caboose1 Posted April 6, 2015 Report Share Posted April 6, 2015 Sorry for being stupid but will my server still show in the server list if i change launch parameters? I was disappearing when i was trying this before! Link to comment Share on other sites More sharing options...
RHE24 Posted April 6, 2015 Report Share Posted April 6, 2015 I use this on my Server and it works like a Charm Thanks for this :) Link to comment Share on other sites More sharing options...
Player1 Posted April 6, 2015 Report Share Posted April 6, 2015 Hey, thanks for this. But have anyone an idea why Headless Client and Players without mas kicked by SC after 5 - 10 minutes. Link to comment Share on other sites More sharing options...
PryMary Posted April 6, 2015 Report Share Posted April 6, 2015 @SpiRe Just wanting clarification on this section: - PREVENT PLAYERS FROM connecting without addons @mas18 and @masvehiclesadd to mission.sqm classes to addons:"mas_weapons_pack","mas_weapons","mas_weapons_ak","mas_weapons_nw","mas_weapons_m4","mas_uh1y","mas_hmmwv","mas_ch47","mas_mi8","mas_brdm","mas_uh60m","mas_cars_lr","mas_weapons_pack", <-------- Is this meant to be here?"mas_vehicleweapons_core","mas_apc","mas_tanks","mas_cars","mas_cars_hilux","mas_vehicleweapons_fia" See the above in the OP Install Guide, is the second "mas_weapons_pack", meant to be there? Or is that the start of AddOnsAuto? Don't really want to fubar my server as I have it running sweet atm :P Just about to do stage 2 and add vehicles. Kind Regards, Pry Link to comment Share on other sites More sharing options...
thelonewolf1234 Posted April 7, 2015 Report Share Posted April 7, 2015 Nevermind got it working. There were two folders names the same once you unpacked the epoch settings in the hive and I thought it was a mistake and deleted the second one. Silly me! Link to comment Share on other sites More sharing options...
NuFaN Posted April 7, 2015 Report Share Posted April 7, 2015 For those wanting the buildings for cherno I made my own list, feel free to copy paste. // Lootspawner junction list for buildings to classes // Author: Na_Palm (BIS forums) //------------------------------------------------------------------------------------- //"Buildingstoloot_list" array of [buildingname, class] // buildingname: building class name (in editor debug console use "typeof BIS_fnc_camera_target" // to monitor and then copy/paste or any other method you know...) // class: 0-civil, 1-military, ... (add more as you wish) // //!!!EVERY building must have only ONE entry here AND been in ONE class!!! //------------------------------------------------------------------------------------- //CLASSES: // 0 = CIVIL // 1 = MILITARY // 2 = INDUSTRIAL // 3 = Research Buildingstoloot_list = [ //Civil ["Land_Chapel_V1_F", 1], ["Land_Chapel_V2_F", 1], ["Land_Chapel_Small_V1_ruins_F", 1], ["Land_Chapel_Small_V1_F", 1], ["Land_Chapel_Small_V2_ruins_F", 1], ["Land_Chapel_Small_V2_F", 1], ["Land_Offices_01_V1_F", 2], ["Land_Hospital_main_F", 3], ["Land_Hospital_side1_F", 3], ["Land_Hospital_side2_F", 3], ["Land_LightHouse_ruins_F", 3], ["Land_LightHouse_F", 3], ["Land_Lighthouse_small_F", 3], ["Land_u_Addon_01_V1_F", 0], ["Land_Addon_02_V1_ruins_F", 0], ["Land_d_Addon_02_V1_F", 0], ["Land_u_Addon_02_V1_F", 0], ["Land_i_Addon_02_V1_F", 0], ["Land_i_Addon_03_V1_F", 0], ["Land_i_Addon_03mid_V1_F", 0], ["Land_Addon_04_V1_ruins_F", 0], ["Land_i_Addon_04_V1_F", 0], ["Land_Garage_V1_ruins_F", 0], ["Land_i_Garage_V1_F", 0], ["Land_i_Garage_V2_F", 0], ["Land_Metal_Shed_F", 0], ["Land_House_Big_01_V1_ruins_F", 0], ["Land_i_House_Big_01_V1_F", 0], ["Land_i_House_Big_01_V1_dam_F", 0], ["Land_i_House_Big_01_V2_F", 0], ["Land_i_House_Big_01_V2_dam_F", 0], ["Land_i_House_Big_01_V3_F", 0], ["Land_i_House_Big_01_V3_dam_F", 0], ["Land_u_House_Big_01_V1_F", 0], ["Land_u_House_Big_01_V1_dam_F", 0], ["Land_d_House_Big_01_V1_F", 0], ["Land_House_Big_02_V1_ruins_F", 0], ["Land_i_House_Big_02_V1_F", 0], ["Land_i_House_Big_02_V1_dam_F", 0], ["Land_i_House_Big_02_V2_F", 0], ["Land_i_House_Big_02_V2_dam_F", 0], ["Land_i_House_Big_02_V3_F", 0], ["Land_i_House_Big_02_V3_dam_F", 0], ["Land_u_House_Big_02_V1_F", 0], ["Land_u_House_Big_02_V1_dam_F", 0], ["Land_d_House_Big_02_V1_F", 0], ["Land_Shop_01_V1_ruins_F", 0], ["Land_i_Shop_01_V1_F", 0], ["Land_i_Shop_01_V1_dam_F", 0], ["Land_i_Shop_01_V2_F", 0], ["Land_i_Shop_01_V2_dam_F", 0], ["Land_i_Shop_01_V3_F", 0], ["Land_i_Shop_01_V3_dam_F", 0], ["Land_u_Shop_01_V1_F", 0], ["Land_u_Shop_01_V1_dam_F", 0], ["Land_d_Shop_01_V1_F", 0], ["Land_Shop_02_V1_ruins_F", 0], ["Land_i_Shop_02_V1_F", 0], ["Land_i_Shop_02_V1_dam_F", 0], ["Land_i_Shop_02_V2_F", 0], ["Land_i_Shop_02_V2_dam_F", 0], ["Land_i_Shop_02_V3_F", 0], ["Land_i_Shop_02_V3_dam_F", 0], ["Land_u_Shop_02_V1_F", 0], ["Land_u_Shop_02_V1_dam_F", 0], ["Land_d_Shop_02_V1_F", 0], ["Land_House_Small_01_V1_ruins_F", 0], ["Land_i_House_Small_01_V1_F", 0], ["Land_i_House_Small_01_V1_dam_F", 0], ["Land_i_House_Small_01_V2_F", 0], ["Land_i_House_Small_01_V2_dam_F", 0], ["Land_i_House_Small_01_V3_F", 0], ["Land_i_House_Small_01_V3_dam_F", 0], ["Land_u_House_Small_01_V1_F", 0], ["Land_u_House_Small_01_V1_dam_F", 0], ["Land_d_House_Small_01_V1_F", 0], ["Land_House_Small_02_V1_ruins_F", 0], ["Land_i_House_Small_02_V1_F", 0], ["Land_i_House_Small_02_V1_dam_F", 0], ["Land_i_House_Small_02_V2_F", 0], ["Land_i_House_Small_02_V2_dam_F", 0], ["Land_i_House_Small_02_V3_F", 0], ["Land_i_House_Small_02_V3_dam_F", 0], ["Land_u_House_Small_02_V1_F", 0], ["Land_u_House_Small_02_V1_dam_F", 0], ["Land_d_House_Small_02_V1_F", 0], ["Land_House_Small_03_V1_ruins_F", 0], ["Land_i_House_Small_03_V1_F", 0], ["Land_i_House_Small_03_V1_dam_F", 0], ["Land_Slum_House01_F", 0], ["Land_Slum_House02_F", 0], ["Land_Slum_House03_F", 0], ["Land_Stone_HouseBig_V1_ruins_F", 0], ["Land_i_Stone_HouseBig_V1_F", 0], ["Land_i_Stone_HouseBig_V1_dam_F", 0], ["Land_i_Stone_HouseBig_V2_F", 0], ["Land_i_Stone_HouseBig_V2_dam_F", 0], ["Land_i_Stone_HouseBig_V3_F", 0], ["Land_i_Stone_HouseBig_V3_dam_F", 0], ["Land_d_Stone_HouseBig_V1_F", 0], ["Land_Stone_Shed_V1_ruins_F", 0], ["Land_i_Stone_Shed_V1_F", 0], ["Land_i_Stone_Shed_V1_dam_F", 0], ["Land_i_Stone_Shed_V2_F", 0], ["Land_i_Stone_Shed_V2_dam_F", 0], ["Land_i_Stone_Shed_V3_F", 0], ["Land_i_Stone_Shed_V3_dam_F", 0], ["Land_d_Stone_Shed_V1_F", 0], ["Land_i_Stone_HouseSmall_V1_F", 0], ["Land_i_Stone_HouseSmall_V1_dam_F", 0], ["Land_i_Stone_HouseSmall_V2_F", 0], ["Land_i_Stone_HouseSmall_V2_dam_F", 0], ["Land_i_Stone_HouseSmall_V3_F", 0], ["Land_i_Stone_HouseSmall_V3_dam_F", 0], ["Land_d_Stone_HouseSmall_V1_F", 0], ["Land_GH_Gazebo_ruins_F", 2], ["Land_GH_Gazebo_F", 2], ["Land_GH_House_ruins_F", 2], ["Land_GH_House_1_F", 0], ["Land_GH_House_2_F", 0], ["Land_GH_MainBuilding_left_F", 1], ["Land_GH_MainBuilding_middle_F", 2], ["Land_GH_MainBuilding_right_F", 3], ["Land_Stadium_p4_F", 1], ["Land_Stadium_p5_F", 1], ["Land_Stadium_p9_F", 1], ["Land_A_GeneralStore_01a", 0], ["Land_A_Castle_Bergfrit", 0], ["Land_A_Castle_Donjon", 0], ["Land_A_Office01", 0], ["Land_A_Office02", 0], ["Land_Barn_Metal", 0], ["Land_Barn_W_01", 0], ["Land_Barn_W_02", 0], ["Land_Farm_Cowshed_a", 0], ["Land_Farm_Cowshed_b", 0], ["Land_Hanger_2", 0], ["Land_HouseB_Tenement", 0], ["LandHouseBlock_A1", 0], ["Land_HouseBlock_A1_1", 0], ["Land_HouseV2_02_Interier", 0], ["Land_HouseV2_04_interier", 0], ["Land_HouseV_1I4", 0], ["Land_Ind_Pec_03a", 0], ["Land_Ind_Vysypka", 0], ["Land_Ind_Workshop01_01", 0], ["Land_Ind_Workshop01_02", 0], ["Land_Ind_Workshop01_04", 0], ["Land_Ind_Workshop01_L", 0], ["Land_Mil_Barracks_i", 0], ["Land_Mil_ControlTower", 0], ["Land_Mil_Guardhouse", 0], ["Land_Mil_House", 0], ["Land_Misc_Cargo1Ao", 0], ["Land_Misc_Cargo1Bo", 0], ["Land_Misc_PowerStation", 0], ["Land_Misc_deerstand", 0], ["Land_Panelak", 0], ["Land_Panelak2", 0], ["Land_Rail_House_01", 0], ["Land_SS_hangar", 0], ["Land_Shed_Ind02", 0], ["Land_Torvarna2", 0], ["Land_a_stationhouse", 0], ["Land_rail_station_big", 0], ["Land_stodola_old_open", 0], ["Land_stodola_open", 0], //MILITARY ["Land_BagBunker_Large_F", 1], ["Land_BagBunker_Small_F", 1], ["Land_i_Barracks_V1_F", 1], ["Land_i_Barracks_V1_dam_F", 1], ["Land_i_Barracks_V2_F", 1], ["Land_i_Barracks_V2_dam_F", 1], ["Land_u_Barracks_V2_F", 1], ["Land_Cargo_House_V1_ruins_F", 1], ["Land_Cargo_House_V1_F", 1], ["Land_Cargo_House_V2_ruins_F", 1], ["Land_Cargo_House_V2_F", 1], ["Land_Cargo_House_V3_ruins_F", 1], ["Land_Cargo_House_V3_F", 1], ["Land_Cargo_HQ_V1_ruins_F", 1], ["Land_Cargo_HQ_V1_F", 1], ["Land_Cargo_HQ_V2_ruins_F", 1], ["Land_Cargo_HQ_V2_F", 1], ["Land_Cargo_HQ_V3_ruins_F", 1], ["Land_Cargo_HQ_V3_F", 1], ["Land_Cargo_Patrol_V1_ruins_F", 1], ["Land_Cargo_Patrol_V1_F", 1], ["Land_Cargo_Patrol_V2_ruins_F", 1], ["Land_Cargo_Patrol_V2_F", 1], ["Land_Cargo_Patrol_V3_ruins_F", 1], ["Land_Cargo_Patrol_V3_F", 1], ["Land_Cargo_Tower_V1_ruins_F", 1], ["Land_Cargo_Tower_V1_F", 1], ["Land_Cargo_Tower_V1_No1_F", 1], ["Land_Cargo_Tower_V1_No2_F", 1], ["Land_Cargo_Tower_V1_No3_F", 1], ["Land_Cargo_Tower_V1_No4_F", 1], ["Land_Cargo_Tower_V1_No5_F", 1], ["Land_Cargo_Tower_V1_No6_F", 1], ["Land_Cargo_Tower_V1_No7_F", 1], ["Land_Cargo_Tower_V2_ruins_F", 1], ["Land_Cargo_Tower_V2_F", 1], ["Land_Cargo_Tower_V3_ruins_F", 1], ["Land_Cargo_Tower_V3_F", 1], ["Land_Medevac_house_V1_ruins_F", 1], ["Land_Medevac_house_V1_F", 1], ["Land_Medevac_HQ_V1_ruins_F", 1], ["Land_Medevac_HQ_V1_F", 1], ["Land_MilOffices_V1_F", 1], ["Land_A_Castle_Bergfrit",1], ["Land_A_Castle_Donjon", 1], ["Land_A_Office01", 1], ["Land_Barrack2", 1], ["Land_Hlidac_budka", 1], ["Land_HouseV2_02_Interier", 1], ["Land_HouseV2_04_interier", 1], ["Land_Ind_Pec_03a", 1], ["Land_Mil_Barracks_i", 1], ["Land_Mil_ControlTower", 1], ["Land_Mil_Guardhouse", 1], ["Land_Mil_House", 1], ["Land_Misc_deerstand", 1], ["Land_Panelak", 1], ["Land_Panelak2", 1], ["Land_Rail_House_01", 1], ["Land_SS_hangar", 1], ["Land_a_stationhouse", 1], ["Land_rail_station_big", 1], ["CampEasat_EP1", 1], // Industrial ["Land_cargo_house_slum_F", 2], ["Land_Unfinished_Building_01_ruins_F", 2], ["Land_Unfinished_Building_01_F", 2], ["Land_Unfinished_Building_02_ruins_F", 2], ["Land_Unfinished_Building_02_F", 2], ["Land_Airport_left_F", 2], ["Land_Airport_right_F", 2], ["Land_Airport_Tower_ruins_F", 2], ["Land_Airport_Tower_F", 2], ["Land_Airport_Tower_dam_F", 0], ["Land_Hangar_F", 1], ["Land_CarService_F", 2], ["Land_dp_bigTank_F", 2], ["Land_dp_mainFactory_F", 2], ["Land_Crane_F", 2], ["Land_FuelStation_Build_F", 2], ["Land_FuelStation_Shed_F", 2], ["Land_Shed_Ind_ruins_F", 2], ["Land_i_Shed_Ind_F", 2], ["Land_u_Shed_Ind_F", 2], ["Land_WIP_F", 2], ["Land_A_BuildingWIP", 2], ["Land_Barn_Metal", 2], ["Land_Barn_W_01", 2], ["Land_Barn_W_02", 2], ["Land_Farm_Cowshed_a", 2], ["Land_Farm_Cowshed_b", 2], ["Land_Hanger_2", 2], ["Land_Ind_Garage01", 2], ["Land_Ind_Pec_03a", 2], ["Land_Ind_Vysypka", 2], ["Land_Ind_Workshop01_01", 2], ["Land_Ind_Workshop01_02", 2], ["Land_Ind_Workshop01_04", 2], ["Land_Ind_Workshop01_L", 2], ["Land_Misc_Cargo1Ao", 2], ["Land_Misc_Cargo1Bo", 2], ["Land_Misc_PowerStation", 2], ["Land_Shed_Ind02", 2], ["Land_Torvarna2", 2], //Research ["Land_Research_house_V1_ruins_F", 2], ["Land_Research_house_V1_F", 3], ["Land_Research_HQ_ruins_F", 3], ["Land_Research_HQ_F", 3], ["Land_spp_Tower_F", 3], ["Land_Castle_01_tower_F", 3], ["MASH_EP1", 3], ["Land_Church_03", 3] ]; Wil this delete the original epoch spawns? chair, shelves etc? Cause i would like a mix of it, combine with original loot.h! Any example how to manage that? Link to comment Share on other sites More sharing options...
KingRaymond795 Posted April 7, 2015 Report Share Posted April 7, 2015 Thanks, I found it. Will people without the addons see the vehicles and weapons? If not will they just see a guy floating around in a vehicle that to him doesnt exist? If you add the mission.sqm part, they will NOT be able to join unless they have the mods. If you do NOT do the mission.sqm part and they join without the mods then they will see a guy floating in a a vehicle. Link to comment Share on other sites More sharing options...
thelonewolf1234 Posted April 7, 2015 Report Share Posted April 7, 2015 How would I go about adding more loot to spawn and also with this does mas loot spawn on the ground as well as containers? Link to comment Share on other sites More sharing options...
NuFaN Posted April 7, 2015 Report Share Posted April 7, 2015 Wil this delete the original epoch spawns? chair, shelves etc? Cause i would like a mix of it, combine with original loot.h! Any example how to manage that? No one? I want to be able to loot the existing altis buildings and the standard chernarus buildings. But i dont wanna use that lootspawner pbo... Link to comment Share on other sites More sharing options...
Sonin Posted April 7, 2015 Report Share Posted April 7, 2015 hello i dont have any loot on my server. and people cant join if there are these commands in the mission.sqm: "mas_weapons_pack", "mas_weapons", "mas_weapons_ak", "mas_weapons_nw", "mas_weapons_m4", "mas_uh1y", "mas_hmmwv", "mas_ch47", "mas_mi8", "mas_brdm", "mas_uh60m", "mas_cars_lr", "mas_weapons_pack", "mas_vehicleweapons_core", "mas_apc", "mas_tanks", "mas_cars", "mas_cars_hilux", "mas_vehicleweapons_fia" Link to comment Share on other sites More sharing options...
NuFaN Posted April 7, 2015 Report Share Posted April 7, 2015 did you put a extra , behind the last original add on? like this: addOns[] = { "A3_Soft_F_Car", "A3_Soft_F_Quadbike", "a3_soft_f_beta_quadbike", "A3_Boat_F_Civilian_Boat", "A3_Boat_F_Boat_Transport_01", "A3_Air_F_Heli_Light_01", "A3_Air_F_Heli_Heli_Transport_04", "A3_Air_F_Heli_Heli_Transport_03", "aia_chernarus_config", "a3_characters_f_gamma", "A3_Characters_F_OPFOR", "A3_Characters_F_INDEP", "A3_Characters_F_Civil", "A3_epoch_config", "A3_Modules_F_Curator_Curator", "a3_characters_f", "A3_Data_F_Curator_Virtual", "mas_weapons_pack", "mas_weapons", "mas_weapons_ak", "mas_weapons_nw", "mas_weapons_m4", "mas_uh1y", "mas_hmmwv", "mas_ch47", "mas_mi8", "mas_brdm", "mas_uh60m", "mas_cars_lr", "mas_weapons_pack", "mas_vehicleweapons_core", "mas_apc", "mas_tanks", "mas_cars", "mas_cars_hilux", "mas_vehicleweapons_fia" }; hello i dont have any loot on my server. and people cant join if there are these commands in the mission.sqm: "mas_weapons_pack", "mas_weapons", "mas_weapons_ak", "mas_weapons_nw", "mas_weapons_m4", "mas_uh1y", "mas_hmmwv", "mas_ch47", "mas_mi8", "mas_brdm", "mas_uh60m", "mas_cars_lr", "mas_weapons_pack", "mas_vehicleweapons_core", "mas_apc", "mas_tanks", "mas_cars", "mas_cars_hilux", "mas_vehicleweapons_fia" Link to comment Share on other sites More sharing options...
NuFaN Posted April 7, 2015 Report Share Posted April 7, 2015 This is more about filling actual server with proper stuff and what do you need from the part when you actually add addons. I am not running chernarus, so i don't have anything for it but all of that can be used for any of other maps... In LSpawner you just need to add building classes. If u do everything you told in the script except for this part, it runs like a mofo on chernarus - copy/pack or whatever LSpawner... to: @epochhive\addons\ - You will have to probably delete all stuff with sillencers and optics since it causing dupping. - Also you will have to delete some backpacks that are duping explosives - I dont use LSpawner anymore.. Thanks SpiRe Link to comment Share on other sites More sharing options...
Sonin Posted April 7, 2015 Report Share Posted April 7, 2015 I have done everything as described. I used altis map on my server. There are also no zapper and drones on the server :( Link to comment Share on other sites More sharing options...
Madbull Posted April 8, 2015 Report Share Posted April 8, 2015 @sonin, so you got the loot fixed? then you have no sappers or drone? or are you still at the no loot part? also if you followed the op's post and changed the loots.h file, double check to make sure you didn't delete the antagonist spawn table by mistake.. Link to comment Share on other sites More sharing options...
thelonewolf1234 Posted April 8, 2015 Report Share Posted April 8, 2015 I have the same problem. What would the code look like because I see a bunch of sapper/drone configs and none of them are spawning. EDIT: I haven't yet figured out how to spawn the @mas weapons on the ground with the loots.h. It would be awesome if someone could give me a nudge in the right direction! Link to comment Share on other sites More sharing options...
PryMary Posted April 8, 2015 Report Share Posted April 8, 2015 class Rifle { items[] = { { { "AKM_EPOCH", "weapon" }, 3 }, { { "sr25_epoch", "weapon" }, 4 }, { { "Rifle_arifle_Katiba_F", "CfgLootTable" }, 5 }, { { "Rifle_arifle_MX_GL_F", "CfgLootTable" }, 6 }, { { "Rifle_l85a2_epoch", "CfgLootTable" }, 6 }, { { "m4a3_EPOCH", "weapon" }, 7 }, { { "Rifle_m16_EPOCH", "CfgLootTable" }, 7 }, { { "Rifle_arifle_Mk20_F", "CfgLootTable" }, 8 }, { { "Rifle_arifle_TRG21_F", "CfgLootTable" }, 8 }, { { "arifle_SDAR_F", "weapon" }, 9 }, { { "Rollins_F", "weapon" }, 9 }, { { "SMG_01_F", "weapon" }, 9 }, { { "SMG_02_F", "weapon" }, 9 }, { { "hgun_PDW2000_F", "weapon" }, 10 }, { { "arifle_mas_hk416", "weapon" }, 7 }, { { "arifle_mas_hk416_gl", "weapon" }, 7 }, { { "arifle_mas_hk416_m203", "weapon" }, 7 }, { { "arifle_mas_hk416_v", "weapon" }, 7 }, { { "arifle_mas_hk416_gl_v", "weapon" }, 7 }, { { "arifle_mas_hk416_m203_v", "weapon" }, 7 }, { { "arifle_mas_hk416_d", "weapon" }, 7 }, { { "arifle_mas_hk416_gl_d", "weapon" }, 7 }, { { "arifle_mas_hk416_m203_d", "weapon" }, 7 }, { { "arifle_mas_hk416c", "weapon" }, 7 }, { { "arifle_mas_hk416_m203c", "weapon" }, 7 }, { { "arifle_mas_hk416c_v", "weapon" }, 7 }, { { "arifle_mas_hk416_m203c_v", "weapon" }, 7 }, { { "arifle_mas_hk416c_d", "weapon" }, 7 }, { { "arifle_mas_hk416_m203c_d", "weapon" }, 7 }, { { "arifle_mas_hk417c", "weapon" }, 7 }, { { "arifle_mas_hk417_m203c", "weapon" }, 7 }, { { "arifle_mas_hk417c_v", "weapon" }, 7 }, { { "arifle_mas_hk417_m203c_v", "weapon" }, 7 }, { { "arifle_mas_hk417c_d", "weapon" }, 7 }, { { "arifle_mas_hk417_m203c_d", "weapon" }, 7 }, { { "arifle_mas_m4", "weapon" }, 7 }, { { "arifle_mas_m4_gl", "weapon" }, 7 }, { { "arifle_mas_m4_m203", "weapon" }, 7 }, { { "arifle_mas_m4_v", "weapon" }, 7 }, { { "arifle_mas_m4_m203_v", "weapon" }, 7 }, { { "arifle_mas_m4_d", "weapon" }, 7 }, { { "arifle_mas_m4_gl_d", "weapon" }, 7 }, { { "arifle_mas_m4_m203_d", "weapon" }, 7 }, { { "arifle_mas_m4c", "weapon" }, 7 }, { { "arifle_mas_m4_m203c", "weapon" }, 7 }, { { "arifle_mas_m4c_v", "weapon" }, 7 }, { { "arifle_mas_m4_m203c_v", "weapon" }, 7 }, { { "arifle_mas_m4c_d", "weapon" }, 7 }, { { "arifle_mas_m4_m203c_d", "weapon" }, 7 }, { { "arifle_mas_l119", "weapon" }, 7 }, { { "arifle_mas_l119_gl", "weapon" }, 7 }, { { "arifle_mas_l119_m203", "weapon" }, 7 }, { { "arifle_mas_l119_v", "weapon" }, 7 }, { { "arifle_mas_l119_gl_v", "weapon" }, 7 }, { { "arifle_mas_l119_m203_v", "weapon" }, 7 }, { { "arifle_mas_l119_d", "weapon" }, 7 }, { { "arifle_mas_l119_gl_d", "weapon" }, 7 }, { { "arifle_mas_l119_m203_d", "weapon" }, 7 }, { { "arifle_mas_mk16", "weapon" }, 4 }, { { "arifle_mas_mk16_l", "weapon" }, 4 }, { { "arifle_mas_mk17", "weapon" }, 4 }, { { "arifle_mas_mk17_gl", "weapon" }, 4 }, { { "arifle_mas_g3", "weapon" }, 7 }, { { "arifle_mas_g3_m203", "weapon" }, 7 }, { { "arifle_mas_g3s", "weapon" }, 7 }, { { "arifle_mas_g3s_m203", "weapon" }, 7 }, { { "arifle_mas_fal", "weapon" }, 5 }, { { "arifle_mas_fal_m203", "weapon" }, 5 }, { { "arifle_mas_m1014", "weapon" }, 7 }, { { "arifle_mas_mp5", "weapon" }, 7 }, { { "arifle_mas_mp5_v", "weapon" }, 7 }, { { "arifle_mas_mp5_d", "weapon" }, 7 }, { { "arifle_mas_mp5sd", "weapon" }, 7 }, { { "arifle_mas_ak_74m", "weapon" }, 7 }, { { "arifle_mas_ak_74m_gl", "weapon" }, 7 }, { { "arifle_mas_ak_74m_c", "weapon" }, 7 }, { { "arifle_mas_ak_74m_gl_c", "weapon" }, 7 }, { { "arifle_mas_aks74", "weapon" }, 7 }, { { "arifle_mas_aks74_gl", "weapon" }, 7 }, { { "arifle_mas_ak_74m_sf", "weapon" }, 7 }, { { "arifle_mas_ak_74m_sf_gl", "weapon" }, 7 }, { { "arifle_mas_ak_74m_sf_c", "weapon" }, 7 }, { { "arifle_mas_ak_74m_sf_gl_c", "weapon" }, 7 }, { { "arifle_mas_akms", "weapon" }, 7 }, { { "arifle_mas_akms_gl", "weapon" }, 7 }, { { "arifle_mas_akms_c", "weapon" }, 7 }, { { "arifle_mas_akms_gl_c", "weapon" }, 7 }, { { "arifle_mas_akm", "weapon" }, 7 }, { { "arifle_mas_akm_gl", "weapon" }, 7 }, { { "arifle_mas_bizon", "weapon" }, 5 }, { { "arifle_mas_saiga", "weapon" }, 7 }, { { "arifle_mas_m70", "weapon" }, 7 }, { { "arifle_mas_m70_gl", "weapon" }, 7 }, { { "arifle_mas_m70ab", "weapon" }, 7 }, { { "arifle_mas_m70ab_gl", "weapon" }, 7 }, { { "arifle_mas_aks74u", "weapon" }, 7 }, { { "arifle_mas_aks74u_c", "weapon" }, 7 }, { { "arifle_mas_g36c", "weapon" }, 7 }, { { "arifle_mas_asval", "weapon" }, 4 }, { { "arifle_mas_lee", "weapon" }, 14 }, { { "arifle_mas_l119c", "weapon" }, 7 }, { { "arifle_mas_l119c_v", "weapon" }, 7 }, { { "arifle_mas_l119c_d", "weapon" }, 7 } }; }; class Rifle_l85a2_epoch { items[] = { { { "l85a2_epoch", "weapon" }, 1 }, { { "l85a2_pink_epoch", "weapon" }, 1 }, { { "l85a2_ugl_epoch", "weapon" }, 1 } }; }; Just add like the above :-) Pry Link to comment Share on other sites More sharing options...
Sonin Posted April 8, 2015 Report Share Posted April 8, 2015 i have done the new update and there is loot and so on. but no mas weapons :( with infistar i cant also spawn them on the ground. is there any new loots.h out there with 1.42 weapons and mas weapons? EDIT: Is there any possibility to put the loot on high loot? lootmultiplier in the epochconfig.hpp? Link to comment Share on other sites More sharing options...
PryMary Posted April 8, 2015 Report Share Posted April 8, 2015 mine seems to do ammo but not wepons, I see a non-object error in the rpt when players are looting beds etc. I just use Lspawner to get the mas weapons on the ground. Still trying to get loots.h to spawn them in like it does the other guns. Pry Link to comment Share on other sites More sharing options...
Sonin Posted April 8, 2015 Report Share Posted April 8, 2015 EDIT: Is there any possibility to put the loot on high loot? lootmultiplier in the epochconfig.hpp? i edited the lootmultiplier to 0.75 and there is no loot any more. How can i get more loot? Link to comment Share on other sites More sharing options...
SpiRe Posted April 9, 2015 Author Report Share Posted April 9, 2015 i will update the files for default loot system soon Link to comment Share on other sites More sharing options...
SpiRe Posted April 9, 2015 Author Report Share Posted April 9, 2015 updated for 0.3.0.2 Link to comment Share on other sites More sharing options...
thelonewolf1234 Posted April 9, 2015 Report Share Posted April 9, 2015 Does this update add loot to the ground? Link to comment Share on other sites More sharing options...
SpiRe Posted April 9, 2015 Author Report Share Posted April 9, 2015 Does this update add loot to the ground? read the post Madbull 1 Link to comment Share on other sites More sharing options...
Sonin Posted April 9, 2015 Report Share Posted April 9, 2015 Everything is fine! :) But how can i spawn weapons without optics and laserpointer? Link to comment Share on other sites More sharing options...
Metalfoundry Posted April 9, 2015 Report Share Posted April 9, 2015 of course, you just have to delete all the weapon classnames, which include the extras. Its one main classname and the others are the same weapon with muzzles or scopes. Link to comment Share on other sites More sharing options...
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