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[Release] Banko Mat - Chernarus Mission


Donnovan

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But alas, you guys are runing it in a client or Headless Client? Those are the only situation you need to update BE filters.

If you run it on the server, there is no need to mess with BE filters, since the server is not checked by BE filters.

Try something like that in init.sqf:

if (isServer) then {
    [] execVM "...bankomat.sqf";
};
Or add only this line at the end of the server file init/server_functions.sqf:

[] execVM "...bankomat.sqf";

 

 

unfortunately I Lost ALOT of fps

went from 57 down to 35

 

running it

if (!isServer) then {
//Gebriel Safe
[] execVM "custom\safezone.sqf"; 
[] execVM "terror_zombies\donn_terrorZombie.sqf";
[] execVM "custom\Don_Banko_1.sqf";
};

 

Hey, what is the terror zombies you have running there?

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  • 4 weeks later...

lol, thats not even possible, your server can never exceed 50fps so how did you manage to get 57?

 

@donnovan

your script is gigantus, you should divide it up and compile some of the functions before you use them, it is never a good idea to to just have everything in one script like this as it can choke the server completly, not to mention the amount of vehicles you are spawning, all in all this is a real server fps killer.

 

also i see a lot of repetition in there, if you do something more than once you should considder making a function to speed things up, you could also find your center position of these objects and calculate offsets instead of using actual positions, that way you could basicly spawn this on any map and will be restricted to one map, basicly you can always spawn it in the excact same way on any position on the map if you did that.

Hello, We have 9 servers and most of the time I get 57-60 fps all the time. Oh let me get on an Panthera map and it goes to 70 fps. I'm not trying to be a smart A, but that's what i get. I'm always willing to learn, can you tell me where you got your information?

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Thug, he is probably talking about the same FPS, but on the server.

Adding this to my online server. Thank you for your work.  Also I made a addon that if anyone wants to use it they can. here are some pictures and the sqf file. The instructions are in the sqf file.  Let me know what you think.

https://dl.dropboxusercontent.com/u/27826044/banko_missions_walls.sqf

 

https://dl.dropboxusercontent.com/u/27826044/1.jpg

https://dl.dropboxusercontent.com/u/27826044/2.jpg

https://dl.dropboxusercontent.com/u/27826044/3.jpg

https://dl.dropboxusercontent.com/u/27826044/4.jpg

https://dl.dropboxusercontent.com/u/27826044/5.jpg

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This is awesome, Thug!

 

I loved it! Thankyou for sharing!

NP, Can you tell me what part of your script needs to come out to get rid of the two guns and the two AI on top of the hotel? So far I have had 3 players shot down trying to land at the NW Airfield. :(

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Thug,

 

You can change this line:

 

_turrets = [_zu_1,_zu_2,_kd_1,_kd_2,_kd_3,_kd_4,_kd_5,_kd_6,_kdi_1,_kdi_2,_kdi_3,_kdi_4,_kdi_5,_kdi_6,_kdi_7,_kdi_8];

 

to that:

 

_turrets = [_kd_1,_kd_2,_kd_3,_kd_4,_kd_5,_kd_6,_kdi_1,_kdi_2,_kdi_3,_kdi_4,_kdi_5,_kdi_6,_kdi_7,_kdi_8];

 

This works as you want?

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Thug,

 

You can change this line:

 

_turrets = [_zu_1,_zu_2,_kd_1,_kd_2,_kd_3,_kd_4,_kd_5,_kd_6,_kdi_1,_kdi_2,_kdi_3,_kdi_4,_kdi_5,_kdi_6,_kdi_7,_kdi_8];

 

to that:

 

_turrets = [_kd_1,_kd_2,_kd_3,_kd_4,_kd_5,_kd_6,_kdi_1,_kdi_2,_kdi_3,_kdi_4,_kdi_5,_kdi_6,_kdi_7,_kdi_8];

 

This works as you want?

Donnovan

Thanks again

the guys on the server really like it. 

Thug

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Thug,

 

You can change this line:

 

_turrets = [_zu_1,_zu_2,_kd_1,_kd_2,_kd_3,_kd_4,_kd_5,_kd_6,_kdi_1,_kdi_2,_kdi_3,_kdi_4,_kdi_5,_kdi_6,_kdi_7,_kdi_8];

 

to that:

 

_turrets = [_kd_1,_kd_2,_kd_3,_kd_4,_kd_5,_kd_6,_kdi_1,_kdi_2,_kdi_3,_kdi_4,_kdi_5,_kdi_6,_kdi_7,_kdi_8];

 

This works as you want?

That made all AI, lotto box, AI with lights not spawn in.

 

UPDATE; I got it, i went up to where the z1 was and cancealled them out.

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  • 2 weeks later...
  • 7 months later...

Donnovan,

Is there any chance that you could add in Humanity for kills and also Coins for kills on this like you did here please:

 

Or point me in the right direction for merging your humanity and coins code of the convoy into this.

Love all of your releases so far, keep up the great work.

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Sadly i'm working in my mod and can't work on those scripts any more.

Zoranth, you need to add "killed" event handlers (addEventHandler) on the AI units. When the AI unit get killed the event handler need to add coins and humanity to the player that killed then. The player coins and humanity is a variable set on the player (setVariable).

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4 hours ago, Donnovan said:

Sadly i'm working in my mod and can't work on those scripts any more.

Zoranth, you need to add "killed" event handlers (addEventHandler) on the AI units. When the AI unit get killed the event handler need to add coins and humanity to the player that killed then. The player coins and humanity is a variable set on the player (setVariable).

Donnovan if you need testers, TBsGaming will help.

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