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[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239


Ghostrider-GRG

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@Ghostrider-DbD-

dude you are a time saver, 

going thought GMS_fnc_findSafePosn.sqf and i found this

	if (toLower(worldName) isEqualTo "taviana") then 
	{
		_tavTest = createVehicle ["SmokeShell",_coords,[], 0, "CAN_COLLIDE"];
		_tavHeight = (getPosASL _tavTest) select 2;
		deleteVehicle _tavTest;
		if (_tavHeight > 100) then {_FindNew = true;};
	};

as Isla abramia is so full of mountains and hills, say goodbye to blacklisting cause the above works so bloody well

many thanks

natoed

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@Ghostrider-DbD-

sorry to bug you again but does this look right too you

my static mission

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rtp log for only [blckeagls]

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  On 8/22/2017 at 6:26 AM, natoed said:

@Ghostrider-DbD-

sorry to bug you again but does this look right too you

my static mission

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rtp log for only [blckeagls]

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Your path is wrong. I had that too when i just copied one of the examples in same folder. So change path to missions/static/missions or move the missionfile one folder back

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Hills on panthera are definitely a problem. When theyre going too steep it happens the lootbox bugs in the mountain. I dont want them to spawn in tales only coz lot of the mountians have a flat area on them where i would like the missions to spawn. Is there any way to make it?

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This one seems to do the trick: 

 

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You might want to look in that too @natoed

 

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Just found this in my rpt when finishing a mission

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  On 8/24/2017 at 9:14 AM, Drokz said:
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Just found this in my rpt when finishing a mission

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I don't think i've seen that one. _patrolVehicles is an array of vehicles spawned to patrol the mission area that would be deleted at mission cleanup unless they are released to a player. Are there any errors above this? 

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Cant see there any related but you can take a look urself:

https://pastebin.com/yKNY3a8h

 

These are my mission vehicles

blck_AIPatrolVehicles = ["B_T_LSV_01_armed_F","B_T_MRAP_01_hmg_F","B_T_MRAP_01_gmg_F","O_T_MRAP_02_gmg_ghex_F","O_T_MRAP_02_hmg_ghex_F","O_T_LSV_02_armed_F","O_T_APC_Wheeled_02_rcws_ghex_F","B_T_APC_Wheeled_01_cannon_F"]; // Type of vehicle spawned to defend AI bases    
    

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  • 4 weeks later...
  On 9/18/2017 at 7:05 PM, RetroTorero said:

that would be great, but no ^^
really don´t know what to do now.

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We did have blckeagls running on Tanoa servers just fine while back, and I am pretty sure coordinates are defined for Tanoa in the file Drokz reference. Have you made any modification to any of the configs? Did you add the required folder debug to your mission.pbo and include the init.sqf, or merge it with the one you already have? Does the server.rpt file show that blckeagls initialized (just search for blck with any text editor, and I recomend notepad++ for this purpose). Are there any errors in your .rpt file ?

 

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  On 9/19/2017 at 12:22 AM, Ghostrider-DbD- said:

We did have blckeagls running on Tanoa servers just fine while back, and I am pretty sure coordinates are defined for Tanoa in the file Drokz reference. Have you made any modification to any of the configs? Did you add the required folder debug to your mission.pbo and include the init.sqf, or merge it with the one you already have? Does the server.rpt file show that blckeagls initialized (just search for blck with any text editor, and I recomend notepad++ for this purpose). Are there any errors in your .rpt file ?

 

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I didn´t make any modifications to any of the config after installing - then it wasn´t working so we added a case for tanoa to GMS_fnc_findWorld.sqf:

	case "tanoa":{ 
            diag_log "[blckeagls] Tanoa-specific settings loaded"; 
            blck_mapCenter = [7680, 7680, 0]; 
            blck_mapRange = 7500; 
	};  


just installed as intended by installation.txt - copied the debug folder to @mpmissions/epoch.tanoa and included the line to init.sqf (there was one, made for the status bar, so now it´s filled with 2 lines)

i actually found that chernarus_summer is loaded... seems like there´s my mistake:
 

7:11:34 "[blckeagls] Loading version 8-17-17  8:00 PM Build 6.70 Build 74"
 7:11:34 "[blckeagls] Variables Loaded"
 7:11:34 "[blckeagls] Functions Loaded"
 7:11:34 "[blckeagls] debug mode settings:blck_debugON = false blck_debugLevel = 0"
 7:11:34 "Epoch: Start Hive, Instance ID: 'NA123'"
 7:11:34 "Epoch: Init Connect/Disconnect handlers"
 7:11:34 "Epoch: Setup Side Settings"
 7:11:34 "Epoch: Setup World Settings for Tanoa"
 7:11:34 "Epoch: Loading buildings"
 7:11:34 Attempt to override final function - vwjhihxkm
 7:11:34 Attempt to override final function - vmenkog
 7:11:34 Attempt to override final function - bhrvvdo
 7:11:34 Attempt to override final function - yhxfotxs
 7:11:34 "[blckeagls] Loading configurations for Non-militarized servers: blck_configs.sqf"
 7:11:34 "[blckeagls] Loading Mission System using Parameters for Epoch"
 7:11:34 "-- LOOTSPAWNER spawnBuilding_list ready, d: 0.221s"
 7:11:34 "[blckeagls] Configurations for Epoch Loaded"
 7:11:34 "[blckeagles] Running getTraderCitiesEpoch to get location of trader cities"
 7:11:34 "[blckeagls] Running Map Addons for Epoch"
 7:11:34 "[blckeagls] Loading Map-specific information"
 7:11:34 Error in expression <Center = [7680,7680,0]; 
blck_mapRange = 7500; 
};  
case "chernarus_summer":{>
 7:11:34   Error position: < 7500; 
};  
case "chernarus_summer":{>
 7:11:34   Error Invalid number in expression
 7:11:34 File q\addons\custom_server\Compiles\Functions\GMS_fnc_findWorld.sqf, line 31
 7:11:34 Error in expression <Center = [7680,7680,0]; 
blck_mapRange = 7500; 
};  
case "chernarus_summer":{>
 7:11:34   Error position: < 7500; 
};  
case "chernarus_summer":{>
 7:11:34   Error Invalid number in expression
 7:11:34 File q\addons\custom_server\Compiles\Functions\GMS_fnc_findWorld.sqf, line 31
 7:11:34 "[blckeagls] Loading Map-specific settings with worldName = tanoa"
 7:11:34 "[blckeagls]  Adding Trader Cities to blacklisted locations based on setting for blck_blacklistTraderCities = true"

 

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Thanks guys, got that thingy working :)

there was an error in the tanoa case (my fault, but without the case there spawned no ai missions, so the standard-case isn´t really working on tanoa),
so the routine jumped over tanoa case and tried to use chernarus_summer.

 

i used that one from a post here in this thread:

case "tanoa": {
        //diag_log "Tanoa-specific settings loaded";
        blck_mapCenter = [ (_blck_worldSize/2),(_blck_worldSize/2),0];
        blck_mapRange = _blck_worldSize;
        };

Now it works as it should :)


Thanks for your help and that great work :)

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