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[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239


Ghostrider-GRG

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  On 7/21/2017 at 12:00 AM, Ghostrider-DbD- said:

The lines beginning with diag_log were commented out just to reduce uneccessary logging.

The deleteMarker was commented out accidentally at one point, causing issues; I replaced it as you can see but now see that I had it twice. Too little sleep was the probable cause of this issue.

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I see, just curious. :)

BTW, I've been meaning to ask...

Will the mission vehicles be sellable sometime in the future?

Thanks.

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  On 7/21/2017 at 12:03 AM, Hux said:

I see, just curious. :)

BTW, I've been meaning to ask...

Will the mission vehicles be sellable sometime in the future?

Thanks.

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I believe you can sell them at blackmarket traders if you wish. There are a few posts by Grahame around on this topic. It is not advisable to sell them at epoch traders as the game is configured. If Epoch were to be able to distiguish persistant from non-persistant vehicles then this would not cause any problems.

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  On 7/21/2017 at 12:05 AM, Ghostrider-DbD- said:

I believe you can sell them at blackmarket traders if you wish. There are a few posts by Grahame around on this topic. It is not advisable to sell them at epoch traders as the game is configured. If Epoch were to be able to distiguish persistant from non-persistant vehicles then this would not cause any problems.

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Oh really. I have BM traders and was unable to sell.

I'll check the class names to be sure they're in trader menu.

Thank you.

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I just tried it with the Ifrit  O_MRAP_02_hmg_F and I just get a message that I'm trying to sell it twice. I do see it in the trader menu though when I'm selling.

I checked the class name in my trader menu list.

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  On 7/21/2017 at 12:36 AM, Hux said:

I just tried it with the Ifrit  O_MRAP_02_hmg_F and I just get a message that I'm trying to sell it twice. I do see it in the trader menu though when I'm selling.

I checked the class name in my trader menu list.

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I have seen that message too. I am not sure why. I suggest that you take a look in the thread for that script.

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  On 7/21/2017 at 12:36 AM, Hux said:

I just tried it with the Ifrit  O_MRAP_02_hmg_F and I just get a message that I'm trying to sell it twice. I do see it in the trader menu though when I'm selling.

I checked the class name in my trader menu list.

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Hey Hux

you need to edit HS_playertraderequest.sqf regarding the vehicle slot check  to be able to sell the vehicles to the black market trader.

 

  Reveal hidden contents

hope it helps

cheers

natoed

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  On 7/22/2017 at 8:53 PM, natoed said:

Hey Hux

you need to edit HS_playertraderequest.sqf regarding the vehicle slot check  to be able to sell the vehicles to the black market trader.

 

  Reveal hidden contents

hope it helps

cheers

natoed

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Hey thanks natoed, I didn't expect a solution. I had tried a few things I found in the BM thread but had no success.

Works great now .

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  • 2 weeks later...
  On 8/3/2017 at 4:19 PM, Sneer said:

I updated to the current version and doing missions I eventually get an overflow error spamming rpt. Also the mission markers stay on the map.

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Please be sure you also update the files in the debug folder in your mission.pbo. In a recent, prior release there was an error in one of them that caused these sorts of problems.

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  On 8/4/2017 at 2:56 AM, Ghostrider-DbD- said:

Please give this build a try.

 

https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/tree/Version-6.59-Build-65

 

Github is giving me heartburn tonight for some reason.

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ok, Thanks but I still don't see any changes on git.

I also found why the colored circles weren't disappearing, line 11 of deleteMarker.sqf was commented out.

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@Grahame, I think so, unless I made a silly end of week error from fatigue. I'd run it on a test server. We have been running the serverside code for a few weeks now without any errors in the logs or player complaints. I am pretty sure the client-side stuff is OK but did not have a chance to rigorously confirm that the issues on the Master were addressed. The changes were mostly merging some bug-fixed versions with the Master and removing a few instances of diag_log and other lines that were commented out.

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  On 8/12/2017 at 12:05 AM, Ghostrider-DbD- said:

I just checked the master Version 6.60 now Build 69 on an EpochExperimental server and it seemed to be fine.

Adding the option to spawn multiple heli's, figher's, or UAV to add the the drama hehe for Verision 6.61.

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That sounds great.

Is it possible to have the support aircraft spawn a distance away from mission so it has to travel to it and surprise the players doing the mission?

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  On 8/12/2017 at 2:15 AM, Ghostrider-DbD- said:

The fighters roam around quite a bit. Testing this now.

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I mean spawn far away like in WAI missions (They spawn in SW corner of the map and travel to mission).

Also I wanted to ask about a strange bug. Sometimes the AI at missions seem to be frozen in place. They seem to be dead but are still standing and aiming their rifles...very strange.

Thanks.

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The frozen bug is related to using dynamic simulation I think. Not sure how to handle it yet.

[EDIT] The issue is that if they are to drop paratroops on the mission then it is pretty much impossible the way Arma waypoints work to get the heli over the center of the mission during the fly-in. However, aircraft that are not dropping AI could be spawned 3-4k out from the mission and that should work fine. The way the waypoints are managed the aircraft would just fly from whereever it spawned to the first mission waypoint then start its patrol. I will have to re-work the code a bit.

 

Out of curiosity, when would a player arrive at the mission at the time helis are spawning other than using teleport functions?

 

 

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Just found this in my rpt build 58, not sure if its a prob in the newer or was already mentioned or fixed but better tell ya again :) 

 

19:52:18 Error in expression <["wpDir",0];
_group setVariable["wpArc",_arc];
_group setVariable["soldierType",>
19:52:18   Error position: <_arc];
_group setVariable["soldierType",>
19:52:18   Error Undefined variable in expression: _arc
19:52:18 File q\addons\custom_server\Compiles\Groups\GMS_fnc_setupWaypoints.sqf, line 38

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