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[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239


Ghostrider-GRG

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  On 1/12/2017 at 5:16 AM, Sneer said:

ok its starts fine now. The only issue is the missions run for a short time then they stop. Someone mentioned the same issue above.

Thanks

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Found the key problem in GMS_fnc_updateMissionQue.sqf and updated the github with a fix.

Also corrected a few other minor errors.

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  On 1/11/2017 at 10:40 PM, viper179 said:

Yeh having the same issue with the map markers going away, there is ai missions but no marker for them, at the start of the server i have all 4 spawn in with in a 30 min time period all is good there. Then at the 30 min marker  the last one spawns in so all 4 are on the map at the 30 min mark and all markers can be seen. after the first 2 r cleared its like 2 missions still spawn in without markers for players to see but then the other 2 do.

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Found the key problem in GMS_fnc_updateMissionQue.sqf and updated the github with a fix.

Also corrected a few other minor errors.

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hi ty for update. i have a warning message in my  rpt.log

Warning Message: Script \q\addons\custom_server\Compiles\Functions\GMS_fnc_deleteFromArray.sqf not found

and a error

14:23:41 Error in expression <];

_count = 0;

waitUntil { count crew _veh > 0};

uiSleep 60;
while { (getDamm>
14:23:41   Error position: <_veh > 0};

uiSleep 60;
while { (getDamm>
14:23:41   Error Undefined variable in expression: _veh
14:23:41 File q\addons\custom_server\Compiles\Vehicles\GMS_fnc_vehicleMonitor.sqf, line 16
14:23:41 Error in expression <];

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  On 1/12/2017 at 1:21 PM, serveratze88 said:

hi ty for update. i have a warning message in my  rpt.log

Warning Message: Script \q\addons\custom_server\Compiles\Functions\GMS_fnc_deleteFromArray.sqf not found

and a error

14:23:41 Error in expression <];

_count = 0;

waitUntil { count crew _veh > 0};

uiSleep 60;
while { (getDamm>
14:23:41   Error position: <_veh > 0};

uiSleep 60;
while { (getDamm>
14:23:41   Error Undefined variable in expression: _veh
14:23:41 File q\addons\custom_server\Compiles\Vehicles\GMS_fnc_vehicleMonitor.sqf, line 16
14:23:41 Error in expression <];

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Ditto

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 Hello, i have a problem with your Mission Script on my Exile Server Exile. After the Missions Despawn there are spawning no new Missions. They spawn only new if someone clears the Mission.

There is also the problem that after clearing a Mission sometimes the new Mission spawns twice but only one of them have a marker. I have the Version from january 11th

 

 

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  On 1/12/2017 at 1:21 PM, serveratze88 said:

hi ty for update. i have a warning message in my  rpt.log

Warning Message: Script \q\addons\custom_server\Compiles\Functions\GMS_fnc_deleteFromArray.sqf not found

and a error

14:23:41 Error in expression <];

_count = 0;

waitUntil { count crew _veh > 0};

uiSleep 60;
while { (getDamm>
14:23:41   Error position: <_veh > 0};

uiSleep 60;
while { (getDamm>
14:23:41   Error Undefined variable in expression: _veh
14:23:41 File q\addons\custom_server\Compiles\Vehicles\GMS_fnc_vehicleMonitor.sqf, line 16
14:23:41 Error in expression <];

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Same here.

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  On 1/12/2017 at 8:07 PM, serveratze88 said:

 Hello, i have a problem with your Mission Script on my Exile Server Exile. After the Missions Despawn there are spawning no new Missions. They spawn only new if someone clears the Mission.

There is also the problem that after clearing a Mission sometimes the new Mission spawns twice but only one of them have a marker. I have the Version from january 11th

 

 

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I'll check on this now.

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  On 1/12/2017 at 11:19 PM, Ghostrider-DbD- said:

Fix for the warning posted to the github.

EDIT

Errors in  GMS_fnc_vehicleMonitor.sqf fixed and posted to the github.

Thank you everyone for the feedback.

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The missions start out ok but then they just stop spawning after 30 minutes.

17:29:47 "[blckeagls] Spawning Orange Mission with template = resupplyCamp"
17:29:47 "[blckeagls] missionSpawner:: Initializing mission: _cords [22812.5,16970.8,0] : _missionType OrangeMarker1 :  _aiDifficultyLevel 250 _markerMissionName Resupply Camp"
17:29:47 "AIM.sqf ===]  _this = [[""start"",""A Bandit resupply camp has been spotted. Check the Orange marker on your map for its location"",""Resupply Camp""]] | _msg = [""start"",""A Bandit resupply camp has been spotted. Check the Orange marker on your map for its location"",""Resupply Camp""] | _players = [B Alpha 1-1:1 (Sneer) REMOTE,B Alpha 1-1:2 (Friendly Pat) REMOTE]"

 

Those stop then these start

18:44:11 Client: Remote object 4:0 not found
18:44:14 Server: Object 2:2939 not found (message Type_93)
18:44:14 Server: Object 2:2937 not found (message Type_93)

 

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  On 1/13/2017 at 3:48 AM, Sneer said:

The missions start out ok but then they just stop spawning after 30 minutes.

17:29:47 "[blckeagls] Spawning Orange Mission with template = resupplyCamp"
17:29:47 "[blckeagls] missionSpawner:: Initializing mission: _cords [22812.5,16970.8,0] : _missionType OrangeMarker1 :  _aiDifficultyLevel 250 _markerMissionName Resupply Camp"
17:29:47 "AIM.sqf ===]  _this = [[""start"",""A Bandit resupply camp has been spotted. Check the Orange marker on your map for its location"",""Resupply Camp""]] | _msg = [""start"",""A Bandit resupply camp has been spotted. Check the Orange marker on your map for its location"",""Resupply Camp""] | _players = [B Alpha 1-1:1 (Sneer) REMOTE,B Alpha 1-1:2 (Friendly Pat) REMOTE]"

 

Those stop then these start

18:44:11 Client: Remote object 4:0 not found
18:44:14 Server: Object 2:2939 not found (message Type_93)
18:44:14 Server: Object 2:2937 not found (message Type_93)

 

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Would you please send me a full .rpt? I worry that there is something in the script that updates the mission que that is still off, or a variable that is being corrupted.

 

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  On 1/13/2017 at 4:46 AM, Ghostrider-DbD- said:

Would you please send me a full .rpt? I worry that there is something in the script that updates the mission que that is still off, or a variable that is being corrupted.

 

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Here you go.

 

  Reveal hidden contents

 

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  On 1/13/2017 at 6:15 AM, Sneer said:

Here you go.

 

  Reveal hidden contents

 

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Thanks - reverted to the old system for mission timers for now. I suspect that has been the cause of many of these errors.

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Fix for the errors with missions not spawning after a while pushed to the github as Version 6.54 / Build 27.

For those up for some testing please let me know if this solved your issues.

I reverted back to the old system of mission timers which has been bullet-proof for the past year.

Thank you Brian Soanesn, Sneer, Deerawk, viper and the rest who have been posting bug reports with .RPT errors.

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  On 1/13/2017 at 12:58 PM, Ghostrider-DbD- said:

Fix for the errors with missions not spawning after a while pushed to the github as Version 6.54 / Build 27.

For those up for some testing please let me know if this solved your issues.

I reverted back to the old system of mission timers which has been bullet-proof for the past year.

Thank you Brian Soanesn, Sneer, Deerawk, viper and the rest who have been posting bug reports with .RPT errors.

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Your welcome .. NP at all!!

I set debug to false since it was set to true and ran it all day on two servers, everything seems to be running fine now.

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Hi I have found out some new problems, one is that vehicles and static HMG´s wont be cleared after finising the mission. The other is that bots dont have enough ammunition so they wont fire back if they are under atack.
Thanks for solving the problems with mission respawn and ghost missions.

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  On 1/13/2017 at 10:31 PM, serveratze88 said:

Hi I have found out some new problems, one is that vehicles and static HMG´s wont be cleared after finising the mission. The other is that bots dont have enough ammunition so they wont fire back if they are under atack.
Thanks for solving the problems with mission respawn and ghost missions.

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Thank you for those bug reports. I will work on them tonight.

I suspect that the issue with ammo relates to an arma engine issue. Recently, I have noticed warnings in the logs regarding certain weapons. I will look into using a 'reload' event handler rather than 'fired'.

 

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  On 1/13/2017 at 12:58 PM, Ghostrider-DbD- said:

Fix for the errors with missions not spawning after a while pushed to the github as Version 6.54 / Build 27.

For those up for some testing please let me know if this solved your issues.

I reverted back to the old system of mission timers which has been bullet-proof for the past year.

Thank you Brian Soanesn, Sneer, Deerawk, viper and the rest who have been posting bug reports with .RPT errors.

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No problem Ghost. Glad to be of assistance. I will test your latest version and report back if I find anything.

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  On 1/19/2017 at 6:55 AM, Drokz said:

No worries take your time and enjoy ur vacation :)

I downgraded to 6.46 and its working again, but the AI's seem to spot players not as good as in the newer Versions. I already raised their skills in the unitspawn

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Please take a look at v 6.54 Build 32 which I just merged with the master.

 

  On 1/20/2017 at 5:12 PM, prue420 said:

Hey guys where do you change how much ammo each ai have?

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in GMS_fnc_spawnUnit.sqf.

Please give the new update a try before you do that. I think it will solve your issues.

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