One of the issues that tanks client as well as server-FPS is lots of vehicles being present on the map, and since there are physics applied to all the vehicles, the issue is compounded for every added vehicle.
So here's my shot in the dark: What if we would disable simulation on all the vehicles in ARMA3 up until the point they were unlocked? Would that not work?
If that would increase performance, perhaps we could accept the oddities (like vehicles not exploding when being locked, stationary and fired upon for example)?
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Tobias Solem
One of the issues that tanks client as well as server-FPS is lots of vehicles being present on the map, and since there are physics applied to all the vehicles, the issue is compounded for every added vehicle.
So here's my shot in the dark: What if we would disable simulation on all the vehicles in ARMA3 up until the point they were unlocked? Would that not work?
If that would increase performance, perhaps we could accept the oddities (like vehicles not exploding when being locked, stationary and fired upon for example)?
What did I not think of?
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