Wesley Posted March 27, 2015 Report Share Posted March 27, 2015 I am sorry but i don't know about chernarus civil and military buildings :/ could help with it and i will add the mas weapons by my self Never too late to learn them :) http://www.armatechsquad.com/ArmA2Class151656165165341654165165165165f/A2/Buildings/ Link to comment Share on other sites More sharing options...
Suppe Posted March 27, 2015 Author Report Share Posted March 27, 2015 here.... there are cherno and mas settings in it..... but the shotlist is very very very bad sorted in this example..... clean the shotlist and dont use the highlootstuff and u are ready :D have fun.... :D Link to comment Share on other sites More sharing options...
XTamiiX Posted March 27, 2015 Report Share Posted March 27, 2015 Thanks Wesely and suppe but why not using Highloot.sqf btw? Link to comment Share on other sites More sharing options...
Suppe Posted March 27, 2015 Author Report Share Posted March 27, 2015 Thanks Wesely and suppe but why not using Highloot.sqf btw? u can control the lootspawn and the lootchance better without it.... there is no need for it.... if u want super rare items just choose in the building lst some "research" builings and make the % in the lootspawner high or down, a easy way to control the spawn.... info, i updated teh lootspawner and added a lot of examples in it.... please download again :D Link to comment Share on other sites More sharing options...
Suppe Posted March 27, 2015 Author Report Share Posted March 27, 2015 UPDATE: -small change in the init -added cherno buildinglist -added @MAS example -added a lot of examples Link to comment Share on other sites More sharing options...
XTamiiX Posted March 27, 2015 Report Share Posted March 27, 2015 UPDATE: -small change in the init -added cherno buildinglist -added @MAS example -added a lot of examplesThanks Suppe Appreciate it alot!! ^^ Where's the update? I looked at the main post but it's same as old one ? Link to comment Share on other sites More sharing options...
Suppe Posted March 27, 2015 Author Report Share Posted March 27, 2015 no problem :D Link to comment Share on other sites More sharing options...
XTamiiX Posted March 27, 2015 Report Share Posted March 27, 2015 no problem :D are the lootworldobjects like what? Link to comment Share on other sites More sharing options...
Suppe Posted March 27, 2015 Author Report Share Posted March 27, 2015 lootworldobjekts are very not importend... there are normaly something like this in it: "Land_Basket_F", "Land_CanisterPlastic_F", "Land_CanisterFuel_F" so, no need for it... Link to comment Share on other sites More sharing options...
XTamiiX Posted March 27, 2015 Report Share Posted March 27, 2015 lootworldobjekts are very not importend... there are normaly something like this in it: "Land_Basket_F", "Land_CanisterPlastic_F", "Land_CanisterFuel_F" so, no need for it... Chears man thanks just for the recored Cherno + @ mas those wich i will need for my server right since i use cherno and mas and then pasting it to epochhive/addons and it will vebe activated right? Sorry i am new to Arma 3 :D Link to comment Share on other sites More sharing options...
Player1 Posted March 27, 2015 Report Share Posted March 27, 2015 Suppe, ich bekomm diesen Fehler, und der Lootspawner funzt so auch nicht : 20:01:28 Error in expression <ot_addon\LSpawner\Lootspawner.sqf" getListBuildingnames = { { spawnBuilding> 20:01:28 Error position: <getListBuildingnames = { { spawnBuilding> 20:01:28 Error Missing ] 20:01:28 File loot_addon\LSpawner\Lootspawner.sqf, line 63 In der sqf schaut es so aus: //------------------------------------------------------------------------------------- //function only runs once on beginning of mission, not really needs a compile //fill spawnBuilding_list with buildingnames only getListBuildingnames = { { spawnBuilding_list set [count spawnBuilding_list, (_x select 0)]; //diag_log format["-- LOOTSPAWNER DEBUG add to spawnBuilding_list: %1 ", (_x select 0)]; }forEach Buildingstoloot_list; }; Wasn da los? Link to comment Share on other sites More sharing options...
akechi Posted March 27, 2015 Report Share Posted March 27, 2015 UPDATE: -small change in the init -added cherno buildinglist -added @MAS example -added a lot of examples those changes in the init.. what do they do? do u recommend to install it? so far my lootspawner is running very well on tavi and dont want to break anything, especially not the loot and buildinglist. answer in german if thats easier for u =D Link to comment Share on other sites More sharing options...
XTamiiX Posted March 28, 2015 Report Share Posted March 28, 2015 Hey @Suppe do you know where can i find the @mas weapons class names? Link to comment Share on other sites More sharing options...
Darth_Rogue Posted March 28, 2015 Report Share Posted March 28, 2015 Add these to your buildings list for Bornholm. These are the enterable A2 buildings with correct Bornholm classnames. //Arma 2 Bornholm ["Land_bo_A_GeneralStore_01", 0], ["Land_bo_Barn_W_01", 0], ["Land_bo_Barn_W_02", 0], ["Land_bo_Farm_Cowshed_a", 0], ["Land_bo_Farm_Cowshed_b", 0], ["Land_bo_Farm_Cowshed_c", 0], ["Land_bo_Hlidac_budka", 1], ["Land_bo_HouseBlock_A3", 0], ["Land_bo_HouseBlock_A1_1", 0], ["Land_bo_HouseB_Tenement", 0], ["Land_bo_HouseV2_01A", 0], ["Land_bo_HouseV2_02_Interier", 0], ["Land_bo_HouseV_1I1", 0], ["Land_bo_HouseV_1I4", 0], ["Land_bo_HouseV_1L1", 0], ["Land_bo_HouseV_1L2", 0], ["Land_bo_Misc_deerstand", 1], ["Land_bo_Panelak", 0], ["Land_bo_Panelak2", 0], ["Land_bo_Shed_Ind02", 2], ["Land_bo_stodola_old_open", 0], ["Land_bo_stodola_old_open", 0], ["Land_bo_stodola_open", 0], ["Land_bo_Dum_mesto2", 0], ["Land_bo_Sara_domek_sedy", 0], ["Land_bo_Dum_rasovna", 0], Link to comment Share on other sites More sharing options...
Ace22 Posted March 29, 2015 Report Share Posted March 29, 2015 Any optimization recommends? With the new epoch update our server fps are getting hit pretty hard. Anyone got any tips/tricks optimized versions of the spawner? Link to comment Share on other sites More sharing options...
Madbull Posted March 29, 2015 Report Share Posted March 29, 2015 Hey @Suppe do you know where can i find the @mas weapons class names? if you look in the mas addon folder there is a pdf, and a classname txt doc.... Link to comment Share on other sites More sharing options...
DeadandGone Posted March 30, 2015 Report Share Posted March 30, 2015 What would you add to the loot file to have more building loot appear at the building sites and the such? Link to comment Share on other sites More sharing options...
Suppe Posted March 30, 2015 Author Report Share Posted March 30, 2015 What would you add to the loot file to have more building loot appear at the building sites and the such? sorry, what ? you mean: 1.1 'Lootspawner.sqf' to change the available variables as needed (ex. spawninterval, chance of loot, categories of loot...) ??? in the lootspawner.sqf is only importend: //"spawnClassChance_list" array of [class, %weapon, %magazine, %ICV, %backpack, %object] // class : same classname as used in "Buildingstoloot_list" // %weapon : % chance to spawn a weapon on spot // %magazine : % chance to spawn magazines on spot // %ICV : % chance to spawn item/cloth/vests on spot // %backpack : % chance to spawn a backpack on spot // %object : % chance to spawn an world object on spot //-------------- A VALUE OF '-1' RESULTS IN NO LOOT FOR THIS CLASS AND TYPE ---------------- spawnClassChance_list = [ [0, 4, 6, 25, 9, 7], // civil [1, -1, -1, 20, 9, 7], // military [2, 4, 6, 15, 9, 7], // industrial [3, -1, -1, -1, -1, -1] // research ]; Link to comment Share on other sites More sharing options...
DeadandGone Posted March 31, 2015 Report Share Posted March 31, 2015 I meant how can you spawn more building materials on the map as its mainly weapons and ammo that is currently spawning with the default so I'll play about with the setting you suggested! Link to comment Share on other sites More sharing options...
- VJ - Posted March 31, 2015 Report Share Posted March 31, 2015 I normally like to fix my own bugs but am stuck with this one. if anyone could lend a hand it would be appreciated thanks. .rpt 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <d", "repairkit", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 18:02:10 Error position: <_loot} count exclcontainer_list) > 0) th> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 18:02:10 Error in expression <cteditem); _lootholder = createVehicle [_loot, _tmpPos, [], 0, "CAN_COLLIDE"]; i> 18:02:10 Error position: <_loot, _tmpPos, [], 0, "CAN_COLLIDE"]; i> 18:02:10 Error Undefined variable in expression: _loot 18:02:10 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 121 18:02:10 Warning Message: No entry 'bin\config.bin/CfgMagazines.arifle_Katiba_C_F'. 18:02:10 Warning Message: No entry '.picture'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.scope'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: Error: creating magazine arifle_Katiba_C_F with scope=private 18:02:10 Warning Message: No entry '.displayName'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.displayNameShort'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.nameSound'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.Library'. 18:02:10 Warning Message: No entry '.libTextDesc'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.type'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.count'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.maxLeadSpeed'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.initSpeed'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.reloadAction'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.modelSpecial'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.ammo'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry 'bin\config.bin/CfgMagazines.arifle_MX_GL_F'. 18:02:10 Warning Message: No entry '.picture'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.scope'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: Error: creating magazine arifle_MX_GL_F with scope=private 18:02:10 Warning Message: No entry '.displayName'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.displayNameShort'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.nameSound'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.Library'. 18:02:10 Warning Message: No entry '.libTextDesc'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.type'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.count'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.maxLeadSpeed'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.initSpeed'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.reloadAction'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.modelSpecial'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.ammo'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry 'bin\config.bin/CfgMagazines.SMG_02_F'. 18:02:10 Warning Message: No entry '.picture'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.scope'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: Error: creating magazine SMG_02_F with scope=private 18:02:10 Warning Message: No entry '.displayName'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.displayNameShort'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.nameSound'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.Library'. 18:02:10 Warning Message: No entry '.libTextDesc'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.type'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.count'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.maxLeadSpeed'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.initSpeed'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.reloadAction'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.modelSpecial'. 18:02:10 Warning Message: '/' is not a value 18:02:10 Warning Message: No entry '.ammo'. 18:02:10 Warning Message: '/' is not a value 18:02:12 Error in expression <d", "repairkit", true]; }; and the fn_LSgetBuildingstospawnLoot.sqf // Lootspawner spawn script // Author: Na_Palm (BIS forums) //------------------------------------------------------------------------------------- //local to Server Var. "BuildingLoot" array of [state, time], placed on buildings that can spawn loot // state: 0-not assigned, 1-has loot, 2-currently in use/blockaded // time : timestamp of last spawn // //local to Server Var. "Lootready" time, placed on generated lootobject, needed for removing old loot // time: timestamp of spawn, object is ready for use by player and loot deleter //------------------------------------------------------------------------------------- private["_begintime","_BaP_list","_spInterval","_chfullfuel","_chpSpot","_genZadjust","_BaPname","_lootClass","_buildPosViable_list","_buildPosZadj_list","_lBuildVar","_posviablecount","_spwnPos","_lootspawned","_randChance","_lootholder","_selecteditem","_loot","_chfullf","_idx_sBlist","_chperSpot","_tmpPos"]; //BaP - Buildings around Player _BaP_list = _this select 0; _spInterval = _this select 1; _chfullfuel = _this select 2; _genZadjust = _this select 3; _chpSpot = _this select 4; _begintime = time; { _BaPname = ""; _lootClass = 0; _buildPosViable_list = []; _buildPosZadj_list = []; _lBuildVar = (_x getVariable ["BuildingLoot", [0, 0]]); //diag_log format["-- LOOTSPAWNER DEBUG BaP _lBuildVar: v%1v v%2v --", _lBuildVar ,_x]; if ((_lBuildVar select 0) < 2) then { //flag immediately as in use _x setVariable ["BuildingLoot", [2, (_lBuildVar select 1)]]; if (((_lBuildVar select 1) == 0) || ((time - (_lBuildVar select 1)) > _spInterval)) then { //get building class _BaPname = typeOf _x; //here an other _x { //if junction found, get lists and -> exit forEach if (_BaPname == (_x select 0)) exitWith { _lootClass = (_x select 1); //get viable positions Idx _buildPosViable_list set [count _buildPosViable_list, ((Buildingpositions_list select _forEachIndex) select 1)]; if (swSpZadjust) then { //get position adjustments _buildPosZadj_list set [count _buildPosZadj_list, ((Buildingpositions_list select _forEachIndex) select 2)]; }; }; sleep 0.001; }forEach Buildingstoloot_list; //diag_log format["-- LOOTSPAWNER DEBUG BaP: v%1v%2v :: v%3v :: v%4v --", _BaPname, _lootClass, _buildPosViable_list, _buildPosZadj_list]; //get spawn position, here the former _x _posviablecount = 0; for "_poscount" from 0 to 100 do { //check if position is viable if (_poscount == ((_buildPosViable_list select 0) select _posviablecount)) then { _posviablecount = _posviablecount +1; //consider chance per Slot if ((floor random 100) < _chpSpot) then { _spwnPos = (_x buildingPos _poscount); _tmpPos = [(_spwnPos select 0), (_spwnPos select 1), 60000]; if ((_spwnPos select 0) == 0 && (_spwnPos select 1) == 0) then { _spwnPos = getPosATL _x; _tmpPos = [(_spwnPos select 0), (_spwnPos select 1), 60000]; }; if (swSpZadjust) then { _spwnPos = [_spwnPos select 0, _spwnPos select 1, (_spwnPos select 2) + ((_buildPosZadj_list select 0) select _poscount)]; }; //generally add 0.1 on z _spwnPos = [_spwnPos select 0, _spwnPos select 1, (_spwnPos select 2) + _genZadjust]; //check if position has old loot if ((count (nearestObjects [_spwnPos, LSusedclass_list, 0.5])) == 0) then { sleep 0.001; //check what type of loot to spawn _lootspawned = false; for "_lootType" from 1 to 5 do { //get chance for loot every time, so all combos in spawnClassChance_list are viable _randChance = floor(random(100)); if (((spawnClassChance_list select _lootClass) select _lootType) > _randChance) then { _lootspawned = true; //special for weapons if(_lootType == 1) exitWith { _lootholder = createVehicle ["GroundWeaponHolder", _tmpPos, [], 0, "CAN_COLLIDE"]; _selecteditem = (floor(random(count((lootWeapon_list select _lootClass) select 1)))); _loot = (((lootWeapon_list select _lootClass) select 1) select _selecteditem); _lootholder addWeaponCargoGlobal [_loot, 1]; _lootholder setdir (random 360); _lootholder setPosATL _spwnPos; }; //special for magazines: spawn 1-6 if(_lootType == 2) exitWith { _lootholder = createVehicle ["GroundWeaponHolder", _tmpPos, [], 0, "CAN_COLLIDE"]; _randChance = 1 + floor(random(5)); for "_rm" from 0 to _randChance do { _selecteditem = (floor(random(count((lootMagazine_list select _lootClass) select 1)))); _loot = (((lootMagazine_list select _lootClass) select 1) select _selecteditem); _lootholder addMagazineCargoGlobal [_loot, 1]; }; _lootholder setdir (random 360); _lootholder setPosATL _spwnPos; }; //special for item/cloth/vests if(_lootType == 3) exitWith { _lootholder = createVehicle ["GroundWeaponHolder", _tmpPos, [], 0, "CAN_COLLIDE"]; _selecteditem = (floor(random(count((lootItem_list select _lootClass) select 1)))); _loot = (((lootItem_list select _lootClass) select 1) select _selecteditem); _lootholder addItemCargoGlobal [_loot, 1]; _lootholder setdir (random 360); _lootholder setPosATL _spwnPos; }; //special for backpacks if(_lootType == 4) exitWith { _lootholder = createVehicle ["GroundWeaponHolder", _tmpPos, [], 0, "CAN_COLLIDE"]; _selecteditem = (floor(random(count((lootBackpack_list select _lootClass) select 1)))); _loot = (((lootBackpack_list select _lootClass) select 1) select _selecteditem); _lootholder addBackpackCargoGlobal [_loot, 1]; _lootholder setdir (random 360); _lootholder setPosATL _spwnPos; }; //special for world objects: account for Wasteland and other items if(_lootType == 5) exitWith { _selecteditem = (floor(random(count((lootworldObject_list select _lootClass) select 1)))); _loot = (((lootworldObject_list select _lootClass) select 1) select _selecteditem); _lootholder = createVehicle [_loot, _tmpPos, [], 0, "CAN_COLLIDE"]; if(_loot == "Land_CanisterFuel_F") then { _chfullf = (random 100); if (_chfullfuel > _chfullf) then { _lootholder setVariable["mf_item_id", "jerrycanfull", true]; } else { _lootholder setVariable["mf_item_id", "jerrycanempty", true]; }; }; if(_loot == "Land_CanisterOil_F") then { _lootholder setVariable["mf_item_id", "syphonhose", true]; }; if(_loot == "Land_Can_V3_F") then { _lootholder setVariable["mf_item_id", "energydrink", true]; }; if(_loot == "Land_Basket_F") then { _lootholder setVariable["mf_item_id", "cannedfood", true]; }; if(_loot == "Land_CanisterPlastic_F") then { _lootholder setVariable["mf_item_id", "water", true]; }; if(_loot == "Land_Suitcase_F") then { /*Also in the error*/ _lootholder setVariable["mf_item_id", "repairkit", true]; }; //if container clear its cargo /*This is line 146*/ if (({_x == _loot} count exclcontainer_list) > 0) then { clearWeaponCargoGlobal _lootholder; clearMagazineCargoGlobal _lootholder; clearBackpackCargoGlobal _lootholder; clearItemCargoGlobal _lootholder; }; _lootholder setdir (random 360); _lootholder setPosATL _spwnPos; }; }; //1 category loot only per place so -> exit For //no lootpiling if (_lootspawned) exitWith { _lootholder setVariable ["Lootready", time]; }; }; }; }; }; //if all viable positions run through -> exit For if (_posviablecount == (count (_buildPosViable_list select 0))) exitWith {}; }; //release building with new timestamp _x setVariable ["BuildingLoot", [1, time]]; } else { //release building with old timestamp _x setVariable ["BuildingLoot", [1, (_lBuildVar select 1)]]; }; }; sleep 0.001; }forEach _BaP_list; //diag_log format["-- LOOTSPAWNER DEBUG BaP: %1 buildings ready, needed %2s, EXIT now --", (count _BaP_list), (time - _begintime)]; Link to comment Share on other sites More sharing options...
1Man Posted March 31, 2015 Report Share Posted March 31, 2015 This was already covered a few pages ago I think I will have to check a few things on my server Link to comment Share on other sites More sharing options...
XTamiiX Posted March 31, 2015 Report Share Posted March 31, 2015 Hello once again @Suppe Does the legend in @mas weapons like this or this ? "_t", or just like this _t Link to comment Share on other sites More sharing options...
Suppe Posted March 31, 2015 Author Report Share Posted March 31, 2015 Hello once again @Suppe Does the legend in @mas weapons like this or this ? "_t", or just like this _t sorry, what ? Link to comment Share on other sites More sharing options...
XTamiiX Posted March 31, 2015 Report Share Posted March 31, 2015 sorry, what ? I am saying the @mas Attachments it's not in "Classname", it's just _classname http://prntscr.com/6nvjbn Link to comment Share on other sites More sharing options...
- VJ - Posted March 31, 2015 Report Share Posted March 31, 2015 This was already covered a few pages ago I think I will have to check a few things on my server Ok i've checked 3 times now (twice before i posted) and cannot see a fix. google was no help either :( Link to comment Share on other sites More sharing options...
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