lonewolfgaming Posted April 3, 2015 Report Share Posted April 3, 2015 But alas, you guys are runing it in a client or Headless Client? Those are the only situation you need to update BE filters. If you run it on the server, there is no need to mess with BE filters, since the server is not checked by BE filters. Try something like that in init.sqf: if (isServer) then { [] execVM "...bankomat.sqf"; }; Or add only this line at the end of the server file init/server_functions.sqf: [] execVM "...bankomat.sqf"; unfortunately I Lost ALOT of fps went from 57 down to 35 running it if (!isServer) then { //Gebriel Safe [] execVM "custom\safezone.sqf"; [] execVM "terror_zombies\donn_terrorZombie.sqf"; [] execVM "custom\Don_Banko_1.sqf"; }; Hey, what is the terror zombies you have running there? Link to comment Share on other sites More sharing options...
Thug Posted May 1, 2015 Report Share Posted May 1, 2015 lol, thats not even possible, your server can never exceed 50fps so how did you manage to get 57? @donnovan your script is gigantus, you should divide it up and compile some of the functions before you use them, it is never a good idea to to just have everything in one script like this as it can choke the server completly, not to mention the amount of vehicles you are spawning, all in all this is a real server fps killer. also i see a lot of repetition in there, if you do something more than once you should considder making a function to speed things up, you could also find your center position of these objects and calculate offsets instead of using actual positions, that way you could basicly spawn this on any map and will be restricted to one map, basicly you can always spawn it in the excact same way on any position on the map if you did that. Hello, We have 9 servers and most of the time I get 57-60 fps all the time. Oh let me get on an Panthera map and it goes to 70 fps. I'm not trying to be a smart A, but that's what i get. I'm always willing to learn, can you tell me where you got your information? Link to comment Share on other sites More sharing options...
Donnovan Posted May 1, 2015 Author Report Share Posted May 1, 2015 Thug, he is probably talking about the same FPS, but on the server. Link to comment Share on other sites More sharing options...
Thug Posted May 2, 2015 Report Share Posted May 2, 2015 Thug, he is probably talking about the same FPS, but on the server. Adding this to my online server. Thank you for your work. Also I made a addon that if anyone wants to use it they can. here are some pictures and the sqf file. The instructions are in the sqf file. Let me know what you think. https://dl.dropboxusercontent.com/u/27826044/banko_missions_walls.sqf https://dl.dropboxusercontent.com/u/27826044/1.jpg https://dl.dropboxusercontent.com/u/27826044/2.jpg https://dl.dropboxusercontent.com/u/27826044/3.jpg https://dl.dropboxusercontent.com/u/27826044/4.jpg https://dl.dropboxusercontent.com/u/27826044/5.jpg Zoranth 1 Link to comment Share on other sites More sharing options...
Donnovan Posted May 2, 2015 Author Report Share Posted May 2, 2015 This is awesome, Thug! I loved it! Thankyou for sharing! Link to comment Share on other sites More sharing options...
Thug Posted May 3, 2015 Report Share Posted May 3, 2015 This is awesome, Thug! I loved it! Thankyou for sharing! NP, Can you tell me what part of your script needs to come out to get rid of the two guns and the two AI on top of the hotel? So far I have had 3 players shot down trying to land at the NW Airfield. :( Link to comment Share on other sites More sharing options...
Donnovan Posted May 3, 2015 Author Report Share Posted May 3, 2015 Thug, You can change this line: _turrets = [_zu_1,_zu_2,_kd_1,_kd_2,_kd_3,_kd_4,_kd_5,_kd_6,_kdi_1,_kdi_2,_kdi_3,_kdi_4,_kdi_5,_kdi_6,_kdi_7,_kdi_8]; to that: _turrets = [_kd_1,_kd_2,_kd_3,_kd_4,_kd_5,_kd_6,_kdi_1,_kdi_2,_kdi_3,_kdi_4,_kdi_5,_kdi_6,_kdi_7,_kdi_8]; This works as you want? Link to comment Share on other sites More sharing options...
Thug Posted May 3, 2015 Report Share Posted May 3, 2015 Thug, You can change this line: _turrets = [_zu_1,_zu_2,_kd_1,_kd_2,_kd_3,_kd_4,_kd_5,_kd_6,_kdi_1,_kdi_2,_kdi_3,_kdi_4,_kdi_5,_kdi_6,_kdi_7,_kdi_8]; to that: _turrets = [_kd_1,_kd_2,_kd_3,_kd_4,_kd_5,_kd_6,_kdi_1,_kdi_2,_kdi_3,_kdi_4,_kdi_5,_kdi_6,_kdi_7,_kdi_8]; This works as you want? Donnovan Thanks again the guys on the server really like it. Thug Donnovan 1 Link to comment Share on other sites More sharing options...
Thug Posted May 3, 2015 Report Share Posted May 3, 2015 Thug, You can change this line: _turrets = [_zu_1,_zu_2,_kd_1,_kd_2,_kd_3,_kd_4,_kd_5,_kd_6,_kdi_1,_kdi_2,_kdi_3,_kdi_4,_kdi_5,_kdi_6,_kdi_7,_kdi_8]; to that: _turrets = [_kd_1,_kd_2,_kd_3,_kd_4,_kd_5,_kd_6,_kdi_1,_kdi_2,_kdi_3,_kdi_4,_kdi_5,_kdi_6,_kdi_7,_kdi_8]; This works as you want? That made all AI, lotto box, AI with lights not spawn in. UPDATE; I got it, i went up to where the z1 was and cancealled them out. Donnovan 1 Link to comment Share on other sites More sharing options...
Donnovan Posted May 3, 2015 Author Report Share Posted May 3, 2015 Hey Thug, Just released my Andre Convoy script for Arma 2: May be it's a nice addition for your server. And you will also helpme to know if the conversion was sucesfull. Link to comment Share on other sites More sharing options...
Smally Posted May 11, 2015 Report Share Posted May 11, 2015 After Installing server gets stuck on waiting for server to start authentication when loading in any help Link to comment Share on other sites More sharing options...
Donnovan Posted May 11, 2015 Author Report Share Posted May 11, 2015 Smally, Any RPT error? Link to comment Share on other sites More sharing options...
DimitriPokki Posted May 26, 2015 Report Share Posted May 26, 2015 on dayz mode work ? Link to comment Share on other sites More sharing options...
Zoranth Posted January 16, 2016 Report Share Posted January 16, 2016 Donnovan, Is there any chance that you could add in Humanity for kills and also Coins for kills on this like you did here please: Or point me in the right direction for merging your humanity and coins code of the convoy into this. Love all of your releases so far, keep up the great work. Link to comment Share on other sites More sharing options...
Donnovan Posted January 17, 2016 Author Report Share Posted January 17, 2016 Sadly i'm working in my mod and can't work on those scripts any more. Zoranth, you need to add "killed" event handlers (addEventHandler) on the AI units. When the AI unit get killed the event handler need to add coins and humanity to the player that killed then. The player coins and humanity is a variable set on the player (setVariable). Link to comment Share on other sites More sharing options...
Zoranth Posted January 17, 2016 Report Share Posted January 17, 2016 Ok, thank you Donnovan. I will see what I can do. Link to comment Share on other sites More sharing options...
Thug Posted January 17, 2016 Report Share Posted January 17, 2016 4 hours ago, Donnovan said: Sadly i'm working in my mod and can't work on those scripts any more. Zoranth, you need to add "killed" event handlers (addEventHandler) on the AI units. When the AI unit get killed the event handler need to add coins and humanity to the player that killed then. The player coins and humanity is a variable set on the player (setVariable). Donnovan if you need testers, TBsGaming will help. Donnovan 1 Link to comment Share on other sites More sharing options...
Donnovan Posted January 25, 2016 Author Report Share Posted January 25, 2016 Thug, Right now i need people that will play the mod and give opnions. The mod is in portuguese language, but i can make a translation in the future. My skype is donnovan_br. Lets talk! Link to comment Share on other sites More sharing options...
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