOCH", true }, { "fridgePos", "Fridge_EPOCH", true }, { "bedPos", "Bed_EPOCH", false }, { "couchPos", "Couch_EPOCH", false }, { "wardrobePos", "wardrobe_epoch", false }, { "cookerPos", "cooker_epoch", false }, { "chairPos", { "Chair_EPOCH", "ChairRed_EPOCH" }, true }, { "filingPos", "Filing_epoch", true }, { "pelicanPos", "Pelican_EPOCH", false }, { "tablePos", "Table_EPOCH", false }, { "lockerPos", "Locker_EPOCH", false }, { "toolRackPos", "ToolRack_EPOCH", false }, { "shoeboxPos", "Shoebox_EPOCH", false }, { "palletPos", "Tarp_EPOCH", false }, { "freezerPos", "Freezer_EPOCH", false }, { "cabinetPos", "Cabinet_EPOCH", false } }; #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\takistan.hpp" #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\australia.hpp" #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\ProvingGrounds_PMC.hpp" #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\utes.hpp" #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Sara.hpp" #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Altis.hpp" #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Bornholm.hpp" #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Chernarus_Summer.hpp" #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Chernarus.hpp" #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Stratis.hpp" #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Esseker.hpp" }; class CfgRemoteExec { class Functions { mode = 1; jip = 0; class EPOCH_server_save_vehicles { allowedTargets=2; jip = 0; }; }; class Commands {mode=0;}; }; class CfgEpochSapper { detonateDistMax = 8; //Random distance between 3m and this number at which sapper detonates. Min value = 4 groanTrig = 16; //Percentage chance of a groan. Min value = 4 sRange = 300; //Distance from target over which sapper will dispose. Range within which sapper code will be aware of targets. Distance up to which sapper will attempt to find a spot to hide in. Min Value = 150. smellDist = 24; //Distance up to which sapper can smell. Used to decide if sapper can see target when deciding to charge and influences target selection. Is influenced by wind direction. Min Value = 8. }; class CfgEpochUAV { UAVMinDist = 48; //Minimum distance to choose next position when roaming. Min Value = 8. UAVMaxDist = 180; //Maximum distance to choose next position when roaming. Min Value = 42 / Max Value = 400. UAVHeight = 100; //Set height when roaming, slight randomness is applied to this value. UAV will choose own height when locked onto target. Min Value = 42 / Max Value = 280. UAV can still spot targets from height ! }; class CfgEpochAirDrop { AirDropFreq = 1200; //AirDropChance, to decide if Air drop occurs, will only be checked once per AirDropFreq time period, for each player. Min value = 120. AirDropChance = 6; //Percentage chance of air drop, for current player. Checked every AirDropFreq and upon antagonists spawn trigger. -1 To disable. }; class CfgEpochCloak { cRange = 300; //Distance, from target, at which Cloak will dispose. Cloak is also aware of players within this range. (Min: 60 / Max: 600) cAggression = 75; //Percentage chance of attack, currently a psychological attack (Cultist spooky voice). (Min: 1 / Max: 100) attackFrequency = 120; //One attack only per this period. (Min: 120) attackDistance = 38; // Distance, from target, up to which Cloak will attack. Lower for less vocals. (Min: 16) targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42) teleportChance = 66; //Chance for cloak to teleport. (Min: 1) hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240) }; Edited September 18, 2015 by Ty4ka nachtmasse 1 Link to comment Share on other sites More sharing options...
nachtmasse Posted September 18, 2015 Author Report Share Posted September 18, 2015 Have you customized your server ?Yes, i do.The hind about the descriptionn.exe worked perfectly. Now it's again possible to chop trees! Thanks a lot! axeman 1 Link to comment Share on other sites More sharing options...
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