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[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239


Ghostrider-GRG

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Version 6.72 Build 88 for ExileMod
has  error and a problem
the helicopter has not moved
 
 
2887. 18:01:16 File q\addons\custom_server\Compiles\Vehicles\GMS_EH_AIVehicle_HandleDamage.sqf, line 17
2888. 18:01:16 Error in expression <ertNearbyVehicles;
2892. 18:01:16   Error position: <select 0);
2895. 18:01:16   Error Generic error in expression
 
11:19:47 "_fnc_passToHCs:: blck_connectedHCs = []  with count _HCs = 0"
11:19:47 "_fnc_passToHCs:: No headless clients connected"
 
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Is this the only thing telling me my HCs are connecting? Just want to make sure everything is working as it should. Also does it support more then one? If I stop one I get that the groups have moved but if I stop the other I don't see that.

14:21:30 "blckHC:: headless client 14 at diag_tickTime running 49.2308 fps"

14:20:30 "blckHC:: headless client 13 at diag_tickTime running 49.6894 fps"

 

 

Oh I see this when I disconnect the HC

14:37:30 "_fnc_onPlayerDisconnected triggered with _name = headlessclient and _owner = 16"
14:37:30 "_fnc_onPlayerDisconnected: a headless client disconnected, time to deal with the damage"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group B Alpha 1-1"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 1-2"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 1-3"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 1-4"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 1-5"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 1-6"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 2-1"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 1-1"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 2-2"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 2-3"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 2-6"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 3-6"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 2-5"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 3-2"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 3-3"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 3-4"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 3-5"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 2-4"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 4-1"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 4-2"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 4-4"
14:37:30 "_fnc_onPlayerDisconnected:: reseting eventHandlers for group R Alpha 4-3"

 

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  On 10/27/2017 at 4:17 PM, thomashirt said:
Version 6.72 Build 88 for ExileMod
has  error and a problem
the helicopter has not moved
 
 
2887. 18:01:16 File q\addons\custom_server\Compiles\Vehicles\GMS_EH_AIVehicle_HandleDamage.sqf, line 17
2888. 18:01:16 Error in expression <ertNearbyVehicles;
2892. 18:01:16   Error position: <select 0);
2895. 18:01:16   Error Generic error in expression

 

 
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For reasons I do not understand the helis sometimes freeze.

I will look into the cause of the error with the vehicle damage handler. Thank you for reporting these errors.

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  • 3 weeks later...
  On 11/15/2017 at 3:11 PM, Azola21 said:

Hey is it at all possible to use this without epoch or exile. Just wondering as I am currently using a heavily modified Ravage mod mission file and server and was wondering if I could by any chance implement this.

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Yes but you would have to do some minor modifications to custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf. You need to add a few lines to create the unit when the mod is neither Epoch nor Exile.

You will also need to look through the configs and remove any Epoch or Exile-related items. I am not familiar with Ravage mod, but if it include food items or other things of that sort you will need to add their class names.

If you wish to use the map add ons or static crate spawner you will also have to change some code in the init.sqf for them. The same goes for the static mission spawner I believe.

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So, Stuff I"m working on for the next update includes:

Full support for static AI which can be spawned on land with spawning triggered by player proximity and an optional respawn time.

Surface marine patrols.

AI divers and SDV patrols.

Random selection of spawn locations along the coast.

Release date slated for early 2018.

We will be running beta's for some of these features on our server.

Contact me if you are interested in testing.

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  On 11/15/2017 at 8:28 PM, Ghostrider-DbD- said:

So, Stuff I"m working on for the next update includes:

Full support for static AI which can be spawned on land with spawning triggered by player proximity and an optional respawn time.

Surface marine patrols.

AI divers and SDV patrols.

Random selection of spawn locations along the coast.

Release date slated for early 2018.

We will be running beta's for some of these features on our server.

Contact me if you are interested in testing.

Expand  

Hi Ghost, poke me for testing ;) But I'm still in Epoch 0.5, I'm waiting for 1.0 master from Nitrado.

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  • 2 weeks later...
  • 2 weeks later...

G'day  @Ghostrider-GRG

I grab the latest from github (master) last night, throwing an error in the server rtp and not missions are spawning

Warning Message: Script \q\addons\custom_server\DLS\DLS_init.sqf not found

There is no folder named "DLS" nor a DLS_init.sqf file in the custom_server.pbo btw

cheers

natoed

 

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  On 12/19/2017 at 12:10 AM, natoed said:

G'day  @Ghostrider-GRG

I grab the latest from github (master) last night, throwing an error in the server rtp and not missions are spawning

Warning Message: Script \q\addons\custom_server\DLS\DLS_init.sqf not found

There is no folder named "DLS" nor a DLS_init.sqf file in the custom_server.pbo btw

cheers

natoed

 

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In custom_server\Configs\blck_defines.hpp please change

#define GRGserver

to

//#define GRGserver

That should fix the issues.

I just updated the GitHub accordingly.

Best- Ghost

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@Ghostrider-GRG

Regarding Build 99 and build 100

It all works and errors in rpt due arma 3 updates are sorted.

But when i use the addon the in-game time run's mo-slow I've noted that about 17 second real world time = around 1 second in-game,

using a 6 hour restart (always have) in-game time starts 10.30am and run to 9.30pm and it doesn't progress past 11.45am in-game or so

tested without custom_server.pbo and in-game run's as I've set it.

also I do not use a headless client btw (to lazy to work it out)

my epochconfig.hpp (soz it keeps putting everything in the one spoiler)

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  On 12/23/2017 at 2:41 AM, natoed said:

@Ghostrider-GRG

Regarding Build 99 and build 100

It all works and errors in rpt due arma 3 updates are sorted.

But when i use the addon the in-game time run's mo-slow I've noted that about 17 second real world time = around 1 second in-game,

using a 6 hour restart (always have) in-game time starts 10.30am and run to 9.30pm and it doesn't progress past 11.45am in-game or so

tested without custom_server.pbo and in-game run's as I've set it.

also I do not use a headless client btw (to lazy to work it out)

my epochconfig.hpp (soz it keeps putting everything in the one spoiler)

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Expand  

If you want epochconfig.hpp to determine the time acceleration open blck_configs.sqf and set:

 

    blck_useTimeAcceleration = false;

Otherwise, you can set

    blck_timeAccelerationDay = 2;

which would give the same time acceleration you have set in your epochconfig.hpp.

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I also installed build 102

 

Wondering though, I have two local headless clients but I see this in the server RPT. Are the headless clients working?

9:57:29 "[blckeagls] missionSpawner (17):: Initializing mission: _cords [23470.1,19118.7,0] : _markerClass BlueMarker1 :  _aiDifficultyLevel blue _markerMissionName Bandit Patrol"
 9:57:29 "_fnc_passToHCs:: blck_connectedHCs = [] | count _HCs = 0 | server FPS"
 9:57:29 "_fnc_passToHCs:: No headless clients connected"
 9:57:29 "_fnc_addDynamicUMS_Mission: _pos = [14623.9,15354.7]"
 9:58:30 "_fnc_passToHCs:: blck_connectedHCs = [] | count _HCs = 0 | server FPS"
 9:58:30 "_fnc_passToHCs:: No headless clients connected"
 9:58:30 "_fnc_addDynamicUMS_Mission: _pos = [9276.93,9070.16]"
 9:58:35 "[blckeagls UMS missions] STARTED initializing dynamic mission Mafia Pirates727697 position at [2878.04,18317.5] difficulty red"

 

The local headless clients show this:

9:58:08 "blckHC:: headless client 3 at diag_tickTime running 49.2308 fps"

and

9:58:08 "blckHC:: headless client 4 at diag_tickTime running 49.3827 fps"

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Also getting spammed on this:

10:52:25 Error in expression <ariable["blck_DeleteAt",diag_tickTime + blck_vehicleDeleteTimer,true];
if ((dama>
10:52:25   Error position: <blck_vehicleDeleteTimer,true];
if ((dama>
10:52:25   Error Undefined variable in expression: blck_vehicledeletetimer
10:52:25 File q\addons\custom_server\Compiles\Vehicles\GMS_fnc_vehicleMonitor.sqf, line 17
10:52:25 Error in expression <ariable["blck_DeleteAt",diag_tickTime + blck_vehicleDeleteTimer,true];
if ((dama>
10:52:25   Error position: <blck_vehicleDeleteTimer,true];
if ((dama>
10:52:25   Error Undefined variable in expression: blck_vehicledeletetimer
10:52:25 File q\addons\custom_server\Compiles\Vehicles\GMS_fnc_vehicleMonitor.sqf, line 17
10:52:25 Error in expression <ariable["blck_DeleteAt",diag_tickTime + blck_vehicleDeleteTimer,true];
if ((dama>
10:52:25   Error position: <blck_vehicleDeleteTimer,true];
if ((dama>
10:52:25   Error Undefined variable in expression: blck_vehicledeletetimer
10:52:25 File q\addons\custom_server\Compiles\Vehicles\GMS_fnc_vehicleMonitor.sqf, line 17

 

 

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