Jump to content

Recommended Posts

I find it a little bit weird to support the usage of another mod on this forum. I am now officially claiming that I will not give support on this forum to users that are not using VEMF for EPoch. If you want VEMF for another mod, wait for official support from me.

Link to comment
Share on other sites

I've tried installing the new updated script 3 times now and it doesn't seem to be working for us. One install with us changing a lot of the settings, one with us only changing the mission scrolling messages, and once with everything bone stock. The scrolling messages don't show up in the top right but the missions do spawn, but upon killing all of the AI the mission doesn't complete and eventually times out. Is there an .rpt file you need to look at to figure out what's going on? No errors are popping up from that I am seeing however, unless I'm just blind. We reverted back to the release before and everything is back to working correctly.

Also, is there any way to change the mines from AT to APERS?

Edited by Old_Gregg
Link to comment
Share on other sites

Hi Gregg,

Do you mind sending me your RPT in a PM? (pastebin.com please)
Maybe I can find something in your logs that indicates what is wrong.
About those messages not showing: make sure that VEMFclient folder is in the root of your mission file. Also send me your description.ext so I can check if the client side part has been correctly installed.

Regards

Link to comment
Share on other sites

I've tried installing the new updated script 3 times now and it doesn't seem to be working for us. One install with us changing a lot of the settings, one with us only changing the mission scrolling messages, and once with everything bone stock. The scrolling messages don't show up in the top right but the missions do spawn, but upon killing all of the AI the mission doesn't complete and eventually times out. Is there an .rpt file you need to look at to figure out what's going on? No errors are popping up from that I am seeing however, unless I'm just blind. We reverted back to the release before and everything is back to working correctly.

Also, is there any way to change the mines from AT to APERS?

I would suggest you try it without changing the launcher options, alternatively run it with just the rpg by editing out the other launchers it is something to do with the ai count that does not allow the mission to complete, hope that helps.

Link to comment
Share on other sites

v0.0716.11 no sound by loot box

my settings:

    class DLI // DynamicLocationInvasion settings
    {
        maxInvasions = 5; // Max amount of active uncompleted invasions allowed at the same time
        groupCount = 3; // Amount of groups that spawn at location
        groupUnits = 6; // Amount of units in each group
        /* TIP: increase groupCount and decrease groupUnits to make it harder for players. Easier to get flanked from all sides */
        useLaunchers = 1; // Set to 0 if you do NOT want the AI to have launchers
        remLaunchers = 1; // Set to 0 if you do NOT want the launcher (and its ammo) to be removed from AI when they die
        hasLauncherChance = 25; // In percentage. How big the chance is that a unit gets a launcher
        playerCheck = 650; // If player(s) within this range of location, location gets skipped. Distance in m (meters)
        distanceCheck = 15000; // Check for locations around random player within this distance in m (meters)
        /* distanceCheck NOTE: set it to the minimal distance between ANY town on the map you are using. Otherwise location selection will fail */
        distanceTooClose = 2500; // Mission will not spawn closer to random player than this distance in meters
        distanceMaxPrefered = 4500; // Mission will prefer locations closer than this distance (in meters) to random player
        crateAltitude = 200; // Crate with parachute will spawn at this altitude (meters)
        crateSound = 1; // Use -1 to disable the crate from emitting a sound. 1 makes it easier for players to find the crate
            crateSoundDuration = 50; // How many times with an interval of 2 seconds should the crate emit sound
        crateTypes[] = {"I_CargoNet_01_ammo_F","O_CargoNet_01_ammo_F","B_CargoNet_01_ammo_F","I_supplyCrate_F","O_supplyCrate_F","B_supplyCrate_F"};
        smokeTypes[] = {"SmokeShell","SmokeShellBlue","SmokeShellGreen","SmokeShellOrange","SmokeShellRed","SmokeShellYellow"};
        flairTypes[] = {"Chemlight_green","Chemlight_red","Chemlight_yellow","Chemlight_blue"};
        placeMines = 1; // Set to -1 if you do not want Anti-Armor mines at missions | using infiSTAR? set _RAM to false
        minesMode = 3; // 1 = Anti-Armor | 2 = Anti-Personell | 3 = Both Anti-Armor and Anti-Personell
        minesAmount = 40; // Ignore if placeMines = -1;
        cleanMines = 2; // 1 = remove mines when mission done | 2 = explode mines when mission done :D guarenteed chaos, LOL!
    };

Link to comment
Share on other sites

Hello IT07,

Getting this ERROR:

 9:16:47 Error in expression <cationPosition _x;
_loc = _x;
{
if ((_x distance _locPos) < (_x select 1)) then
>
 9:16:47   Error position: <distance _locPos) < (_x select 1)) then
>
 9:16:47   Error Type Array, expected Number
 9:16:47 File VEMF\functions_VEMF\fn_findPos.sqf, line 75
 9:16:47 Error in expression <cationPosition _x;
_loc = _x;
{
if ((_x distance _locPos) < (_x select 1)) then
>

Link to comment
Share on other sites

@Scorpi: that means that there is an error in the configuration of your blacklist positions. Next VEMF version will have user-friendly checks to prevent this error.
You can post your blacklist position setting here and I will check if it is ok.

Link to comment
Share on other sites

@Scorpi: that means that there is an error in the configuration of your blacklist positions. Next VEMF version will have user-friendly checks to prevent this error.
You can post your blacklist position setting here and I will check if it is ok.

 oah...ahm..uhh update ':D

Shame on me, i found my fault, it was the blacklist position.

Link to comment
Share on other sites

Installed this today but getting this error whilst a mission is in action:

 

17:13:54   Error Generic error in expression
17:13:54 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 72
17:13:54 Suspending not allowed in this context
17:13:54 Error in expression <else
{
_unit hideObjectGlobal false;
};
uiSleep 0.15;
};
_unit hideObjectGlobal >
17:13:54   Error position: <uiSleep 0.15;
};
_unit hideObjectGlobal >
17:13:54   Error Generic error in expression
17:13:54 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 72
17:13:54 Suspending not allowed in this context
17:13:54 Error in expression <else
{
_unit hideObjectGlobal false;
};
uiSleep 0.15;
};
_unit hideObjectGlobal >
17:13:54   Error position: <uiSleep 0.15;
};
_unit hideObjectGlobal >
17:13:54   Error Generic error in expression
17:13:54 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 72
17:13:54 Suspending not allowed in this context
17:13:54 Error in expression <else
{
_unit hideObjectGlobal false;
};
uiSleep 0.15;
};
_unit hideObjectGlobal >
17:13:54   Error position: <uiSleep 0.15;
};
_unit hideObjectGlobal >
17:13:54   Error Generic error in expression
17:13:54 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 72
17:13:54 Suspending not allowed in this context
17:13:54 Error in expression <else
{
_unit hideObjectGlobal false;
};
uiSleep 0.15;
};
_unit hideObjectGlobal >
17:13:54   Error position: <uiSleep 0.15;
};
_unit hideObjectGlobal >
17:13:54   Error Generic error in expression
17:13:54 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 72
17:13:54 Suspending not allowed in this context
17:13:54 Error in expression <else
{
_unit hideObjectGlobal false;
};
uiSleep 0.15;
};
_unit hideObjectGlobal >
17:13:54   Error position: <uiSleep 0.15;
};
_unit hideObjectGlobal >
17:13:54   Error Generic error in expression
17:13:54 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 72
17:14:15 "DEBUG: _event PlantSpawner"
17:14:15 x\addons\a3_epoch_assets_3\vegetation\models\goldenseal.p3d: No geometry and no visual shape
17:14:15 x\addons\a3_epoch_assets_3\vegetation\models\goldenseal.p3d: No geometry and no visual shape
17:14:30 Suspending not allowed in this context
17:14:30 Error in expression <else
{
_unit hideObjectGlobal false;
};
uiSleep 0.15;
};
_unit hideObjectGlobal >
17:14:30   Error position: <uiSleep 0.15;
};
_unit hideObjectGlobal >
17:14:30   Error Generic error in expression
17:14:30 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 72
17:14:30 Suspending not allowed in this context
17:14:30 Error in expression <else
{
_unit hideObjectGlobal false;
};
uiSleep 0.15;
};
_unit hideObjectGlobal >
17:14:30   Error position: <uiSleep 0.15;
};
_unit hideObjectGlobal >
17:14:30   Error Generic error in expression
17:14:30 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 72
17:14:30 Suspending not allowed in this context
17:14:30 Error in expression <else
{
_unit hideObjectGlobal false;
};
uiSleep 0.15;
};
_unit hideObjectGlobal >
17:14:30   Error position: <uiSleep 0.15;
};
_unit hideObjectGlobal >
17:14:30   Error Generic error in expression
17:14:30 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 72
17:14:30 Suspending not allowed in this context
17:14:30 Error in expression <else
{
_unit hideObjectGlobal false;
};
uiSleep 0.15;
};
_unit hideObjectGlobal >
17:14:30   Error position: <uiSleep 0.15;
};
_unit hideObjectGlobal >
17:14:30   Error Generic error in expression
17:14:30 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 72
17:14:30 Suspending not allowed in this context
17:14:30 Error in expression <else
{
_unit hideObjectGlobal false;
};
uiSleep 0.15;
};
_unit hideObjectGlobal >
17:14:30   Error position: <uiSleep 0.15;
};
_unit hideObjectGlobal >
17:14:30   Error Generic error in expression
17:14:30 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 72
17:14:30 Suspending not allowed in this context
17:14:30 Error in expression <else
{
_unit hideObjectGlobal false;
};
uiSleep 0.15;
};
_unit hideObjectGlobal >
17:14:30   Error position: <uiSleep 0.15;
};
_unit hideObjectGlobal >
17:14:30   Error Generic error in expression
17:14:30 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 72
17:14:30 Suspending not allowed in this context
17:14:30 Error in expression <else
{
_unit hideObjectGlobal false;
};
uiSleep 0.15;
};
_unit hideObjectGlobal >
17:14:30   Error position: <uiSleep 0.15;
};
_unit hideObjectGlobal >
17:14:30   Error Generic error in expression
17:14:30 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 72
17:14:30 Suspending not allowed in this context
17:14:30 Error in expression <else
{
_unit hideObjectGlobal false;
};
uiSleep 0.15;
};
_unit hideObjectGlobal >
17:14:30   Error position: <uiSleep 0.15;
};
_unit hideObjectGlobal >
17:14:30   Error Generic error in expression
17:14:30 File VEMF\functions_VEMF\fn_aiKilled.sqf, line 72
17:14:33 "[VEMF] fn_waitForMissionDone INFO: mission complete!"
17:14:33 Error in expression < VEMF_missionCount - 1;


if not isNull _crate then
{
if not ([getPos _crate, 2]>
17:14:33   Error position: <_crate then
{
if not ([getPos _crate, 2]>
17:14:33   Error Undefined variable in expression: _crate
17:14:33 File VEMF\Missions\DynamicLocationInvasion.sqf, line 143
17:15:06 "[VEMF] DLI INFO: Invading Baranchik..."
17:16:41 "[VEMF] DLI INFO: Successfully exploded all 40 mines at Area"

Perhaps this could be the cause of the previosuly mentioned issue with the missions not showing on the map?

 

Regards,

Pry

Edited by PryMary
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×
×
  • Create New...