BigEgg Posted July 29, 2015 Report Share Posted July 29, 2015 This tutorial will guide you through how to install my custom debug monitor. With this install you will be able to press insert in game to have it come up. Step 1: Open your dayz_spaceInterrupt and find this line: if (_dikCode == 210) then { Under that you will see a line that looks like this: _nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf"; Replace that with this: _nill = execvm "custom\playerstats.sqf"; Step 2: Copy the code from this link: http://pastebin.com/10K7ginT Open a blank text document using Notepad++ or an editor of your choice Paste the code in it and save it as playerstats.sqf Move it to your custom folder. Make any changes you want to make :) Pictures: http://imgur.com/WmdPMMk Saltzman, mimmosan and ElDubya 3 Link to comment Share on other sites More sharing options...
MrShix Posted July 29, 2015 Report Share Posted July 29, 2015 Nice Work. But I fail to see how this is any different from all the other debug menus out there ? Link to comment Share on other sites More sharing options...
BigEgg Posted July 29, 2015 Author Report Share Posted July 29, 2015 Just added it so there is a newer post about it :) Lots of different designs. Link to comment Share on other sites More sharing options...
Sporny Posted July 29, 2015 Report Share Posted July 29, 2015 Nice... but not interesting for people with SC :/ Link to comment Share on other sites More sharing options...
ElDubya Posted July 29, 2015 Report Share Posted July 29, 2015 Looks good mate, thanks for sharing! :) (AKA : Don't worry about all these other ingrates, keep doing what your doing) :) Link to comment Share on other sites More sharing options...
erony Posted July 29, 2015 Report Share Posted July 29, 2015 your monitor debug does not block construction? Link to comment Share on other sites More sharing options...
Richie Posted July 29, 2015 Report Share Posted July 29, 2015 Nice Work. But I fail to see how this is any different from all the other debug menus out there ? Nice... but not interesting for people with SC :/ Nothing wrong with choice, BigEgg didn't have to share but he did, at least be grateful instead of negative. NGHD, CartoonrBOY and ElDubya 3 Link to comment Share on other sites More sharing options...
BigEgg Posted July 29, 2015 Author Report Share Posted July 29, 2015 Nice... but not interesting for people with SC :/ You could easily add that in. I just use the coin icon on the right hand side of the screen. your monitor debug does not block construction? Nope it sure doesn't Link to comment Share on other sites More sharing options...
BigEgg Posted July 29, 2015 Author Report Share Posted July 29, 2015 Looks good mate, thanks for sharing! :) (AKA : Don't worry about all these other ingrates, keep doing what your doing) :) Thanks! Trying to give back to the community that taught me all of the things I have learned about scripting in the past 4 months. Link to comment Share on other sites More sharing options...
Saltzman Posted July 29, 2015 Report Share Posted July 29, 2015 Nice work BigEgg! Question, does it show the current weapon being held by the player? Link to comment Share on other sites More sharing options...
BigEgg Posted July 29, 2015 Author Report Share Posted July 29, 2015 Nice work BigEgg! Question, does it show the current weapon being held by the player? Nope only what is in the picture. If you want I can look at infistar's and see if I can add that in Link to comment Share on other sites More sharing options...
Saltzman Posted July 29, 2015 Report Share Posted July 29, 2015 Yes that would be great, and I think that would make this debug monitor really solid! Link to comment Share on other sites More sharing options...
BigEgg Posted July 29, 2015 Author Report Share Posted July 29, 2015 Yes that would be great, and I think that would make this debug monitor really solid! Infistar has a few functions for determining what is what and what picture to use. If you want to implement this into the default infistar one then do the following: Open AH.sqf Find this code: <t size= It should bring you to code that looks like this: hintSilent parseText format["" <t size='1' font='Bitstream' align='Center' >[%1]</t><br/> <t size='0.8' font='Bitstream' align='Center' >Players Online: %12</t><br/> <img size='4.75' image='%4'/><br/> <t size='1' font='Bitstream' align='left' color='#CC0000'>Blood: </t><t size='1' font='Bitstream' align='right'>%2</t><br/> <t size='1' font='Bitstream' align='left' color='#0066CC'>Humanity: </t><t size='1' font='Bitstream' align='right'>%3</t><br/> <br/> <t size='1' font='Bitstream' align='left' color='#FFBF00'>Zombie Kills: </t><t size='1' font='Bitstream' align='right'>%9</t><br/> <t size='1' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='1' font='Bitstream' align='right'>%10</t><br/> <t size='1' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='1' font='Bitstream' align='right'>%11</t><br/> <br/> <t size='1' font='Bitstream' align='left' color='#FFBF00'>%13</t><t size='1' font='Bitstream' align='right'>%5h %6min</t><br/> <t size='1' font='Bitstream' align='left' color='#FFBF00'>FPS: </t><t size='1' font='Bitstream' align='right'>%8</t><br/> <t size='1' font='Bitstream' align='Center' color='#CC0000'>%7</t> "", _txt, (r_player_blood), _humanity, _pic, _hours, _minutes2, _BottomDebug, (round diag_fps), (player getVariable['zombieKills', 0]), (player getVariable['humanKills', 0]), (player getVariable['banditKills', 0]), _pOn, _timertext Replace that code with this: hintSilent parseText format [" <t size='1.6' font='Bitstream' align='center' color='#FACC2E'>Server Name</t><br/> <t size='1.15' font='Bitstream' align='center' color='#5882FA'>%7 Players Online</t><br/> <img size='4.75' image='%11'/><br/> <t size='1.20' font='Bitstream' color='#00FF00'>Survived %6 Days</t><br/><br/> <t size='1.15' font='Bitstream' align='left'>Zombies Killed: </t> <t size='1.15' font='Bitstream' align='right'>%1</t><br/> <t size='1.15' font='Bitstream' align='left'>Headshots: </t> <t size='1.15' font='Bitstream' align='right'>%2</t><br/> <t size='1.15' font='Bitstream' align='left'>Murders: </t> <t size='1.15' font='Bitstream' align='right'>%3</t><br/> <t size='1.15' font='Bitstream' align='left'>Bandits Killed: </t> <t size='1.15' font='Bitstream' align='right'>%4</t><br/><br/> <t size='1.15' font='Bitstream' align='left'>Humanity: </t> <t size='1.15' font='Bitstream' align='right'>%5</t><br/> <t size='1.15' font='Bitstream' align='left' color='#C70000'>Blood: </t> <t size='1.15' font='Bitstream' align='right' color='#C70000'>%8</t><br/><br/> <t size='1.20' font='Bitstream' align='center' color='#16DB57'>Restart in %10 minutes</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FF8000'>FPS: %9</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FFFF00'>www.Website.com</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FFFFFF'>TeamSpeak Info</t><br/>", (player getVariable['zombieKills', 0]), (player getVariable['headShots', 0]), (player getVariable['humanKills', 0]), (player getVariable['banditKills', 0]), (player getVariable['humanity', 0]), (dayz_Survived), (count playableUnits), r_player_blood, (round diag_fps), (round(120-(serverTime) / 60)), _pic ]; Let me know if it works! Link to comment Share on other sites More sharing options...
Sporny Posted July 29, 2015 Report Share Posted July 29, 2015 I really like it.... dont want to say any negative or make is work bad! I like everyone who shares his work with the community! ;) Maybe someone can explain how to add Coins to this debug monitor? Link to comment Share on other sites More sharing options...
Disturbed2015 Posted July 30, 2015 Report Share Posted July 30, 2015 I really like it.... dont want to say any negative or make is work bad! I like everyone who shares his work with the community! ;) Maybe someone can explain how to add Coins to this debug monitor? Yeah Coins or the bank, maybe? Link to comment Share on other sites More sharing options...
Come Spoon Me Posted July 30, 2015 Report Share Posted July 30, 2015 If you want one with a picture you can modify mine. Picture: http://imgur.com/dm6qWzA It is a combination of a few different debug monitors I have used in the past. I did not write any of the code myself. I simply compiled a few different tutorials into one for my server. Tutorial: All edits are done in the mission folder/PBO! Toggle Version (Medium Install): Step 1: Create a custom compiles.sqf or upload the default compiles.sqf from your dayz_code folder to your mission folder. Step 2: Edit your init.sqf to call your custom compiles.sqf Step 3: copy your dayz_spaceInterrupt.sqf from your dayz_code PBO to your mission folder. Step 4: Edit your custom compiles.sqf to point to your new dayz_spaceInterrupt.sqf Step 5: In your dayz_spaceInterrupt.sqf Search for this: if (_dikCode == 210) then { Change This: if (_dikCode == 210) then { _nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf"; }; To this: if (_dikCode == 210) then { if (isNil 'debugMonitor') then { debugMonitor = true; _nill = execvm "debug.sqf"; } else { debugMonitor = !debugMonitor; hintSilent ''; _nill = execvm "debug.sqf"; }; }; Step 6: Create a new file called debug.sqf in your mission folder and paste this code in it and edit it to fit your server: while {debugMonitor} do { _time = (round(240-(serverTime)/60)); _hours = (floor(_time/60)); _minutes = (_time - (_hours * 60)); _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); if (player == vehicle player) then { _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));} else { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); }; switch(_minutes) do { case 9: {_minutes = "09"}; case 8: {_minutes = "08"}; case 7: {_minutes = "07"}; case 6: {_minutes = "06"}; case 5: {_minutes = "05"}; case 4: {_minutes = "04"}; case 3: {_minutes = "03"}; case 2: {_minutes = "02"}; case 1: {_minutes = "01"}; case 0: {_minutes = "00"}; }; // You can delete the server website here line (entire line) if you want // You can also delete the entire TeamSpeak IP line if you want hintSilent parseText format [" <t size='1.4' font='Bitstream' align='center' color='#718d67'>YOUR SERVER NAME HERE</t><br/> <t size='1.15' font='Bitstream' align='center' color='#e5e5e5'>%1 Players Online: </t><br/><br/> <img size='3' align='Center' image='%12'/><br/><br/> <t size='1' font='Bitstream'align='center' color='#99ae83'>%11</t><br/> <t size='1' font='Bitstream'align='center' color='#99ae83'>%10 Day(s) Survived</t><br/> <t size='1' font='Bitstream' align='left' color='#f00c0c'>Blood: </t><t size='1' font='Bitstream' align='right' color='#f00c0c'>%5</t><br/> <t size='1' font='Bitstream' align='left' color='#007feb'>Humanity: </t><t size='1' font='Bitstream' align='right' color='#007feb'>%6</t><br/><br/> <t size='1' font='Bitstream' align='left' color='#e5e5e5'>Frame Rate: </t><t size='1' font='Bitstream' align='right' color='#e5e5e5'>%7</t><br/> <t size='1' font='Bitstream' align='left' color='#e5e5e5'>Murders: </t><t size='1' font='Bitstream' align='right' color='#e5e5e5'>%3</t><br/> <t size='1' font='Bitstream' align='left' color='#e5e5e5'>Bandits Killed: </t><t size='1' font='Bitstream' align='right' color='#e5e5e5'>%4</t><br/> <t size='1' font='Bitstream' align='left' color='#e5e5e5'>Zombies Killed: </t><t size='1' font='Bitstream' align='right' color='#e5e5e5'>%2</t><br/><br/> <t size='1' font='Bitstream'align='center' color='#ffd863'>Server restart in:</t><br/> <t size='1' font='Bitstream'align='center' color='#ffd863'>%8 Hour(s) : %9 Minute(s)</t><br/><br/> <t size='1' font='Bitstream'align='center' color='#5882FA'>TeamSpeak IP:</t><br/> <t size='0.90' font='Bitstream'align='center' color='#5882FA'>YOUR TEAMSPEAK IP HERE</t><br/>", (count playableUnits), (player getVariable['zombieKills', 0]), (player getVariable['humanKills', 0]), (player getVariable['banditKills', 0]), (player getVariable['USEC_BloodQty', r_player_blood]), (player getVariable['humanity', 0]), (round diag_fps), _hours, _minutes, (dayz_Survived), dayz_playerName, _pic ]; //Don't modify below this line sleep 1; }; Step 7: Save the file and start your server. Press the insert key to toggle debug monitor on/off. Non-Toggle Version (Easy Install): Step 1: Create a file called debug.sqf in your mission folder and paste the above code in it and save it. Step 2: Add this to the bottom of your init.sqf: //Execute Debug Monitor []execVM "debug.sqf"; Sorry I can't give credit to everybody as I don't remember who wrote all the scripts I borrowed code from. I got the code for the picture from a debug monitor that Matt L posted. I preferred a different method of calling the toggle however as it doesn't give me a script error. Found Here: http://opendayz.net/threads/simple-ish-debug-monitor-w-toggling-function-and-animation.11594/ Again I do not take credit for writing this! Just trying to help out. Sorry don't use coins or bank on my server so couldn't help you with that part... Link to comment Share on other sites More sharing options...
Disturbed2015 Posted July 31, 2015 Report Share Posted July 31, 2015 This tutorial will guide you through how to install my custom debug monitor. With this install you will be able to press insert in game to have it come up. Step 1: Open your dayz_spaceInterrupt and find this line: if (_dikCode == 210) then { Under that you will see a line that looks like this: _nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf"; Replace that with this: _nill = execvm "custom\playerstats.sqf"; Step 2: Copy the code from this link: http://pastebin.com/10K7ginT Open a blank text document using Notepad++ or an editor of your choice Paste the code in it and save it as playerstats.sqf Move it to your custom folder. Make any changes you want to make :) Pictures: http://imgur.com/WmdPMMk Nice, thank's. BigEgg 1 Link to comment Share on other sites More sharing options...
Sporny Posted August 2, 2015 Report Share Posted August 2, 2015 Any idea how to set the position... want it directly on the top... Link to comment Share on other sites More sharing options...
pr0dukt Posted August 3, 2015 Report Share Posted August 3, 2015 Any idea how to set the position... want it directly on the top... You cant do that Link to comment Share on other sites More sharing options...
Th3-Hunter333 Posted August 5, 2015 Report Share Posted August 5, 2015 Infistar has a few functions for determining what is what and what picture to use. If you want to implement this into the default infistar one then do the following: Open AH.sqf Find this code: <t size= It should bring you to code that looks like this: hintSilent parseText format["" <t size='1' font='Bitstream' align='Center' >[%1]</t><br/> <t size='0.8' font='Bitstream' align='Center' >Players Online: %12</t><br/> <img size='4.75' image='%4'/><br/> <t size='1' font='Bitstream' align='left' color='#CC0000'>Blood: </t><t size='1' font='Bitstream' align='right'>%2</t><br/> <t size='1' font='Bitstream' align='left' color='#0066CC'>Humanity: </t><t size='1' font='Bitstream' align='right'>%3</t><br/> <br/> <t size='1' font='Bitstream' align='left' color='#FFBF00'>Zombie Kills: </t><t size='1' font='Bitstream' align='right'>%9</t><br/> <t size='1' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='1' font='Bitstream' align='right'>%10</t><br/> <t size='1' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='1' font='Bitstream' align='right'>%11</t><br/> <br/> <t size='1' font='Bitstream' align='left' color='#FFBF00'>%13</t><t size='1' font='Bitstream' align='right'>%5h %6min</t><br/> <t size='1' font='Bitstream' align='left' color='#FFBF00'>FPS: </t><t size='1' font='Bitstream' align='right'>%8</t><br/> <t size='1' font='Bitstream' align='Center' color='#CC0000'>%7</t> "", _txt, (r_player_blood), _humanity, _pic, _hours, _minutes2, _BottomDebug, (round diag_fps), (player getVariable['zombieKills', 0]), (player getVariable['humanKills', 0]), (player getVariable['banditKills', 0]), _pOn, _timertext Replace that code with this: hintSilent parseText format [" <t size='1.6' font='Bitstream' align='center' color='#FACC2E'>Server Name</t><br/> <t size='1.15' font='Bitstream' align='center' color='#5882FA'>%7 Players Online</t><br/> <img size='4.75' image='%11'/><br/> <t size='1.20' font='Bitstream' color='#00FF00'>Survived %6 Days</t><br/><br/> <t size='1.15' font='Bitstream' align='left'>Zombies Killed: </t> <t size='1.15' font='Bitstream' align='right'>%1</t><br/> <t size='1.15' font='Bitstream' align='left'>Headshots: </t> <t size='1.15' font='Bitstream' align='right'>%2</t><br/> <t size='1.15' font='Bitstream' align='left'>Murders: </t> <t size='1.15' font='Bitstream' align='right'>%3</t><br/> <t size='1.15' font='Bitstream' align='left'>Bandits Killed: </t> <t size='1.15' font='Bitstream' align='right'>%4</t><br/><br/> <t size='1.15' font='Bitstream' align='left'>Humanity: </t> <t size='1.15' font='Bitstream' align='right'>%5</t><br/> <t size='1.15' font='Bitstream' align='left' color='#C70000'>Blood: </t> <t size='1.15' font='Bitstream' align='right' color='#C70000'>%8</t><br/><br/> <t size='1.20' font='Bitstream' align='center' color='#16DB57'>Restart in %10 minutes</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FF8000'>FPS: %9</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FFFF00'>www.Website.com</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FFFFFF'>TeamSpeak Info</t><br/>", (player getVariable['zombieKills', 0]), (player getVariable['headShots', 0]), (player getVariable['humanKills', 0]), (player getVariable['banditKills', 0]), (player getVariable['humanity', 0]), (dayz_Survived), (count playableUnits), r_player_blood, (round diag_fps), (round(120-(serverTime) / 60)), _pic ]; Let me know if it works! What exactly would i have to add in to make this display the coins in this debug monitor as well, any help would be greatly appreciated.. Im using single currency 3.0 Link to comment Share on other sites More sharing options...
BigEgg Posted August 5, 2015 Author Report Share Posted August 5, 2015 What exactly would i have to add in to make this display the coins in this debug monitor as well, any help would be greatly appreciated.. Im using single currency 3.0 Add this line to wherever you want it on the debug: <t size='1.15' font='Bitstream' color='#FACC2E' align='left'>Coins: %12 </t> Then add this below _pic: (player getVariable['cashMoney', 0]) Link to comment Share on other sites More sharing options...
Th3-Hunter333 Posted August 6, 2015 Report Share Posted August 6, 2015 Add this line to wherever you want it on the debug: <t size='1.15' font='Bitstream' color='#FACC2E' align='left'>Coins: %12 </t> Then add this below _pic: (player getVariable['cashMoney', 0]) That is exactly what i was looking for, thank you alot for the info.. i will report back shortly to confirm if this works a treat or not.. Scratch that, i cant seem to get this to work out.. Below is the code i have used for this hintSilent parseText format ["" <t size='1.6' font='Bitstream' align='center' color='#FACC2E'>Raging Dragon</t><br/> <t size='1.15' font='Bitstream' align='center' color='#5882FA'>%7 Players Online</t><br/> <img size='4.75' image='%11'/><br/> <t size='1.20' font='Bitstream' color='#00FF00'>Survived %6 Days</t><br/><br/> <t size='1.15' font='Bitstream' color='#FACC2E' align='left'>Coins: %12 </t> <t size='1.15' font='Bitstream' align='left'>Zombies Killed: </t> <t size='1.15' font='Bitstream' align='right'>%1</t><br/> <t size='1.15' font='Bitstream' align='left'>Headshots: </t> <t size='1.15' font='Bitstream' align='right'>%2</t><br/> <t size='1.15' font='Bitstream' align='left'>Murders: </t> <t size='1.15' font='Bitstream' align='right'>%3</t><br/> <t size='1.15' font='Bitstream' align='left'>Bandits Killed: </t> <t size='1.15' font='Bitstream' align='right'>%4</t><br/><br/> <t size='1.15' font='Bitstream' align='left'>Humanity: </t> <t size='1.15' font='Bitstream' align='right'>%5</t><br/> <t size='1.15' font='Bitstream' align='left' color='#C70000'>Blood: </t> <t size='1.15' font='Bitstream' align='right' color='#C70000'>%8</t><br/><br/> <t size='1.20' font='Bitstream' align='center' color='#16DB57'>Restart in %10 minutes</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FF8000'>FPS: %9</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FFFF00'>ragingdragonclan.com</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FFFFFF'>ts3rg.ts3.nfoservers.com</t><br/> "", (player getVariable['zombieKills', 0]), (player getVariable['headShots', 0]), (player getVariable['humanKills', 0]), (player getVariable['banditKills', 0]), (player getVariable['humanity', 0]), (dayz_Survived), (count playableUnits), r_player_blood, (round diag_fps), (round(120-(serverTime) / 60)), _pic (player getVariable['cashMoney', 0]) ]; Here is the error im getting from it 0:44:49 Error in expression <), (round(120-(serverTime) / 60)), _pic (player getVariable['cashMoney', 0]) ]; > 0:44:49 Error position: <(player getVariable['cashMoney', 0]) ]; > 0:44:49 Error Missing ] 0:44:49 Error in expression <), (round(120-(serverTime) / 60)), _pic (player getVariable['cashMoney', 0]) ]; > 0:44:49 Error position: <(player getVariable['cashMoney', 0]) ]; > 0:44:49 Error Missing ] Link to comment Share on other sites More sharing options...
BigEgg Posted August 6, 2015 Author Report Share Posted August 6, 2015 That is exactly what i was looking for, thank you alot for the info.. i will report back shortly to confirm if this works a treat or not.. Scratch that, i cant seem to get this to work out.. Below is the code i have used for this hintSilent parseText format ["" <t size='1.6' font='Bitstream' align='center' color='#FACC2E'>Raging Dragon</t><br/> <t size='1.15' font='Bitstream' align='center' color='#5882FA'>%7 Players Online</t><br/> <img size='4.75' image='%11'/><br/> <t size='1.20' font='Bitstream' color='#00FF00'>Survived %6 Days</t><br/><br/> <t size='1.15' font='Bitstream' color='#FACC2E' align='left'>Coins: %12 </t> <t size='1.15' font='Bitstream' align='left'>Zombies Killed: </t> <t size='1.15' font='Bitstream' align='right'>%1</t><br/> <t size='1.15' font='Bitstream' align='left'>Headshots: </t> <t size='1.15' font='Bitstream' align='right'>%2</t><br/> <t size='1.15' font='Bitstream' align='left'>Murders: </t> <t size='1.15' font='Bitstream' align='right'>%3</t><br/> <t size='1.15' font='Bitstream' align='left'>Bandits Killed: </t> <t size='1.15' font='Bitstream' align='right'>%4</t><br/><br/> <t size='1.15' font='Bitstream' align='left'>Humanity: </t> <t size='1.15' font='Bitstream' align='right'>%5</t><br/> <t size='1.15' font='Bitstream' align='left' color='#C70000'>Blood: </t> <t size='1.15' font='Bitstream' align='right' color='#C70000'>%8</t><br/><br/> <t size='1.20' font='Bitstream' align='center' color='#16DB57'>Restart in %10 minutes</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FF8000'>FPS: %9</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FFFF00'>ragingdragonclan.com</t><br/> <t size='1.20' font='Bitstream' align='center' color='#FFFFFF'>ts3rg.ts3.nfoservers.com</t><br/> "", (player getVariable['zombieKills', 0]), (player getVariable['headShots', 0]), (player getVariable['humanKills', 0]), (player getVariable['banditKills', 0]), (player getVariable['humanity', 0]), (dayz_Survived), (count playableUnits), r_player_blood, (round diag_fps), (round(120-(serverTime) / 60)), _pic (player getVariable['cashMoney', 0]) ]; Here is the error im getting from it 0:44:49 Error in expression <), (round(120-(serverTime) / 60)), _pic (player getVariable['cashMoney', 0]) ]; > 0:44:49 Error position: <(player getVariable['cashMoney', 0]) ]; > 0:44:49 Error Missing ] 0:44:49 Error in expression <), (round(120-(serverTime) / 60)), _pic (player getVariable['cashMoney', 0]) ]; > 0:44:49 Error position: <(player getVariable['cashMoney', 0]) ]; > 0:44:49 Error Missing ] You need to put a comma after _pic Link to comment Share on other sites More sharing options...
Th3-Hunter333 Posted August 6, 2015 Report Share Posted August 6, 2015 You need to put a comma after _pic I can confirm this last edit works great, i had to move around the coins location on the debug monitor a little bit to look better but it works.. again thanks.. One more question, does anyone know how to get the coins to display correctly if a player has more than one million coins on them. it displays like this below if past that amount 1.00501e+005 Link to comment Share on other sites More sharing options...
TheDeputySpade Posted August 20, 2015 Report Share Posted August 20, 2015 Nice work! I was wondering if you could add world position to the monitor? It would be very helpful with adding content to the map. Thanks Link to comment Share on other sites More sharing options...
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