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Locked Door and Vehicle Lock Picking


second_coming

Question

I am working on a lock pick script which I currently have working for all vehicles and locked garage doors.

I managed to get it working on the cinder garage doors (CinderWallGarage_EPOCH) by forcing the animation for the door opening. So it doesn't actually unlock the doors, just forces them open (enabling you to walk through).

I can't find the name of the open door animation for the locked wooden door though (WoodLargeWallDoorL_EPOCH).

Anyone have any clue as to what it's called?

cheers :)

I will be releasing the finished script on here by the way if anyone wants it.

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I would like to test this as well. I am toying with this idea but you have beat me to it :)

 

Was going to put it as a single use rare items that would need to be crafted into the lockpic (Electronic components, Stick, Rollings Ammo and a silver bar) so they are harder to find, then have a % chance of it breaking (70%) and % chance of it working (5%).

 

But also was thinking about having colour sprayed onto the door to show it had been picked. If a player logs in after restart and finds their stuff missing, "ADMIIIIIINNNNNNN" will be the next words out of their mouth, so some sort of visual persistent indicator across restarts would remain that only the plot pole holder could remove. (like paint the door black)

 

Looking forward to this :)

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I currently have it requiring Electronic Components and Small Salvaged Metal (consumed when the lock picking is attempted) with a 20% chance to successfully unlock.

On failure to unlock there is a 10% chance of a short circuit which inflicts an electric shock with variable damage and sound/visual effect.

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