Donnovan Posted May 5, 2015 Author Report Share Posted May 5, 2015 maca134, I'm trying to find any advice about spawn clean problems, or any other explicity problem, but can't find only obivious tips like "don't jump from 25 meters, or you will die". I'm indeed searching for something like "don't jump from 10 cm, or you will die". Know any documentation about it? Link to comment Share on other sites More sharing options...
omerrhamza Posted May 15, 2015 Report Share Posted May 15, 2015 Why am I banned? Scripts.log #21 "otSafe = donn_notSafe; if (!_donn_notSafe) then { player allowDamage false; donn_sz_fired = player addEventHandler ['Fired',{de" Link to comment Share on other sites More sharing options...
OzzY_MG Posted May 22, 2015 Report Share Posted May 22, 2015 add this to line 21 (line 22 on notepad++) of your scripts.txt !"otSafe = donn_notSafe;" Link to comment Share on other sites More sharing options...
omerrhamza Posted May 22, 2015 Report Share Posted May 22, 2015 add this to line 21 (line 22 on notepad++) of your scripts.txt !"otSafe = donn_notSafe;" 2015-05-22 12:09:00 nick (76561198117456195): EH: Fired 2 Link to comment Share on other sites More sharing options...
Eisich Posted May 23, 2015 Report Share Posted May 23, 2015 HI script works fine, but one problem when infistar is loaded (normal player not a admin) Godmode is deactivaded. can anyone help? Link to comment Share on other sites More sharing options...
Avarax Posted May 23, 2015 Report Share Posted May 23, 2015 On ths script must create eny object in editor and add on mision or onli whit write in instalation manual? Link to comment Share on other sites More sharing options...
Donnovan Posted May 28, 2015 Author Report Share Posted May 28, 2015 The main problem is the creation of many spawn's. Arma doesn't clean them up properly and it is defiantly a source of fps drops. Having each thread run a loop and then each having a waitUntil. It really isnt the way forward. While triggers run each 0.5 seconds, i have a dinamic sleep, that depends on player distance and max possible velocity, to check if the player is in a safezone. sleep ((_dist - _tRad)/_maxVel); With max velocity set to 100 m/s (_maxVel), and if the player is 1150 meters away (_dist) from the center of a 150 meters safezone (_tRad), you know you just need to check again after (1150 - 150)/100 = 10 seconds. With triggers it would be 10/0.5 = 20 checks. The dinamic sleep is why i use one spawn for each safezone to check the player presence. Link to comment Share on other sites More sharing options...
simon1603 Posted May 29, 2015 Report Share Posted May 29, 2015 Hi, I am also getting epoch.com autoban, i have added all the items to script.txt etc including !"otSafe = donn_notSafe;" but sill getting the autoban. Stock AH is being used on my server. When i remove the safe zone script everything works fine. Hope you can help Simon Link to comment Share on other sites More sharing options...
Donnovan Posted May 29, 2015 Author Report Share Posted May 29, 2015 I will try to help you guys later, right now i'm working in Arma 2 and does not remember the particularities of Arma 3. But for no god mode, i believe you need to change a setting about handle_damage/hd/eh in infiStar. About the auto-ban, i don't have a clue. Wath Epoch version is you using, simon and omerrhamza? Link to comment Share on other sites More sharing options...
simon1603 Posted May 29, 2015 Report Share Posted May 29, 2015 Epoch 0.3.0.3 build 6. I am using the stock epoch AH not infistar. simon Link to comment Share on other sites More sharing options...
Tschoo Posted May 31, 2015 Report Share Posted May 31, 2015 i have the same problem as omerrhamza in Post #54. EH: Fired 2 What can i do? Please help asap Link to comment Share on other sites More sharing options...
Tschoo Posted May 31, 2015 Report Share Posted May 31, 2015 My solution: Go into to a3_epoch_server_settings.pbp/securtity/ and edit security_checks.h. class addEventHandler { checks[] = {"Fired","InventoryClosed","InventoryOpened","Killed","HandleDamage","HandleHeal","Dammaged","Hit","HitPart"}; delete "Fired" New Line: class addEventHandler { checks[] = {"InventoryClosed","InventoryOpened","Killed","HandleDamage","HandleHeal","Dammaged","Hit","HitPart"}; pack return to a3_epoch_server_settings.pbp/securtity/ This works for me. =LZ= RainerD 1 Link to comment Share on other sites More sharing options...
Steven1230 Posted July 11, 2015 Report Share Posted July 11, 2015 I am getting kicked when trying to enter a vehicle. the error i get int he setvariables log is as so. 11.07.2015 15:01:34: Steven (50.27.209.65:2304) c51398bb7ddbbba7729cb5d3de05020d - #0 "don_ownerity_code" = any 2:1265 C_Van_01_transport_EPOCH Link to comment Share on other sites More sharing options...
Steven1230 Posted July 15, 2015 Report Share Posted July 15, 2015 Does anyone have the concordance for bornholm? Link to comment Share on other sites More sharing options...
jox Posted July 15, 2015 Report Share Posted July 15, 2015 I had this all working fine only problem is people outside the safe zone can shoot in and kill players inside it. zxbutchxz 1 Link to comment Share on other sites More sharing options...
biuuu Posted July 17, 2015 Report Share Posted July 17, 2015 17-07-2015 11:00:50 infiSTAR.de | 0h 15min | DaGui(76561198168303023) | BadVar#2 found godmode in donn_godmode (v0201) 17-07-2015 11:21:58 infiSTAR.de | 0h 02min | HMR_BIUU(76561198102663799) | BadVar#2 found _dsfnsjf in h7z5g4f2v7z9q6z6x490b2i: "{ if((isNil '_puid')||(isNil '_name'))exitWith { _log = 'No UID || NAME'; [_name,_puid,'SLOG',toArray(_log)] call v3m2T3O8J3f2R4R9q4w; (findDisplay 46) closeDisplay 0; }; if(_puid in ['','_ (v0206) 17-07-2015 11:29:18 infiSTAR.de | 0h 02min | HMR_BIUU(76561198102663799) | BadVar#2 found menu loaded in a1o9o7u7c0x9o7w8l5x2r2f: "{ if((isNil '_puid')||(isNil '_name'))exitWith { _log = 'No UID || NAME'; [_name,_puid,'SLOG',toArray(_log)] call u7O7q3x2G1J4i0i128i6U; (findDisplay 46) closeDisplay 0; }; if(_puid in ['', (v0206) this is my ban log I have closed the EB .....How to solve it? Link to comment Share on other sites More sharing options...
flow0815 Posted July 17, 2015 Report Share Posted July 17, 2015 i would suggest to disable badvar checks in run.sqf of infistar because it will slow down your server and also is to kick/ban optimistic. Link to comment Share on other sites More sharing options...
said11 Posted July 18, 2015 Report Share Posted July 18, 2015 7 "BIS_fnc_dynamictext" !="typetext2" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !", 0, 1, 6, 2, 0, 1] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" "sleep (_onScreenTime) spawn bis_fnc_dynamictext;" 7 forceRespawn 7 setFriend 7 setAmmo 7 RscDebugConsole_watch 7 enableFatigue 7 setUnitRecoilCoefficient 7 setWeaponReloadingTime 7 allMissionObjects 7 callExtension 7 showCommandingMenu 7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="_driver moveInAny Epoch_mission_uav;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP; !="_driver moveInDriver _axeCopter;" !="_unit moveInGunner _axeCopter;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP;" 7 attachTo !="EP_light attachTo [player];" !=_bomb attachTo [_unit, [0,0,0],\"Pelvis\];" !="_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !="EPOCH_target attachTo[player];" !="_sapperSmoke attachTo [_sapper,[0,0,-0.4]];"" !="_cage attachTo [_cage2,[0,1.3,0]];" 7 enableCollisionWith 7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;" 7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];" 7 assignAs !="assignAsCargo" !="_unit assignAsGunner _axeCopter;" !="_driver assignAsDriver _axeCopter;" !="axeVIP assignAsDriver vehicle axeVIP;" 7 assignAsCargo !="_x assignAsCargo axeGeneralsBoat;" !="axeVIP assignAsCargo vehicle player;" !="axeVIP assignAsCargo vehicle axeVIP;" 7 playableunits !="getDir _x, name _x];};}forEach playableUnits;};if" !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);" !",count playableUnits ,_align,_valign" 7 allUnits !="allUnits-playableUnits;};if" !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;" 7 allowDamage !="unit setvariable ["bis_fnc_objectside_side",_side];_unit allowdamage false;" !="if(!isPlayer _x)then{_x allowDamage" !="_unit allowDamage false;" !="_unit allowDamage true;" !="player allowDamage true;vehicle player allowDamage true;" !="player allowDamage false;{missionNamespace setVariable[format['EPOCH_player%1" /*DONN*/ !="(_|)don_player_veh allowDamage" 7 exec !"addons\messages\init.sqf" !"initVirtualUnit" !="execVM \"semClient.sqf\"" !="7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;" 7 onMapSingleClick !="onMapSingleClick '';" 7 addMagazine !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;" !="if !(player canAdd (_x select 0)) exitWith {};\nplayer addMagazine[_x select 0, _x select 1];" 7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;" 7 addItem !="player addItem _craftItem;" !="player addItem _x;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr addItemToVest _missionItem;" 7 addBackPack 7 removeAllWeapons !="removeAllWeapons axeGeneral;" 7 removeAllItems 7 removeAllActions 7 setViewDistance !"setViewDistance 60" !"setviewdistance 50;" !"setViewDistance 1600" !"filmGrain" 7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);" 7 createVehicleCrew 7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal" 7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !=_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\];" !="axeGeneral = grpVIPGeneral createUnit ["I_officer_F", axeGeneralPos, [], 1, "CAN_COLLIDE"];" 7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !=_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !=_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\];" !="_unit = createAgent [\"Epoch_Sapper_F\", _targetPos, [], 180, \"FORM\"];" !=_sapper = createAgent ["Epoch_Sapper_F", getPos _cage2, [], 0, "FORM];" 7 createTeam 7 createDialog !="createDialog \"QuickTake\";" !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if (!dialog) then {createDialog 'Skaronator_AdminMenu'};" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";" !="createDialog \"Z_HUD_Builder\";" 7 deleteMarker !="deleteMarkerLocal format[\"SEM_MissionMarker" 7 setMarker !="Local" 7 createMarker !="createMarkerLocal [format[\"SEM_MissionMarker" 7 assignItem !="axeVIP assignItem _item;" 7 forceAddUniform 7 removeAllMPEventHandlers 7 setDamage 7 setDammage 7 displaySetEventHandler 7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status" 7 addMPEventHandler 7 addEventHandler !"HandleDamage" !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\"" 7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !=findDisplay -1337 displayAddEventHandler ['Unload'" !"ZupaKeyUpWorking = (findDisplay 46) displayAddEventHandler ['KeyUp', '_this call ZHB_fnc_handleKey];" 7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" 7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";" /*DONN*/ !="_x removeAllEventHandlers \"ContainerOpened\";" 7 removeAllMissionEventHandlers 7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" 7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];" /*DONN*/ !="player removeEventHandler [\"Fired\",donn_sz_fired]" 7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status" !"(findDisplay 46) displayRemoveEventHandler ['KeyUp',ZupaKeyUpWorking];" 7 switchCamera 7 remoteControl !"fn_moduleRemoteControl.sqf" 7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," !="drawIcon3D [\"\A3\UI_F_MP_Mark\Data\Tasks\Misc\background.paa\"" 7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari" 7 ctrlCreate 7 ctrlDelete 7 ctrlClassName 7 ctrlModel 7 ctrlModelDirection 7 ctrlModelSide 7 ctrlModelUp 7 ctrlSetDirection 7 ctrlSetModel 7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]" 7 loadFile 7 selectPlayer !="selectPlayer _playerObject;" 7 setGroupIconsVisible 7 setGroupIconsSelectable 7 setGroupIconParams 7 addGroupIcon 7 EPOCH_whitelist 7 EPOCH_defaultVars_SEPXVar 7 EPOCH_group_upgrade_lvl_SVar 7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];" 7 Dayz_GUI_R 7 dayz_originalPlayer 7 zZombie_Base 7 infiSTAR 7 GodMode /*DONN*/ !="donn_godMode" 7 shazbot 7 _typeofHookMonky 7 _allocMemory 7 _d3d9multipliervariable 7 _runASM 7 _addGFX_hookD3D9eventhandler 7 _BEhookBYPASSBOB 7 JJMMEE_INIT_MENU 18.07.2015 16:39:52: Overside (188.0.189.73:2304) eed1f34272ffd13a66a46bf784de9f88 - #41 "bject setDir _dir; }; if (SET_MARKER) then { _marker = createMarker [format["GreenZone:%1", _name], _center]; _marker setMark" Link to comment Share on other sites More sharing options...
MrEnzO Posted July 20, 2015 Report Share Posted July 20, 2015 I am getting this #0 "don_ownerity_code" = any 2:1527 C_Offroad_01_EPOCH in setvariable.txt, I tryed to add this !="don_ownerity_code" to the first line but it didn't work. Any idea what to add? It's happens when I jumping in to a offroad and start it. Link to comment Share on other sites More sharing options...
Steven1230 Posted July 21, 2015 Report Share Posted July 21, 2015 I am getting this #0 "don_ownerity_code" = any 2:1527 C_Offroad_01_EPOCH in setvariable.txt, I tryed to add this !="don_ownerity_code" to the first line but it didn't work. Any idea what to add? It's happens when I jumping in to a offroad and start it. im still having this same issue. Haven't found a fix yet other than to set that filter to 2 or 3 till a fix is found. Link to comment Share on other sites More sharing options...
Steven1230 Posted July 21, 2015 Report Share Posted July 21, 2015 I am getting this #0 "don_ownerity_code" = any 2:1527 C_Offroad_01_EPOCH in setvariable.txt, I tryed to add this !="don_ownerity_code" to the first line but it didn't work. Any idea what to add? It's happens when I jumping in to a offroad and start it. Add these to your setvariable.txt filter !="don_ownerity_code" !="don_crew" 1="don_passengers" so it looks like this: 5 "" !=(Offer|Accept|BUILD_SLOT|TRADE_ACTIVE|last_targeter) !="bis_fnc_objectvar_var" !="(_|)don_player_veh setVariable" !="don_ownerity_code" !="don_crew" !="don_passengers" Link to comment Share on other sites More sharing options...
Steven1230 Posted August 3, 2015 Report Share Posted August 3, 2015 Does this work with the newest release of epoch? Link to comment Share on other sites More sharing options...
Steven1230 Posted August 5, 2015 Report Share Posted August 5, 2015 Got it to work on new update and on Australia. If you wish to use it on there here is the coords you need. There are 4 traders on this map //Australia Safezones donn_traders = [ ["Australia Trader City 1",[24398.3, 13971.6,0]], ["Australia Trader City 2",[34751.5, 13431.9,0]], ["Australia Trader City 3",[19032.7, 33974.6,0]], ["Australia Trader City 4",[4056.35, 19435.9,0]] ]; Link to comment Share on other sites More sharing options...
Steven1230 Posted August 9, 2015 Report Share Posted August 9, 2015 I am getting banned by the built in AH. Link to comment Share on other sites More sharing options...
Spaysik Posted August 30, 2015 Report Share Posted August 30, 2015 markers work on epoch anticheat? Link to comment Share on other sites More sharing options...
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