prue420 Posted August 31, 2015 Report Share Posted August 31, 2015 I got this to work with another mod but the only way to get ai to shoot at me was to put them to east and if i do that they kill each other to. Is there a way to set them to east and them not kill each other? Link to comment Share on other sites More sharing options...
IT07 Posted August 31, 2015 Author Report Share Posted August 31, 2015 I find it a little bit weird to support the usage of another mod on this forum. I am now officially claiming that I will not give support on this forum to users that are not using VEMF for EPoch. If you want VEMF for another mod, wait for official support from me. Link to comment Share on other sites More sharing options...
prue420 Posted August 31, 2015 Report Share Posted August 31, 2015 Epoch is still the base mod that i am using its a new ranking system i am using with it like how hero bandit just with military ranks. Link to comment Share on other sites More sharing options...
prue420 Posted August 31, 2015 Report Share Posted August 31, 2015 Figured it out thanks for the awesome mod IT07 keep up the good work. IT07 1 Link to comment Share on other sites More sharing options...
Old_Gregg Posted September 2, 2015 Report Share Posted September 2, 2015 (edited) I've tried installing the new updated script 3 times now and it doesn't seem to be working for us. One install with us changing a lot of the settings, one with us only changing the mission scrolling messages, and once with everything bone stock. The scrolling messages don't show up in the top right but the missions do spawn, but upon killing all of the AI the mission doesn't complete and eventually times out. Is there an .rpt file you need to look at to figure out what's going on? No errors are popping up from that I am seeing however, unless I'm just blind. We reverted back to the release before and everything is back to working correctly.Also, is there any way to change the mines from AT to APERS? Edited September 2, 2015 by Old_Gregg Link to comment Share on other sites More sharing options...
IT07 Posted September 2, 2015 Author Report Share Posted September 2, 2015 Hi Gregg,Do you mind sending me your RPT in a PM? (pastebin.com please)Maybe I can find something in your logs that indicates what is wrong.About those messages not showing: make sure that VEMFclient folder is in the root of your mission file. Also send me your description.ext so I can check if the client side part has been correctly installed.Regards Link to comment Share on other sites More sharing options...
Old_Gregg Posted September 2, 2015 Report Share Posted September 2, 2015 I'll get it over to you once I'm home from work. I don't have the description.ext with the newer lines it it anymore since we reverted, but all I did was just remove the old and insert the new lines and repacked the pbo with the VEMFClient in there too. Link to comment Share on other sites More sharing options...
serveratze88 Posted September 2, 2015 Report Share Posted September 2, 2015 hi, old_gregg you can replace the minesin the fn_placeMines.sqf line39: _mine = createMine ["ATMine", ([_pos, _min, _max, 2, 0, 20, 0] call BIS_fnc_findSafePos), [], 0];to_mine = createMine ["APERSMine", ([_pos, _min, _max, 2, 0, 20, 0] call BIS_fnc_findSafePos), [], 0]; greetings Link to comment Share on other sites More sharing options...
IT07 Posted September 2, 2015 Author Report Share Posted September 2, 2015 A setting to manage the type of mines will be in the next version currently under development and testing. serveratze88 1 Link to comment Share on other sites More sharing options...
spartan Posted September 2, 2015 Report Share Posted September 2, 2015 I've tried installing the new updated script 3 times now and it doesn't seem to be working for us. One install with us changing a lot of the settings, one with us only changing the mission scrolling messages, and once with everything bone stock. The scrolling messages don't show up in the top right but the missions do spawn, but upon killing all of the AI the mission doesn't complete and eventually times out. Is there an .rpt file you need to look at to figure out what's going on? No errors are popping up from that I am seeing however, unless I'm just blind. We reverted back to the release before and everything is back to working correctly.Also, is there any way to change the mines from AT to APERS?I would suggest you try it without changing the launcher options, alternatively run it with just the rpg by editing out the other launchers it is something to do with the ai count that does not allow the mission to complete, hope that helps. Link to comment Share on other sites More sharing options...
serveratze88 Posted September 4, 2015 Report Share Posted September 4, 2015 v0.0716.11 no sound by loot boxmy settings: class DLI // DynamicLocationInvasion settings { maxInvasions = 5; // Max amount of active uncompleted invasions allowed at the same time groupCount = 3; // Amount of groups that spawn at location groupUnits = 6; // Amount of units in each group /* TIP: increase groupCount and decrease groupUnits to make it harder for players. Easier to get flanked from all sides */ useLaunchers = 1; // Set to 0 if you do NOT want the AI to have launchers remLaunchers = 1; // Set to 0 if you do NOT want the launcher (and its ammo) to be removed from AI when they die hasLauncherChance = 25; // In percentage. How big the chance is that a unit gets a launcher playerCheck = 650; // If player(s) within this range of location, location gets skipped. Distance in m (meters) distanceCheck = 15000; // Check for locations around random player within this distance in m (meters) /* distanceCheck NOTE: set it to the minimal distance between ANY town on the map you are using. Otherwise location selection will fail */ distanceTooClose = 2500; // Mission will not spawn closer to random player than this distance in meters distanceMaxPrefered = 4500; // Mission will prefer locations closer than this distance (in meters) to random player crateAltitude = 200; // Crate with parachute will spawn at this altitude (meters) crateSound = 1; // Use -1 to disable the crate from emitting a sound. 1 makes it easier for players to find the crate crateSoundDuration = 50; // How many times with an interval of 2 seconds should the crate emit sound crateTypes[] = {"I_CargoNet_01_ammo_F","O_CargoNet_01_ammo_F","B_CargoNet_01_ammo_F","I_supplyCrate_F","O_supplyCrate_F","B_supplyCrate_F"}; smokeTypes[] = {"SmokeShell","SmokeShellBlue","SmokeShellGreen","SmokeShellOrange","SmokeShellRed","SmokeShellYellow"}; flairTypes[] = {"Chemlight_green","Chemlight_red","Chemlight_yellow","Chemlight_blue"}; placeMines = 1; // Set to -1 if you do not want Anti-Armor mines at missions | using infiSTAR? set _RAM to false minesMode = 3; // 1 = Anti-Armor | 2 = Anti-Personell | 3 = Both Anti-Armor and Anti-Personell minesAmount = 40; // Ignore if placeMines = -1; cleanMines = 2; // 1 = remove mines when mission done | 2 = explode mines when mission done :D guarenteed chaos, LOL! }; Link to comment Share on other sites More sharing options...
IT07 Posted September 5, 2015 Author Report Share Posted September 5, 2015 UPDATE!Small fixes and improved mine fields Link to comment Share on other sites More sharing options...
IT07 Posted September 5, 2015 Author Report Share Posted September 5, 2015 HOTFIXFixes for loot crate problems serveratze88 1 Link to comment Share on other sites More sharing options...
serveratze88 Posted September 5, 2015 Report Share Posted September 5, 2015 hi, new update is sound by loot box :) IT07 1 Link to comment Share on other sites More sharing options...
serveratze88 Posted September 6, 2015 Report Share Posted September 6, 2015 hi, loot box sound is buggy! it sounds not always a sound. Link to comment Share on other sites More sharing options...
IT07 Posted September 6, 2015 Author Report Share Posted September 6, 2015 @serveratze88 I am currently investigating the problem. Unfortunately I have not seen this issue myself which makes it hard to analyze and fix the problem. Thanks for reporting it. Link to comment Share on other sites More sharing options...
IT07 Posted September 6, 2015 Author Report Share Posted September 6, 2015 UPDATE!Attempted bug fixes related to the loot crate as well as code structure improvements serveratze88 1 Link to comment Share on other sites More sharing options...
serveratze88 Posted September 6, 2015 Report Share Posted September 6, 2015 hi, you can use the marker Loot after 10 min - 20 min to disappear? Link to comment Share on other sites More sharing options...
Scorpi Posted September 7, 2015 Report Share Posted September 7, 2015 Hello IT07,Getting this ERROR: 9:16:47 Error in expression <cationPosition _x;_loc = _x;{if ((_x distance _locPos) < (_x select 1)) then> 9:16:47 Error position: <distance _locPos) < (_x select 1)) then> 9:16:47 Error Type Array, expected Number 9:16:47 File VEMF\functions_VEMF\fn_findPos.sqf, line 75 9:16:47 Error in expression <cationPosition _x;_loc = _x;{if ((_x distance _locPos) < (_x select 1)) then> Link to comment Share on other sites More sharing options...
IT07 Posted September 7, 2015 Author Report Share Posted September 7, 2015 @Scorpi: that means that there is an error in the configuration of your blacklist positions. Next VEMF version will have user-friendly checks to prevent this error.You can post your blacklist position setting here and I will check if it is ok. Link to comment Share on other sites More sharing options...
IT07 Posted September 7, 2015 Author Report Share Posted September 7, 2015 UPDATE!Several error fixes and lots of new settings :) Link to comment Share on other sites More sharing options...
serveratze88 Posted September 7, 2015 Report Share Posted September 7, 2015 no missions marker on map if start mission and no loot box at the end of mission Link to comment Share on other sites More sharing options...
Scorpi Posted September 7, 2015 Report Share Posted September 7, 2015 @Scorpi: that means that there is an error in the configuration of your blacklist positions. Next VEMF version will have user-friendly checks to prevent this error.You can post your blacklist position setting here and I will check if it is ok. oah...ahm..uhh update ':DShame on me, i found my fault, it was the blacklist position. Link to comment Share on other sites More sharing options...
PryMary Posted September 7, 2015 Report Share Posted September 7, 2015 (edited) Installed this today but getting this error whilst a mission is in action: 17:13:54 Error Generic error in expression17:13:54 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 7217:13:54 Suspending not allowed in this context17:13:54 Error in expression <else{_unit hideObjectGlobal false;};uiSleep 0.15;};_unit hideObjectGlobal >17:13:54 Error position: <uiSleep 0.15;};_unit hideObjectGlobal >17:13:54 Error Generic error in expression17:13:54 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 7217:13:54 Suspending not allowed in this context17:13:54 Error in expression <else{_unit hideObjectGlobal false;};uiSleep 0.15;};_unit hideObjectGlobal >17:13:54 Error position: <uiSleep 0.15;};_unit hideObjectGlobal >17:13:54 Error Generic error in expression17:13:54 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 7217:13:54 Suspending not allowed in this context17:13:54 Error in expression <else{_unit hideObjectGlobal false;};uiSleep 0.15;};_unit hideObjectGlobal >17:13:54 Error position: <uiSleep 0.15;};_unit hideObjectGlobal >17:13:54 Error Generic error in expression17:13:54 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 7217:13:54 Suspending not allowed in this context17:13:54 Error in expression <else{_unit hideObjectGlobal false;};uiSleep 0.15;};_unit hideObjectGlobal >17:13:54 Error position: <uiSleep 0.15;};_unit hideObjectGlobal >17:13:54 Error Generic error in expression17:13:54 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 7217:13:54 Suspending not allowed in this context17:13:54 Error in expression <else{_unit hideObjectGlobal false;};uiSleep 0.15;};_unit hideObjectGlobal >17:13:54 Error position: <uiSleep 0.15;};_unit hideObjectGlobal >17:13:54 Error Generic error in expression17:13:54 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 7217:14:15 "DEBUG: _event PlantSpawner"17:14:15 x\addons\a3_epoch_assets_3\vegetation\models\goldenseal.p3d: No geometry and no visual shape17:14:15 x\addons\a3_epoch_assets_3\vegetation\models\goldenseal.p3d: No geometry and no visual shape17:14:30 Suspending not allowed in this context17:14:30 Error in expression <else{_unit hideObjectGlobal false;};uiSleep 0.15;};_unit hideObjectGlobal >17:14:30 Error position: <uiSleep 0.15;};_unit hideObjectGlobal >17:14:30 Error Generic error in expression17:14:30 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 7217:14:30 Suspending not allowed in this context17:14:30 Error in expression <else{_unit hideObjectGlobal false;};uiSleep 0.15;};_unit hideObjectGlobal >17:14:30 Error position: <uiSleep 0.15;};_unit hideObjectGlobal >17:14:30 Error Generic error in expression17:14:30 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 7217:14:30 Suspending not allowed in this context17:14:30 Error in expression <else{_unit hideObjectGlobal false;};uiSleep 0.15;};_unit hideObjectGlobal >17:14:30 Error position: <uiSleep 0.15;};_unit hideObjectGlobal >17:14:30 Error Generic error in expression17:14:30 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 7217:14:30 Suspending not allowed in this context17:14:30 Error in expression <else{_unit hideObjectGlobal false;};uiSleep 0.15;};_unit hideObjectGlobal >17:14:30 Error position: <uiSleep 0.15;};_unit hideObjectGlobal >17:14:30 Error Generic error in expression17:14:30 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 7217:14:30 Suspending not allowed in this context17:14:30 Error in expression <else{_unit hideObjectGlobal false;};uiSleep 0.15;};_unit hideObjectGlobal >17:14:30 Error position: <uiSleep 0.15;};_unit hideObjectGlobal >17:14:30 Error Generic error in expression17:14:30 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 7217:14:30 Suspending not allowed in this context17:14:30 Error in expression <else{_unit hideObjectGlobal false;};uiSleep 0.15;};_unit hideObjectGlobal >17:14:30 Error position: <uiSleep 0.15;};_unit hideObjectGlobal >17:14:30 Error Generic error in expression17:14:30 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 7217:14:30 Suspending not allowed in this context17:14:30 Error in expression <else{_unit hideObjectGlobal false;};uiSleep 0.15;};_unit hideObjectGlobal >17:14:30 Error position: <uiSleep 0.15;};_unit hideObjectGlobal >17:14:30 Error Generic error in expression17:14:30 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 7217:14:30 Suspending not allowed in this context17:14:30 Error in expression <else{_unit hideObjectGlobal false;};uiSleep 0.15;};_unit hideObjectGlobal >17:14:30 Error position: <uiSleep 0.15;};_unit hideObjectGlobal >17:14:30 Error Generic error in expression17:14:30 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 7217:14:33 "[VEMF] fn_waitForMissionDone INFO: mission complete!"17:14:33 Error in expression < VEMF_missionCount - 1;if not isNull _crate then{if not ([getPos _crate, 2]>17:14:33 Error position: <_crate then{if not ([getPos _crate, 2]>17:14:33 Error Undefined variable in expression: _crate17:14:33 File VEMF\Missions\DynamicLocationInvasion.sqf, line 14317:15:06 "[VEMF] DLI INFO: Invading Baranchik..."17:16:41 "[VEMF] DLI INFO: Successfully exploded all 40 mines at Area"Perhaps this could be the cause of the previosuly mentioned issue with the missions not showing on the map? Regards,Pry Edited September 7, 2015 by PryMary Link to comment Share on other sites More sharing options...
IT07 Posted September 7, 2015 Author Report Share Posted September 7, 2015 @serveratze88 I need more info than just that to be able to help you. Send me your .RPT of the moment the problem occured. (pastebin.com please) Link to comment Share on other sites More sharing options...
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