Fleischer111 Posted August 7, 2015 Report Share Posted August 7, 2015 thank you for the very good work. only when I'm alone on my server it displays 0 on player .. if 2 man are on the server shows it to 1 Link to comment Share on other sites More sharing options...
Darth_Rogue Posted August 8, 2015 Author Report Share Posted August 8, 2015 That's due to the offset of -1 I placed in the code to account for headless clients. Check the files for this code: _players = (count playableUnits -1); and remove the -1 to have an actual player count. You will have to do that for the playerbar.sqf, adminbar.sqf and adminbar_WS.sqf so that all bar types appear as you want them to. koriaba, Fleischer111 and matrixmark 3 Link to comment Share on other sites More sharing options...
matrixmark Posted August 14, 2015 Report Share Posted August 14, 2015 That's due to the offset of -1 I placed in the code to account for headless clients. Check the files for this code: _players = (count playableUnits -1); and remove the -1 to have an actual player count. You will have to do that for the playerbar.sqf, adminbar.sqf and adminbar_WS.sqf so that all bar types appear as you want them to. Thanks for that :D wondered why it was always 1 less than was actually online. Link to comment Share on other sites More sharing options...
Guest Posted August 16, 2015 Report Share Posted August 16, 2015 Getting kicked for 17.08.2015 00:09:39: Ulster (86.9.134.9:2304) 3eab9ccd528d04592659cd6af2d9117f - #0 "EPOCH_checkPlayer_PVS" = C Alpha 1-1:1 (Ulster) REMOTE any ideas, Always hated BE filters Link to comment Share on other sites More sharing options...
flow0815 Posted August 17, 2015 Report Share Posted August 17, 2015 Nobody has the problem that this bar sometimes collides with Infistar Antihack (actual version, old versions working)? If the bar is loading and not finished infistar will kick you out due to infi is the first i loaded. Anybody? Think it is a timeout issue EDIT: As it seems you have to wait till the bar is fully loaded and THEN select "gender select button". Tried some increasing of the sleep values but does not work. Link to comment Share on other sites More sharing options...
missjennabee Posted August 23, 2015 Report Share Posted August 23, 2015 (edited) Having some trouble with this and your Attach Explosives mod not wanting to play nice together for some reason. I can use the HUD -or- I can use the explosives mod, but as soon as I try to use them both together neither works (HUD disappears, and can no longer attach explosives.) Apologies if I missed something, just hoping someone might know what exactly that is lol. Edited August 24, 2015 by missjennabee Link to comment Share on other sites More sharing options...
DeanL Posted August 29, 2015 Report Share Posted August 29, 2015 When I log in my player stats bar is 0 players how do i change this so it counts for 1 ? Link to comment Share on other sites More sharing options...
monkeebhoy Posted August 31, 2015 Report Share Posted August 31, 2015 Dean Darth posted the annswer a few comments up. That's due to the offset of -1 I placed in the code to account for headless clients. Check the files for this code:_players = (count playableUnits -1);and remove the -1 to have an actual player count. You will have to do that for the playerbar.sqf, adminbar.sqf and adminbar_WS.sqf so that all bar types appear as you want them toHope this helps DeanL 1 Link to comment Share on other sites More sharing options...
missjennabee Posted September 1, 2015 Report Share Posted September 1, 2015 Quick question just to clarify, on an earlier post you told someone to change the "allowDamage" line of their BE filters to...line 20 7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" !""pto: %3 | Players: %2 | FPS: %1 ", round diag_fps, count playableUnits, EPOCH_playerCrypto, mapGridPosition player];"but in the install instructions is says to change "playableunits"...line 20 7 playableunits !=""pto: %3 | Players: %2 | FPS: %1 ", round diag_fps, count playableUnits, EPOCH_playerCrypto, mapGridPosition player];"Just want to confirm this IS supposed to go on "playableunits" not on "allowDamage"? I'm getting some weird script spamming after installing. Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted September 18, 2015 Report Share Posted September 18, 2015 (edited) Never mind .. Edited September 18, 2015 by Chainsaw Squirrel Link to comment Share on other sites More sharing options...
Carl9511 Posted September 20, 2015 Report Share Posted September 20, 2015 hi mate installed as directed in the orginal post but getting kicked for script #21 any ideas been trying different things for a couple of days now Link to comment Share on other sites More sharing options...
JerryAtricks Posted September 21, 2015 Report Share Posted September 21, 2015 ^Same here. Script restriction #21.I'm not entirely sure if I'm following the instructions correctly though. In them it says:Open scripts.txt BE filter add make the following additions ~line 20 7 playableunits !=""pto: %3 | Players: %2 | FPS: %1 ", round diag_fps, count playableUnits, EPOCH_playerCrypto, mapGridPosition player];" ~line 23 7 exec !"addons\status_bar\init_statusBar.sqf"When it says "make the following additions" do does it mean to add these lines to those lines, replace them, or insert those two lines at 20 and 23? I assumed it was to add them in there and that is when I started getting the script restriction error. Also, I don't know if this has been pointed out, but the instructions refer to the 'Status_Bar' folder but the folder is actually named 'status_bar'. This is causing it not to even load. //Status Bar if(hasInterface) then{[] execVM "addons\Status_Bar\init_statusBar.sqf"}; Link to comment Share on other sites More sharing options...
Darth_Rogue Posted September 21, 2015 Author Report Share Posted September 21, 2015 I've never had any issues with the folder names being case sensitive, although I supposed it's possible. With the BE filters, the line numbers may change depending on how the filter authors set them up. Whether you're using the stock AH or Infistar the lines numbers can possibly be different. When looking for which line to add the exception to, pay close attention to the filter prefix listed in the instructions, i.e., "exec" and "playableUnits". The line numbers they're on may change, but if you just find the correct prefix and add the exception to whatever line it's on then you should be good, regardless if they're found on line 2 or line 65. Link to comment Share on other sites More sharing options...
kalyptos Posted September 23, 2015 Report Share Posted September 23, 2015 Hey followed the guide to the detail.. but after installing it on debian linux server.. i get kicked by battleye restriction 21..anyone here know a solution to this problem? Link to comment Share on other sites More sharing options...
Darth_Rogue Posted September 24, 2015 Author Report Share Posted September 24, 2015 I need the whole line from the log in order to tell you what the exception should be. Link to comment Share on other sites More sharing options...
kalyptos Posted September 24, 2015 Report Share Posted September 24, 2015 (edited) I need the whole line from the log in order to tell you what the exception should be.is that the script.log file u want to look at?btw.. got it to work.. by not adding anything to the script.txt file.. but the original ammo/gunrate thing that is down in right corner dissapered now Edited September 24, 2015 by kalyptos Link to comment Share on other sites More sharing options...
Three Plus Posted September 30, 2015 Report Share Posted September 30, 2015 (edited) Is there a way to fix how it moves the hud around? Edited September 30, 2015 by Three Plus Link to comment Share on other sites More sharing options...
Kenobi Posted September 30, 2015 Report Share Posted September 30, 2015 Is there a way to fix how it moves the hud around?My solution used on our server:change in statusbar.hpp this: align="center"; to align="left";then in playerbar.sqf problem of moving is caused by stamina, so I moved stamina to end of all information list in section //display the informationline:<t shadow='1' shadowColor='#000000' color='%15'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\stamina.paa' color='%15'/>%9</t>moved after<t shadow='1' shadowColor='#000000' color='%10'>FPS: %7</t>We removed this two lines from end of list.<t shadow='1' shadowColor='#000000' color='%10'>GRIDREF: %16</t><t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\restart.paa' color='%10'/>%17:%18</t>",Dont forget, then after last line, before "%",must be ", so in my solution, after stamina line like this<t shadow='1' shadowColor='#000000' color='%15'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\stamina.paa' color='%15'/>%9</t>",Hope maybe it will help you Link to comment Share on other sites More sharing options...
Three Plus Posted September 30, 2015 Report Share Posted September 30, 2015 (edited) My solution used on our server:change in statusbar.hpp this: align="center"; to align="left";then in playerbar.sqf problem of moving is caused by stamina, so I moved stamina to end of all information list in section //display the informationline:<t shadow='1' shadowColor='#000000' color='%15'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\stamina.paa' color='%15'/>%9</t>moved after<t shadow='1' shadowColor='#000000' color='%10'>FPS: %7</t>We removed this two lines from end of list.<t shadow='1' shadowColor='#000000' color='%10'>GRIDREF: %16</t><t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\restart.paa' color='%10'/>%17:%18</t>",Dont forget, then after last line, before "%",must be ", so in my solution, after stamina line like this<t shadow='1' shadowColor='#000000' color='%15'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\stamina.paa' color='%15'/>%9</t>",Hope maybe it will help you Ok, I'll try it out Edited October 1, 2015 by Three Plus Link to comment Share on other sites More sharing options...
Dactyl Posted October 4, 2015 Report Share Posted October 4, 2015 (edited) What is the "mission file" and where is the init.sqf? TY Edited October 31, 2015 by Dactyl Link to comment Share on other sites More sharing options...
Dactyl Posted October 5, 2015 Report Share Posted October 5, 2015 Followed all the steps, repacked my pbo game loads fine but no status bar. i didnt have an init.sqf so i made one it looks like //Status Bar if(hasInterface) then{[] execVM "addons\Status_Bar\init_statusBar.sqf"};TY for any advice Link to comment Share on other sites More sharing options...
Diatzelo Posted October 11, 2015 Report Share Posted October 11, 2015 Hello me to i have the same problem any tips? Link to comment Share on other sites More sharing options...
truemc Posted October 31, 2015 Report Share Posted October 31, 2015 Hey, here are the instructions:1st Place "addons" folder into your mission file2nd Open init.sqf and add this to the last lineI searched everywhere and init.sqf I never found. Not in PbO.Please, give me an advice. Link to comment Share on other sites More sharing options...
serveratze88 Posted October 31, 2015 Report Share Posted October 31, 2015 @trueme open your mpmissions fileand unpacking your e.g. epoch.Altis.pbocreate a init.sqf in your epoch.Altis filei hope this will help you :) truemc 1 Link to comment Share on other sites More sharing options...
truemc Posted October 31, 2015 Report Share Posted October 31, 2015 (edited) Thanks for the advice, but I added this: http://www.exilemod.com/topic/1146-badmin-in-game-admin-menu-from-a3w/?page=1But when I add there: 2nd Open init.sqf and add this to the last line// Status Barif (hasInterface) then {[] execve "addons \ Status_Bar \ init_statusBar.sqf"}; Status of the bar does not work. Where exactly do I give:4. Open scripts.txt BE filter add make the following additions ~line 20 7 playableunits !=""pto: %3 | Players: %2 | FPS: %1 ", round diag_fps, count playableUnits, EPOCH_playerCrypto, mapGridPosition player];" ~line 23 7 exec !"addons\status_bar\init_statusBar.sqf"My script filter://new27 ctrlCreate !="_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\""7 createUnit !="createunit [\"Logic"7 createTeam7 createAgent7 createVehicleLocal !="createVehicleLocal [0,0,0]" !="createVehicleLocal ExileClientModelBoxPosition" !="\"#lightpoint\" createVehicleLocal"7 callExtension7 "setVariable [\"ExileIsLocked"7 "setVariable [\"ExileTerritorySize"7 "setVariable [\"ExileTerritoryBuildRights"7 "setVariable [\"ExileTerritoryModerator"7 "setVariable [\"ExileTerritoryLevel"7 "setVariable [\"ExileTerritoryName"7 "setVariable [\"ExileTerritoryMaintenanceDue"7 "setVariable [\"ExileOwnerUID"7 showCommandingMenu !="5, [["expression", "pselect5 = 'exit';"]], "1", "1"]];\nshowCommandingMenu "#USER:_pmenu";\n};\n_j = 0; _max = 10; if (_max>9) then"7 setUnitRecoilCoefficient7 setWeaponReloadingTime7 addAction !="ExileClientInteractionHandles pushBack (_object addAction"7 remoteexec !="ssionId, _messageName, _messageParameters];\n_publicMessage remoteExecCall // LINE 20 [\"ExileServer_system_network_dispatchIncomingMessage\","7 drawline3d7 onEachFrame !="onEachFrame {};" !="_start_loop = {\n\ncamera_loop_active = true;\n["A3W_camera_oneachFrame", "onEachFrame", camera_loop] call BIS_fnc_addStackedEvent"7 removeAllItems // LINE 237 removeAllActions7 addbackpack !="_player addBackpackGlobal _itemClassName;" !="_player addBackpackGlobal (backpack _target);" !="_container addBackpackCargoGlobal [_itemClassName, 1];"7 compile !="er = -1;};\n_number\n};\n\ncase (typename \"\"): {\n_number = call compile _number;\nif (isnil {_number}) then {_number = -1;};\n_number\n" !="issionnamespace do {\n_input = ctrltext _input;\n_inputCode = compile _input;\n\nswitch _mode do {\n\ncase 0: {call _inputCode;};\n\ncas" !="call compile (getText" !="compileFinal" !="recompile" !="compile loadFile \"\A3\animals_f\Snakes\scripts\randomize.sqf\";" !="compile preprocessfilelinenumbers _scriptPath;" !="Limit) || (!(isNil 'BIS_fnc_advHint_HPressed')) || (call (compile _condF))}" !="ocalize _x;\n_argArray = _argArray + [_res]\n} else {\n_code = compile _x;\n_res = call _code;\n_argArray = _argArray + [_res]\n}\n} el" !="\n\nif (typename _colorR == typename \"\") then {_colorR = call compile _colorR};\nif (typename _colorG == typename \"\") then {_colorG" !="_x == typename \"\") then {_colorText set [_forEachIndex,call compile _x];};\n} foreach _colorText;\nif (count _colorText > 0) then " !="call compile preprocessFileLineNumbers "badmin\globalCompile.sqf";"7 compileFinal !="compileFinal preprocessFileLineNumbers" !="compileFinal (" !="compileFinal \"(_this select 1) call ExileClient_system_network_dispatc" !="compilefinal \"true\";" !="BIS_fnc_MP_packet = compileFinal ''"; !="BIS_fnc_initParams_paramsArray = compilefinal str paramsArray"7 onMapSingleClick !="onMapSingleClick "vehicle player setPos _pos;""7 loadFile !="loadFile \"\A3\animals_f\Snakes\scripts\randomize.sqf"7 createMarker7 createVehicleCrew7 deleteVehicleCrew !="BIS_fnc_deleteVehicleCrew" !="[\"exile_client\trashBin\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\","deleteVehicleCrew\""7 allMissionObjects !="ystem_territory_createLocationForTerritory;\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\")" !="ryDropDown lbSetData [_index, netId _x];\n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\")" !="opDown lbSetData [_index, netId _flag]; \n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_kickButton = _displ" !="opDown lbSetData [_index, netId _flag]; \n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_currencyDropDown = " !="ndex, netId _x];\n_hasTerritories = true;\n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_grantTerritoryBuild"7 setAmmo7 setDammage7 setDamage !="player setdamage 1" !="player setDamage (1 - (ExileClientPlayerAttributes select 0) / 100);" !="xile_Item_DuctTape\" in _equippedMagazines) then\n{\n_vehicle setDamage 0;\nplayer removeItem \"Exile_Item_DuctTape\";\n}\nelse \n{\n[\"Rep" !="ns.sqf\"\nif (isServer) then {\n_col = _this select 0;\n{\n{\n_x setDamage 1;\n} forEach (_col nearObjects _x);\n} forEach (getArray (co" !="State) then\n{\nthirstLevel = 100;\nhungerLevel = 100;\nplayer setDamage 0;\nplayer allowDamage false;\nvehicle player setDamage 0;\npl" !=" \n{\n\n\n\nsystemChat "Option Disabled";\n};\ncase 2: \n{\n_target setDamage 1;\n};\ncase 3: \n{\n\n\nsystemChat "Option Disabled";\n};\ncase 4:"7 allVariables7 allPlayers !="[_index, [225/255, 65/255, 65/255, 1]];\n};\n};\n};\n}\nforEach allPlayers;\n};\n_partyButton = _display displayCtrl 4112;\n_partyButton" !="To _playerUID)exitWith\n{\n_playerObject = _x;\n};\n} \nforEach allPlayers;\n_playerObject"7 playableUnits !="then { _target = nil; };;\n\nprivate["_units"];\n_units = playableUnits;\n_target = if ((isNil {_target} || ({(false ||{ not(isN"7 allUnits7 isPlayer !=";\nif (!isNull cameraOn) then\n{\n{\nif (!isNull _x) then\n{\nif (isPlayer _x) then\n{\nif(isHidden _x) exitWith {}; \n_distance = camera" !="do {\nprivate [\"_display\",\"_veh\",\"_vehType\",\"_uavPosition\",\"_isPlayerInAV\",\"_icon\"];\n\n_display = _params select 0;\n_veh = vehicle" !="e \"lastGestFreezeT\";\n\nif (_VBtemp + 25 < time) then \n{\n\nif (isPlayer _this) then {} \nelse\n{\nif (random 10 < 6) then \n{\n\n\n\n\n\n\nif" !="s\"];\n\n_unit = _this select 0;\n_task = _this select 1;\n\nif !(isPlayer _unit) exitWith {};\n\n_newCurrent = \"\";\n_prevCurrent = missi" !="l _object) exitWith {nil};\n\nif (_object isKindOf "Man" && {!isPlayer _object}) exitWith {nil};\nif (_object isKindOf "LandVehicle"7 Exile_unit_player !="ame,1,0.04];\n};\n};\n}\nforEach ((cameraOn nearEntities[['Exile_Unit_Player', 'LandVehicle', 'Ship', 'Air'], _espRenderRange]) - [c" !="trol ctrlShow true;\n};\n_lines = \"\";\n{\nif (_x isKindOf \"Exile_Unit_Player\") then \n{\nswitch (true) do\n{\ncase ((damage _x) isEqualT"7 execVM !="_dummy = ['Init', _params] execVM '\A3\ui_f\scripts\pauseLoadinit.sqf';" !="all bis_fnc_progressloadingscreen;\n\n\nif (isserver) then {\n[] execvm \"initServer.sqf\";\n\"initServer.sqf\" call bis_fnc_logFormat;\n}" !="ript != \"\") then\n{\nprivate [\"_handle\"];\n_handle = [_display] execVM _script;\n} else {\n_scripts = getArray(missionConfigFile >> \"" !="BIS_fnc_execVM" !"execVM \"\A3\Structures_F\scripts" !="[\"exile_client\trashBin\fn_execVM.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"execVM\"]" !="_sxr = _this execvm \"\GNT_C185\scr\C185Init.sqf\";" !="[_this select 0] execvm \"\GNT_C185\scr\G_CheckEngine.sqf\"" !="([this, 1] execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\")" !="[(_this select 0)] execVM \"\A3\Structures_F\Ind\PowerLines\Scripts\column_ruins.sqf\"" !="([this, 0] execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\")" !="execVM "badmin\client\init.sqf";"7 camCreate !="\"camera\" camCreate ExileClientModelBoxCameraPosition;" !="([this, 1] execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\")" !="keUAV\") then {\nBIS_fnc_establishingShot_fakeUAV = \"Camera\" camCreate [10,10,10];\n};\n\nBIS_fnc_establishingShot_fakeUAV cameraEffe" !=""_camera"];\n_pos = (getPosATL _player);\n_camera = "camera" camCreate [(_pos select 0),(_pos select 1),((_pos select 2) + 3)];\n_c"7 ExileClient_gui_safezone_safeESP !="20 call ExileClient_gui_safezone_safeESP" !="ExileClient_gui_safezone_safeESP = compileFinal preprocessFileLineNumbers" !="exile_client\code\ExileClient_gui_safezone_safeESP.sqf"7 eventHandler !=";\n};\n\n\n[_display] call _fnc_animate;\n{\n_display displayaddeventhandler [_x,_fnc_animate];\n} foreach [\"mousemoving\",\"mouseholding\"" !=" { !(IsNull findDisplay 46) };\n(findDisplay 46) displayAddEventHandler [\"KeyDown\", { _this call ExileClient_gui_hud_event_onKeyD" !="lePlayerInSafezone = true;\nExileSafeZoneEspEH = addMissionEventHandler [\"Draw3D\",{20 call ExileClient_gui_safezone_safeESP}];\nEx" !=" { !(IsNull findDisplay 46) };\n(findDisplay 46) displayAddEventHandler [\"KeyDown\", { _this call ExileClient_gui_hud_event_onKeyD" !="ocessing_toggleDialogBackgroundBlur;\n_ctrlButtonOK ctrlSetEventHandler [\"ButtonClick\",\"call ExileClient_gui_keypadDialog_event_o" !="hen {\n\"BIS_fnc_getServerVariable_packet\" addpublicvariableeventhandler {\n_packet = _this select 1;\n_target = _packet select 0;\n_" !="functions_f\Missions\fn_missionHandlers.sqf\"\n\n\n\naddMissionEventHandler [\n\"ended\",\n{\n\nBIS_fnc_missionHandlers_end = _this;\nBIS_fn" !="_colorConfigToRGBA\",\"BIS_fnc_keyCode\",\"BIS_fnc_addScriptedEventHandler\",\"BIS_fnc_removeScriptedEventHandler\",\"BIS_fnc_removeAllS" !="[\"A3\functions_f\Misc\fn_addScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"addScriptedEventHandler\"]" !="[\"A3\functions_f\Misc\fn_removeScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"removeScriptedEventHandler\"]" !="[\"A3\functions_f\Misc\fn_removeAllScriptedEventHandlers.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"removeAllScriptedEventHandl" !="[\"A3\functions_f\Misc\fn_callScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"callScriptedEventHandler\"]" !="[\"A3\functions_f_EPA\Misc\fn_addStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"addStackedEventHandler\"]" !="[\"A3\functions_f_EPA\Misc\fn_executeStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"executeStackedEventHand" !="[\"A3\functions_f_EPA\Misc\fn_removeStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"removeStackedEventHandle" !="il { !(isNull player) };\n\"PublicMessage\" addPublicVariableEventHandler compileFinal \"(_this select 1) call ExileClient_system_ne" !="ocessing_toggleDialogBackgroundBlur;\n_ctrlButtonOK ctrlSetEventHandler [\"ButtonClick\",\"call ExileClient_gui_keypadDialog_event_o" !="eLocal = _display displayctrl 1;\n_ctrlExecuteLocal ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['executeButton',[_t" !="eLocal = _display displayctrl 1;\n_ctrlExecuteLocal ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['executeButton',[_t" !="trolSuicide ctrlSetText \"Respawn\";\n_controlSuicide ctrlSetEventHandler [\"ButtonClick\", \"[] call ExileClient_gui_escape_respawn\"]" !="utton = _display displayctrl 21995;\n_assetsButton ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['DLCTabClicked',_th" !="ion select 4) == \"Development\") then\n{\n_display displayaddeventhandler [\n\"keydown\",\n" !="] call bis_fnc_MP;\n};\n};\n\n\nif (isServer) then\n{\naddMissionEventHandler[\"HandleDisconnect\",\n{\nprivate[\"_unit\",\"_unitVar\",\"_side\"]" !="le [\"BIS_fnc_feedback_postResetHandler\", true];\nplayer addeventhandler [\"PostReset\",{BIS_EnginePPReset = true;} ];\n};\n\n\n[\"Health" !="mData\",_customData];\n\nsleep 0.1;\n};\n};\n};" !="addMissionEventHandler [\"Draw3D\",\n{\nprivate[\"_customData\",\"_tasks\",\"_task\",\"_dat" !="AI \"TARGET\";\n_trader allowDamage false; \n_trader removeAllEventHandlers \"HandleDamage\";\n_trader setFace _traderFace;\nif (isNull " !="leClient_object_player_event_hook.sqf\"\n\n\n\n\n\n\n\n\n\nplayer addEventHandler [\"Killed\", { _this call ExileClient_object_player_event_o" !=" - Playing intro...\";\n\n\nplayMusic \"ExileTrack01\";\naddMusicEventHandler [\"MusicStop\", {[] spawn {sleep 10; playMusic \"ExileTrack0" !="tText (toUpper (ctrlText _control));\n\n\n_display displayaddeventhandler\n[\n\"mousemoving\",\n\"\n _display = _this select 0;\n (_d" !="le \"BIS_RscMissionScreen_video\") displayctrl 1100) ctrladdeventhandler [\"videoStopped\",\"bis_fnc_playvideo_videoStopped = true; \"" !="\nExileClientLastMusicmode = \"\";\n0 fadeMusic 0.01;\nsetMusicEventHandler [\"MusicStart\",\"ExileClientCurrentMusic = _this select 0\"]" !="\n\nBIS_fnc_advHint_hintHandlers = true;\n_display displayAddEventHandler [\n\"KeyDown\",\n\"\n _key = _this select 1;\n \n " !="e\", -1];\n\n_idc = 1001;\n(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\",\n{\nprivate[\"_ctrl\",\"_lbIndex\",\"_lbData\"];" !=" 24003;\n_spawnButton ctrlEnable false;\n_display displayAddEventHandler [\"KeyDown\", \"_this call ExileClient_gui_loadingScreen_eve" !="utton = _display displayctrl 21995;\n_assetsButton ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['DLCTabClicked',_th" !="100;\n_ctrlMap = _display displayctrl 101;\n_ctrlMap ctrladdeventhandler [\n\"draw\",\nformat [\n\"\n with uinamespace do {\n " !=" \n\n\n_control = _display displayctrl 2400;\n_control ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['keyboardGroup',_th" !="\n\n\n_control = _display displayctrl 2406; \n_control ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['hide',_this,''] ca" !="nLoad\":\n{\n_display = _params select 0;\n_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown',_this,''] cal" !="Message_defaultPositions\",_positions];\n_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMessage_d" !="};\n\n\n_control = _display displayctrl 105;\n_control ctrladdeventhandler [\"MouseButtonUp\",\"with uinamespace do {['pipClicked',_thi" !="D\", \"PLAIN\", 1, false]; \nExileHudEventHandle = addMissionEventHandler [\"Draw3D\", { _this call ExileClient_gui_hud_event_onDraw3" !="live player) then\n{\nplayer allowDamage true;\nplayer removeEventHandler [\"Fired\",ExileSafeZoneFiredEH];\nplayer addEventHandler [\"" !="splay = _params select 0;\n_ehKeyDown = _display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown',_this,''] cal" !="t_gui_notification_event_addNotification;\n};\nremoveMissionEventHandler [\"Draw3D\",ExileSafeZoneEspEH];\nplayer allowDamage true;\np" !=" player) then\n{\nplayer allowDamage false;\nplayer removeAllEventHandlers \"HandleDamage\";\n};\n_vehicle = vehicle player;\nif !(_vehi" !="tSafeZoneVehicle) then\n{\nExileClientSafeZoneVehicle removeEventHandler [\"Fired\", ExileClientSafeZoneVehicleFiredEventHandler]; " !="eneral = _display displayctrl 2402;\n_ButtonGeneral ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['general',_this,'Rs" !="\"})) then {\n([] call BIS_fnc_displayMission) displayRemoveEventHandler [\"KeyDown\", uiNamespace getVariable \"BIS_fnc_establishing" !="displayAddEventHandler ["KeyDown","_this select 1 call OPEN_bADMIN_FNC;false;"];" Edited October 31, 2015 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