speaR Posted August 22, 2015 Report Share Posted August 22, 2015 Is it possible to change the fraction of the bots somehow ? Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted August 22, 2015 Author Report Share Posted August 22, 2015 Is it possible to change the fraction of the bots somehow ? Not quite sure what you mean - number of AI, number of groups into which they are divided ? Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted August 22, 2015 Author Report Share Posted August 22, 2015 Well i wanted to run more on my Australia map. No to worried on the server fps to much because I have it running on a great server At the present time you can not run more than one instance. I have a few ideas for additional mission classes and more or less scripted one. I suggest you add SEM, WAI, or VEMF if you need more things to shoot at, or alternatively, fortify some areas with A3EAI. Link to comment Share on other sites More sharing options...
speaR Posted August 22, 2015 Report Share Posted August 22, 2015 Well at the moment the AI are independent. I want it to run in a coop mission where one fraction is independent too. So is it possible to change heir fracton to civilian or blufor ? Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted August 22, 2015 Author Report Share Posted August 22, 2015 Well at the moment the AI are independent. I want it to run in a coop mission where one fraction is independent too. So is it possible to change heir fracton to civilian or blufor ? The faction is set in spawnGroup.sqf around line 29. You could change it there. Link to comment Share on other sites More sharing options...
Bobjobob24 Posted August 24, 2015 Report Share Posted August 24, 2015 Ghostrider, would you mind if I edited some of the code to work for Exile Mod and then allow people to use it? I just want to ask before I go and upload your work, you'll still be credited and nothing involving you is changed in the code. I just want your permission, ya know? Link to comment Share on other sites More sharing options...
speaR Posted August 24, 2015 Report Share Posted August 24, 2015 scripts.log:24.08.2015 23:22:47: Larry Melone (127.0.0.1:2304) 654960337f9d6c07ee97ca47a3de6102 - #34 ";if (!isNil "blck_OrangeMarker") then {[blck_OrangeMarker] execVM "debug\spawnMarker.sqf"};if (!isNil "blck_GreenMarker") the" Created a BE Filter for it: !="#34 \";\n\nif (!isNil \"blck_OrangeMarker\") then {[blck_OrangeMarker] execVM \"debug\spawnMarker.sqf\"};\nif (!isNil \"blck_GreenMarker\") the" Why isnt this working ? Would be nice if you could help me out with this. Link to comment Share on other sites More sharing options...
Tophi Posted August 25, 2015 Report Share Posted August 25, 2015 where can i change the timer of the notification missions? Link to comment Share on other sites More sharing options...
dnk_paul Posted August 25, 2015 Report Share Posted August 25, 2015 scripts.log:24.08.2015 23:22:47: Larry Melone (127.0.0.1:2304) 654960337f9d6c07ee97ca47a3de6102 - #34 ";if (!isNil "blck_OrangeMarker") then {[blck_OrangeMarker] execVM "debug\spawnMarker.sqf"};if (!isNil "blck_GreenMarker") the" Created a BE Filter for it: !="#34 \";\n\nif (!isNil \"blck_OrangeMarker\") then {[blck_OrangeMarker] execVM \"debug\spawnMarker.sqf\"};\nif (!isNil \"blck_GreenMarker\") the" Why isnt this working ? Would be nice if you could help me out with this.You dont need the #34 in your exclusion, as that's the line number.I'm not sure if that doesn't help. Maybe someone else could provide further input.... Link to comment Share on other sites More sharing options...
AtomMonky Posted August 26, 2015 Report Share Posted August 26, 2015 how do i change the style of the player message ?Its a bit to large and i want to move the box on the right side. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted August 28, 2015 Author Report Share Posted August 28, 2015 where can i change the timer of the notification missions?You mean how long the mission completed marker persists ? that is set in blckClient.sqf blck_MarkerPeristTime = 300; Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted August 28, 2015 Author Report Share Posted August 28, 2015 Add this to the line that begins with 7 exec: !="execVM "debug\spawnMarker.sqf"" Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted August 28, 2015 Author Report Share Posted August 28, 2015 how do i change the style of the player message ?Its a bit to large and i want to move the box on the right side.change values in blckClient.sqf for the following: blck_useHint = false; // large box on the rightblck_useSystemChat = true; // dull text left lower cornerblck_useTitleText = true; Link to comment Share on other sites More sharing options...
AtomMonky Posted August 28, 2015 Report Share Posted August 28, 2015 (edited) and the position of the box ? Its still in the center of the screenand i dont know why the *** this post is a fail quote -.- cant change this Edited August 28, 2015 by AtomMonky Link to comment Share on other sites More sharing options...
dnk_paul Posted August 28, 2015 Report Share Posted August 28, 2015 I believe that the hint box is a user customisation in Menu > Configure > Game > Layout. They appear in the top right of the screen for me Link to comment Share on other sites More sharing options...
Tophi Posted August 28, 2015 Report Share Posted August 28, 2015 You mean how long the mission completed marker persists ? that is set in blckClient.sqf blck_MarkerPeristTime = 300; the hints of announcements of the missions Link to comment Share on other sites More sharing options...
Merbau Posted September 7, 2015 Report Share Posted September 7, 2015 Im runing it on exile server, is there any way to remove weapons despawn from ai when they are killed from more than 300m ? Link to comment Share on other sites More sharing options...
prue420 Posted September 15, 2015 Report Share Posted September 15, 2015 Nothing is spawning in resupply crate mission any else have this? Link to comment Share on other sites More sharing options...
Three Plus Posted October 20, 2015 Report Share Posted October 20, 2015 Enjoying the mission system but I have one questions/request. Is there a way to limit it to only spawn 2 missions at a time and also have it vary between each mission type? Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted October 25, 2015 Author Report Share Posted October 25, 2015 Enjoying the mission system but I have one questions/request. Is there a way to limit it to only spawn 2 missions at a time and also have it vary between each mission type?For it to vary among mission types, you need to add your own missions in the configurations.YOu can disable some missions by commenting out those you do not wish to run in the init.sqf. There are several posts on this in the forums. Link to comment Share on other sites More sharing options...
82ndAB_Bravo17 Posted October 30, 2015 Report Share Posted October 30, 2015 For some reason I can't create a pbo that works from the files, if I simply unpbo it and re pbo it again without any edits, the resulting file fails to work properly (clients spawn as seagulls). Could you tell me what program you actually use to create your pbo? shivermetimbers 1 Link to comment Share on other sites More sharing options...
serveratze88 Posted October 31, 2015 Report Share Posted October 31, 2015 use a PBO managerhttp://www.armaholic.com/page.php?id=16369 Link to comment Share on other sites More sharing options...
shivermetimbers Posted November 2, 2015 Report Share Posted November 2, 2015 For some reason I can't create a pbo that works from the files, if I simply unpbo it and re pbo it again without any edits, the resulting file fails to work properly (clients spawn as seagulls). Could you tell me what program you actually use to create your pbo?Same issue for me also, I must be missing something here. Used various PBO packing/unpacking utilities mentioned on here and ones I already use but I can not for the life in me repack the files. Always generates an error that something is missing. I only have this problem with these files. I am most likely being dumb and missing something extremely obvious, any help from you wonderful chaps would be awesome! Link to comment Share on other sites More sharing options...
82ndAB_Bravo17 Posted November 2, 2015 Report Share Posted November 2, 2015 use a PBO managerhttp://www.armaholic.com/page.php?id=16369Thanks for the reply, pbo manager seems to have done the job.@shivermetimbers - I think it is because of the folder structure that the addon uses, the way that pbo manager works preserves that, and so it seems to work OK. Link to comment Share on other sites More sharing options...
Boris62 Posted November 22, 2015 Report Share Posted November 22, 2015 All greetings. Tell how to make, please, that appeared more than 4 missions? Link to comment Share on other sites More sharing options...