Ghostrider-GRG Posted August 12, 2015 Author Report Share Posted August 12, 2015 Fixed the error that caused incorrect numbers of AI to be spawned at missions. Two files were changed: spawnGroups.sqf spawnGroup.sqf Patched files are available on the Github. Cheers, Ghost Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted August 12, 2015 Author Report Share Posted August 12, 2015 Thanks found it! My last question: No matter what weapon loadout I give the AI, they always have only Vermins etc and Assault Rifles... blck_WeaponList_Red = _RifleSniper + _RifleLMG + _DLC_MMG + _RifleAssault + _DLC_Sniper; should give the NPCS of Red mission like all weapons?! EDIT: Even if I out only _RifleLMG in red, they only have TRG, Mk20 and low 5.56 mm stuff.... :( EDIT: I made GM6 lynx the only weapon in the _RifleAssault ARRAY and made red missions only have this array..the strange thing was: a group of 4 NPCS were having lynx..the other had only assault rifles...wtf I have not been able to reproduce this error. I get an assortment of weapons of different calibers. Is anyone else having this problem ? Link to comment Share on other sites More sharing options...
Dovev Posted August 12, 2015 Report Share Posted August 12, 2015 Thank you for your great AI Script :) I am creating Traderbases on my Bornholm server right now. Is there a way to create some kind of safezone? So there will be no mission in a area of 300m around my traderbase for example? Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted August 13, 2015 Author Report Share Posted August 13, 2015 Thank you for your great AI Script :) I am creating Traderbases on my Bornholm server right now. Is there a way to create some kind of safezone? So there will be no mission in a area of 300m around my traderbase for example? In AIConfig.sqf look for this line: blck_locationBlackList = [ //Add location as [xpos,ypos,0],minimumDistance], // Note that there should not be a comma after the last item in this table [[0,0,0],0] ]; Add the coordinates of each trader and minimum range at which missions are allowed as in the example that follows: blck_locationBlackList = [ //Add location as [xpos,ypos,0],minimumDistance], // Note that there should not be a comma after the last item in this table [[1224,3756,0],300], [[17891,4471,0],300], [[0,0,0],0] ]; Link to comment Share on other sites More sharing options...
hexxcode Posted August 14, 2015 Report Share Posted August 14, 2015 Fixed the error that caused incorrect numbers of AI to be spawned at missions. Two files were changed: spawnGroups.sqf spawnGroup.sqf Patched files are available on the Github. Cheers, Ghost NICE! Will test it these days. Thanks! Link to comment Share on other sites More sharing options...
hexxcode Posted August 14, 2015 Report Share Posted August 14, 2015 could u tell us which values we can add here? MIN / MAX? And what effects this will have?? ["aimingAccuracy",0.15],["aimingShake",0.3],["aimingSpeed",0.5],["endurance",1.00],["spotDistance",0.7],["spotTime",0.7],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00] I also need to know min/max value from // How precisely player locations will be revealed to AI after an AI kill // values are ordered as follows [blue, red, green, orange]; blck_AIIntelligence = [1, 1, 1, 1]; Thanks Link to comment Share on other sites More sharing options...
hexxcode Posted August 14, 2015 Report Share Posted August 14, 2015 thanks for fixing groups...last problem we have is: bots dont attack. only if you kill at least 5-6 the others start shooting... Log: 16:58:55 Error in expression <riable["LAST_CHECK",14400]; _vehSE call EPOCH_server_setVToken; clearWeaponCargo> 16:58:55 Error position: <EPOCH_server_setVToken; clearWeaponCargo> 16:58:55 Error Undefined variable in expression: epoch_server_setvtoken 16:58:55 File q\addons\custom_server\AIMission\spawnEmplaced.sqf, line 34 16:58:56 Error in expression <riable["LAST_CHECK",14400]; _vehSE call EPOCH_server_setVToken; clearWeaponCargo> 16:58:56 Error position: <EPOCH_server_setVToken; clearWeaponCargo> Link to comment Share on other sites More sharing options...
chrisa Posted August 14, 2015 Report Share Posted August 14, 2015 Hello I get a kick. This one, can someone help me? 14.08.2015 07:57:49: -GF-Bogs (94.211.92.178:2304) 5a499537b24a65216be8c17b1e9535aa - #1 "I_Soldier2_EPOCH" 4:28 [36076,19024,67] Thnx Link to comment Share on other sites More sharing options...
READTHESCROLL Posted August 14, 2015 Report Share Posted August 14, 2015 Hello I get a kick. This one, can someone help me? 14.08.2015 07:57:49: -GF-Bogs (94.211.92.178:2304) 5a499537b24a65216be8c17b1e9535aa - #1 "I_Soldier2_EPOCH" 4:28 [36076,19024,67] Thnx You need to update your Battleye filters to 0.3.1.0. Go here and download createvehicle.txt and use winmerge or windiff to view the differences between yours and that one. Add anything from the one you download from this link to yours that isn't already there.. Do the same with publicvariable.txt https://github.com/E...ack/sc/battleye Link to comment Share on other sites More sharing options...
chrisa Posted August 14, 2015 Report Share Posted August 14, 2015 Thnx for the help. Only the createvehicle was diffrent. (Tipi|StorageShelf|LockBox|FirePlace|FirePlaceOn|PlotPole|I_Soldier|Jack|Freezer|Tarp|CinderWallHalf)_EPOCH" that was missing. Lets hope it work, i love this missions Thnx Link to comment Share on other sites More sharing options...
chrisa Posted August 14, 2015 Report Share Posted August 14, 2015 14.08.2015 15:40:37: -GF-Bogs (94.211.92.178:2304) 5a499537b24a65216be8c17b1e9535aa - #1 "I_Soldier2_EPOCH" 3:19 [35926,18921,70] Still got the same error Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted August 14, 2015 Author Report Share Posted August 14, 2015 thanks for fixing groups...last problem we have is: bots dont attack. only if you kill at least 5-6 the others start shooting... Log: 16:58:55 Error in expression <riable["LAST_CHECK",14400]; _vehSE call EPOCH_server_setVToken; clearWeaponCargo> 16:58:55 Error position: <EPOCH_server_setVToken; clearWeaponCargo> 16:58:55 Error Undefined variable in expression: epoch_server_setvtoken 16:58:55 File q\addons\custom_server\AIMission\spawnEmplaced.sqf, line 34 16:58:56 Error in expression <riable["LAST_CHECK",14400]; _vehSE call EPOCH_server_setVToken; clearWeaponCargo> 16:58:56 Error position: <EPOCH_server_setVToken; clearWeaponCargo> Are you running missions without Epoch running ? Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted August 14, 2015 Author Report Share Posted August 14, 2015 14.08.2015 15:40:37: -GF-Bogs (94.211.92.178:2304) 5a499537b24a65216be8c17b1e9535aa - #1 "I_Soldier2_EPOCH" 3:19 [35926,18921,70] Still got the same error Which filter is giving you the kick, meaning createvehicle, publicvariable, etc. In addition, I suspect that is not due to blckeagls. Are you running any other AI scripts ? Have you verified that you are running the latest BE filters as suggested by READTHESCROLL? Link to comment Share on other sites More sharing options...
chrisa Posted August 14, 2015 Report Share Posted August 14, 2015 Which filter is giving you the kick, meaning createvehicle, publicvariable, etc. In addition, I suspect that is not due to blckeagls. Are you running any other AI scripts ? Have you verified that you are running the latest BE filters as suggested by READTHESCROLL? createvehicle one https://gyazo.com/66c187e63235e507d019ae676fc8552b am not running other ai scripts only halv's halo/gear spawn. Link to comment Share on other sites More sharing options...
chrisa Posted August 14, 2015 Report Share Posted August 14, 2015 it started to kick when i installed this script actualy. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted August 14, 2015 Author Report Share Posted August 14, 2015 could u tell us which values we can add here? MIN / MAX? And what effects this will have?? ["aimingAccuracy",0.15],["aimingShake",0.3],["aimingSpeed",0.5],["endurance",1.00],["spotDistance",0.7],["spotTime",0.7],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00] I also need to know min/max value from // How precisely player locations will be revealed to AI after an AI kill // values are ordered as follows [blue, red, green, orange]; blck_AIIntelligence = [1, 1, 1, 1]; Thanks blck_AIIntelligence = [1, 1, 1, 1]; // This determines how precisely AI are informed of the position of the player that killed an AI unit. Range 0 - 4. for aimingAccuracy and other values, range is 0 to 1, where 1 is more or less aimbot, and 0.01 would cause AI to aim terribly. Each of the other variables determines another AI behavior in the same way, 0.01 for a very stupid AI, 1.0 for very highly skilled AI. Link to comment Share on other sites More sharing options...
chrisa Posted August 15, 2015 Report Share Posted August 15, 2015 Which filter is giving you the kick, meaning createvehicle, publicvariable, etc. In addition, I suspect that is not due to blckeagls. Are you running any other AI scripts ? Have you verified that you are running the latest BE filters as suggested by READTHESCROLL? you are right. It issn't this script that kicks me. I removed this script and still giving me this kick. Ohhh damnnnn.... Link to comment Share on other sites More sharing options...
READTHESCROLL Posted August 15, 2015 Report Share Posted August 15, 2015 You need to check your createvehicle.log and see what the reason is for getting kicked Saw your other post. You missed this when you were comparing your createvehicle.txt to the 0310 version.. !="I_(Soldier[1-3]|Soldier)_EPOCH" Ghostrider-GRG 1 Link to comment Share on other sites More sharing options...
chrisa Posted August 15, 2015 Report Share Posted August 15, 2015 ok cool, thnx it works for now :D You can't imagine how happy i am with youre help guys. i leurning more and more cuz of u. Many thnx Link to comment Share on other sites More sharing options...
matrixmark Posted August 15, 2015 Report Share Posted August 15, 2015 Firstly thanks for this script its pretty amazing :D Just wondering is there a way we could make so that only one missions spawns at 1 time. WIth 4 missions running at the same time we've noticed a pretty big decrease in server FPS. Currently we only run from a gameserver so yano not the best :p We are moving to a dedi in a week or so (Pay day :p) Cheers dude. Link to comment Share on other sites More sharing options...
dnk_paul Posted August 15, 2015 Report Share Posted August 15, 2015 Firstly thanks for this script its pretty amazing :D Just wondering is there a way we could make so that only one missions spawns at 1 time. WIth 4 missions running at the same time we've noticed a pretty big decrease in server FPS. Currently we only run from a gameserver so yano not the best :P We are moving to a dedi in a week or so (Pay day :P) Cheers dude. This was answered on one of the previous pages. Just comment out some of the missions spawns: cyncrwler, on 05 Aug 2015 - 8:53 PM, said: Easy, just find the init.sqf in the custom_server.pbo and comment out the missions you don't want to spawn //Start the mission timers [] execVM "\q\addons\custom_server\AIMission\Major\majorTimer.sqf"; //Starts major mission system (Orange Map Markers) [] execVM "\q\addons\custom_server\AIMission\Major2\major2Timer.sqf";//Starts major mission system 2 (Green Map Markers) [] execVM "\q\addons\custom_server\AIMission\Minor2\minor2Timer.sqf";//Starts minor mission system 2 (Red Map Markers) [] execVM "\q\addons\custom_server\AIMission\Minor\minorTimer.sqf";//Starts minor mission system (Blue Map Markers) Just add // before the [] execVM line and that line won't be read. Ghostrider-GRG 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted August 17, 2015 Report Share Posted August 17, 2015 Let's open Pandora's Box, I'm up for some good Ole fun. I'm installing this on Chernarus winter in a Lil bit today, wanna see what this bitch got. Thanks ghostrider for picking this back up, can't wait to peek inside. Ghostrider-GRG 1 Link to comment Share on other sites More sharing options...
bustedparts Posted August 17, 2015 Report Share Posted August 17, 2015 This was answered on one of the previous pages. Just comment out some of the missions spawns: I want to have more missions running on my server . How can i get more than 4 running at the same time? And do I have a choice on what I have running? Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted August 18, 2015 Author Report Share Posted August 18, 2015 I want to have more missions running on my server . How can i get more than 4 running at the same time? And do I have a choice on what I have running? Not at present. I have been thinking about expanding to 6 or 7. The downside is a hit on server performance. The upside more variety. I have been considering adding two smaller missions that are more easily solo'd as an example. The server performance hit can be managed with reducing the number of AI spawned to some degree. Running more than one instance of a mission type does not work. If you need more missions also consder adding SEM which is quite solid, or WAI which I am not experienced with but adds some variety. Setting up a bandit sector using either A3EAI or the sector addon is also fun. Link to comment Share on other sites More sharing options...
bustedparts Posted August 21, 2015 Report Share Posted August 21, 2015 Well i wanted to run more on my Australia map. No to worried on the server fps to much because I have it running on a great server Link to comment Share on other sites More sharing options...