Saltzman Posted July 1, 2015 Report Share Posted July 1, 2015 Caveman after using your updated Slaughter House files we still cannot complete the mission. We have done the mission 3 times and it refuses to complete. Link to comment Share on other sites More sharing options...
Caveman Posted July 1, 2015 Author Report Share Posted July 1, 2015 Ok I'm on it. Thanks for letting me know Link to comment Share on other sites More sharing options...
Saltzman Posted July 1, 2015 Report Share Posted July 1, 2015 I would like to send you a donation as a thank you for your work. Do you have Pay Pal? Link to comment Share on other sites More sharing options...
Caveman Posted July 1, 2015 Author Report Share Posted July 1, 2015 Thank you very much. I will continue to do my best to make these missions better and fix any boo boos asap. Saltzman 1 Link to comment Share on other sites More sharing options...
Caveman Posted July 2, 2015 Author Report Share Posted July 2, 2015 This is an ADDON for the Crack House Mission. It makes some of the objects at the mission scroll-able. It's just for jokes. These little scripts use FragZ' Smoke Weed Script, and pieces of Fred's Anti-Zed Emitter and basic text messages. LINK TO CRACK HOUSE MISSION ADDON BELOW http://www.caveman.enjin.com/dashboard/messages//m/26269225/viewthread/22863831-release-mission-addons-for-wai-220/page/1 Link to comment Share on other sites More sharing options...
Caveman Posted July 2, 2015 Author Report Share Posted July 2, 2015 Caveman after using your updated Slaughter House files we still cannot complete the mission. We have done the mission 3 times and it refuses to complete. Everything seems to be running ok with slaughter house after I tested it. I will keep testing it. Did you change the numbers in the missions list inside config.sqf to add up to 100? or make edits to the loot box and maybe made a mistake....I really have no idea why this is happening, but that's mistakes that I would make personally. I'll keep at it....we'll figure it out Link to comment Share on other sites More sharing options...
Thug Posted July 2, 2015 Report Share Posted July 2, 2015 Are these missions for the chernarus map or can they be run on say the taviana or napf? Link to comment Share on other sites More sharing options...
ElDubya Posted July 2, 2015 Report Share Posted July 2, 2015 They can be used with any map. The extreme mountain ranges tend to mess with them a bit, as with all missions with buildings involved. Link to comment Share on other sites More sharing options...
Saltzman Posted July 2, 2015 Report Share Posted July 2, 2015 I pulled it from my server, I didnt make any changes to it. I will re add it and see if it works. Link to comment Share on other sites More sharing options...
stonedreality Posted July 3, 2015 Report Share Posted July 3, 2015 Post Remove: Duplicate Link to comment Share on other sites More sharing options...
stonedreality Posted July 3, 2015 Report Share Posted July 3, 2015 19:54:37 Error in expression <[0,_type,[]]]; if(wai_enable_minefield && _mines) then { call { if(_difficu> 19:54:37 Error position: <&& _mines) then { call { if(_difficu> 19:54:37 Error &&: Type String, expected Bool,code 19:54:37 File z\addons\dayz_server\WAI\compile\mission_init.sqf, line 17 i am always getting that error while adding your missions...any clue why? also they dont pop up at all for me I had to edit the missions as follows to get them working on 125548/1.0.5.1. Error Received: Error in expression <[0,_type,[]]]; if(wai_enable_minefield && _mines) then { call { if(_difficulty > 0:44:14 Error position: <&& _mines) then { call { if(_difficulty > Original snippet, edited in each mission file (near the top): _position = [80] call find_position; [_mission,_position,"Hard","Gem Tower","MainHero",true] call mission_init; Edited: Removed: _mission, _position = [80] call find_position; [_position,"Hard","Gem Tower","MainHero",true] call mission_init; Hope that helps Link to comment Share on other sites More sharing options...
Thug Posted July 3, 2015 Report Share Posted July 3, 2015 They can be used with any map. The extreme mountain ranges tend to mess with them a bit, as with all missions with buildings involved. Thank you Link to comment Share on other sites More sharing options...
Thug Posted July 3, 2015 Report Share Posted July 3, 2015 I installed the files and the only missions that come up are the EMS missions that I installed a couple of weeks ago. No RPT errors. Watched map for 1 and a half hour. ?? Link to comment Share on other sites More sharing options...
stonedreality Posted July 3, 2015 Report Share Posted July 3, 2015 I am also having issues with these files. I made the edit in my post above but some are still not working, either won't load in or won't complete properly. Will report back after some investigation. Link to comment Share on other sites More sharing options...
Caveman Posted July 3, 2015 Author Report Share Posted July 3, 2015 Did you remember to make changes to your WAI config? -Add the new missions to the list and make sure numbers add up to 100 -add the custom crates for gem tower and weed mission. Everything is working ok for my server so far. Check again and if it still doesn't work I'll send you my WAI folder and try that. I don't know WAI 2.2.0 very well. I could be overlooking something. I'll keep at it. Link to comment Share on other sites More sharing options...
stonedreality Posted July 3, 2015 Report Share Posted July 3, 2015 I made all those changes. I have successfully installed other missions. These files in the download link definitely needed editing, they are not 100% right for my server. I'm no coder, so I'm making small changes, comparing them to working files and seeing what happens. Trial n error. Link to comment Share on other sites More sharing options...
Caveman Posted July 3, 2015 Author Report Share Posted July 3, 2015 [FIXING] Found an error in [Hero] Army Base. -Ai are invisible. All other missions seem to stop spawning after this one. Fixing it now Link to comment Share on other sites More sharing options...
Bob_the_K Posted July 3, 2015 Report Share Posted July 3, 2015 When I put them in, they worked flawlessly - as far as errors. The only "problem" I found was the gem towers sometime spawned in with a gap. But that's been fixed. They've been running on my main server and test server for days now with no problems. Link to comment Share on other sites More sharing options...
stonedreality Posted July 3, 2015 Report Share Posted July 3, 2015 This is the error I can't get rid of. 15:46:36 File z\addons\dayz_server\WAI\compile\mission_winorfail.sqf, line 59 15:46:37 Error in expression <Units; } else { if(((wai_mission_data select _mission) select 0) <= _killperce> 15:46:37 Error position: <select _mission) select 0) <= _killperce> 15:46:37 Error Zero divisor Link to comment Share on other sites More sharing options...
Caveman Posted July 3, 2015 Author Report Share Posted July 3, 2015 This is the error I can't get rid of. 15:46:36 File z\addons\dayz_server\WAI\compile\mission_winorfail.sqf, line 59 15:46:37 Error in expression <Units; } else { if(((wai_mission_data select _mission) select 0) <= _killperce> 15:46:37 Error position: <select _mission) select 0) <= _killperce> 15:46:37 Error Zero divisor What mission pops up before you get this error? Also [NEW] UPDATED FILES IN THE DROPBOX LINK - FIXED [HERO] ARMY BASE :) Link to comment Share on other sites More sharing options...
stonedreality Posted July 3, 2015 Report Share Posted July 3, 2015 Ok I solved it. I had to make some edits to each mission file to get it working. 1. Original (near the top): _mission = count wai_mission_data -1; _position = [80] call find_position; [_mission,_position,"Hard","Crop Raider","MainBandit",true] call mission_init; Edited: _position = [80] call find_position; _mission = [_position,"Hard","Crop Raider","MainBandit",true] call mission_init; 2. Original (very last line) b_missionsrunning = b_missionsrunning - 1; Edited: b_missionrunning = false; Happy Days. :) Link to comment Share on other sites More sharing options...
Caveman Posted July 3, 2015 Author Report Share Posted July 3, 2015 Ok I solved it. I had to make some edits to each mission file to get it working. 1. Original (near the top): _mission = count wai_mission_data -1; _position = [80] call find_position; [_mission,_position,"Hard","Crop Raider","MainBandit",true] call mission_init; Edited: _position = [80] call find_position; _mission = [_position,"Hard","Crop Raider","MainBandit",true] call mission_init; 2. Original (very last line) b_missionsrunning = b_missionsrunning - 1; Edited: b_missionrunning = false; Happy Days. :) Glad to hear you got them working. Link to comment Share on other sites More sharing options...
HeroeZGaming Posted July 3, 2015 Report Share Posted July 3, 2015 Only issue I had was the Gem tower which was fixed. Link to comment Share on other sites More sharing options...
Casual_Jeff Posted July 3, 2015 Report Share Posted July 3, 2015 @stonedreality : Seems you have an old version of WAI, there is an update https://github.com/f3cuk/WICKED-AI. @Caveman : Thx for these news missions, they are greats :) Link to comment Share on other sites More sharing options...
Casual_Jeff Posted July 5, 2015 Report Share Posted July 5, 2015 @caveman : There is a bandit mission in hero folder in the epoch zip file, crop_raider causing log error and bugging mission pop. Link to comment Share on other sites More sharing options...
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