Bellcross Posted November 1, 2015 Report Share Posted November 1, 2015 i might need a lil help instaling it :s i think im doing it wrong :/ Link to comment Share on other sites More sharing options...
koriaba Posted November 24, 2015 Report Share Posted November 24, 2015 Darth_Rogue,Тhank you for the very good work! Sumptuously! Link to comment Share on other sites More sharing options...
JokerZClan Posted December 7, 2015 Report Share Posted December 7, 2015 Hello! Im having trouble with script restriction 21 for this script. Im really shure i have put the exeptions correctly in the scripts.txt. Anyone else had problems with this? Im using infiStar btw... Link to comment Share on other sites More sharing options...
JokerZClan Posted December 7, 2015 Report Share Posted December 7, 2015 Forget it. Figured it out :) Link to comment Share on other sites More sharing options...
zxbutchxz Posted December 11, 2015 Report Share Posted December 11, 2015 _playersNearby = count (player nearEntities['Man',_playersNearbyRadius]); 'Man' = chickens, goats, dogs, bots, fish and players. If instead of 'Man' substitute 'epoch male_F' and 'epoch_female_F' thinks only the players, but only while they are walking. If a player in a car (helicopter, boat), it is not considered.. How do I attach the parameter vehicle player? Forgive me for my English. Link to comment Share on other sites More sharing options...
S3M4J Posted December 11, 2015 Report Share Posted December 11, 2015 How would i go about adding this to altis life server, its looks really good. Link to comment Share on other sites More sharing options...
JokerZClan Posted December 12, 2015 Report Share Posted December 12, 2015 Do you have the posibillity to make a keybind to this script for toggle on and of the ui? Making it so that its shown by standard, but a user can decide to turn this on or off? Would be great! Btw. love it :) Link to comment Share on other sites More sharing options...
Darth_Rogue Posted December 12, 2015 Author Report Share Posted December 12, 2015 21 hours ago, S3M4J said: How would i go about adding this to altis life server, its looks really good. I have no knowledge of Altis Life so I wouldn't know how to do a correct port. I'm sure it can be done. All you'd have to do is change the Epoch player variables to those used by Altis Life. If you know someone in the Altis Life community who does scripting have them contact me and I'll be happy to give them permission to port it over. 17 hours ago, JokerZClan said: Do you have the posibillity to make a keybind to this script for toggle on and of the ui? Making it so that its shown by standard, but a user can decide to turn this on or off? Would be great! Btw. love it :) That's a great suggestion! I'll look into making it happen. I can't give an ETA though since I'm pretty busy working on other projects. Keep watching the thread for updates. :) Link to comment Share on other sites More sharing options...
JokerZClan Posted December 13, 2015 Report Share Posted December 13, 2015 Nice to hear :) Looking forward to it! Link to comment Share on other sites More sharing options...
He-Man Posted December 15, 2015 Report Share Posted December 15, 2015 try this to switch on / off with the right shift key: http://pastebin.com/4DWjyUg0 Darth_Rogue and Kenobi 2 Link to comment Share on other sites More sharing options...
Kenobi Posted December 16, 2015 Report Share Posted December 16, 2015 On 15. 12. 2015 at 9:26 PM, He-Man said: try this to switch on / off with the right shift key: http://pastebin.com/4DWjyUg0 Nice job man, it works perfectly. Many thanks. Link to comment Share on other sites More sharing options...
Sordukan Posted December 27, 2015 Report Share Posted December 27, 2015 Hi, I like this bar. I download it and want to use it. But I have a problem with the Arma3 Hud. How can i fix it ? Greetings Daniel Link to comment Share on other sites More sharing options...
Kenobi Posted December 27, 2015 Report Share Posted December 27, 2015 Simply you can try to modify some atributes in statusbar.hpp: BTW: He-Mans optional function to on or off hud caused slightly additional spaces between each icons and text. I don't know why.. class statusBarText { idc = 55555; x = 0.2 * safezoneW + safezoneX; Start position of statusbar from left of the screen ( input between 0-1) y = 0.94 * safezoneH + safezoneY; Start position of statusbar from top of the screen ( input between 0-1) w = 0.7 * safezoneW; Size of statusbar background h = 0.0330033 * safezoneH; Size of statusbar background shadow = 1; colorBackground[] = { 0, 0, 0, 0 }; // make the last number in the array 0 to get rid of the background I set background OFF font = "PuristaSemibold"; size = "0.022 * safezoneH"; Size of statusbar icons and text type = 13; style = 2; text="loading player stats ..."; class Attributes { align="left"; I set align to left color = "#ffffff";//#5fe60c }; }; Sordukan 1 Link to comment Share on other sites More sharing options...
Sordukan Posted December 27, 2015 Report Share Posted December 27, 2015 Thank U. I will try it. Link to comment Share on other sites More sharing options...
He-Man Posted December 31, 2015 Report Share Posted December 31, 2015 On 27.12.2015 at 2:45 PM, Kenobi said: BTW: He-Mans optional function to on or off hud caused slightly additional spaces between each icons and text. I don't know why.. Could because when you copy the code from pastebin, all tabs will be replaced by spaces. Try to change it like this: old: ((uiNamespace getVariable "statusBar")displayCtrl 55555)ctrlSetStructuredText parseText format[" <t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\players.paa' color='%10'/> %2</t> <t shadow='1' shadowColor='#000000' color='%11'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\damage.paa' color='%11'/> %3%1</t> new: ((uiNamespace getVariable "statusBar")displayCtrl 55555)ctrlSetStructuredText parseText format[" <t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\players.paa' color='%10'/> %2</t> <t shadow='1' shadowColor='#000000' color='%11'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\damage.paa' color='%11'/> %3%1</t> ... Link to comment Share on other sites More sharing options...
Cavadus Posted January 16, 2016 Report Share Posted January 16, 2016 EDIT: Nevermind! Figured out how to set the server respawn timer. Great mod, well done! Link to comment Share on other sites More sharing options...
EBEALIEN Posted February 25, 2016 Report Share Posted February 25, 2016 Hello, sorry to bother you, but I'm a novice!We often hear of "Mission" file, and here is asked to place files in 1. Place 'addons' folder into your mission file 2. Open init.sqf and add this to the last line //Status Bar if(hasInterface) then{[] execVM "addons\Status_Bar\init_statusBar.sqf"}; 3. Open description.ext and add this to the last line Can you tell me what addon, because there are several. There I am working on epoch and slowly I read and I instruct you, you are all very good, and I also managed to position Ai patrol A3AEI thanks to instructions.I would now like to solve this bar. I have a server, and place the files on the server with FileZilla, it is right ??? Author of the bar, I send my contribution, as it is very pleasant, and the work deserve compensation.Thank you all ...... and sorry my ignorance .... sigh Send a pm to me coordinatesGoogle translator Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted February 25, 2016 Report Share Posted February 25, 2016 The mission file is Epoch.Altis.pbo and is located in the MPMissions folder. You need to unpack it using a tool such as PBO manager then modify the files within it, repack it with PBO Manager and upload it to your server. EBEALIEN 1 Link to comment Share on other sites More sharing options...
EBEALIEN Posted February 25, 2016 Report Share Posted February 25, 2016 1 hour ago, Ghostrider-DbD- said: The mission file is Epoch.Altis.pbo and is located in the MPMissions folder. You need to unpack it using a tool such as PBO manager then modify the files within it, repack it with PBO Manager and upload it to your server. FANTASTIC, instant response times ..... compliments. Well, then the addon folder staus bar put it there, and then regrouped? 1. Place 'addons' folder into your mission file example: Status_Bar-master/addons The entire addon folder in the file epoch.chernarus.pbo? Anyway, you merit for the answer.Thank you very muchAntonio Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted February 26, 2016 Report Share Posted February 26, 2016 No problem, I started from minimal knowledge as well. Have you unpacked your epoch.Altis.pbo? If so, then just follow the directions. Link to comment Share on other sites More sharing options...
EBEALIEN Posted February 26, 2016 Report Share Posted February 26, 2016 17 hours ago, Ghostrider-DbD- said: The mission file is Epoch.Altis.pbo and is located in the MPMissions folder. You need to unpack it using a tool such as PBO manager then modify the files within it, repack it with PBO Manager and upload it to your server. Yes, i have in my server mpmission, epoch.Chernarus.pbo, and whit PBO manager decompressed. File mission and file description. Does not work probably make mistakes .... control throughout the procedure .... I must succeed.Example, I have these lines, but it happens to me with other add on, require you to change lines that I have: 4. Open scripts.txt BE filter add make the following additions ~line 20 7 playableunits !=""pto: %3 | Players: %2 | FPS: %1 ", round diag_fps, count playableUnits, EPOCH_playerCrypto, mapGridPosition player];" ~line 23 7 exec !"addons\status_bar\init_statusBar.sqf" Thanks for your interest, this evening (Italy time) I try everything from neat Antonio Link to comment Share on other sites More sharing options...
PryMary Posted February 26, 2016 Report Share Posted February 26, 2016 2 hours ago, EBEALIEN said: Yes, i have in my server mpmission, epoch.Chernarus.pbo, and whit PBO manager decompressed. File mission and file description. Does not work probably make mistakes .... control throughout the procedure .... I must succeed.Example, I have these lines, but it happens to me with other add on, require you to change lines that I have: 4. Open scripts.txt BE filter add make the following additions ~line 20 7 playableunits !=""pto: %3 | Players: %2 | FPS: %1 ", round diag_fps, count playableUnits, EPOCH_playerCrypto, mapGridPosition player];" ~line 23 7 exec !"addons\status_bar\init_statusBar.sqf" Thanks for your interest, this evening (Italy time) I try everything from neat Antonio The BE filters are normally located in the instance # folder/BattlEye - then open up the text file scripts.txt and add from the != onwards so just this bit: !=""pto: %3 | Players: %2 | FPS: %1 ", round diag_fps, count playableUnits, EPOCH_playerCrypto, mapGridPosition player];" to the end of the line that starts playableunits which is around line 20 if using notepad++ You will already have the 7 playableunits (The mod author is basically telling to look for: playableunits) Hope that clears it up a little bit EBEALIEN 1 Link to comment Share on other sites More sharing options...
EBEALIEN Posted February 26, 2016 Report Share Posted February 26, 2016 2 hours ago, PryMary said: The BE filters are normally located in the instance # folder/BattlEye - then open up the text file scripts.txt and add from the != onwards so just this bit: !=""pto: %3 | Players: %2 | FPS: %1 ", round diag_fps, count playableUnits, EPOCH_playerCrypto, mapGridPosition player];" to the end of the line that starts playableunits which is around line 20 if using notepad++ You will already have the 7 playableunits (The mod author is basically telling to look for: playableunits) Hope that clears it up a little bit Spoiler //new2 7 EPOCH_C_SET !="!isNil \"EPOCH_C_SET\"" !="_array = EPOCH_C_SET;" !="EPOCH_C_SET = nil;" 7 "BIS_fnc_dynamictext" !="\"BIS_fnc_dynamictext"\" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !", 0, 1, 6, 2, 0, 1] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" 7 forceRespawn !="reviveHandleForceRespawnAction" 7 setFriend 7 setAmmo 7 RscDebugConsole_watch !="RscDebugConsole_watchSave = [true,true,true,true];" 7 enableFatigue 7 setUnitRecoilCoefficient 7 setWeaponReloadingTime 7 allMissionObjects 7 callExtension 7 showCommandingMenu !="showCommandingMenu '';" !"showCommandingMenu '#USER:" 7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="_driver moveInAny Epoch_mission_uav;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP; !="_driver moveInDriver _axeCopter;" !="_unit moveInGunner _axeCopter;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP;" 7 attachTo !="EP_light attachTo [player];" !="_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !="_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !="EPOCH_target attachTo[player];" !="_sapperSmoke attachTo [_sapper,[0,0,-0.4]];"" !="_cage attachTo [_cage2,[0,1.3,0]];" 7 enableCollisionWith 7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;" 7 setvelocity !="setVelocityTarget" !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];" !="_bobber setVelocity [0,-1,-1];" !="_bobber setVelocity [0,-1,-10];" 7 assignAs !="assignAsCargo" !="_unit assignAsGunner _axeCopter;" !="_driver assignAsDriver _axeCopter;" !="axeVIP assignAsDriver vehicle axeVIP;" 7 assignAsCargo !="_x assignAsCargo axeGeneralsBoat;" !="axeVIP assignAsCargo vehicle player;" !="axeVIP assignAsCargo vehicle axeVIP;" 7 allowDamage !="_unit allowDamage false;" !="_unit allowDamage true;" !="player allowDamage true;" !="vehicle player allowDamage true;" !="player allowDamage false;" 7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;" 7 onMapSingleClick !="onMapSingleClick '';" 7 addMagazine !"addMagazineCargo" !="player addMagazine [_item, _magazineSizeMax];" !="player addMagazine [_item, floor (_magazineSize % _magazineSizeMax)];" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine \"sledge_swing\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine \"stick_swing\";" 7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;" 7 addItem !="{player addItemToVest _x} forEach _vestItems;" !="player addItem _item;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr addItemToVest _missionItem;" !="EPOCH_fnc_addItemOverflow" 7 addBackPack 7 addMissionEventHandler !="addMissionEventHandler ['Draw3D',_var + \"call Epoch_gui3DCooldownEH;\"];" !="addMissionEventHandler ['Draw3D',_var + \"call epoch_gui3dModelPosEH;\"];" !="addMissionEventHandler ['Draw3D',_var + \"call epoch_gui3dWorldPosEH;\"];" !="addMissionEventHandler [\n"ended",\n{\n\nBIS_fnc_missionHandlers_end = _this;" 7 removeMissionEventHandler !="removeMissionEventHandler [\"Draw3D\", _id];" 7 removeAllWeapons !="removeAllWeapons axeGeneral;" 7 removeAllItems 7 removeAllActions 7 setViewDistance !"setViewDistance 1600" 7 createGroup !="EPOCH_server_createGroup" !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);" !="createcenter sidelogic;\n_grpLogic = creategroup sidelogic;\nbis_functions_mainscope" 7 createVehicleCrew 7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal" 7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !="_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];" !="axeGeneral = grpVIPGeneral createUnit ["I_officer_F", axeGeneralPos, [], 1, "CAN_COLLIDE"];" 7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !="_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !="_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\"];" !="_unit = createAgent [\"Epoch_Sapper_F\", _targetPos, [], 180, \"FORM\"];" !="_sapper = createAgent ["Epoch_Sapper_F", getPos _cage2, [], 0, "FORM"];" 7 createTeam 7 createDialog !="createDialog \"rmx_dynamenu\";" !="createDialog \"rmx_craftingUI\";" !="createDialog \"QuickUpgrade\";" !="createDialog \"QuickTake\";" !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";" !="createDialog 'Skaronator_AdminMenu';" 7 createDisplay !="createDisplay \"rmx_dynamenu\";" !="_parent createdisplay _displayClass;" 7 deleteMarker 7 setMarker 7 createMarker 7 assignItem !="axeVIP assignItem _item;" 7 forceAddUniform 7 removeAllMPEventHandlers 7 setDamage !="player setdamage 1;" 7 setDammage 7 displaySetEventHandler 7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status" !"ctrlSetEventHandler ['LBDblClick', '_this call" !="_buttonRespawn ctrlseteventhandler [\"buttonclick\",\"with uinamespace do {['buttonRespawn'," !="_ctrl ctrlSetEventHandler [\"mouseEnter\"" 7 addMPEventHandler 7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"[\"FiredNear"\" !"[\"EpeContactStart"\" !"[\"GetOut"\" !"[\"local"\" !"[\"PostReset"\" !"[\"TaskSetAsCurrent"\" !="player addEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" 7 displayAddEventHandler !="(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !="_display displayAddEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !="_addCase = _display46 displayAddEventHandler ['KeyDown',{_this call EPOCH_KeyDown;}];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !="_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown'" 7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !="ctrlAddEventHandler ['MouseButtonDown'" !="(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\"," !="_ctrl ctrlSetEventHandler [\"mouseEnter\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseExit\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseButtonDown\", (format [\"call %1;\",(_buttonSettings select _e select 2)])];" 7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";" !="_unit removeAllEventHandlers \"Hit\";\n_unit removeAllEventHandlers \"FiredNear\";" !="_display46 displayRemoveAllEventHandlers 'KeyDown';" 7 removeAllMissionEventHandlers 7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" !="ctrlAddEventHandler ['MouseButtonDown'" 7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];" !="player removeEventHandler [_ehKey, 0];" 7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status" 7 switchCamera !="vehicle player switchCamera" 7 remoteControl !"fn_moduleRemoteControl.sqf" !="\"BIS_fnc_moduleRemoteControl"\" 7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," !="drawIcon3D [\"\A3\UI_F_MP_Mark\Data\Tasks\Misc\background.paa\"" !="drawIcon3D[\"x\addons\a3_epoch_code\Data\UI\snap_ca.paa\"" 7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari" 7 ctrlCreate !="ctrlCreate [\"RscProgress\",_idc + 1];" !="ctrlCreate [\"rmx_rscControlsGroup\"" !="_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\"" !="ctrlCreate [_x,call _getIDC];" !="_mainGrp = _display ctrlCreate [\"Epoch_main_config_group\",_value];" !="ctrlCreate [\"RscControlsGroupNoScrollbars\",call epoch_getIDC];" !="ctrlCreate [\"rmx_rscPicture\",(66600 + _e)];" !="ctrlCreate ["RscStructuredText",call epoch_getIDC];" 7 ctrlClassName 7 ctrlModel 7 ctrlModelDirection 7 ctrlModelSide 7 ctrlModelUp 7 ctrlSetDirection 7 deleteVehicleCrew !"fn_deleteVehicleCrew.sqf" !="\"BIS_fnc_deleteVehicleCrew"\" 7 loadFile 7 selectPlayer !="selectPlayer _playerObject;" 7 setGroupIconsVisible 7 setGroupIconsSelectable 7 setGroupIconParams 7 addGroupIcon I have searched, even with "find" playable units, but where is ????? the file, is what I have in my Nitrado server .... Thanks for your interest and for the help .... you are serious people! Antonio Link to comment Share on other sites More sharing options...
PryMary Posted February 26, 2016 Report Share Posted February 26, 2016 You are very correct I just checked my BE scripts.txt and playableunits is not listed. What BE # do you get kicked for? Because that way just append the exception above to that line instead. So for instance if you get a BE kick for say #22 then with notepad++ add it to line 24 at the end ;-) Regards, Pry Link to comment Share on other sites More sharing options...
EBEALIEN Posted February 26, 2016 Report Share Posted February 26, 2016 1 hour ago, PryMary said: You are very correct I just checked my BE scripts.txt and playableunits is not listed. What BE # do you get kicked for? Because that way just append the exception above to that line instead. So for instance if you get a BE kick for say #22 then with notepad++ add it to line 24 at the end ;-) Regards, Pry So where do I place the lines 20 and 23 where position it if I have not playable and also exec ??? I put everything in the end after my line 78 ?? Grazie Antonio Ps Also for example, in the addon SEM missions AI, tell me to change lines, but even here missing the required lines ... sigh .. Link to comment Share on other sites More sharing options...
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